// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once // ATTENTION This can only include in a .cc file. #include "paddle_lite_factory_helper.h" // NOLINT USE_LITE_OP(mul); USE_LITE_OP(matmul); // for x2paddle USE_LITE_OP(fc); USE_LITE_OP(relu); USE_LITE_OP(relu6); USE_LITE_OP(scale); USE_LITE_OP(feed); USE_LITE_OP(lrn); USE_LITE_OP(decode_bboxes); USE_LITE_OP(box_coder); USE_LITE_OP(fetch); USE_LITE_OP(io_copy); USE_LITE_OP(io_copy_once); USE_LITE_OP(elementwise_add) USE_LITE_OP(elementwise_sub) USE_LITE_OP(elementwise_mul) USE_LITE_OP(elementwise_max) USE_LITE_OP(fusion_elementwise_add_activation) USE_LITE_OP(fusion_elementwise_mul_activation) USE_LITE_OP(fusion_elementwise_max_activation) USE_LITE_OP(square) USE_LITE_OP(softmax) USE_LITE_OP(dropout) USE_LITE_OP(concat) USE_LITE_OP(conv2d) USE_LITE_OP(depthwise_conv2d) USE_LITE_OP(pool2d) USE_LITE_OP(batch_norm) USE_LITE_OP(fusion_elementwise_sub_activation) USE_LITE_OP(transpose) USE_LITE_OP(transpose2) USE_LITE_OP(argmax) USE_LITE_OP(axpy) USE_LITE_OP(leaky_relu) USE_LITE_OP(relu_clipped) USE_LITE_OP(prelu) USE_LITE_OP(sigmoid) USE_LITE_OP(tanh) USE_LITE_OP(swish) USE_LITE_OP(log) USE_LITE_OP(exp) USE_LITE_OP(conv2d_transpose) USE_LITE_OP(negative) USE_LITE_OP(pad2d) USE_LITE_OP(power) USE_LITE_OP(shuffle_channel) USE_LITE_OP(yolo_box) USE_LITE_OP(bilinear_interp) USE_LITE_OP(nearest_interp) USE_LITE_OP(crop) USE_LITE_OP(prior_box) USE_LITE_OP(density_prior_box) USE_LITE_OP(reshape) USE_LITE_OP(reshape2) USE_LITE_OP(split) USE_LITE_OP(fake_quantize_moving_average_abs_max); USE_LITE_OP(fake_dequantize_max_abs); USE_LITE_OP(calib); USE_LITE_OP(calib_once); USE_LITE_OP(norm); USE_LITE_OP(layout); USE_LITE_OP(layout_once); USE_LITE_OP(im2sequence); USE_LITE_OP(sequence_softmax); USE_LITE_OP(logical_xor); USE_LITE_OP(logical_and); USE_LITE_OP(less_than); USE_LITE_OP(top_k); USE_LITE_OP(increment); USE_LITE_OP(write_to_array); USE_LITE_OP(read_from_array); USE_LITE_OP(gru_unit) USE_LITE_OP(gru) USE_LITE_OP(beam_search_decode) USE_LITE_OP(beam_search) USE_LITE_OP(fill_constant) USE_LITE_OP(while) USE_LITE_OP(lod_reset) USE_LITE_OP(lookup_table) USE_LITE_OP(multiclass_nms) USE_LITE_OP(graph_op) USE_LITE_OP(sequence_expand) USE_LITE_OP(sequence_pool) USE_LITE_OP(reduce_max) USE_LITE_OP(is_empty) USE_LITE_OP(shape) USE_LITE_OP(slice) USE_LITE_OP(cast) USE_LITE_OP(squeeze) // for x2paddle USE_LITE_OP(squeeze2) // for x2paddle USE_LITE_OP(expand) // for x2paddle