/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import Foundation class FetchKernel: Kernel, Computable { required init(device: MTLDevice, param: FetchParam

, initContext: InitContext) { param.output.initBuffer(device: device) if GlobalConfig.shared.computePrecision == .Float16 { if param.input.transpose == [0, 2, 3, 1] { super.init(device: device, inFunctionName: "fetch_half", initContext: initContext) } else if param.input.transpose == [0, 1, 2, 3] { switch param.input.tensorDim.cout() { case 1, 2: super.init(device: device, inFunctionName: "fetch_1or2_half", initContext: initContext) default: fatalError(" not support ") } } else { fatalError(" not support ") } } else if GlobalConfig.shared.computePrecision == .Float32 { if param.input.transpose == [0, 2, 3, 1] { super.init(device: device, inFunctionName: "fetch_float", initContext: initContext) } else if param.input.transpose == [0, 1, 2, 3] { switch param.input.tensorDim.cout() { case 1, 2: super.init(device: device, inFunctionName: "fetch_1or2_float", initContext: initContext) default: fatalError(" not support ") } } else { fatalError(" not support ") } } else { fatalError(" not support ") } } func compute(commandBuffer: MTLCommandBuffer, param: FetchParam

) throws { guard let encoder = commandBuffer.makeComputeCommandEncoder() else { throw PaddleMobileError.predictError(message: " encode is nil") } encoder.setTexture(param.input.metalTexture, index: 0) encoder.setBuffer(param.output.resultBuffer!, offset: 0, index: 0) encoder.dispatch(computePipline: pipline, outTexture: param.input.metalTexture) encoder.endEncoding() } }