// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "lite/backends/arm/math/clip.h" #include #include #include #include "lite/backends/arm/math/funcs.h" #include "lite/backends/arm/math/saturate.h" namespace paddle { namespace lite { namespace arm { namespace math { void clip_kernel_fp32( const float* input, int64_t num, float min, float max, float* output) { float tmp; for (int64_t i = 0; i < num; i++) { tmp = *input; tmp = tmp > min ? tmp : min; *output = tmp < max ? tmp : max; input++; output++; } } } // namespace math } // namespace arm } // namespace lite } // namespace paddle