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9b791af6
编写于
6月 12, 2018
作者:
R
Ruilong Liu
提交者:
GitHub
6月 12, 2018
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #398 from codeWorm2015/develop
#397
modify ios cmake tool chain, add macro option for multi-platform
上级
eb3c7f79
6cfe0ced
变更
30
隐藏空白更改
内联
并排
Showing
30 changed file
with
486 addition
and
453 deletion
+486
-453
CMakeLists.txt
CMakeLists.txt
+21
-4
src/framework/op_registry.h
src/framework/op_registry.h
+65
-15
src/framework/operator.cpp
src/framework/operator.cpp
+5
-0
src/framework/operator.h
src/framework/operator.h
+1
-0
src/operators/batchnorm_op.cpp
src/operators/batchnorm_op.cpp
+8
-2
src/operators/box_coder_op.cpp
src/operators/box_coder_op.cpp
+8
-2
src/operators/concat_op.cpp
src/operators/concat_op.cpp
+8
-2
src/operators/conv_op.cpp
src/operators/conv_op.cpp
+12
-2
src/operators/depthwise_conv_op.cpp
src/operators/depthwise_conv_op.cpp
+8
-2
src/operators/elementwise_add_op.cpp
src/operators/elementwise_add_op.cpp
+8
-2
src/operators/feed_op.h
src/operators/feed_op.h
+8
-2
src/operators/fetch_op.h
src/operators/fetch_op.h
+8
-2
src/operators/fusion_conv_add.cpp
src/operators/fusion_conv_add.cpp
+8
-2
src/operators/fusion_conv_add.h
src/operators/fusion_conv_add.h
+7
-1
src/operators/fusion_conv_add_relu_op.h
src/operators/fusion_conv_add_relu_op.h
+8
-2
src/operators/fusion_fc_op.cpp
src/operators/fusion_fc_op.cpp
+8
-2
src/operators/fusion_fc_op.h
src/operators/fusion_fc_op.h
+8
-3
src/operators/kernel/fpga/conv_kernel.cpp
src/operators/kernel/fpga/conv_kernel.cpp
+7
-6
src/operators/lrn_op.cpp
src/operators/lrn_op.cpp
+8
-2
src/operators/mul_op.cpp
src/operators/mul_op.cpp
+8
-2
src/operators/multiclass_nms_op.cpp
src/operators/multiclass_nms_op.cpp
+8
-2
src/operators/pool_op.cpp
src/operators/pool_op.cpp
+8
-2
src/operators/prior_box_op.cpp
src/operators/prior_box_op.cpp
+8
-2
src/operators/relu_op.cpp
src/operators/relu_op.cpp
+8
-2
src/operators/reshape_op.cpp
src/operators/reshape_op.cpp
+8
-2
src/operators/sigmoid_op.cpp
src/operators/sigmoid_op.cpp
+8
-2
src/operators/softmax_op.cpp
src/operators/softmax_op.cpp
+8
-2
src/operators/transpose_op.cpp
src/operators/transpose_op.cpp
+8
-2
tools/build.sh
tools/build.sh
+1
-1
tools/ios-cmake/ios.toolchain.cmake
tools/ios-cmake/ios.toolchain.cmake
+199
-381
未找到文件。
CMakeLists.txt
浏览文件 @
9b791af6
cmake_minimum_required
(
VERSION 3.0
)
project
(
paddle-mobile
)
option
(
DEBUGING
"enable debug mode"
O
FF
)
option
(
DEBUGING
"enable debug mode"
O
N
)
option
(
USE_OPENMP
"openmp support"
OFF
)
option
(
USE_EXCEPTION
"use std exception"
OFF
)
option
(
USE_EXCEPTION
"use std exception"
ON
)
option
(
CPU
"cpu"
ON
)
option
(
MALI_GPU
"mali gpu"
OFF
)
option
(
FPGA
"fpga"
OFF
)
if
(
CPU
)
add_definitions
(
-DPADDLE_MOBILE_CPU
)
elseif
(
MALI_GPU
)
add_definitions
(
-DPADDLE_MOBILE_MALI_GPU
)
elseif
(
FPGA
)
add_definitions
(
-DPADDLE_MOBILE_FPGA
)
endif
()
if
(
DEBUGING
)
set
(
CMAKE_BUILD_TYPE Debug
)
...
...
@@ -127,8 +139,13 @@ else ()
add_definitions
(
-DTRANSPOSE_OP
)
endif
()
add_library
(
paddle-mobile SHARED
${
PADDLE_MOBILE_CC
}
${
PADDLE_MOBILE_H
}
)
if
(
IS_IOS
)
add_library
(
paddle-mobile STATIC
${
PADDLE_MOBILE_CC
}
${
PADDLE_MOBILE_H
}
)
elseif
(
ANDROID
)
add_library
(
paddle-mobile SHARED
${
PADDLE_MOBILE_CC
}
${
PADDLE_MOBILE_H
}
)
else
()
add_library
(
paddle-mobile SHARED
${
PADDLE_MOBILE_CC
}
${
PADDLE_MOBILE_H
}
)
endif
()
if
(
DEBUGING
)
add_subdirectory
(
test
)
...
...
src/framework/op_registry.h
浏览文件 @
9b791af6
...
...
@@ -96,24 +96,74 @@ class OpRegistry {
}
};
#define REGISTER_OPERATOR(op_type, op_class) \
template <typename Dtype, typename T> \
class _OpClass_##op_type##_ : public op_class<Dtype, T> { \
public: \
DEFINE_OP_CONSTRUCTOR(_OpClass_##op_type##_, op_class); \
}; \
static paddle_mobile::framework::OperatorRegistrar< \
paddle_mobile::CPU, _OpClass_##op_type##_<paddle_mobile::CPU, float>> \
__op_registrar_##op_type##__(#op_type); \
int TouchOpRegistrar_##op_type() { \
__op_registrar_##op_type##__.Touch(); \
return 0; \
#ifdef PADDLE_MOBILE_CPU
#define REGISTER_OPERATOR_CPU(op_type, op_class) \
template <typename Dtype, typename T> \
class _OpClass_##op_type##_cpu : public op_class<Dtype, T> { \
public: \
DEFINE_OP_CONSTRUCTOR(_OpClass_##op_type##_cpu, op_class); \
}; \
static paddle_mobile::framework::OperatorRegistrar< \
paddle_mobile::CPU, _OpClass_##op_type##_cpu<paddle_mobile::CPU, float>> \
__op_registrar_##op_type##__cpu(#op_type); \
int TouchOpRegistrar_##op_type##_cpu() { \
__op_registrar_##op_type##__cpu.Touch(); \
return 0; \
}
#define USE_OP
(op_type)
\
extern int TouchOpRegistrar_##op_type
();
\
#define USE_OP
_CPU(op_type)
\
extern int TouchOpRegistrar_##op_type
##_cpu();
\
static int use_op_itself_##op_type##_ __attribute__((unused)) = \
TouchOpRegistrar_##op_type()
TouchOpRegistrar_##op_type##_cpu()
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#define REGISTER_OPERATOR_MALI_GPU(op_type, op_class) \
template <typename Dtype, typename T> \
class _OpClass_##op_type##_mali_gpu : public op_class<Dtype, T> { \
public: \
DEFINE_OP_CONSTRUCTOR(_OpClass_##op_type##_mali_gpu, op_class); \
}; \
static paddle_mobile::framework::OperatorRegistrar< \
paddle_mobile::CPU, \
_OpClass_##op_type##_mali_gpu<paddle_mobile::CPU, float>> \
__op_registrar_##op_type##__mali_gpu(#op_type); \
int TouchOpRegistrar_##op_type##_mali_gpu() { \
__op_registrar_##op_type##__mali_gpu.Touch(); \
return 0; \
}
#define USE_OP_MALI_GPU(op_type) \
extern int TouchOpRegistrar_##op_type##_mali_gpu(); \
static int use_op_itself_##op_type##_ __attribute__((unused)) = \
TouchOpRegistrar_##op_type##_mali_gpu()
#endif
#ifdef PADDLE_MOBILE_FPGA
#define REGISTER_OPERATOR_FPGA(op_type, op_class) \
template <typename Dtype, typename T> \
class _OpClass_##op_type##_fpga : public op_class<Dtype, T> { \
public: \
DEFINE_OP_CONSTRUCTOR(_OpClass_##op_type##_fpga, op_class); \
}; \
static paddle_mobile::framework::OperatorRegistrar< \
paddle_mobile::CPU, \
_OpClass_##op_type##_fpga<paddle_mobile::CPU, float>> \
__op_registrar_##op_type##__fpga(#op_type); \
int TouchOpRegistrar_##op_type##_fpga() { \
__op_registrar_##op_type##__fpga.Touch(); \
return 0; \
}
#define USE_OP_FPGA(op_type) \
extern int TouchOpRegistrar_##op_type##_fpga(); \
static int use_op_itself_##op_type##_ __attribute__((unused)) = \
TouchOpRegistrar_##op_type##_fpga()
#endif
}
// namespace framework
}
// namespace paddle_mobile
src/framework/operator.cpp
浏览文件 @
9b791af6
...
...
@@ -58,7 +58,12 @@ void OperatorBase<Dtype>::Run() const {
}
template
class
OperatorBase
<
CPU
>;
template
class
OperatorBase
<
FPGA
>;
template
class
OperatorBase
<
GPU_MALI
>;
template
class
OperatorWithKernel
<
CPU
>;
template
class
OperatorWithKernel
<
FPGA
>;
template
class
OperatorWithKernel
<
GPU_MALI
>;
}
// namespace framework
}
// namespace paddle_mobile
src/framework/operator.h
浏览文件 @
9b791af6
...
...
@@ -153,6 +153,7 @@ class FusionOpMatcher {
std
::
string
BeginType
()
{
return
node_
.
Type
();
}
// virtual bool Fusion();
protected:
Node
node_
;
std
::
string
type_
;
...
...
src/operators/batchnorm_op.cpp
浏览文件 @
9b791af6
...
...
@@ -31,7 +31,13 @@ template class BatchNormOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
batch_norm
);
REGISTER_OPERATOR
(
batch_norm
,
ops
::
BatchNormOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
batch_norm
);
REGISTER_OPERATOR_CPU
(
batch_norm
,
ops
::
BatchNormOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/box_coder_op.cpp
浏览文件 @
9b791af6
...
...
@@ -52,7 +52,13 @@ template class BoxCoderOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
box_coder
);
REGISTER_OPERATOR
(
box_coder
,
ops
::
BoxCoderOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
box_coder
);
REGISTER_OPERATOR_CPU
(
box_coder
,
ops
::
BoxCoderOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/concat_op.cpp
浏览文件 @
9b791af6
...
...
@@ -62,7 +62,13 @@ template class ConcatOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
concat
);
REGISTER_OPERATOR
(
concat
,
ops
::
ConcatOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
concat
);
REGISTER_OPERATOR_CPU
(
concat
,
ops
::
ConcatOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/conv_op.cpp
浏览文件 @
9b791af6
...
...
@@ -53,7 +53,17 @@ template class ConvOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
conv2d
);
REGISTER_OPERATOR
(
conv2d
,
ops
::
ConvOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
conv2d
);
REGISTER_OPERATOR_CPU
(
conv2d
,
ops
::
ConvOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
USE_OP_MALI_GPU
(
conv2d
);
REGISTER_OPERATOR_MALI_GPU
(
conv2d
,
ops
::
ConvOp
);
#endif
#ifdef PADDLE_MOBILE_FPGA
USE_OP_FPGA
(
conv2d
);
REGISTER_OPERATOR_FPGA
(
conv2d
,
ops
::
ConvOp
);
#endif
#endif
src/operators/depthwise_conv_op.cpp
浏览文件 @
9b791af6
...
...
@@ -54,7 +54,13 @@ template class DepthwiseConvOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
depthwise_conv2d
);
REGISTER_OPERATOR
(
depthwise_conv2d
,
ops
::
DepthwiseConvOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
depthwise_conv2d
);
REGISTER_OPERATOR_CPU
(
depthwise_conv2d
,
ops
::
DepthwiseConvOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/elementwise_add_op.cpp
浏览文件 @
9b791af6
...
...
@@ -29,7 +29,13 @@ template class ElementwiseAddOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
elementwise_add
);
REGISTER_OPERATOR
(
elementwise_add
,
ops
::
ElementwiseAddOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
elementwise_add
);
REGISTER_OPERATOR_CPU
(
elementwise_add
,
ops
::
ElementwiseAddOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/feed_op.h
浏览文件 @
9b791af6
...
...
@@ -43,8 +43,14 @@ class FeedOp : public framework::OperatorBase<DeviceType> {
};
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
feed
);
REGISTER_OPERATOR
(
feed
,
ops
::
FeedOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
feed
);
REGISTER_OPERATOR_CPU
(
feed
,
ops
::
FeedOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
}
// namespace operators
}
// namespace paddle_mobile
src/operators/fetch_op.h
浏览文件 @
9b791af6
...
...
@@ -43,8 +43,14 @@ class FetchOp : public framework::OperatorBase<DeviceType> {
};
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
fetch
);
REGISTER_OPERATOR
(
fetch
,
ops
::
FetchOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
fetch
);
REGISTER_OPERATOR_CPU
(
fetch
,
ops
::
FetchOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
}
// namespace operators
}
// namespace paddle_mobile
src/operators/fusion_conv_add.cpp
浏览文件 @
9b791af6
...
...
@@ -25,7 +25,13 @@ template class FushionConvAddOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
conv_add
);
REGISTER_OPERATOR
(
conv_add
,
ops
::
FushionConvAddOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
conv_add
);
REGISTER_OPERATOR_CPU
(
conv_add
,
ops
::
FushionConvAddOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/fusion_conv_add.h
浏览文件 @
9b791af6
...
...
@@ -64,7 +64,13 @@ class FushionConvAddOp : public framework::OperatorWithKernel<DeviceType> {
// FushionFcParam param_;
};
// static framework::FusionOpRegistrar fc_registrar(new FusionConvAddMatcher());
#ifdef PADDLE_MOBILE_CPU
static
framework
::
FusionOpRegistrar
fc_registrar
(
new
FusionConvAddMatcher
());
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
}
// namespace operators
}
// namespace paddle_mobile
...
...
src/operators/fusion_conv_add_relu_op.h
浏览文件 @
9b791af6
...
...
@@ -46,8 +46,14 @@ class ConvAddReluOp {
private:
};
// static framework::FusionOpRegistrar fc_registrar(
// new FushionConvAddReluOpMatcher());
#ifdef PADDLE_MOBILE_CPU
// static framework::FusionOpRegistrar fusion_conv_add_relu_registrar(
// new FushionConvAddReluOpMatcher());
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
}
// namespace operators
}
// namespace paddle_mobile
...
...
src/operators/fusion_fc_op.cpp
浏览文件 @
9b791af6
...
...
@@ -54,7 +54,13 @@ template class FushionFcOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
fc
);
REGISTER_OPERATOR
(
fc
,
ops
::
FushionFcOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
fc
);
REGISTER_OPERATOR_CPU
(
fc
,
ops
::
FushionFcOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/fusion_fc_op.h
浏览文件 @
9b791af6
...
...
@@ -37,8 +37,6 @@ class FusionFcMatcher : public framework::FusionOpMatcher {
void
FolderNodes
(
framework
::
Node
*
node
,
std
::
vector
<
std
::
shared_ptr
<
framework
::
Node
>>
*
removed_nodes
)
{
vector
<
std
::
shared_ptr
<
framework
::
OpDesc
>>
origin_descs
=
node
->
OpDescs
(
node_
.
Depth
());
node
->
Folder
(
node_
.
Depth
(),
Type
(),
{{
G_OP_TYPE_ELEMENTWISE_ADD
,
{
"Y"
,
"Z"
}}},
removed_nodes
);
}
...
...
@@ -69,7 +67,14 @@ class FushionFcOp : public framework::OperatorWithKernel<DeviceType> {
FushionFcParam
param_
;
};
// static framework::FusionOpRegistrar fc_registrar(new FusionFcMatcher());
#ifdef PADDLE_MOBILE_CPU
static
framework
::
FusionOpRegistrar
fc_registrar
(
new
FusionFcMatcher
());
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
static
framework
::
FusionOpRegistrar
fc_registrar
(
new
FusionFcMatcher
());
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
}
// namespace operators
}
// namespace paddle_mobile
...
...
src/operators/kernel/fpga/conv_kernel.cpp
浏览文件 @
9b791af6
...
...
@@ -14,15 +14,16 @@ limitations under the License. */
#ifdef CONV_OP
#include "operators/kernel/conv_kernel.h"
namespace
paddle_mobile
{
namespace
operators
{
// template<>
// void ConvKernel<FPGA, float>::Compute(const ConvParam ¶m) const
// {}
//
// template class ConvKernel<FPGA, float>;
}
template
<
>
void
ConvKernel
<
FPGA
,
float
>::
Compute
(
const
ConvParam
&
param
)
const
{}
template
class
ConvKernel
<
FPGA
,
float
>;
}
// namespace operators
}
// namespace paddle_mobile
#endif
src/operators/lrn_op.cpp
浏览文件 @
9b791af6
...
...
@@ -29,7 +29,13 @@ template class LrnOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
lrn
);
REGISTER_OPERATOR
(
lrn
,
ops
::
LrnOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
lrn
);
REGISTER_OPERATOR_CPU
(
lrn
,
ops
::
LrnOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/mul_op.cpp
浏览文件 @
9b791af6
...
...
@@ -55,7 +55,13 @@ template class MulOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
mul
);
REGISTER_OPERATOR
(
mul
,
ops
::
MulOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
mul
);
REGISTER_OPERATOR_CPU
(
mul
,
ops
::
MulOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/multiclass_nms_op.cpp
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9b791af6
...
...
@@ -39,7 +39,13 @@ template class MultiClassNMSOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
multiclass_nms
);
REGISTER_OPERATOR
(
multiclass_nms
,
ops
::
MultiClassNMSOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
multiclass_nms
);
REGISTER_OPERATOR_CPU
(
multiclass_nms
,
ops
::
MultiClassNMSOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/pool_op.cpp
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...
...
@@ -59,7 +59,13 @@ template class PoolOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
pool2d
);
REGISTER_OPERATOR
(
pool2d
,
ops
::
PoolOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
pool2d
);
REGISTER_OPERATOR_CPU
(
pool2d
,
ops
::
PoolOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/prior_box_op.cpp
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...
...
@@ -49,7 +49,13 @@ template class PriorBoxOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
prior_box
);
REGISTER_OPERATOR
(
prior_box
,
ops
::
PriorBoxOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
prior_box
);
REGISTER_OPERATOR_CPU
(
prior_box
,
ops
::
PriorBoxOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/relu_op.cpp
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...
...
@@ -33,7 +33,13 @@ template class ReluOp<CPU, float>;
* 都是需要和model中类型对应起来的
* */
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
relu
);
REGISTER_OPERATOR
(
relu
,
ops
::
ReluOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
relu
);
REGISTER_OPERATOR_CPU
(
relu
,
ops
::
ReluOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/reshape_op.cpp
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...
...
@@ -32,7 +32,13 @@ template class ReshapeOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
reshape
);
REGISTER_OPERATOR
(
reshape
,
ops
::
ReshapeOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
reshape
);
REGISTER_OPERATOR_CPU
(
reshape
,
ops
::
ReshapeOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/sigmoid_op.cpp
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9b791af6
...
...
@@ -27,7 +27,13 @@ template class SigmoidOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
sigmoid
);
REGISTER_OPERATOR
(
sigmoid
,
ops
::
SigmoidOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
sigmoid
);
REGISTER_OPERATOR_CPU
(
sigmoid
,
ops
::
SigmoidOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/softmax_op.cpp
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...
...
@@ -27,7 +27,13 @@ template class SoftmaxOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
softmax
);
REGISTER_OPERATOR
(
softmax
,
ops
::
SoftmaxOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
softmax
);
REGISTER_OPERATOR_CPU
(
softmax
,
ops
::
SoftmaxOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
src/operators/transpose_op.cpp
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...
...
@@ -52,7 +52,13 @@ template class TransposeOp<CPU, float>;
}
// namespace paddle_mobile
namespace
ops
=
paddle_mobile
::
operators
;
USE_OP
(
transpose
);
REGISTER_OPERATOR
(
transpose
,
ops
::
TransposeOp
);
#ifdef PADDLE_MOBILE_CPU
USE_OP_CPU
(
transpose
);
REGISTER_OPERATOR_CPU
(
transpose
,
ops
::
TransposeOp
);
#endif
#ifdef PADDLE_MOBILE_MALI_GPU
#endif
#ifdef PADDLE_MOBILE_FPGA
#endif
#endif
tools/build.sh
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...
...
@@ -98,7 +98,7 @@ build_for_ios() {
BUILD_DIR
=
../build/release/
"
${
PLATFORM
}
"
TOOLCHAIN_FILE
=
"./tools/ios-cmake/ios.toolchain.cmake"
C_FLAGS
=
"-fobjc-abi-version=2 -fobjc-arc -isysroot
${
CMAKE_OSX_SYSROOT
}
"
CXX_FLAGS
=
"-fobjc-abi-version=2 -fobjc-arc -std=gnu++1
1
-stdlib=libc++ -isysroot
${
CMAKE_OSX_SYSROOT
}
"
CXX_FLAGS
=
"-fobjc-abi-version=2 -fobjc-arc -std=gnu++1
4
-stdlib=libc++ -isysroot
${
CMAKE_OSX_SYSROOT
}
"
mkdir
-p
"
${
BUILD_DIR
}
"
if
[
$#
-eq
1
]
;
then
NET
=
$1
...
...
tools/ios-cmake/ios.toolchain.cmake
浏览文件 @
9b791af6
# This file is part of the ios-cmake project. It was retrieved from
# https://github.com/cristeab/ios-cmake.git, which is a fork of
# https://code.google.com/p/ios-cmake/. Which in turn is based off of
# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
# are included with CMake 2.8.4
#
# The ios-cmake project is licensed under the new BSD license.
#
# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
# Kitware, Inc., Insight Software Consortium. All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# This file is based off of the Platform/Darwin.cmake and
# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
# It has been altered for iOS development.
#
# Updated by Alex Stewart (alexs.mac@gmail.com)
#
# *****************************************************************************
# Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com)
# under the BSD-Clause-3 licence
# *****************************************************************************
#
# INFORMATION / HELP
#
# The following variables control the behaviour of this toolchain:
#
# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS
# OS = Build for iPhoneOS.
# SIMULATOR = Build for x86 i386 iPhone Simulator.
# SIMULATOR64 = Build for x86_64 iPhone Simulator.
# TVOS = Build for AppleTVOS.
# SIMULATOR_TVOS = Build for x86_64 AppleTV Simulator.
# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is
# automatically determined from IOS_PLATFORM and xcodebuild, but
# can also be manually specified (although this should not be required).
# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
# being compiled for. By default this is automatically determined from
# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
# not be required).
# ENABLE_BITCODE: (1|0) Enables or disables bitcode support. Default 1 (true)
# ENABLE_ARC: (1|0) Enables or disables ARC support. Default 1 (true, ARC enabled by default)
# IOS_ARCH: (armv7 armv7s arm64 i386 x86_64) If specified, will override the default architectures for the given IOS_PLATFORM
# OS = armv7 armv7s arm64
# SIMULATOR = i386
# SIMULATOR64 = x86_64
# TVOS = arm64
# SIMULATOR_TVOS = x86_64
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# This toolchain defines the following variables for use externally:
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# XCODE_VERSION: Version number (not including Build version) of Xcode detected.
# IOS_SDK_VERSION: Version of iOS SDK being used.
# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
# IOS_PLATFORM).
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# This toolchain defines the following macros for use externally:
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT)
# A convenience macro for setting xcode specific properties on targets.
# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the
# iOS environment. Thanks to the android-cmake project for providing the
# command.
# Fix for PThread library not in path
set
(
CMAKE_THREAD_LIBS_INIT
"-lpthread"
)
set
(
CMAKE_HAVE_THREADS_LIBRARY 1
)
set
(
CMAKE_USE_WIN32_THREADS_INIT 0
)
set
(
CMAKE_USE_PTHREADS_INIT 1
)
# Get the Xcode version being used.
execute_process
(
COMMAND xcodebuild -version
OUTPUT_VARIABLE XCODE_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string
(
REGEX MATCH
"Xcode [0-9
\\
.]+"
XCODE_VERSION
"
${
XCODE_VERSION
}
"
)
string
(
REGEX REPLACE
"Xcode ([0-9
\\
.]+)"
"
\\
1"
XCODE_VERSION
"
${
XCODE_VERSION
}
"
)
message
(
STATUS
"Building with Xcode version:
${
XCODE_VERSION
}
"
)
# Default to building for iPhoneOS if not specified otherwise, and we cannot
# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use
# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
# determine the value of IOS_PLATFORM from the root project, as
# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
if
(
NOT DEFINED IOS_PLATFORM
)
if
(
CMAKE_OSX_ARCHITECTURES
)
if
(
CMAKE_OSX_ARCHITECTURES MATCHES
".*arm.*"
)
set
(
IOS_PLATFORM
"OS"
)
elseif
(
CMAKE_OSX_ARCHITECTURES MATCHES
"i386"
)
set
(
IOS_PLATFORM
"SIMULATOR"
)
elseif
(
CMAKE_OSX_ARCHITECTURES MATCHES
"x86_64"
)
set
(
IOS_PLATFORM
"SIMULATOR64"
)
endif
()
endif
()
if
(
NOT IOS_PLATFORM
)
set
(
IOS_PLATFORM
"OS"
)
endif
()
endif
()
set
(
IOS_PLATFORM
${
IOS_PLATFORM
}
CACHE STRING
"Type of iOS platform for which to build."
)
# Determine the platform name and architectures for use in xcodebuild commands
# from the specified IOS_PLATFORM name.
if
(
IOS_PLATFORM STREQUAL
"OS"
)
set
(
XCODE_IOS_PLATFORM iphoneos
)
if
(
NOT IOS_ARCH
)
set
(
IOS_ARCH armv7 armv7s arm64
)
endif
()
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR"
)
set
(
XCODE_IOS_PLATFORM iphonesimulator
)
if
(
NOT IOS_ARCH
)
set
(
IOS_ARCH i386
)
endif
()
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR64"
)
set
(
XCODE_IOS_PLATFORM iphonesimulator
)
if
(
NOT IOS_ARCH
)
set
(
IOS_ARCH x86_64
)
endif
()
elseif
(
IOS_PLATFORM STREQUAL
"TVOS"
)
set
(
XCODE_IOS_PLATFORM appletvos
)
if
(
NOT IOS_ARCH
)
set
(
IOS_ARCH arm64
)
endif
()
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR_TVOS"
)
set
(
XCODE_IOS_PLATFORM appletvsimulator
)
if
(
NOT IOS_ARCH
)
set
(
IOS_ARCH x86_64
)
endif
()
else
()
message
(
FATAL_ERROR
"Invalid IOS_PLATFORM:
${
IOS_PLATFORM
}
"
)
endif
()
message
(
STATUS
"Configuring iOS build for platform:
${
IOS_PLATFORM
}
, "
"architecture(s):
${
IOS_ARCH
}
"
)
# If user did not specify the SDK root to use, then query xcodebuild for it.
if
(
NOT CMAKE_OSX_SYSROOT
)
execute_process
(
COMMAND xcodebuild -version -sdk
${
XCODE_IOS_PLATFORM
}
Path
OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message
(
STATUS
"Using SDK:
${
CMAKE_OSX_SYSROOT
}
for platform:
${
IOS_PLATFORM
}
"
)
endif
()
if
(
NOT EXISTS
${
CMAKE_OSX_SYSROOT
}
)
message
(
FATAL_ERROR
"Invalid CMAKE_OSX_SYSROOT:
${
CMAKE_OSX_SYSROOT
}
"
"does not exist."
)
endif
()
# Specify minimum version of deployment target.
if
(
NOT DEFINED IOS_DEPLOYMENT_TARGET
)
# Unless specified, SDK version 8.0 is used by default as minimum target version.
set
(
IOS_DEPLOYMENT_TARGET
"8.0"
CACHE STRING
"Minimum iOS version to build for."
)
message
(
STATUS
"Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!"
)
endif
()
# Use bitcode or not
if
(
NOT DEFINED ENABLE_BITCODE
)
# Unless specified, enable bitcode support by default
set
(
ENABLE_BITCODE TRUE CACHE BOOL
"Wheter or not to enable bitcode"
)
message
(
STATUS
"Enabling bitcode support by default. ENABLE_BITCODE not provided!"
)
endif
()
# Use ARC or not
if
(
NOT DEFINED ENABLE_ARC
)
# Unless specified, enable ARC support by default
set
(
ENABLE_ARC TRUE CACHE BOOL
"Wheter or not to enable ARC"
)
message
(
STATUS
"Enabling ARC support by default. ENABLE_ARC not provided!"
)
endif
()
# Get the SDK version information.
execute_process
(
COMMAND xcodebuild -sdk
${
CMAKE_OSX_SYSROOT
}
-version SDKVersion
OUTPUT_VARIABLE IOS_SDK_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Find the Developer root for the specific iOS platform being compiled for
# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in
# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain
# this information from xcrun or xcodebuild.
if
(
NOT CMAKE_IOS_DEVELOPER_ROOT
)
get_filename_component
(
IOS_PLATFORM_SDK_DIR
${
CMAKE_OSX_SYSROOT
}
PATH
)
get_filename_component
(
CMAKE_IOS_DEVELOPER_ROOT
${
IOS_PLATFORM_SDK_DIR
}
PATH
)
endif
()
if
(
NOT EXISTS
${
CMAKE_IOS_DEVELOPER_ROOT
}
)
message
(
FATAL_ERROR
"Invalid CMAKE_IOS_DEVELOPER_ROOT: "
"
${
CMAKE_IOS_DEVELOPER_ROOT
}
does not exist."
)
endif
()
# Find the C & C++ compilers for the specified SDK.
if
(
NOT CMAKE_C_COMPILER
)
execute_process
(
COMMAND xcrun -sdk
${
CMAKE_OSX_SYSROOT
}
-find clang
OUTPUT_VARIABLE CMAKE_C_COMPILER
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message
(
STATUS
"Using C compiler:
${
CMAKE_C_COMPILER
}
"
)
endif
()
if
(
NOT CMAKE_CXX_COMPILER
)
execute_process
(
COMMAND xcrun -sdk
${
CMAKE_OSX_SYSROOT
}
-find clang++
OUTPUT_VARIABLE CMAKE_CXX_COMPILER
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message
(
STATUS
"Using CXX compiler:
${
CMAKE_CXX_COMPILER
}
"
)
endif
()
# Find (Apple's) libtool.
execute_process
(
COMMAND xcrun -sdk
${
CMAKE_OSX_SYSROOT
}
-find libtool
OUTPUT_VARIABLE IOS_LIBTOOL
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message
(
STATUS
"Using libtool:
${
IOS_LIBTOOL
}
"
)
# Configure libtool to be used instead of ar + ranlib to build static libraries.
# This is required on Xcode 7+, but should also work on previous versions of
# Xcode.
set
(
CMAKE_C_CREATE_STATIC_LIBRARY
"
${
IOS_LIBTOOL
}
-static -o <TARGET> <LINK_FLAGS> <OBJECTS> "
)
set
(
CMAKE_CXX_CREATE_STATIC_LIBRARY
"
${
IOS_LIBTOOL
}
-static -o <TARGET> <LINK_FLAGS> <OBJECTS> "
)
# Get the version of Darwin (OS X) of the host.
execute_process
(
COMMAND uname -r
OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Standard settings.
set
(
CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL
""
)
set
(
CMAKE_SYSTEM_VERSION
${
IOS_SDK_VERSION
}
CACHE INTERNAL
""
)
set
(
UNIX TRUE CACHE BOOL
""
)
set
(
APPLE TRUE CACHE BOOL
""
)
set
(
IOS TRUE CACHE BOOL
""
)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set
(
CMAKE_SYSTEM_NAME Darwin
)
set
(
CMAKE_SYSTEM_VERSION 1
)
set
(
UNIX True
)
set
(
APPLE True
)
set
(
IOS True
)
# Required as of cmake 2.8.10
set
(
CMAKE_OSX_DEPLOYMENT_TARGET
""
CACHE STRING
"Force unset of the deployment target for iOS"
FORCE
)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program
(
CMAKE_UNAME uname /bin /usr/bin /usr/local/bin
)
if
(
CMAKE_UNAME
)
exec_program
(
uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
)
string
(
REGEX REPLACE
"^([0-9]+)
\\
.([0-9]+).*$"
"
\\
1"
DARWIN_MAJOR_VERSION
"
${
CMAKE_HOST_SYSTEM_VERSION
}
"
)
endif
(
CMAKE_UNAME
)
# Force the compilers to gcc for iOS
#include (CMakeForceCompiler)
#CMAKE_C_COMPILER (/usr/bin/gcc)
#CMAKE_CXX_COMPILER (/usr/bin/g++)
set
(
CMAKE_C_COMPILER /usr/bin/gcc
)
set
(
CMAKE_CXX_COMPILER /usr/bin/g++
)
set
(
CMAKE_AR ar CACHE FILEPATH
""
FORCE
)
set
(
CMAKE_RANLIB ranlib CACHE FILEPATH
""
FORCE
)
# Force unset of OS X-specific deployment target (otherwise autopopulated),
# required as of cmake 2.8.10.
set
(
CMAKE_OSX_DEPLOYMENT_TARGET
""
CACHE STRING
"Must be empty for iOS builds."
FORCE
)
# Set the architectures for which to build.
set
(
CMAKE_OSX_ARCHITECTURES
${
IOS_ARCH
}
CACHE STRING
"Build architecture for iOS"
)
# Skip the platform compiler checks for cross compiling.
set
(
CMAKE_CXX_COMPILER_FORCED TRUE
)
set
(
CMAKE_CXX_COMPILER_WORKS TRUE
)
set
(
CMAKE_C_COMPILER_FORCED TRUE
)
set
(
CMAKE_C_COMPILER_WORKS TRUE
)
# All iOS/Darwin specific settings - some may be redundant.
set
(
CMAKE_SHARED_LIBRARY_PREFIX
"lib"
)
set
(
CMAKE_SHARED_LIBRARY_SUFFIX
".dylib"
)
set
(
CMAKE_SHARED_MODULE_PREFIX
"lib"
)
set
(
CMAKE_SHARED_MODULE_SUFFIX
".so"
)
set
(
CMAKE_MODULE_EXISTS 1
)
set
(
CMAKE_DL_LIBS
""
)
set
(
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version "
)
set
(
CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version "
)
set
(
CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"
${
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
}
"
)
set
(
CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"
${
CMAKE_C_OSX_CURRENT_VERSION_FLAG
}
"
)
message
(
STATUS
"Building for minimum iOS version:
${
IOS_DEPLOYMENT_TARGET
}
"
" (SDK version:
${
IOS_SDK_VERSION
}
)"
)
# Note that only Xcode 7+ supports the newer more specific:
# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
# -m(ios/ios-simulator)-version-min instead.
if
(
IOS_PLATFORM STREQUAL
"OS"
)
if
(
XCODE_VERSION VERSION_LESS 7.0
)
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-mios-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
else
()
# Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-m
${
XCODE_IOS_PLATFORM
}
-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
endif
()
elseif
(
IOS_PLATFORM STREQUAL
"TVOS"
)
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-mtvos-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR_TVOS"
)
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-mtvos-simulator-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
else
()
# SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-mios-simulator-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
endif
()
message
(
STATUS
"Version flags set to:
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
"
)
if
(
ENABLE_BITCODE
)
set
(
BITCODE
"-fembed-bitcode"
)
message
(
STATUS
"Enabling bitcode support."
)
else
()
set
(
BITCODE
""
)
message
(
STATUS
"Disabling bitcode support."
)
endif
()
if
(
ENABLE_ARC
)
set
(
FOBJC_ARC
"-fobjc-arc"
)
message
(
STATUS
"Enabling ARC support."
)
else
()
set
(
FOBJC_ARC
"-fno-objc-arc"
)
message
(
STATUS
"Disabling ARC support."
)
endif
()
set
(
CMAKE_C_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
${
BITCODE
}
-fobjc-abi-version=2
${
FOBJC_ARC
}
${
C_FLAGS
}
"
)
# Hidden visibilty is required for C++ on iOS.
set
(
CMAKE_CXX_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
${
BITCODE
}
-fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2
${
FOBJC_ARC
}
${
CXX_FLAGS
}
"
)
set
(
CMAKE_CXX_FLAGS_MINSIZEREL
"
${
CMAKE_CXX_FLAGS
}
-DNDEBUG -Os -fomit-frame-pointer -ffast-math
${
BITCODE
}
${
CXX_FLAGS_MINSIZEREL
}
"
)
set
(
CMAKE_CXX_FLAGS_RELWITHDEBINFO
"
${
CMAKE_CXX_FLAGS
}
-DNDEBUG -O2 -g -fomit-frame-pointer -ffast-math
${
BITCODE
}
${
CXX_FLAGS_RELWITHDEBINFO
}
"
)
set
(
CMAKE_CXX_FLAGS_RELEASE
"
${
CMAKE_CXX_FLAGS
}
-DNDEBUG -O3 -fomit-frame-pointer -ffast-math
${
BITCODE
}
${
CXX_FLAGS_RELEASE
}
"
)
set
(
CMAKE_C_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first
${
C_LINK_FLAGS
}
"
)
set
(
CMAKE_CXX_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first
${
CXX_LINK_FLAGS
}
"
)
# In order to ensure that the updated compiler flags are used in try_compile()
# tests, we have to forcibly set them in the CMake cache, not merely set them
# in the local scope.
list
(
APPEND VARS_TO_FORCE_IN_CACHE
CMAKE_C_FLAGS
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS_MINSIZEREL
CMAKE_CXX_FLAGS_RELEASE
CMAKE_C_LINK_FLAGS
CMAKE_CXX_LINK_FLAGS
)
foreach
(
VAR_TO_FORCE
${
VARS_TO_FORCE_IN_CACHE
}
)
set
(
${
VAR_TO_FORCE
}
"
${${
VAR_TO_FORCE
}}
"
CACHE STRING
""
FORCE
)
endforeach
()
set
(
CMAKE_PLATFORM_HAS_INSTALLNAME 1
)
set
(
CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_FIND_LIBRARY_SUFFIXES
".dylib"
".so"
".a"
)
# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
# build tree (where install_name_tool was hardcoded) and where
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
# before, Alex.
# Skip the platform compiler checks for cross compiling
set
(
CMAKE_CXX_COMPILER_WORKS TRUE
)
set
(
CMAKE_C_COMPILER_WORKS TRUE
)
# All iOS/Darwin specific settings - some may be redundant
set
(
CMAKE_SHARED_LIBRARY_PREFIX
"lib"
)
set
(
CMAKE_SHARED_LIBRARY_SUFFIX
".dylib"
)
set
(
CMAKE_SHARED_MODULE_PREFIX
"lib"
)
set
(
CMAKE_SHARED_MODULE_SUFFIX
".so"
)
set
(
CMAKE_MODULE_EXISTS 1
)
set
(
CMAKE_DL_LIBS
""
)
set
(
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version "
)
set
(
CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version "
)
set
(
CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"
${
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
}
"
)
set
(
CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"
${
CMAKE_C_OSX_CURRENT_VERSION_FLAG
}
"
)
# Hidden visibilty is required for cxx on iOS
set
(
CMAKE_C_FLAGS_INIT
""
)
set
(
CMAKE_CXX_FLAGS_INIT
"-fvisibility=hidden -fvisibility-inlines-hidden"
)
set
(
CMAKE_C_LINK_FLAGS
"-Wl,-search_paths_first
${
CMAKE_C_LINK_FLAGS
}
"
)
set
(
CMAKE_CXX_LINK_FLAGS
"-Wl,-search_paths_first
${
CMAKE_CXX_LINK_FLAGS
}
"
)
set
(
CMAKE_PLATFORM_HAS_INSTALLNAME 1
)
set
(
CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_FIND_LIBRARY_SUFFIXES
".dylib"
".so"
".a"
)
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
find_program
(
CMAKE_INSTALL_NAME_TOOL install_name_tool
)
endif
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
# Set the find root to the iOS developer roots and to user defined paths.
set
(
CMAKE_FIND_ROOT_PATH
${
CMAKE_IOS_DEVELOPER_ROOT
}
${
CMAKE_OSX_SYSROOT
}
${
CMAKE_PREFIX_PATH
}
CACHE string
"iOS find search path root"
FORCE
)
# Default to searching for frameworks first.
set
(
CMAKE_FIND_FRAMEWORK FIRST
)
# Set up the default search directories for frameworks.
set
(
CMAKE_SYSTEM_FRAMEWORK_PATH
${
CMAKE_OSX_SYSROOT
}
/System/Library/Frameworks
${
CMAKE_OSX_SYSROOT
}
/System/Library/PrivateFrameworks
${
CMAKE_OSX_SYSROOT
}
/Developer/Library/Frameworks
)
# Only search the specified iOS SDK, not the remainder of the host filesystem.
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
# This little macro lets you set any XCode specific property.
macro
(
set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION
)
set
(
XCODE_RELVERSION_I
"
${
XCODE_RELVERSION
}
"
)
if
(
XCODE_RELVERSION_I STREQUAL
"All"
)
set_property
(
TARGET
${
TARGET
}
PROPERTY
XCODE_ATTRIBUTE_
${
XCODE_PROPERTY
}
"
${
XCODE_VALUE
}
"
)
else
()
set_property
(
TARGET
${
TARGET
}
PROPERTY
XCODE_ATTRIBUTE_
${
XCODE_PROPERTY
}
[variant=
${
XCODE_RELVERSION_I
}
]
"
${
XCODE_VALUE
}
"
)
endif
()
endmacro
(
set_xcode_property
)
# This macro lets you find executable programs on the host system.
macro
(
find_host_package
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER
)
set
(
IOS FALSE
)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
"OS"
)
endif
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
${
IOS_PLATFORM
}
CACHE STRING
"Type of iOS Platform"
)
# Setup building for arm64 or not
if
(
NOT DEFINED BUILD_ARM64
)
set
(
BUILD_ARM64 true
)
endif
(
NOT DEFINED BUILD_ARM64
)
set
(
BUILD_ARM64
${
BUILD_ARM64
}
CACHE STRING
"Build arm64 arch or not"
)
# Check the platform selection and setup for developer root
if
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneOS.platform"
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphoneos"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR"
)
set
(
SIMULATOR true
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneSimulator.platform"
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphonesimulator"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR64"
)
set
(
SIMULATOR true
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneSimulator.platform"
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphonesimulator"
)
else
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
message
(
FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR"
)
endif
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program
(
/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR
)
set
(
XCODE_POST_43_ROOT
"
${
CMAKE_XCODE_DEVELOPER_DIR
}
/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
set
(
XCODE_PRE_43_ROOT
"/Developer/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
if
(
NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT
)
if
(
EXISTS
${
XCODE_POST_43_ROOT
}
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
XCODE_POST_43_ROOT
}
)
elseif
(
EXISTS
${
XCODE_PRE_43_ROOT
}
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
XCODE_PRE_43_ROOT
}
)
endif
(
EXISTS
${
XCODE_POST_43_ROOT
}
)
endif
(
NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
CMAKE_IOS_DEVELOPER_ROOT
}
CACHE PATH
"Location of iOS Platform"
)
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if
(
NOT DEFINED CMAKE_IOS_SDK_ROOT
)
file
(
GLOB _CMAKE_IOS_SDKS
"
${
CMAKE_IOS_DEVELOPER_ROOT
}
/SDKs/*"
)
if
(
_CMAKE_IOS_SDKS
)
list
(
SORT _CMAKE_IOS_SDKS
)
list
(
REVERSE _CMAKE_IOS_SDKS
)
list
(
GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT
)
else
(
_CMAKE_IOS_SDKS
)
message
(
FATAL_ERROR
"No iOS SDK's found in default search path
${
CMAKE_IOS_DEVELOPER_ROOT
}
. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK."
)
endif
(
_CMAKE_IOS_SDKS
)
message
(
STATUS
"Toolchain using default iOS SDK:
${
CMAKE_IOS_SDK_ROOT
}
"
)
endif
(
NOT DEFINED CMAKE_IOS_SDK_ROOT
)
set
(
CMAKE_IOS_SDK_ROOT
${
CMAKE_IOS_SDK_ROOT
}
CACHE PATH
"Location of the selected iOS SDK"
)
# Set the sysroot default to the most recent SDK
set
(
CMAKE_OSX_SYSROOT
${
CMAKE_IOS_SDK_ROOT
}
CACHE PATH
"Sysroot used for iOS support"
)
# set the architecture for iOS
if
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
set
(
IOS_ARCH armv7 armv7s arm64
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR"
)
set
(
IOS_ARCH i386
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR64"
)
set
(
IOS_ARCH x86_64
)
endif
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
set
(
CMAKE_OSX_ARCHITECTURES
${
IOS_ARCH
}
CACHE string
"Build architecture for iOS"
)
# Set the find root to the iOS developer roots and to user defined paths
set
(
CMAKE_FIND_ROOT_PATH
${
CMAKE_IOS_DEVELOPER_ROOT
}
${
CMAKE_IOS_SDK_ROOT
}
${
CMAKE_PREFIX_PATH
}
CACHE string
"iOS find search path root"
)
# default to searching for frameworks first
set
(
CMAKE_FIND_FRAMEWORK FIRST
)
# set up the default search directories for frameworks
set
(
CMAKE_SYSTEM_FRAMEWORK_PATH
${
CMAKE_IOS_SDK_ROOT
}
/System/Library/Frameworks
${
CMAKE_IOS_SDK_ROOT
}
/System/Library/PrivateFrameworks
${
CMAKE_IOS_SDK_ROOT
}
/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
# This little macro lets you set any XCode specific property
macro
(
set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE
)
set_property
(
TARGET
${
TARGET
}
PROPERTY XCODE_ATTRIBUTE_
${
XCODE_PROPERTY
}
${
XCODE_VALUE
}
)
endmacro
(
set_xcode_property
)
# This macro lets you find executable programs on the host system
macro
(
find_host_package
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER
)
set
(
IOS FALSE
)
find_package
(
${
ARGN
}
)
set
(
IOS TRUE
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
endmacro
(
find_host_package
)
set
(
IOS TRUE
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
endmacro
(
find_host_package
)
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