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eb1e983c
编写于
12月 10, 2018
作者:
H
hjchen2
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Optimize pooling3x3
上级
26769ad7
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
240 addition
and
73 deletion
+240
-73
src/operators/math/pooling.cpp
src/operators/math/pooling.cpp
+0
-6
src/operators/math/pooling.h
src/operators/math/pooling.h
+24
-29
src/operators/math/pooling3x3.cpp
src/operators/math/pooling3x3.cpp
+216
-38
未找到文件。
src/operators/math/pooling.cpp
浏览文件 @
eb1e983c
...
...
@@ -60,18 +60,12 @@ void Pooling<P>::operator()(const framework::Tensor &input,
wstart
=
std
::
max
(
wstart
,
0
);
PoolingVal
<
P
>
val
;
// std::cout << "output[" << ph * output_width + pw << "]:"
// << std::endl;
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
++
w
)
{
val
+=
input_ptr
[
h
*
input_width
+
w
];
// std::cout << "input[" << h << "][" << w << "] = "
// << input_ptr[h * input_width + w] << std::endl;
}
}
output_ptr
[
ph
*
output_width
+
pw
]
=
val
.
Value
();
// std::cout << "output[" << ph * output_width + pw << "] = "
// << val.Value() << std::endl;
}
}
}
...
...
src/operators/math/pooling.h
浏览文件 @
eb1e983c
...
...
@@ -34,45 +34,39 @@ template <PoolingType P = Max>
struct
PoolingVal
{
float
val
;
int
count
;
PoolingVal
()
{
val
=
-
std
::
numeric_limits
<
float
>::
max
();
count
=
0
;
}
PoolingVal
()
:
count
(
0
)
{
val
=
-
std
::
numeric_limits
<
float
>::
max
();
}
inline
PoolingVal
<
P
>
&
operator
+=
(
const
float
&
x
)
{
val
=
std
::
max
(
val
,
x
);
count
+=
1
;
++
count
;
return
*
this
;
}
float
Value
()
const
{
if
(
count
>
0
)
{
return
val
;
}
return
0.
f
;
}
inline
float
Value
()
{
return
(
count
>
0
)
?
val
:
0.
f
;
}
};
template
<
>
struct
PoolingVal
<
Avg
>
{
float
val
;
int
count
;
PoolingVal
()
{
val
=
0.
f
;
count
=
0
;
}
PoolingVal
()
:
val
(
0.
f
),
count
(
0
)
{}
inline
PoolingVal
<
Avg
>
&
operator
+=
(
const
float
&
x
)
{
val
+=
x
;
count
+=
1
;
++
count
;
return
*
this
;
}
float
Value
()
const
{
if
(
count
>
0
)
{
return
val
/
count
;
}
return
0.
f
;
}
inline
float
Value
()
{
return
(
count
>
0
)
?
val
*
(
1.
f
/
count
)
:
0.
f
;
}
};
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
template
<
PoolingType
P
=
Max
>
inline
float32x4_t
vPoolInitq_f32
()
{
return
vdupq_n_f32
(
-
std
::
numeric_limits
<
float
>::
max
());
}
template
<
>
inline
float32x4_t
vPoolInitq_f32
<
Avg
>
()
{
return
vdupq_n_f32
(
0.
f
);
}
template
<
PoolingType
P
=
Max
>
inline
float32x4_t
vPoolPreq_f32
(
const
float32x4_t
&
x1
,
const
float32x4_t
&
x2
)
{
return
vmaxq_f32
(
x1
,
x2
);
...
...
@@ -85,14 +79,15 @@ inline float32x4_t vPoolPreq_f32<Avg>(const float32x4_t &x1,
}
template
<
PoolingType
P
=
Max
>
inline
float32x4_t
vPoolPostq_f32
(
const
float32x4_t
&
x
)
{
inline
float32x4_t
vPoolPostq_f32
(
const
float32x4_t
&
x
,
const
float32x4_t
&
post
)
{
return
x
;
}
template
<
>
inline
float32x4_t
vPoolPostq_f32
<
Avg
>
(
const
float32x4_t
&
x
)
{
float32x4_t
avg
=
vdupq_n_f32
(
1.
f
/
9
);
return
vmulq_f32
(
avg
,
x
);
inline
float32x4_t
vPoolPostq_f32
<
Avg
>
(
const
float32x4_t
&
x
,
const
float32x4_t
&
post
)
{
return
vmulq_f32
(
x
,
post
);
}
#endif // __ARM_NEON__
...
...
@@ -107,13 +102,13 @@ inline float PoolPre<Avg>(const float &x1, const float &x2) {
}
template
<
PoolingType
P
=
Max
>
inline
float
PoolPost
(
const
float
&
x
)
{
inline
float
PoolPost
(
const
float
&
x
,
const
float
&
post
)
{
return
x
;
}
template
<
>
inline
float
PoolPost
<
Avg
>
(
const
float
&
x
)
{
return
1.
f
/
9
*
x
;
inline
float
PoolPost
<
Avg
>
(
const
float
&
x
,
const
float
&
post
)
{
return
x
*
post
;
}
template
<
PoolingType
P
>
...
...
src/operators/math/pooling3x3.cpp
浏览文件 @
eb1e983c
...
...
@@ -38,6 +38,126 @@ namespace math {
output_ptr[w] = val.Value(); \
}
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
template
<
PoolingType
P
,
int
Stride
=
1
>
struct
Pooling3x3ValidColLoadInput
{
inline
void
operator
()(
const
float
*
input
,
const
int
input_w
,
const
int
valid_cols
,
float32x4x2_t
&
x0
,
// NOLINT
float32x4x2_t
&
x1
,
float32x4x2_t
&
x2
,
// NOLINT
float32x4x2_t
&
y0
)
{
// NOLINT
float
fake_input
[
3
][
8
];
if
(
valid_cols
==
1
)
{
for
(
int
i
=
0
;
i
<
8
;
++
i
,
input
+=
input_w
)
{
fake_input
[
0
][
i
]
=
input
[
0
];
}
}
else
if
(
valid_cols
==
2
)
{
for
(
int
i
=
0
;
i
<
8
;
++
i
,
input
+=
input_w
)
{
fake_input
[
0
][
i
]
=
input
[
0
];
fake_input
[
1
][
i
]
=
input
[
1
];
}
}
else
{
for
(
int
i
=
0
;
i
<
8
;
++
i
,
input
+=
input_w
)
{
fake_input
[
0
][
i
]
=
input
[
0
];
fake_input
[
1
][
i
]
=
input
[
1
];
fake_input
[
2
][
i
]
=
input
[
2
];
}
}
y0
.
val
[
0
]
=
vPoolInitq_f32
<
P
>
();
y0
.
val
[
1
]
=
vPoolInitq_f32
<
P
>
();
for
(
int
i
=
0
;
i
<
valid_cols
;
++
i
)
{
x0
.
val
[
0
]
=
vld1q_f32
(
fake_input
[
i
]);
x0
.
val
[
1
]
=
vld1q_f32
(
fake_input
[
i
]
+
4
);
x1
.
val
[
0
]
=
vextq_f32
(
x0
.
val
[
0
],
x0
.
val
[
1
],
1
);
x1
.
val
[
1
]
=
vextq_f32
(
x0
.
val
[
1
],
x0
.
val
[
1
],
1
);
x2
.
val
[
0
]
=
vextq_f32
(
x0
.
val
[
0
],
x0
.
val
[
1
],
2
);
x2
.
val
[
1
]
=
vextq_f32
(
x0
.
val
[
1
],
x0
.
val
[
1
],
2
);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x1
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x1
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x2
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x2
.
val
[
1
],
y0
.
val
[
1
]);
}
}
};
template
<
PoolingType
P
>
struct
Pooling3x3ValidColLoadInput
<
P
,
2
>
{
inline
void
operator
()(
const
float
*
input
,
const
int
input_w
,
const
int
valid_cols
,
float32x4x2_t
&
x0
,
// NOLINT
float32x4x2_t
&
x1
,
float32x4x2_t
&
x2
,
// NOLINT
float32x4x2_t
&
y0
)
{
// NOLINT
float
fake_input
[
3
][
13
];
if
(
valid_cols
==
1
)
{
for
(
int
i
=
0
;
i
<
13
;
++
i
,
input
+=
input_w
)
{
fake_input
[
0
][
i
]
=
input
[
0
];
}
}
else
if
(
valid_cols
==
2
)
{
for
(
int
i
=
0
;
i
<
13
;
++
i
,
input
+=
input_w
)
{
fake_input
[
0
][
i
]
=
input
[
0
];
fake_input
[
1
][
i
]
=
input
[
1
];
}
}
else
{
for
(
int
i
=
0
;
i
<
13
;
++
i
,
input
+=
input_w
)
{
fake_input
[
0
][
i
]
=
input
[
0
];
fake_input
[
1
][
i
]
=
input
[
1
];
fake_input
[
2
][
i
]
=
input
[
2
];
}
}
for
(
int
i
=
0
;
i
<
valid_cols
;
++
i
)
{
x0
=
vld2q_f32
(
fake_input
[
i
]);
x1
=
vld2q_f32
(
fake_input
[
i
]
+
8
);
x2
.
val
[
0
]
=
vextq_f32
(
x0
.
val
[
0
],
x1
.
val
[
0
],
1
);
x2
.
val
[
1
]
=
vextq_f32
(
x1
.
val
[
0
],
x1
.
val
[
0
],
1
);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x0
.
val
[
1
]);
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x1
.
val
[
0
],
x1
.
val
[
1
]);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
}
}
};
template
<
PoolingType
P
,
int
Stride
=
1
>
struct
Pooling3x3NormalRowLoadInput
{
inline
void
operator
()(
const
float
*
input
,
float32x4x2_t
&
x0
,
// NOLINT
float32x4x2_t
&
x1
,
float32x4x2_t
&
x2
,
// NOLINT
float32x4x2_t
&
y0
)
{
// NOLINT
x0
.
val
[
0
]
=
vld1q_f32
(
input
);
x0
.
val
[
1
]
=
vld1q_f32
(
input
+
4
);
x1
.
val
[
0
]
=
vextq_f32
(
x0
.
val
[
0
],
x0
.
val
[
1
],
1
);
x1
.
val
[
1
]
=
vextq_f32
(
x0
.
val
[
1
],
x0
.
val
[
1
],
1
);
x2
.
val
[
0
]
=
vextq_f32
(
x0
.
val
[
0
],
x0
.
val
[
1
],
2
);
x2
.
val
[
1
]
=
vextq_f32
(
x0
.
val
[
1
],
x0
.
val
[
1
],
2
);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x1
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x1
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x2
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x2
.
val
[
1
],
y0
.
val
[
1
]);
}
};
template
<
PoolingType
P
>
struct
Pooling3x3NormalRowLoadInput
<
P
,
2
>
{
inline
void
operator
()(
const
float
*
input
,
float32x4x2_t
&
x0
,
// NOLINT
float32x4x2_t
&
x1
,
float32x4x2_t
&
x2
,
// NOLINT
float32x4x2_t
&
y0
)
{
// NOLINT
x0
=
vld2q_f32
(
input
);
x1
=
vld2q_f32
(
input
+
8
);
x2
.
val
[
0
]
=
vextq_f32
(
x0
.
val
[
0
],
x1
.
val
[
0
],
1
);
x2
.
val
[
1
]
=
vextq_f32
(
x1
.
val
[
0
],
x1
.
val
[
0
],
1
);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x0
.
val
[
1
]);
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x1
.
val
[
0
],
x1
.
val
[
1
]);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
}
};
#endif // __ARM_NEON__
template
<
PoolingType
P
,
int
Stride
>
inline
void
Pooling3x3ValidCol
(
const
float
*
input
,
const
int
h_output
,
const
int
h_output_end
,
const
int
w_output
,
...
...
@@ -48,7 +168,38 @@ inline void Pooling3x3ValidCol(const float *input, const int h_output,
const
int
w_in_end
=
w_in_start
+
3
;
const
int
w_start
=
w_in_start
>
0
?
w_in_start
:
0
;
const
int
w_end
=
w_in_end
<
input_w
?
w_in_end
:
input_w
;
for
(
int
h
=
h_output
;
h
<
h_output_end
;
++
h
)
{
int
remain_start
=
h_output
;
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
int
output_tiles
=
(
h_output_end
-
h_output
)
/
6
;
remain_start
=
h_output
+
output_tiles
*
6
;
int
input_h_start
=
h_output
*
Stride
-
padding_h
;
size_t
input_offset
=
input_h_start
*
input_w
+
w_start
;
size_t
output_offset
=
h_output
*
output_w
+
w_output
;
int
valid_cols
=
w_end
-
w_start
;
Pooling3x3ValidColLoadInput
<
P
,
Stride
>
PoolingCompute
;
float32x4x2_t
x0
,
x1
,
x2
,
y0
;
float32x4_t
avg
=
vdupq_n_f32
(
1.
f
/
(
3
*
valid_cols
));
for
(
int
h
=
0
;
h
<
output_tiles
*
6
;
h
+=
6
)
{
float
*
output0
=
output
+
output_offset
;
float
*
output1
=
output0
+
output_w
;
float
*
output2
=
output1
+
output_w
;
float
*
output3
=
output2
+
output_w
;
float
*
output4
=
output3
+
output_w
;
float
*
output5
=
output4
+
output_w
;
y0
.
val
[
0
]
=
vPoolInitq_f32
<
P
>
();
y0
.
val
[
1
]
=
vPoolInitq_f32
<
P
>
();
PoolingCompute
(
input
+
input_offset
,
input_w
,
valid_cols
,
x0
,
x1
,
x2
,
y0
);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
],
avg
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
],
avg
);
vst1q_lane_f32
(
output0
,
y0
.
val
[
0
],
0
);
vst1q_lane_f32
(
output1
,
y0
.
val
[
0
],
1
);
vst1q_lane_f32
(
output2
,
y0
.
val
[
0
],
2
);
vst1q_lane_f32
(
output3
,
y0
.
val
[
0
],
3
);
vst1q_lane_f32
(
output4
,
y0
.
val
[
1
],
0
);
vst1q_lane_f32
(
output5
,
y0
.
val
[
1
],
1
);
}
#endif
for
(
int
h
=
remain_start
;
h
<
h_output_end
;
++
h
)
{
PoolingVal
<
P
>
val
;
const
int
h_in_start
=
-
padding_h
+
h
*
Stride
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
...
...
@@ -77,7 +228,28 @@ inline void Pooling3x3NormalRow(const float *input, const int h_output,
// border left
POOLING3X3_NORMAL_BORDER
(
0
,
valid_w_start
)
// middle
for
(
int
w
=
valid_w_start
;
w
<
valid_w_end
;
++
w
)
{
int
remain_start
=
valid_w_start
;
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
int
output_tiles
=
(
valid_w_end
-
valid_w_start
)
/
6
;
remain_start
=
valid_w_start
+
output_tiles
*
6
;
Pooling3x3NormalRowLoadInput
<
P
,
Stride
>
PoolingCompute
;
float32x4x2_t
x0
,
x1
,
x2
,
y0
;
float32x4_t
post
=
vdupq_n_f32
(
1.
f
/
(
3
*
(
h_end
-
h_start
)));
for
(
int
w
=
0
;
w
<
output_tiles
*
6
;
w
+=
6
)
{
int
output_offset
=
valid_w_start
+
w
;
int
input_w_offset
=
output_offset
*
Stride
-
padding_w
;
y0
.
val
[
0
]
=
vPoolInitq_f32
<
P
>
();
y0
.
val
[
1
]
=
vPoolInitq_f32
<
P
>
();
for
(
int
h_in
=
h_start
;
h_in
<
h_end
;
++
h_in
)
{
PoolingCompute
(
input
+
h_in
*
input_w
+
input_w_offset
,
x0
,
x1
,
x2
,
y0
);
}
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
],
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
],
post
);
vst1q_f32
(
output_ptr
+
output_offset
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr
+
output_offset
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
}
#endif // __ARM_NEON__
for
(
int
w
=
remain_start
;
w
<
valid_w_end
;
++
w
)
{
PoolingVal
<
P
>
val
;
int
input_start
=
-
padding_w
+
w
*
Stride
;
for
(
int
h_in
=
h_start
;
h_in
<
h_end
;
++
h_in
)
{
...
...
@@ -112,6 +284,7 @@ struct Pooling3x3<P, 1> {
int
valid_w_start
=
padding_w
;
int
valid_w_end
=
output_w
-
valid_w_start
;
int
valid_w
=
valid_w_end
-
valid_w_start
;
float
avg
=
1.
f
/
9
;
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output
->
dims
()[
1
];
++
c
)
{
...
...
@@ -157,6 +330,7 @@ struct Pooling3x3<P, 1> {
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
float32x4x2_t
x0
,
x1
,
x2
;
float32x4x2_t
y0
,
y1
,
y2
;
float32x4_t
post
=
vdupq_n_f32
(
1.
f
/
9
);
for
(
int
loop
=
0
;
loop
<
output_w_tiles
;
++
loop
)
{
x0
.
val
[
0
]
=
vld1q_f32
(
input_ptr0
);
x0
.
val
[
1
]
=
vld1q_f32
(
input_ptr0
+
4
);
...
...
@@ -196,8 +370,8 @@ struct Pooling3x3<P, 1> {
y1
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
y2
.
val
[
1
],
y1
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y2
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
y2
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr0
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
...
...
@@ -215,8 +389,8 @@ struct Pooling3x3<P, 1> {
y1
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
1
],
y1
.
val
[
1
]);
y2
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
0
],
y2
.
val
[
0
]);
y2
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
1
],
y2
.
val
[
1
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]);
y1
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
1
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]
,
post
);
y1
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr1
,
y1
.
val
[
0
]);
vst1_f32
(
output_ptr1
+
4
,
vget_low_f32
(
y1
.
val
[
1
]));
...
...
@@ -234,8 +408,8 @@ struct Pooling3x3<P, 1> {
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y2
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y2
.
val
[
0
]);
y2
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y2
.
val
[
1
]);
y2
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y2
.
val
[
0
]);
y2
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y2
.
val
[
1
]);
y2
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y2
.
val
[
0
]
,
post
);
y2
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y2
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr2
,
y2
.
val
[
0
]);
vst1_f32
(
output_ptr2
+
4
,
vget_low_f32
(
y2
.
val
[
1
]));
...
...
@@ -251,8 +425,8 @@ struct Pooling3x3<P, 1> {
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr3
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr3
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
...
...
@@ -292,7 +466,7 @@ struct Pooling3x3<P, 1> {
y2
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y2
.
val
[
0
],
y1
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y2
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
x0
.
val
[
0
]
=
vld1q_f32
(
input_ptr3
);
...
...
@@ -303,7 +477,7 @@ struct Pooling3x3<P, 1> {
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
0
],
y1
.
val
[
0
]);
y2
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
0
],
y2
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr1
,
y1
.
val
[
0
]);
x0
.
val
[
0
]
=
vld1q_f32
(
input_ptr4
);
...
...
@@ -314,7 +488,7 @@ struct Pooling3x3<P, 1> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y2
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y2
.
val
[
0
]);
y2
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y2
.
val
[
0
]);
y2
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y2
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr2
,
y2
.
val
[
0
]);
x0
.
val
[
0
]
=
vld1q_f32
(
input_ptr5
);
...
...
@@ -324,7 +498,7 @@ struct Pooling3x3<P, 1> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x1
.
val
[
0
]);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr3
,
y0
.
val
[
0
]);
input_ptr0
+=
4
;
...
...
@@ -358,10 +532,10 @@ struct Pooling3x3<P, 1> {
m1
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m1
,
m2
),
m3
);
m2
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m2
,
m3
),
m4
);
m3
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m3
,
m4
),
m5
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
);
output_ptr1
[
r
]
=
PoolPost
<
P
>
(
m1
);
output_ptr2
[
r
]
=
PoolPost
<
P
>
(
m2
);
output_ptr3
[
r
]
=
PoolPost
<
P
>
(
m3
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
,
avg
);
output_ptr1
[
r
]
=
PoolPost
<
P
>
(
m1
,
avg
);
output_ptr2
[
r
]
=
PoolPost
<
P
>
(
m2
,
avg
);
output_ptr3
[
r
]
=
PoolPost
<
P
>
(
m3
,
avg
);
}
}
// remain h
...
...
@@ -374,6 +548,7 @@ struct Pooling3x3<P, 1> {
int
remain
=
output_w_remain
;
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
float32x4x2_t
x0
,
x1
,
x2
,
y0
;
float32x4_t
post
=
vdupq_n_f32
(
1.
f
/
9
);
for
(
int
loop
=
0
;
loop
<
output_w_tiles
;
++
loop
)
{
x0
.
val
[
0
]
=
vld1q_f32
(
input_ptr0
);
x0
.
val
[
1
]
=
vld1q_f32
(
input_ptr0
+
4
);
...
...
@@ -411,8 +586,8 @@ struct Pooling3x3<P, 1> {
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr0
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
...
...
@@ -445,7 +620,7 @@ struct Pooling3x3<P, 1> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x1
.
val
[
0
]);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
input_ptr0
+=
4
;
...
...
@@ -464,7 +639,7 @@ struct Pooling3x3<P, 1> {
m2
=
PoolPre
<
P
>
(
m2
,
input_ptr2
[
r
+
2
]);
m0
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m0
,
m1
),
m2
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
,
avg
);
}
}
}
...
...
@@ -492,6 +667,7 @@ struct Pooling3x3<P, 2> {
int
valid_w_start
=
(
padding_w
+
1
)
/
2
;
int
valid_w_end
=
output_w
-
valid_w_start
;
int
valid_w
=
valid_w_end
-
valid_w_start
;
float
avg
=
1.
f
/
9
;
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output
->
dims
()[
1
];
++
c
)
{
...
...
@@ -539,6 +715,7 @@ struct Pooling3x3<P, 2> {
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
float32x4x2_t
x0
,
x1
,
x2
;
float32x4x2_t
y0
,
y1
,
y2
;
float32x4_t
post
=
vdupq_n_f32
(
1.
f
/
9
);
for
(
int
loop
=
0
;
loop
<
output_w_tiles
;
++
loop
)
{
x0
=
vld2q_f32
(
input_ptr0
);
x1
=
vld2q_f32
(
input_ptr0
+
8
);
...
...
@@ -570,8 +747,8 @@ struct Pooling3x3<P, 2> {
y1
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y1
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
y1
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr0
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
...
...
@@ -596,8 +773,8 @@ struct Pooling3x3<P, 2> {
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y1
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
0
],
y1
.
val
[
0
]);
y1
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
1
],
y1
.
val
[
1
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]);
y1
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
1
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]
,
post
);
y1
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr1
,
y1
.
val
[
0
]);
vst1_f32
(
output_ptr1
+
4
,
vget_low_f32
(
y1
.
val
[
1
]));
...
...
@@ -622,8 +799,8 @@ struct Pooling3x3<P, 2> {
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr2
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr2
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
...
...
@@ -659,7 +836,7 @@ struct Pooling3x3<P, 2> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x0
.
val
[
1
]);
y1
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y1
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
x0
=
vld2q_f32
(
input_ptr3
);
...
...
@@ -675,7 +852,7 @@ struct Pooling3x3<P, 2> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
y0
.
val
[
0
],
y1
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]);
y1
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y1
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr1
,
y1
.
val
[
0
]);
x0
=
vld2q_f32
(
input_ptr5
);
...
...
@@ -691,7 +868,7 @@ struct Pooling3x3<P, 2> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x0
.
val
[
1
]);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr2
,
y0
.
val
[
0
]);
input_ptr0
+=
8
;
...
...
@@ -726,9 +903,9 @@ struct Pooling3x3<P, 2> {
m0
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m0
,
m1
),
m2
);
m1
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m2
,
m3
),
m4
);
m2
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m4
,
m5
),
m6
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
);
output_ptr1
[
r
]
=
PoolPost
<
P
>
(
m1
);
output_ptr2
[
r
]
=
PoolPost
<
P
>
(
m2
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
,
avg
);
output_ptr1
[
r
]
=
PoolPost
<
P
>
(
m1
,
avg
);
output_ptr2
[
r
]
=
PoolPost
<
P
>
(
m2
,
avg
);
}
}
// remain h
...
...
@@ -742,6 +919,7 @@ struct Pooling3x3<P, 2> {
int
remain
=
output_w_remain
;
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
float32x4x2_t
x0
,
x1
,
x2
,
y0
;
float32x4_t
post
=
vdupq_n_f32
(
1.
f
/
9
);
for
(
int
loop
=
0
;
loop
<
output_w_tiles
;
++
loop
)
{
x0
=
vld2q_f32
(
input_ptr0
);
x1
=
vld2q_f32
(
input_ptr0
+
8
);
...
...
@@ -773,8 +951,8 @@ struct Pooling3x3<P, 2> {
x0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
x2
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
1
],
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
y0
.
val
[
1
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
1
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
vst1_f32
(
output_ptr0
+
4
,
vget_low_f32
(
y0
.
val
[
1
]));
...
...
@@ -804,7 +982,7 @@ struct Pooling3x3<P, 2> {
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x0
.
val
[
1
]);
x0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
x2
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPreq_f32
<
P
>
(
x0
.
val
[
0
],
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]);
y0
.
val
[
0
]
=
vPoolPostq_f32
<
P
>
(
y0
.
val
[
0
]
,
post
);
vst1q_f32
(
output_ptr0
,
y0
.
val
[
0
]);
input_ptr0
+=
8
;
...
...
@@ -823,7 +1001,7 @@ struct Pooling3x3<P, 2> {
m2
=
PoolPre
<
P
>
(
m2
,
input_ptr2
[
2
*
r
+
2
]);
m0
=
PoolPre
<
P
>
(
PoolPre
<
P
>
(
m0
,
m1
),
m2
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
);
output_ptr0
[
r
]
=
PoolPost
<
P
>
(
m0
,
avg
);
}
}
}
...
...
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