// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include #include #include "NeuronAdapter.h" // NOLINT namespace paddle { namespace lite { namespace apu { class Device { public: static Device& Global() { static Device x; return x; } Device() {} NeuronCompilation* Build(void* libHandle, NeuronModel* model); }; } // namespace apu } // namespace lite } // namespace paddle