diff --git a/CMakeLists.txt b/CMakeLists.txt index 02e4ebb3c79e699c7a383abec6ca7d3c6f0dc87d..e6d7fad6f2e3b180771866b4dc562c7b6a95bcd4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ project(paddle-mobile) option(DEBUGING "enable debug mode" OFF) option(USE_OPENMP "openmp support" OFF) -option(USE_EXCEPTION "use std exception" OFF) +option(USE_EXCEPTION "use std exception" ON) if (DEBUGING) set(CMAKE_BUILD_TYPE Debug) @@ -127,8 +127,13 @@ else () add_definitions(-DTRANSPOSE_OP) endif() - -add_library(paddle-mobile SHARED ${PADDLE_MOBILE_CC} ${PADDLE_MOBILE_H}) +if (IS_IOS) + add_library(paddle-mobile STATIC ${PADDLE_MOBILE_CC} ${PADDLE_MOBILE_H}) +elseif(ANDROID) + add_library(paddle-mobile SHARED ${PADDLE_MOBILE_CC} ${PADDLE_MOBILE_H}) +else() + add_library(paddle-mobile SHARED ${PADDLE_MOBILE_CC} ${PADDLE_MOBILE_H}) +endif () if(DEBUGING) add_subdirectory(test) diff --git a/src/operators/fusion_fc_op.h b/src/operators/fusion_fc_op.h index e5c5c04f6938499c1c39ca2e5120ef3084b9c1ad..4420eac58b8be4bfd34ad447bd75f8f49ad39d72 100644 --- a/src/operators/fusion_fc_op.h +++ b/src/operators/fusion_fc_op.h @@ -69,7 +69,7 @@ class FushionFcOp : public framework::OperatorWithKernel { FushionFcParam param_; }; -// static framework::FusionOpRegistrar fc_registrar(new FusionFcMatcher()); +static framework::FusionOpRegistrar fc_registrar(new FusionFcMatcher()); } // namespace operators } // namespace paddle_mobile diff --git a/tools/build.sh b/tools/build.sh index aa59bd3d2834fc83db7bed24e7ee4ac7ea132294..580508c7ed17f4e2c76769e601521b6f4b25b5ba 100755 --- a/tools/build.sh +++ b/tools/build.sh @@ -98,7 +98,7 @@ build_for_ios() { BUILD_DIR=../build/release/"${PLATFORM}" TOOLCHAIN_FILE="./tools/ios-cmake/ios.toolchain.cmake" C_FLAGS="-fobjc-abi-version=2 -fobjc-arc -isysroot ${CMAKE_OSX_SYSROOT}" - CXX_FLAGS="-fobjc-abi-version=2 -fobjc-arc -std=gnu++11 -stdlib=libc++ -isysroot ${CMAKE_OSX_SYSROOT}" + CXX_FLAGS="-fobjc-abi-version=2 -fobjc-arc -std=gnu++14 -stdlib=libc++ -isysroot ${CMAKE_OSX_SYSROOT}" mkdir -p "${BUILD_DIR}" if [ $# -eq 1 ]; then NET=$1 diff --git a/tools/ios-cmake/ios.toolchain.cmake b/tools/ios-cmake/ios.toolchain.cmake index 5d34c892e146da89a286188f8493d16530844505..a8735adc8d853a5825a23f1ddf129d0a95199275 100644 --- a/tools/ios-cmake/ios.toolchain.cmake +++ b/tools/ios-cmake/ios.toolchain.cmake @@ -1,392 +1,210 @@ -# This file is part of the ios-cmake project. It was retrieved from -# https://github.com/cristeab/ios-cmake.git, which is a fork of -# https://code.google.com/p/ios-cmake/. Which in turn is based off of -# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which -# are included with CMake 2.8.4 -# -# The ios-cmake project is licensed under the new BSD license. -# -# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, -# Kitware, Inc., Insight Software Consortium. All rights reserved. -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions -# are met: -# 1. Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# 2. Redistributions in binary form must reproduce the above copyright -# notice, this list of conditions and the following disclaimer in the -# documentation and/or other materials provided with the distribution. -# -# 3. Neither the name of the copyright holder nor the names of its -# contributors may be used to endorse or promote products derived from -# this software without specific prior written permission. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE -# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER -# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN -# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -# POSSIBILITY OF SUCH DAMAGE. -# -# This file is based off of the Platform/Darwin.cmake and -# Platform/UnixPaths.cmake files which are included with CMake 2.8.4 -# It has been altered for iOS development. -# -# Updated by Alex Stewart (alexs.mac@gmail.com) -# -# ***************************************************************************** -# Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com) -# under the BSD-Clause-3 licence -# ***************************************************************************** -# -# INFORMATION / HELP -# -# The following variables control the behaviour of this toolchain: -# -# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS -# OS = Build for iPhoneOS. -# SIMULATOR = Build for x86 i386 iPhone Simulator. -# SIMULATOR64 = Build for x86_64 iPhone Simulator. -# TVOS = Build for AppleTVOS. -# SIMULATOR_TVOS = Build for x86_64 AppleTV Simulator. -# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is -# automatically determined from IOS_PLATFORM and xcodebuild, but -# can also be manually specified (although this should not be required). -# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform -# being compiled for. By default this is automatically determined from -# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should -# not be required). -# ENABLE_BITCODE: (1|0) Enables or disables bitcode support. Default 1 (true) -# ENABLE_ARC: (1|0) Enables or disables ARC support. Default 1 (true, ARC enabled by default) -# IOS_ARCH: (armv7 armv7s arm64 i386 x86_64) If specified, will override the default architectures for the given IOS_PLATFORM -# OS = armv7 armv7s arm64 -# SIMULATOR = i386 -# SIMULATOR64 = x86_64 -# TVOS = arm64 -# SIMULATOR_TVOS = x86_64 +# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake +# files which are included with CMake 2.8.4 +# It has been altered for iOS development + +# Options: # -# This toolchain defines the following variables for use externally: +# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 +# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders +# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. +# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. # -# XCODE_VERSION: Version number (not including Build version) of Xcode detected. -# IOS_SDK_VERSION: Version of iOS SDK being used. -# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from -# IOS_PLATFORM). +# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder +# By default this location is automatcially chosen based on the IOS_PLATFORM value above. +# If set manually, it will override the default location and force the user of a particular Developer Platform # -# This toolchain defines the following macros for use externally: +# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder +# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. +# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. +# If set manually, this will force the use of a specific SDK version + +# Macros: # -# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT) -# A convenience macro for setting xcode specific properties on targets. -# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel -# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all"). +# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) +# A convenience macro for setting xcode specific properties on targets +# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") # # find_host_package (PROGRAM ARGS) -# A macro used to find executable programs on the host system, not within the -# iOS environment. Thanks to the android-cmake project for providing the -# command. - -# Fix for PThread library not in path -set(CMAKE_THREAD_LIBS_INIT "-lpthread") -set(CMAKE_HAVE_THREADS_LIBRARY 1) -set(CMAKE_USE_WIN32_THREADS_INIT 0) -set(CMAKE_USE_PTHREADS_INIT 1) - -# Get the Xcode version being used. -execute_process(COMMAND xcodebuild -version - OUTPUT_VARIABLE XCODE_VERSION - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) -string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}") -string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}") -message(STATUS "Building with Xcode version: ${XCODE_VERSION}") -# Default to building for iPhoneOS if not specified otherwise, and we cannot -# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use -# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly -# determine the value of IOS_PLATFORM from the root project, as -# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake. -if (NOT DEFINED IOS_PLATFORM) - if (CMAKE_OSX_ARCHITECTURES) - if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*") - set(IOS_PLATFORM "OS") - elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386") - set(IOS_PLATFORM "SIMULATOR") - elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64") - set(IOS_PLATFORM "SIMULATOR64") - endif() - endif() - if (NOT IOS_PLATFORM) - set(IOS_PLATFORM "OS") - endif() -endif() -set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING - "Type of iOS platform for which to build.") -# Determine the platform name and architectures for use in xcodebuild commands -# from the specified IOS_PLATFORM name. -if (IOS_PLATFORM STREQUAL "OS") - set(XCODE_IOS_PLATFORM iphoneos) - if(NOT IOS_ARCH) - set(IOS_ARCH armv7 armv7s arm64) - endif() -elseif (IOS_PLATFORM STREQUAL "SIMULATOR") - set(XCODE_IOS_PLATFORM iphonesimulator) - if(NOT IOS_ARCH) - set(IOS_ARCH i386) - endif() -elseif(IOS_PLATFORM STREQUAL "SIMULATOR64") - set(XCODE_IOS_PLATFORM iphonesimulator) - if(NOT IOS_ARCH) - set(IOS_ARCH x86_64) - endif() -elseif (IOS_PLATFORM STREQUAL "TVOS") - set(XCODE_IOS_PLATFORM appletvos) - if(NOT IOS_ARCH) - set(IOS_ARCH arm64) - endif() -elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS") - set(XCODE_IOS_PLATFORM appletvsimulator) - if(NOT IOS_ARCH) - set(IOS_ARCH x86_64) - endif() -else() - message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}") -endif() -message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, " - "architecture(s): ${IOS_ARCH}") -# If user did not specify the SDK root to use, then query xcodebuild for it. -if (NOT CMAKE_OSX_SYSROOT) - execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path - OUTPUT_VARIABLE CMAKE_OSX_SYSROOT - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) - message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}") -endif() -if (NOT EXISTS ${CMAKE_OSX_SYSROOT}) - message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} " - "does not exist.") -endif() -# Specify minimum version of deployment target. -if (NOT DEFINED IOS_DEPLOYMENT_TARGET) - # Unless specified, SDK version 8.0 is used by default as minimum target version. - set(IOS_DEPLOYMENT_TARGET "8.0" - CACHE STRING "Minimum iOS version to build for." ) - message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!") -endif() -# Use bitcode or not -if (NOT DEFINED ENABLE_BITCODE) - # Unless specified, enable bitcode support by default - set(ENABLE_BITCODE TRUE CACHE BOOL "Wheter or not to enable bitcode") - message(STATUS "Enabling bitcode support by default. ENABLE_BITCODE not provided!") -endif() -# Use ARC or not -if (NOT DEFINED ENABLE_ARC) - # Unless specified, enable ARC support by default - set(ENABLE_ARC TRUE CACHE BOOL "Wheter or not to enable ARC") - message(STATUS "Enabling ARC support by default. ENABLE_ARC not provided!") -endif() -# Get the SDK version information. -execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion - OUTPUT_VARIABLE IOS_SDK_VERSION - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) -# Find the Developer root for the specific iOS platform being compiled for -# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in -# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain -# this information from xcrun or xcodebuild. -if (NOT CMAKE_IOS_DEVELOPER_ROOT) - get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH) - get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH) -endif() -if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT}) - message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: " - "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.") -endif() -# Find the C & C++ compilers for the specified SDK. -if (NOT CMAKE_C_COMPILER) - execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang - OUTPUT_VARIABLE CMAKE_C_COMPILER - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) - message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}") -endif() -if (NOT CMAKE_CXX_COMPILER) - execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++ - OUTPUT_VARIABLE CMAKE_CXX_COMPILER - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) - message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}") -endif() -# Find (Apple's) libtool. -execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool - OUTPUT_VARIABLE IOS_LIBTOOL - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) -message(STATUS "Using libtool: ${IOS_LIBTOOL}") -# Configure libtool to be used instead of ar + ranlib to build static libraries. -# This is required on Xcode 7+, but should also work on previous versions of -# Xcode. -set(CMAKE_C_CREATE_STATIC_LIBRARY - "${IOS_LIBTOOL} -static -o ") -set(CMAKE_CXX_CREATE_STATIC_LIBRARY - "${IOS_LIBTOOL} -static -o ") -# Get the version of Darwin (OS X) of the host. -execute_process(COMMAND uname -r - OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE) -# Standard settings. -set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "") -set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "") -set(UNIX TRUE CACHE BOOL "") -set(APPLE TRUE CACHE BOOL "") -set(IOS TRUE CACHE BOOL "") +# A macro used to find executable programs on the host system, not within the iOS environment. +# Thanks to the android-cmake project for providing the command + +# Standard settings +set (CMAKE_SYSTEM_NAME Darwin) +set (CMAKE_SYSTEM_VERSION 1) +set (UNIX True) +set (APPLE True) +set (IOS True) + +# Required as of cmake 2.8.10 +set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) + +# Determine the cmake host system version so we know where to find the iOS SDKs +find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) +if (CMAKE_UNAME) + exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) + string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") +endif (CMAKE_UNAME) + +# Force the compilers to gcc for iOS +#include (CMakeForceCompiler) +#CMAKE_C_COMPILER (/usr/bin/gcc) +#CMAKE_CXX_COMPILER (/usr/bin/g++) +set(CMAKE_C_COMPILER /usr/bin/gcc) +set(CMAKE_CXX_COMPILER /usr/bin/g++) set(CMAKE_AR ar CACHE FILEPATH "" FORCE) -set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) -# Force unset of OS X-specific deployment target (otherwise autopopulated), -# required as of cmake 2.8.10. -set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING - "Must be empty for iOS builds." FORCE) -# Set the architectures for which to build. -set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") -# Skip the platform compiler checks for cross compiling. -set(CMAKE_CXX_COMPILER_FORCED TRUE) -set(CMAKE_CXX_COMPILER_WORKS TRUE) -set(CMAKE_C_COMPILER_FORCED TRUE) -set(CMAKE_C_COMPILER_WORKS TRUE) -# All iOS/Darwin specific settings - some may be redundant. -set(CMAKE_SHARED_LIBRARY_PREFIX "lib") -set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set(CMAKE_SHARED_MODULE_PREFIX "lib") -set(CMAKE_SHARED_MODULE_SUFFIX ".so") -set(CMAKE_MODULE_EXISTS 1) -set(CMAKE_DL_LIBS "") -set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") -set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") -set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") -message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}" - " (SDK version: ${IOS_SDK_VERSION})") -# Note that only Xcode 7+ supports the newer more specific: -# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use: -# -m(ios/ios-simulator)-version-min instead. -if (IOS_PLATFORM STREQUAL "OS") - if (XCODE_VERSION VERSION_LESS 7.0) - set(XCODE_IOS_PLATFORM_VERSION_FLAGS - "-mios-version-min=${IOS_DEPLOYMENT_TARGET}") - else() - # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM. - set(XCODE_IOS_PLATFORM_VERSION_FLAGS - "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") - endif() -elseif (IOS_PLATFORM STREQUAL "TVOS") - set(XCODE_IOS_PLATFORM_VERSION_FLAGS - "-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}") -elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS") - set(XCODE_IOS_PLATFORM_VERSION_FLAGS - "-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") -else() - # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min. - set(XCODE_IOS_PLATFORM_VERSION_FLAGS - "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") -endif() -message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}") - -if (ENABLE_BITCODE) - set(BITCODE "-fembed-bitcode") - message(STATUS "Enabling bitcode support.") -else() - set(BITCODE "") - message(STATUS "Disabling bitcode support.") -endif() - -if (ENABLE_ARC) - set(FOBJC_ARC "-fobjc-arc") - message(STATUS "Enabling ARC support.") -else() - set(FOBJC_ARC "-fno-objc-arc") - message(STATUS "Disabling ARC support.") -endif() - -set(CMAKE_C_FLAGS -"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${C_FLAGS}") -# Hidden visibilty is required for C++ on iOS. -set(CMAKE_CXX_FLAGS -"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 ${FOBJC_ARC} ${CXX_FLAGS}") -set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS} -DNDEBUG -Os -fomit-frame-pointer -ffast-math ${BITCODE} ${CXX_FLAGS_MINSIZEREL}") -set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS} -DNDEBUG -O2 -g -fomit-frame-pointer -ffast-math ${BITCODE} ${CXX_FLAGS_RELWITHDEBINFO}") -set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${BITCODE} ${CXX_FLAGS_RELEASE}") -set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${C_LINK_FLAGS}") -set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CXX_LINK_FLAGS}") - -# In order to ensure that the updated compiler flags are used in try_compile() -# tests, we have to forcibly set them in the CMake cache, not merely set them -# in the local scope. -list(APPEND VARS_TO_FORCE_IN_CACHE - CMAKE_C_FLAGS - CMAKE_CXX_FLAGS - CMAKE_CXX_FLAGS_RELWITHDEBINFO - CMAKE_CXX_FLAGS_MINSIZEREL - CMAKE_CXX_FLAGS_RELEASE - CMAKE_C_LINK_FLAGS - CMAKE_CXX_LINK_FLAGS) -foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE}) - set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE) -endforeach() - -set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") -set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") -set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") -# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old -# build tree (where install_name_tool was hardcoded) and where -# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in -# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode -# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did -# before, Alex. + +# Skip the platform compiler checks for cross compiling +set (CMAKE_CXX_COMPILER_WORKS TRUE) +set (CMAKE_C_COMPILER_WORKS TRUE) + +# All iOS/Darwin specific settings - some may be redundant +set (CMAKE_SHARED_LIBRARY_PREFIX "lib") +set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") +set (CMAKE_SHARED_MODULE_PREFIX "lib") +set (CMAKE_SHARED_MODULE_SUFFIX ".so") +set (CMAKE_MODULE_EXISTS 1) +set (CMAKE_DL_LIBS "") + +set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") +set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") +set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") +set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") + +# Hidden visibilty is required for cxx on iOS +set (CMAKE_C_FLAGS_INIT "") +set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") + +set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") +set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") + +set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) +set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") +set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") +set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") + +# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree +# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache +# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) +# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) -# Set the find root to the iOS developer roots and to user defined paths. -set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} - ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE) -# Default to searching for frameworks first. -set(CMAKE_FIND_FRAMEWORK FIRST) -# Set up the default search directories for frameworks. -set(CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks - ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks - ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks) -# Only search the specified iOS SDK, not the remainder of the host filesystem. -set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -# This little macro lets you set any XCode specific property. -macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION) - set(XCODE_RELVERSION_I "${XCODE_RELVERSION}") - if (XCODE_RELVERSION_I STREQUAL "All") - set_property(TARGET ${TARGET} PROPERTY - XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}") - else() - set_property(TARGET ${TARGET} PROPERTY - XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}") - endif() -endmacro(set_xcode_property) -# This macro lets you find executable programs on the host system. -macro(find_host_package) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) - set(IOS FALSE) + +# Setup iOS platform unless specified manually with IOS_PLATFORM +if (NOT DEFINED IOS_PLATFORM) + set (IOS_PLATFORM "OS") +endif (NOT DEFINED IOS_PLATFORM) +set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") + +# Setup building for arm64 or not +if (NOT DEFINED BUILD_ARM64) + set (BUILD_ARM64 true) +endif (NOT DEFINED BUILD_ARM64) +set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") + +# Check the platform selection and setup for developer root +if (${IOS_PLATFORM} STREQUAL "OS") + set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") + set (SIMULATOR true) + set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") + set (SIMULATOR true) + set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +else (${IOS_PLATFORM} STREQUAL "OS") + message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") +endif (${IOS_PLATFORM} STREQUAL "OS") + +# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT +# Note Xcode 4.3 changed the installation location, choose the most recent one available +exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) +set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) + if (EXISTS ${XCODE_POST_43_ROOT}) + set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) + elseif(EXISTS ${XCODE_PRE_43_ROOT}) + set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) + endif (EXISTS ${XCODE_POST_43_ROOT}) +endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) +set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") + +# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT +if (NOT DEFINED CMAKE_IOS_SDK_ROOT) + file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") + if (_CMAKE_IOS_SDKS) + list (SORT _CMAKE_IOS_SDKS) + list (REVERSE _CMAKE_IOS_SDKS) + list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) + else (_CMAKE_IOS_SDKS) + message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") + endif (_CMAKE_IOS_SDKS) + message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") +endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) +set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") + +# Set the sysroot default to the most recent SDK +set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") + +# set the architecture for iOS +if (${IOS_PLATFORM} STREQUAL "OS") + set (IOS_ARCH armv7 armv7s arm64) +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") + set (IOS_ARCH i386) +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") + set (IOS_ARCH x86_64) +endif (${IOS_PLATFORM} STREQUAL "OS") + +set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") + +# Set the find root to the iOS developer roots and to user defined paths +set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") + +# default to searching for frameworks first +set (CMAKE_FIND_FRAMEWORK FIRST) + +# set up the default search directories for frameworks +set (CMAKE_SYSTEM_FRAMEWORK_PATH + ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks + ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks + ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks + ) + +# only search the iOS sdks, not the remainder of the host filesystem +set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + + +# This little macro lets you set any XCode specific property +macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) + set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) +endmacro (set_xcode_property) + + +# This macro lets you find executable programs on the host system +macro (find_host_package) + set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) + set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) + set (IOS FALSE) + find_package(${ARGN}) - set(IOS TRUE) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -endmacro(find_host_package) + + set (IOS TRUE) + set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) + set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) + set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endmacro (find_host_package) +