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86cb0443
编写于
7月 11, 2018
作者:
W
WangLiu
提交者:
GitHub
7月 11, 2018
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #553 from cocodark/develop
accelerate with openmp
上级
2557bd23
7df896bf
变更
8
隐藏空白更改
内联
并排
Showing
8 changed file
with
171 addition
and
131 deletion
+171
-131
CMakeLists.txt
CMakeLists.txt
+1
-1
src/io/executor.cpp
src/io/executor.cpp
+12
-0
src/io/executor.h
src/io/executor.h
+2
-0
src/operators/kernel/lrn_kernel.h
src/operators/kernel/lrn_kernel.h
+4
-1
src/operators/math/pool_3x3.cpp
src/operators/math/pool_3x3.cpp
+139
-121
src/operators/math/pool_3x3.h
src/operators/math/pool_3x3.h
+4
-1
src/operators/math/pooling.cpp
src/operators/math/pooling.cpp
+5
-4
test/net/test_googlenet.cpp
test/net/test_googlenet.cpp
+4
-3
未找到文件。
CMakeLists.txt
浏览文件 @
86cb0443
...
...
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
project
(
paddle-mobile
)
option
(
DEBUGING
"enable debug mode"
ON
)
option
(
USE_OPENMP
"openmp support"
O
FF
)
option
(
USE_OPENMP
"openmp support"
O
N
)
option
(
USE_EXCEPTION
"use std exception"
ON
)
option
(
LOG_PROFILE
"log profile"
ON
)
# select the platform to build
...
...
src/io/executor.cpp
浏览文件 @
86cb0443
...
...
@@ -13,6 +13,7 @@ See the License for the specific language governing permissions and
limitations under the License. */
#include "io/executor.h"
#include <operators/math/gemm.h>
#include <algorithm>
#include <vector>
#include "common/enforce.h"
...
...
@@ -25,6 +26,9 @@ limitations under the License. */
#include "framework/program/var_desc.h"
#include "framework/scope.h"
#include "framework/tensor.h"
#ifdef _OPENMP
#include <omp.h>
#endif // _OPENMP
#ifdef PADDLE_EXECUTOR_MULTITHREAD
#include <queue>
#include <utility>
...
...
@@ -403,6 +407,14 @@ std::vector<typename Executor<Dtype, P>::Ptype> Executor<Dtype, P>::Predict(
return
result_vector
;
}
template
<
typename
Dtype
,
Precision
P
>
void
Executor
<
Dtype
,
P
>::
SetThreadNum
(
int
num
)
{
#ifdef _OPENMP
// omp_set_dynamic(0);
omp_set_num_threads
(
num
);
#endif
}
template
class
Executor
<
CPU
,
Precision
::
FP32
>;
template
class
Executor
<
FPGA
,
Precision
::
FP32
>;
template
class
Executor
<
GPU_MALI
,
Precision
::
FP32
>;
...
...
src/io/executor.h
浏览文件 @
86cb0443
...
...
@@ -58,6 +58,8 @@ class Executor {
std
::
vector
<
Ptype
>
Predict
(
const
std
::
vector
<
Ptype
>
&
input
,
const
std
::
vector
<
int64_t
>
&
dims
);
void
SetThreadNum
(
int
num
);
protected:
Executor
()
=
default
;
void
InitMemory
();
...
...
src/operators/kernel/lrn_kernel.h
浏览文件 @
86cb0443
...
...
@@ -13,7 +13,9 @@ See the License for the specific language governing permissions and
limitations under the License. */
#ifdef LRN_OP
#ifdef _OPENMP
#include <omp.h>
#endif
#include "framework/operator.h"
#include "operators/op_param.h"
...
...
@@ -47,6 +49,7 @@ struct LRNFunctor {
std
::
fill
(
sqr_buffer_ptr
,
sqr_buffer_ptr
+
sqr_buffer
.
numel
(),
0.0
);
for
(
int
a
=
0
;
a
<
N
;
a
++
)
{
#pragma parallel for
for
(
int
b
=
0
;
b
<
C
;
b
++
)
{
for
(
int
index
=
start
;
index
<
end
;
index
++
)
{
int
channel
=
b
+
index
;
...
...
src/operators/math/pool_3x3.cpp
浏览文件 @
86cb0443
...
...
@@ -13,8 +13,11 @@ See the License for the specific language governing permissions and
limitations under the License. */
#ifdef POOL_OP
#include "operators/math/pool_3x3.h"
#ifdef _OPENMP
#include <omp.h>
#endif
#include "framework/tensor.h"
#include "pool_3x3.h"
#if __ARM_NEON
#include <arm_neon.h>
#endif // __ARM_NEON
...
...
@@ -40,46 +43,52 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
const
int
w_out
=
output
->
dims
()[
3
];
const
int
outputdata_channel_stride
=
h_out
*
w_out
;
const
int
inputdata_channel_stride
=
h_in
*
w_in
;
const
int
input_batch_stride
=
output_channels
*
inputdata_channel_stride
;
const
int
output_batch_stride
=
output_channels
*
outputdata_channel_stride
;
float
*
out_data
=
output
->
data
<
float
>
();
const
float
*
input_data
=
input
->
data
<
float
>
();
const
float
coef
=
1.0
/
9.0
;
for
(
int
k
=
0
;
k
<
batch_size
;
++
k
)
{
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output_channels
;
++
c
)
{
const
float
*
input_seg
=
input_data
+
c
*
inputdata_channel_stride
;
float
*
output_seg
=
out_data
+
c
*
outputdata_channel_stride
;
// four corner point
out
_data
[
0
]
=
(
input_data
[
0
]
+
input_data
[
1
]
+
input_data
[
w_in
]
+
input_data
[
w_in
+
1
])
*
coef
;
out
_data
[
w_out
-
1
]
=
(
input_
data
[
w_in
-
2
]
+
input_data
[
w_in
-
1
]
+
input_
data
[
w_in
*
2
-
2
]
+
input_data
[
2
*
w_in
-
1
])
*
out
put_seg
[
0
]
=
(
input_seg
[
0
]
+
input_seg
[
1
]
+
input_seg
[
w_in
]
+
input_seg
[
w_in
+
1
])
*
coef
;
out
put_seg
[
w_out
-
1
]
=
(
input_
seg
[
w_in
-
2
]
+
input_seg
[
w_in
-
1
]
+
input_seg
[
w_in
*
2
-
2
]
+
input_
seg
[
2
*
w_in
-
1
])
*
coef
;
out
_data
[(
h_out
-
1
)
*
w_out
]
=
(
input_
data
[(
h_in
-
2
)
*
w_in
]
+
input_data
[(
h_in
-
2
)
*
w_in
+
1
]
+
input_
data
[(
h_in
-
1
)
*
w_in
]
+
input_data
[(
h_in
-
1
)
*
w_in
+
1
])
*
out
put_seg
[(
h_out
-
1
)
*
w_out
]
=
(
input_
seg
[(
h_in
-
2
)
*
w_in
]
+
input_seg
[(
h_in
-
2
)
*
w_in
+
1
]
+
input_
seg
[(
h_in
-
1
)
*
w_in
]
+
input_seg
[(
h_in
-
1
)
*
w_in
+
1
])
*
coef
;
out
_data
[
h_out
*
w_out
-
1
]
=
(
input_
data
[
h_in
*
w_in
-
1
]
+
input_data
[
h_in
*
w_in
-
2
]
+
input_
data
[(
h_in
-
1
)
*
w_in
-
1
]
+
input_
data
[(
h_in
-
1
)
*
w_in
-
2
])
*
out
put_seg
[
h_out
*
w_out
-
1
]
=
(
input_
seg
[
h_in
*
w_in
-
1
]
+
input_seg
[
h_in
*
w_in
-
2
]
+
input_
seg
[(
h_in
-
1
)
*
w_in
-
1
]
+
input_
seg
[(
h_in
-
1
)
*
w_in
-
2
])
*
coef
;
// left side & right side
for
(
int
i
=
1
;
i
<
h_in
-
1
;
++
i
)
{
out
_data
[
i
*
w_out
]
=
(
input_
data
[
i
*
w_in
-
w_in
]
+
input_data
[
i
*
w_in
-
w_in
+
1
]
+
input_
data
[
i
*
w_in
]
+
input_data
[
i
*
w_in
+
1
]
+
input_
data
[
i
*
w_in
+
w_in
]
+
input_data
[
i
*
w_in
+
w_in
+
1
])
*
out
put_seg
[
i
*
w_out
]
=
(
input_
seg
[
i
*
w_in
-
w_in
]
+
input_seg
[
i
*
w_in
-
w_in
+
1
]
+
input_
seg
[
i
*
w_in
]
+
input_seg
[
i
*
w_in
+
1
]
+
input_
seg
[
i
*
w_in
+
w_in
]
+
input_seg
[
i
*
w_in
+
w_in
+
1
])
*
coef
;
out
_data
[
i
*
w_out
+
w_out
-
1
]
=
(
input_
data
[
i
*
w_in
-
w_in
+
w_in
-
2
]
+
input_
data
[
i
*
w_in
-
w_in
+
1
+
w_in
-
2
]
+
input_
data
[
i
*
w_in
+
w_in
-
2
]
+
input_
data
[
i
*
w_in
+
1
+
w_in
-
2
]
+
input_
data
[
i
*
w_in
+
w_in
+
w_in
-
2
]
+
input_
data
[
i
*
w_in
+
w_in
+
1
+
w_in
-
2
])
*
out
put_seg
[
i
*
w_out
+
w_out
-
1
]
=
(
input_
seg
[
i
*
w_in
-
w_in
+
w_in
-
2
]
+
input_
seg
[
i
*
w_in
-
w_in
+
1
+
w_in
-
2
]
+
input_
seg
[
i
*
w_in
+
w_in
-
2
]
+
input_
seg
[
i
*
w_in
+
1
+
w_in
-
2
]
+
input_
seg
[
i
*
w_in
+
w_in
+
w_in
-
2
]
+
input_
seg
[
i
*
w_in
+
w_in
+
1
+
w_in
-
2
])
*
coef
;
}
// top 1 row & bottom 1 row
const
float
*
input_tmp
=
input_
data
;
const
float
*
input_tmp
=
input_
seg
;
float32x4_t
in0
,
in1
,
in2
,
in3
,
in4
,
in5
,
in6
,
in7
,
tmp0
,
tmp1
,
tmp2
,
tmp3
,
tmp4
,
tmp5
,
sum
,
out0
;
...
...
@@ -90,7 +99,7 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
in4
=
vld1q_f32
(
input_tmp_end
);
in6
=
vld1q_f32
(
input_tmp_end
+
w_in
);
int
c_mid
=
w_out
-
2
;
auto
output_ptr
=
out
_data
+
1
;
auto
output_ptr
=
out
put_seg
+
1
;
for
(;
c_mid
>
3
;
c_mid
-=
4
)
{
in1
=
vld1q_f32
(
input_tmp
+
4
);
in3
=
vld1q_f32
(
input_tmp
+
w_in
+
4
);
...
...
@@ -135,8 +144,8 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
in6
=
in7
;
}
// top right remain
float32x4_t
pad0
=
vdupq_n_f32
(
input_
data
[
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
data
[
2
*
w_in
-
1
]);
float32x4_t
pad0
=
vdupq_n_f32
(
input_
seg
[
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
seg
[
2
*
w_in
-
1
]);
tmp0
=
vextq_f32
(
in0
,
pad0
,
1
);
tmp1
=
vextq_f32
(
in0
,
pad0
,
2
);
...
...
@@ -163,8 +172,8 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
}
// bottom_right remain
float32x4_t
pad2
=
vdupq_n_f32
(
input_
data
[(
h_in
-
1
)
*
w_in
-
1
]);
float32x4_t
pad3
=
vdupq_n_f32
(
input_
data
[
h_in
*
w_in
-
1
]);
float32x4_t
pad2
=
vdupq_n_f32
(
input_
seg
[(
h_in
-
1
)
*
w_in
-
1
]);
float32x4_t
pad3
=
vdupq_n_f32
(
input_
seg
[
h_in
*
w_in
-
1
]);
tmp0
=
vextq_f32
(
in4
,
pad2
,
1
);
tmp1
=
vextq_f32
(
in4
,
pad2
,
2
);
...
...
@@ -191,8 +200,8 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
}
// mid
for
(
int
j
=
0
;
j
<
h_out
-
2
;
++
j
)
{
output_ptr
=
out
_data
+
w_out
*
(
j
+
1
)
+
1
;
input_tmp
=
input_
data
+
j
*
w_in
;
output_ptr
=
out
put_seg
+
w_out
*
(
j
+
1
)
+
1
;
input_tmp
=
input_
seg
+
j
*
w_in
;
in0
=
vld1q_f32
(
input_tmp
);
in2
=
vld1q_f32
(
input_tmp
+
w_in
);
...
...
@@ -228,9 +237,9 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
in4
=
in5
;
}
// mid remain
float32x4_t
pad0
=
vdupq_n_f32
(
input_
data
[(
j
+
1
)
*
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
data
[(
j
+
2
)
*
w_in
-
1
]);
float32x4_t
pad2
=
vdupq_n_f32
(
input_
data
[(
j
+
2
)
*
w_in
-
1
]);
float32x4_t
pad0
=
vdupq_n_f32
(
input_
seg
[(
j
+
1
)
*
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
seg
[(
j
+
2
)
*
w_in
-
1
]);
float32x4_t
pad2
=
vdupq_n_f32
(
input_
seg
[(
j
+
2
)
*
w_in
-
1
]);
tmp0
=
vextq_f32
(
in0
,
pad0
,
1
);
tmp1
=
vextq_f32
(
in0
,
pad0
,
2
);
...
...
@@ -261,9 +270,11 @@ void Pool3x3Avgs1p1(const Tensor *input, Tensor *output) {
}
}
}
input_data
+=
inputdata_channel_stride
;
out_data
+=
outputdata_channel_stride
;
//
input_data += inputdata_channel_stride;
//
out_data += outputdata_channel_stride;
}
input_data
+=
input_batch_stride
;
out_data
+=
output_batch_stride
;
}
#endif
}
...
...
@@ -282,44 +293,50 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
const
int
w_out
=
output
->
dims
()[
3
];
const
int
outputdata_channel_stride
=
h_out
*
w_out
;
const
int
inputdata_channel_stride
=
h_in
*
w_in
;
const
int
input_batch_stride
=
output_channels
*
inputdata_channel_stride
;
const
int
output_batch_stride
=
output_channels
*
outputdata_channel_stride
;
float
*
out_data
=
output
->
data
<
float
>
();
const
float
*
input_data
=
input
->
data
<
float
>
();
for
(
int
k
=
0
;
k
<
batch_size
;
++
k
)
{
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output_channels
;
++
c
)
{
const
float
*
input_seg
=
input_data
+
c
*
inputdata_channel_stride
;
float
*
output_seg
=
out_data
+
c
*
outputdata_channel_stride
;
// four corner point
out
_data
[
0
]
=
std
::
max
(
std
::
max
(
input_data
[
0
],
input_data
[
1
]),
std
::
max
(
input_data
[
w_in
],
input_data
[
w_in
+
1
]));
out
_data
[
w_out
-
1
]
=
std
::
max
(
std
::
max
(
input_data
[
w_in
-
2
],
input_data
[
w_in
-
1
]),
std
::
max
(
input_data
[
w_in
*
2
-
2
],
input_data
[
2
*
w_in
-
1
]));
out
_data
[(
h_out
-
1
)
*
w_out
]
=
std
::
max
(
std
::
max
(
input_
data
[(
h_in
-
2
)
*
w_in
],
input_
data
[(
h_in
-
2
)
*
w_in
+
1
]),
std
::
max
(
input_
data
[(
h_in
-
1
)
*
w_in
],
input_
data
[(
h_in
-
1
)
*
w_in
+
1
]));
out
_data
[
h_out
*
w_out
-
1
]
=
std
::
max
(
std
::
max
(
input_
data
[(
h_in
-
1
)
*
w_in
-
1
],
input_
data
[(
h_in
-
1
)
*
w_in
-
2
]),
std
::
max
(
input_
data
[
h_in
*
w_in
-
1
],
input_data
[
h_in
*
w_in
-
2
]));
out
put_seg
[
0
]
=
std
::
max
(
std
::
max
(
input_seg
[
0
],
input_seg
[
1
]),
std
::
max
(
input_seg
[
w_in
],
input_seg
[
w_in
+
1
]));
out
put_seg
[
w_out
-
1
]
=
std
::
max
(
std
::
max
(
input_seg
[
w_in
-
2
],
input_seg
[
w_in
-
1
]),
std
::
max
(
input_seg
[
w_in
*
2
-
2
],
input_seg
[
2
*
w_in
-
1
]));
out
put_seg
[(
h_out
-
1
)
*
w_out
]
=
std
::
max
(
std
::
max
(
input_
seg
[(
h_in
-
2
)
*
w_in
],
input_
seg
[(
h_in
-
2
)
*
w_in
+
1
]),
std
::
max
(
input_
seg
[(
h_in
-
1
)
*
w_in
],
input_
seg
[(
h_in
-
1
)
*
w_in
+
1
]));
out
put_seg
[
h_out
*
w_out
-
1
]
=
std
::
max
(
std
::
max
(
input_
seg
[(
h_in
-
1
)
*
w_in
-
1
],
input_
seg
[(
h_in
-
1
)
*
w_in
-
2
]),
std
::
max
(
input_
seg
[
h_in
*
w_in
-
1
],
input_seg
[
h_in
*
w_in
-
2
]));
// left side & right side
for
(
int
i
=
1
;
i
<
h_in
-
1
;
++
i
)
{
float
max1
=
std
::
max
(
input_data
[
i
*
w_in
-
w_in
],
input_data
[
i
*
w_in
-
w_in
+
1
]);
float
max2
=
std
::
max
(
input_data
[
i
*
w_in
],
input_data
[
i
*
w_in
+
1
]);
float
max3
=
std
::
max
(
input_data
[
i
*
w_in
+
w_in
],
input_data
[
i
*
w_in
+
w_in
+
1
]);
out_data
[
i
*
w_out
]
=
std
::
max
(
std
::
max
(
max1
,
max2
),
max3
);
max1
=
std
::
max
(
input_data
[
i
*
w_in
-
w_in
+
w_in
-
2
],
input_data
[
i
*
w_in
-
w_in
+
1
+
w_in
-
2
]);
max2
=
std
::
max
(
input_data
[
i
*
w_in
+
w_in
-
2
],
input_data
[
i
*
w_in
+
1
+
w_in
-
2
]);
max3
=
std
::
max
(
input_data
[
i
*
w_in
+
w_in
+
w_in
-
2
],
input_data
[
i
*
w_in
+
w_in
+
1
+
w_in
-
2
]);
out_data
[
i
*
w_out
+
w_out
-
1
]
=
std
::
max
(
std
::
max
(
max1
,
max2
),
max3
);
float
max1
=
std
::
max
(
input_seg
[
i
*
w_in
-
w_in
],
input_seg
[
i
*
w_in
-
w_in
+
1
]);
float
max2
=
std
::
max
(
input_seg
[
i
*
w_in
],
input_seg
[
i
*
w_in
+
1
]);
float
max3
=
std
::
max
(
input_seg
[
i
*
w_in
+
w_in
],
input_seg
[
i
*
w_in
+
w_in
+
1
]);
output_seg
[
i
*
w_out
]
=
std
::
max
(
std
::
max
(
max1
,
max2
),
max3
);
max1
=
std
::
max
(
input_seg
[
i
*
w_in
-
w_in
+
w_in
-
2
],
input_seg
[
i
*
w_in
-
w_in
+
1
+
w_in
-
2
]);
max2
=
std
::
max
(
input_seg
[
i
*
w_in
+
w_in
-
2
],
input_seg
[
i
*
w_in
+
1
+
w_in
-
2
]);
max3
=
std
::
max
(
input_seg
[
i
*
w_in
+
w_in
+
w_in
-
2
],
input_seg
[
i
*
w_in
+
w_in
+
1
+
w_in
-
2
]);
output_seg
[
i
*
w_out
+
w_out
-
1
]
=
std
::
max
(
std
::
max
(
max1
,
max2
),
max3
);
}
// top 1 row & bottom 1 row
const
float
*
input_tmp
=
input_
data
;
const
float
*
input_tmp
=
input_
seg
;
float32x4_t
in0
,
in1
,
in2
,
in3
,
in4
,
in5
,
in6
,
in7
,
tmp0
,
tmp1
,
tmp2
,
tmp3
,
tmp4
,
tmp5
,
max
;
...
...
@@ -329,7 +346,7 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
in4
=
vld1q_f32
(
input_tmp_end
);
in6
=
vld1q_f32
(
input_tmp_end
+
w_in
);
int
c_mid
=
w_out
-
2
;
auto
output_ptr
=
out
_data
+
1
;
auto
output_ptr
=
out
put_seg
+
1
;
for
(;
c_mid
>
3
;
c_mid
-=
4
)
{
in1
=
vld1q_f32
(
input_tmp
+
4
);
in3
=
vld1q_f32
(
input_tmp
+
w_in
+
4
);
...
...
@@ -373,8 +390,8 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
in6
=
in7
;
}
// top right remain
float32x4_t
pad0
=
vdupq_n_f32
(
input_
data
[
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
data
[
2
*
w_in
-
1
]);
float32x4_t
pad0
=
vdupq_n_f32
(
input_
seg
[
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
seg
[
2
*
w_in
-
1
]);
tmp0
=
vextq_f32
(
in0
,
pad0
,
1
);
tmp1
=
vextq_f32
(
in0
,
pad0
,
2
);
...
...
@@ -400,8 +417,8 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
}
// bottom_right remain
float32x4_t
pad2
=
vdupq_n_f32
(
input_
data
[(
h_in
-
1
)
*
w_in
-
1
]);
float32x4_t
pad3
=
vdupq_n_f32
(
input_
data
[
h_in
*
w_in
-
1
]);
float32x4_t
pad2
=
vdupq_n_f32
(
input_
seg
[(
h_in
-
1
)
*
w_in
-
1
]);
float32x4_t
pad3
=
vdupq_n_f32
(
input_
seg
[
h_in
*
w_in
-
1
]);
tmp0
=
vextq_f32
(
in4
,
pad2
,
1
);
tmp1
=
vextq_f32
(
in4
,
pad2
,
2
);
...
...
@@ -427,8 +444,8 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
}
// mid
for
(
int
j
=
0
;
j
<
h_out
-
2
;
++
j
)
{
output_ptr
=
out
_data
+
(
j
+
1
)
*
w_out
+
1
;
input_tmp
=
input_
data
+
j
*
w_in
;
output_ptr
=
out
put_seg
+
(
j
+
1
)
*
w_out
+
1
;
input_tmp
=
input_
seg
+
j
*
w_in
;
in0
=
vld1q_f32
(
input_tmp
);
in2
=
vld1q_f32
(
input_tmp
+
w_in
);
...
...
@@ -463,9 +480,9 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
in4
=
in5
;
}
// mid remain
float32x4_t
pad0
=
vdupq_n_f32
(
input_
data
[(
j
+
1
)
*
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
data
[(
j
+
2
)
*
w_in
-
1
]);
float32x4_t
pad2
=
vdupq_n_f32
(
input_
data
[(
j
+
3
)
*
w_in
-
1
]);
float32x4_t
pad0
=
vdupq_n_f32
(
input_
seg
[(
j
+
1
)
*
w_in
-
1
]);
float32x4_t
pad1
=
vdupq_n_f32
(
input_
seg
[(
j
+
2
)
*
w_in
-
1
]);
float32x4_t
pad2
=
vdupq_n_f32
(
input_
seg
[(
j
+
3
)
*
w_in
-
1
]);
tmp0
=
vextq_f32
(
in0
,
pad0
,
1
);
tmp1
=
vextq_f32
(
in0
,
pad0
,
2
);
...
...
@@ -495,9 +512,11 @@ void Pool3x3Maxs1p1(const Tensor *input, Tensor *output) {
}
}
}
input_data
+=
inputdata_channel_stride
;
out_data
+=
outputdata_channel_stride
;
//
input_data += inputdata_channel_stride;
//
out_data += outputdata_channel_stride;
}
input_data
+=
input_batch_stride
;
out_data
+=
output_batch_stride
;
}
#endif
}
...
...
@@ -515,11 +534,11 @@ void Pool3x3Max(vector<int> strides, vector<int> paddings, const Tensor *input,
const
int
output_height
=
output
->
dims
()[
2
];
const
int
output_width
=
output
->
dims
()[
3
];
const
int
_kernel_size
=
3
;
const
int
stride
_height
=
strides
[
0
];
const
int
stride_width
=
strides
[
1
];
const
int
padding
_height
=
paddings
[
0
];
const
int
padding_width
=
paddings
[
1
];
//
const int _kernel_size = 3;
const
int
stride
=
strides
[
0
];
//
const int stride_width = strides[1];
const
int
padding
=
paddings
[
0
];
//
const int padding_width = paddings[1];
const
float
negative_max
=
-
INT_MAX
;
const
int
input_channel_stride
=
input_height
*
input_width
;
const
int
output_channel_stride
=
output_height
*
output_width
;
...
...
@@ -529,36 +548,39 @@ void Pool3x3Max(vector<int> strides, vector<int> paddings, const Tensor *input,
const
int
input_batch_stride
=
output_channels
*
input_channel_stride
;
const
int
output_batch_stride
=
output_channels
*
output_channel_stride
;
const
float
*
pos1
,
*
pos2
,
*
pos3
,
*
output_ptr
;
const
float
*
pos1
,
*
output_ptr
;
int
hstart
,
wstart
,
hend
,
wend
;
for
(
int
i
=
0
;
i
<
batch_size
;
++
i
)
{
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output_channels
;
++
c
)
{
const
float
*
input_seg
=
input_data
+
c
*
input_channel_stride
;
float
*
output_seg
=
output_data
+
c
*
output_channel_stride
;
for
(
int
ph
=
0
;
ph
<
output_height
;
ph
++
)
{
for
(
int
pw
=
0
;
pw
<
output_width
;
pw
++
)
{
hstart
=
ph
*
stride_height
-
padding_height
;
wstart
=
pw
*
stride_width
-
padding_width
;
hend
=
min
(
hstart
+
_kernel_size
,
input_height
+
padding_height
);
wend
=
min
(
wstart
+
_kernel_size
,
input_width
+
padding_width
);
int
hstart
=
ph
*
stride
-
padding
;
int
wstart
=
pw
*
stride
-
padding
;
int
hend
=
min
(
hstart
+
3
,
input_height
+
padding
);
int
wend
=
min
(
wstart
+
3
,
input_width
+
padding
);
hstart
=
max
(
hstart
,
0
);
wstart
=
max
(
wstart
,
0
);
hend
=
min
(
hend
,
input_height
);
wend
=
min
(
wend
,
input_width
);
pos1
=
input_data
+
hstart
*
input_width
+
wstart
;
pos2
=
input_data
+
(
hstart
+
1
)
*
input_width
+
wstart
;
pos3
=
input_data
+
(
hstart
+
2
)
*
input_width
+
wstart
;
output_ptr
=
output_
data
+
ph
*
output_width
+
pw
;
const
float
*
pos1
=
input_seg
+
hstart
*
input_width
+
wstart
;
const
float
*
pos2
=
input_seg
+
(
hstart
+
1
)
*
input_width
+
wstart
;
const
float
*
pos3
=
input_seg
+
(
hstart
+
2
)
*
input_width
+
wstart
;
output_ptr
=
output_
seg
+
ph
*
output_width
+
pw
;
if
(
hend
-
hstart
!=
3
||
wend
-
wstart
!=
3
)
{
float
max_value
=
-
INT_MAX
;
for
(
int
h
=
hstart
;
h
<
hend
;
h
++
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
w
++
)
{
float
value
=
input_
data
[
h
*
input_width
+
w
];
float
value
=
input_
seg
[
h
*
input_width
+
w
];
if
(
value
>
max_value
)
{
max_value
=
value
;
}
}
}
output_
data
[
ph
*
output_width
+
pw
]
=
max_value
;
output_
seg
[
ph
*
output_width
+
pw
]
=
max_value
;
}
else
{
#if defined(ARMV7)
asm
volatile
(
...
...
@@ -572,27 +594,25 @@ void Pool3x3Max(vector<int> strides, vector<int> paddings, const Tensor *input,
"vpmax.f32 d7, d6, d6
\n\t
"
"vst1.32 {d7[0]},[%[output_ptr]]
\n\t
"
:
:
[
input_
data
]
"r"
(
input_data
),
[
pos1
]
"r"
(
pos1
),
:
[
input_
seg
]
"r"
(
input_seg
),
[
pos1
]
"r"
(
pos1
),
[
pos2
]
"r"
(
pos2
),
[
pos3
]
"r"
(
pos3
),
[
output_ptr
]
"r"
(
output_ptr
),
[
negative_max
]
"r"
(
negative_max
)
:
"memory"
,
"q1"
,
"q2"
,
"q3"
,
"q4"
);
#else
const
float32x4_t
data1
=
vld1q_f32
(
pos1
);
const
float32x4_t
data2
=
vld1q_f32
(
pos
2
);
const
float32x4_t
data3
=
vld1q_f32
(
pos
3
);
const
float32x4_t
data2
=
vld1q_f32
(
pos
1
+
input_width
);
const
float32x4_t
data3
=
vld1q_f32
(
pos
1
+
2
*
input_width
);
const
float32x4_t
max_data
=
vmaxq_f32
(
vmaxq_f32
(
data1
,
data
3
),
data2
);
vmaxq_f32
(
vmaxq_f32
(
data1
,
data
2
),
data3
);
float32x2_t
res
=
vpmax_f32
(
vget_high_f32
(
vsetq_lane_f32
(
-
INT_MAX
,
max_data
,
3
)),
vget_low_f32
(
max_data
));
res
=
vpmax_f32
(
res
,
res
);
output_
data
[
ph
*
output_width
+
pw
]
=
vget_lane_f32
(
res
,
0
);
output_
seg
[
ph
*
output_width
+
pw
]
=
vget_lane_f32
(
res
,
0
);
#endif
}
}
}
input_data
+=
input_channel_stride
;
output_data
+=
output_channel_stride
;
}
input_data
+=
input_batch_stride
;
output_data
+=
output_batch_stride
;
...
...
@@ -613,11 +633,8 @@ void Pool3x3Avg(vector<int> strides, vector<int> paddings, const Tensor *input,
const
int
output_height
=
output
->
dims
()[
2
];
const
int
output_width
=
output
->
dims
()[
3
];
const
int
_kernel_size
=
3
;
const
int
stride_height
=
strides
[
0
];
const
int
stride_width
=
strides
[
1
];
const
int
padding_height
=
paddings
[
0
];
const
int
padding_width
=
paddings
[
1
];
const
int
stride
=
strides
[
0
];
const
int
padding
=
paddings
[
0
];
const
int
input_channel_stride
=
input_height
*
input_width
;
const
int
output_channel_stride
=
output_height
*
output_width
;
...
...
@@ -631,30 +648,33 @@ void Pool3x3Avg(vector<int> strides, vector<int> paddings, const Tensor *input,
const
int
input_batch_stride
=
output_channels
*
input_channel_stride
;
const
int
output_batch_stride
=
output_channels
*
output_channel_stride
;
for
(
int
i
=
0
;
i
<
batch_size
;
++
i
)
{
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output_channels
;
++
c
)
{
const
float
*
input_seg
=
input_data
+
c
*
input_channel_stride
;
float
*
output_seg
=
output_data
+
c
*
output_channel_stride
;
for
(
int
ph
=
0
;
ph
<
output_height
;
ph
++
)
{
for
(
int
pw
=
0
;
pw
<
output_width
;
pw
++
)
{
int
hstart
=
ph
*
stride
_height
-
padding_height
;
int
wstart
=
pw
*
stride
_width
-
padding_width
;
int
hend
=
min
(
hstart
+
_kernel_size
,
input_height
+
padding_height
);
int
wend
=
min
(
wstart
+
_kernel_size
,
input_width
+
padding_width
);
int
hstart
=
ph
*
stride
-
padding
;
int
wstart
=
pw
*
stride
-
padding
;
int
hend
=
min
(
hstart
+
3
,
input_height
+
padding
);
int
wend
=
min
(
wstart
+
3
,
input_width
+
padding
);
hstart
=
max
(
hstart
,
0
);
wstart
=
max
(
wstart
,
0
);
hend
=
min
(
hend
,
input_height
);
wend
=
min
(
wend
,
input_width
);
const
float
*
pos1
=
input_
data
+
hstart
*
input_width
+
wstart
;
const
float
*
pos2
=
input_
data
+
(
hstart
+
1
)
*
input_width
+
wstart
;
const
float
*
pos3
=
input_
data
+
(
hstart
+
2
)
*
input_width
+
wstart
;
const
float
*
output_ptr
=
output_data
+
ph
*
output_width
+
pw
;
const
float
*
pos1
=
input_
seg
+
hstart
*
input_width
+
wstart
;
const
float
*
pos2
=
input_
seg
+
(
hstart
+
1
)
*
input_width
+
wstart
;
const
float
*
pos3
=
input_
seg
+
(
hstart
+
2
)
*
input_width
+
wstart
;
float
*
output_ptr
=
output_seg
+
ph
*
output_width
+
pw
;
if
(
hend
-
hstart
!=
3
||
wend
-
wstart
!=
3
)
{
float
sum
=
0
;
for
(
int
h
=
hstart
;
h
<
hend
;
h
++
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
w
++
)
{
sum
+=
input_
data
[
h
*
input_width
+
w
];
sum
+=
input_
seg
[
h
*
input_width
+
w
];
}
}
output_
data
[
ph
*
output_width
+
pw
]
=
sum
/
9.0
;
output_
seg
[
ph
*
output_width
+
pw
]
=
sum
/
9.0
;
}
else
{
#if defined(ARMV7)
...
...
@@ -671,7 +691,7 @@ void Pool3x3Avg(vector<int> strides, vector<int> paddings, const Tensor *input,
"vmul.f32 d6,d7
\n\t
"
"vst1.32 {d6[0]},[%[output_ptr]]
\n\t
"
:
:
[
input_
data
]
"r"
(
input_data
),
[
pos1
]
"r"
(
pos1
),
:
[
input_
seg
]
"r"
(
input_seg
),
[
pos1
]
"r"
(
pos1
),
[
pos2
]
"r"
(
pos2
),
[
pos3
]
"r"
(
pos3
),
[
output_ptr
]
"r"
(
output_ptr
),
[
zero
]
"r"
(
zero
),
[
nine_ptr
]
"r"
(
nine_ptr
)
...
...
@@ -686,13 +706,11 @@ void Pool3x3Avg(vector<int> strides, vector<int> paddings, const Tensor *input,
vpadd_f32
(
vget_high_f32
(
vsetq_lane_f32
(
0
,
sum_data
,
3
)),
vget_low_f32
(
sum_data
));
res
=
vpadd_f32
(
res
,
res
);
output_
data
[
ph
*
output_width
+
pw
]
=
vget_lane_f32
(
res
,
0
)
/
9.0
;
output_
seg
[
ph
*
output_width
+
pw
]
=
vget_lane_f32
(
res
,
0
)
/
9.0
;
#endif
}
}
}
input_data
+=
input_channel_stride
;
output_data
+=
output_channel_stride
;
}
input_data
+=
input_batch_stride
;
output_data
+=
output_batch_stride
;
...
...
src/operators/math/pool_3x3.h
浏览文件 @
86cb0443
...
...
@@ -15,10 +15,13 @@ limitations under the License. */
#ifdef POOL_OP
#pragma once
#ifdef _OPENMP
#include <omp.h>
#endif
#include <algorithm>
#include <vector>
#include "framework/tensor.h"
#if
def
__ARM_NEON
#if __ARM_NEON
#include <arm_neon.h>
#endif // __ARM_NEON
...
...
src/operators/math/pooling.cpp
浏览文件 @
86cb0443
...
...
@@ -14,10 +14,11 @@ limitations under the License. */
#ifdef POOL_OP
#include "operators/math/pooling.h"
#include <algorithm>
#include <vector>
#include "pooling.h"
#include "common/types.h"
#ifdef _OPENMP
#include <omp.h>
#endif
namespace
paddle_mobile
{
namespace
operators
{
...
...
@@ -59,7 +60,7 @@ class PoolFunctor<CPU, PoolProcess, T> {
T
*
output_data
=
output
->
mutable_data
<
T
>
();
for
(
int
i
=
0
;
i
<
batch_size
;
i
++
)
{
//
#pragma omp parallel for
#pragma omp parallel for
for
(
int
c
=
0
;
c
<
output_channels
;
++
c
)
{
for
(
int
ph
=
0
;
ph
<
output_height
;
++
ph
)
{
int
hstart
=
ph
*
stride_height
-
padding_height
;
...
...
test/net/test_googlenet.cpp
浏览文件 @
86cb0443
...
...
@@ -26,16 +26,17 @@ int main() {
auto
time2
=
time
();
DLOG
<<
"load cost :"
<<
time_diff
(
time1
,
time2
)
<<
"ms
\n
"
;
paddle_mobile
::
Executor
<
paddle_mobile
::
CPU
>
executor
(
program
,
1
,
optimize
);
executor
.
SetThreadNum
(
4
);
std
::
vector
<
float
>
input
;
std
::
vector
<
int64_t
>
dims
{
1
,
3
,
224
,
224
};
GetInput
<
float
>
(
g_test_image_1x3x224x224
,
&
input
,
dims
);
auto
time3
=
time
();
for
(
int
i
=
0
;
i
<
10
;
++
i
)
{
int
count
=
1
;
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
executor
.
Predict
(
input
,
dims
);
}
auto
time4
=
time
();
DLOG
<<
"predict cost :"
<<
time_diff
(
time3
,
time4
)
<<
"ms
\n
"
;
DLOG
<<
"predict cost :"
<<
time_diff
(
time3
,
time4
)
/
count
<<
"ms
\n
"
;
return
0
;
}
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