/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include // 矩阵取值运算宏,假设矩阵按行存储 #define A(i, j) A[(i)*lda + (j)] #define B(i, j) B[(i)*ldb + (j)] #define C(i, j) C[(i)*ldc + (j)] #define MR 4 #define NR 8 #define s_min(i, j) ((i) < (j) ? (i) : (j)) namespace paddle_mobile { namespace operators { namespace math { struct Gemmer { int MC = 0; int KC = 0; int NC = 0; float *packedA; float *packedB; float *packedC; float *zero; static std::vector gemmers; // 将 A 矩阵分块复制到连续内存(ColMajor) void PackMatrixA(int m, int k, int m_tail, const float *A, int lda, float *buffer); // 将 B 矩阵分块复制到连续内存(ColMajor) void PackMatrixB(int k, int n, int n_tail, const float *B, int ldb, float *buffer); // 将 A 矩阵分块复制到连续内存(RowMajor) void PackMatrixA_(int m, int k, int m_tail, const float *A, int lda, float *buffer); // 将 B 矩阵分块复制到连续内存(RowMajor) void PackMatrixB_(int k, int n, int n_tail, const float *B, int ldb, float *buffer); // 分块矩阵乘法 void InnerKernel(int mc, int nc, float alpha, const float *a, const float *b, float beta, float *c, float *C, int ldc, bool relu); void InnerKernelWithBn(int mc, int nc, float alpha, const float *a, const float *b, float beta, float *c, float *C, int ldc, bool relu, float *new_scale, float *new_bias); // 向量矩阵乘法 (M = 1) void VectorKernel(int m, int n, int k, float alpha, const float *A, int lda, const float *B, int ldb, float beta, float *C, int ldc, bool relu); void VectorKernelWithBn(int m, int n, int k, float alpha, const float *A, int lda, const float *B, int ldb, float beta, float *C, int ldc, bool relu, float *new_scale, float *new_bias); // 计算一个更小的 C 矩阵分块 void AddDot4x4(int k, const float *a, const float *b, float *c, int ldc); void AddDot4x8(int k, const float *a, const float *b, float *c, int ldc); // 分块矩阵乘法结果回写 // C = A * B void WriteBasic(int mc, int nc, float *c, float *C, int ldc); // C = alpha * A * B + beta * C void WriteWithAlphaBeta(int mc, int nc, float *c, float *C, int ldc); // C = A * B + C void WriteWithAdd(int mc, int nc, float *c, float *C, int ldc); // C = A * B + C, relu(C) void WriteWithAddRelu(int mc, int nc, float *c, float *C, int ldc); // C = A * B, batchnorm(C) void WriteWithBn(int mc, int nc, float *c, float *C, int ldc, float *new_scale, float *new_bias); // C = A * B, batchnorm(C), relu(C) void WriteWithBnRelu(int mc, int nc, float *c, float *C, int ldc, float *new_scale, float *new_bias); // 向量矩阵乘法结果回写 // C = A * B void VecWriteBasic(int n, float *c, float *C, int ldc); // C = alpha * A * B + beta * C void VecWriteWithAlphaBeta(int n, float *c, float *C, int ldc); // C = A * B + C void VecWriteWithAdd(int n, float *c, float *C, int ldc); // C = A * B + C, relu(C) void VecWriteWithAddRelu(int n, float *c, float *C, int ldc); // C = A * B, batchnorm(C) void VecWriteWithBn(int n, float *c, float *C, int ldc, float *new_scale, float *new_bias); // C = A * B, batchnorm(C), relu(C) void VecWriteWithBnRelu(int n, float *c, float *C, int ldc, float *new_scale, float *new_bias); // 32位 float 矩阵乘法 void Sgemm(int m, int n, int k, float alpha, const float *A, int lda, const float *B, int ldb, float beta, float *C, int ldc, bool relu); // 32位 float 矩阵乘法, 并对结果进行 batchnrom void SgemmWithBn(int m, int n, int k, float alpha, const float *A, int lda, const float *B, int ldb, float beta, float *C, int ldc, bool relu, float *new_scale, float *new_bias); // 64位 double 矩阵乘法 void dgemm(int m, int n, int k, float alpha, const double *A, int lda, const double *B, int ldb, float beta, double *C, int ldc); }; } // namespace math } // namespace operators } // namespace paddle_mobile