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7db81656
编写于
8月 18, 2018
作者:
L
liuruilong
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
operator init texture itself
上级
1b50a6df
变更
10
显示空白变更内容
内联
并排
Showing
10 changed file
with
264 addition
and
62 deletion
+264
-62
metal/paddle-mobile-demo/paddle-mobile-demo/ViewController.swift
...addle-mobile-demo/paddle-mobile-demo/ViewController.swift
+1
-1
metal/paddle-mobile-unit-test/paddle-mobile-unit-test/ViewController.swift
...le-unit-test/paddle-mobile-unit-test/ViewController.swift
+0
-1
metal/paddle-mobile/paddle-mobile/Common/Types.swift
metal/paddle-mobile/paddle-mobile/Common/Types.swift
+132
-3
metal/paddle-mobile/paddle-mobile/Loader.swift
metal/paddle-mobile/paddle-mobile/Loader.swift
+2
-2
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddBatchNormReluKernel.swift
...mobile/Operators/Kernels/ConvAddBatchNormReluKernel.swift
+3
-1
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
...obile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
+3
-0
metal/paddle-mobile/paddle-mobile/Operators/Kernels/Kernels.metal
...ddle-mobile/paddle-mobile/Operators/Kernels/Kernels.metal
+76
-0
metal/paddle-mobile/paddle-mobile/Program/TensorDesc.swift
metal/paddle-mobile/paddle-mobile/Program/TensorDesc.swift
+5
-5
metal/paddle-mobile/paddle-mobile/framework/Tensor.swift
metal/paddle-mobile/paddle-mobile/framework/Tensor.swift
+4
-6
metal/paddle-mobile/paddle-mobile/framework/Texture.swift
metal/paddle-mobile/paddle-mobile/framework/Texture.swift
+38
-43
未找到文件。
metal/paddle-mobile-demo/paddle-mobile-demo/ViewController.swift
浏览文件 @
7db81656
...
@@ -28,7 +28,7 @@ class ViewController: UIViewController {
...
@@ -28,7 +28,7 @@ class ViewController: UIViewController {
var
selectImage
:
UIImage
?
var
selectImage
:
UIImage
?
var
program
:
Program
?
var
program
:
Program
?
var
executor
:
Executor
<
Float32
>
?
var
executor
:
Executor
<
Float32
>
?
var
modelType
:
SupportModel
=
.
mobilenet
var
modelType
:
SupportModel
=
SupportModel
.
supportedModels
()[
0
]
var
toPredictTexture
:
MTLTexture
?
var
toPredictTexture
:
MTLTexture
?
var
modelHelper
:
Net
{
var
modelHelper
:
Net
{
return
modelHelperMap
[
modelType
]
?
!
" has no this type "
return
modelHelperMap
[
modelType
]
?
!
" has no this type "
...
...
metal/paddle-mobile-unit-test/paddle-mobile-unit-test/ViewController.swift
浏览文件 @
7db81656
...
@@ -10,7 +10,6 @@ import UIKit
...
@@ -10,7 +10,6 @@ import UIKit
import
paddle_mobile
import
paddle_mobile
class
ViewController
:
UIViewController
{
class
ViewController
:
UIViewController
{
override
func
viewDidLoad
()
{
override
func
viewDidLoad
()
{
super
.
viewDidLoad
()
super
.
viewDidLoad
()
print
(
" done "
)
print
(
" done "
)
...
...
metal/paddle-mobile/paddle-mobile/Common/Types.swift
浏览文件 @
7db81656
...
@@ -81,11 +81,140 @@ extension Float32: PrecisionType {
...
@@ -81,11 +81,140 @@ extension Float32: PrecisionType {
}
}
}
}
public
enum
DataLayout
{
// N - 0 C - 1 H - 2 W - 3
case
NCHW
struct
DataLayout
{
case
NHWC
static
func
NCHW
(
dim
:
Dim
=
Dim
.
init
(
inDim
:
[
0
,
0
,
0
,
0
]))
->
DataLayout
{
return
DataLayout
.
init
([(
.
N
,
dim
[
0
]),
(
.
C
,
dim
[
1
]),
(
.
H
,
dim
[
2
]),
(
.
W
,
dim
[
3
])])
}
static
func
NHWC
(
dim
:
Dim
=
Dim
.
init
(
inDim
:
[
0
,
0
,
0
,
0
]))
->
DataLayout
{
return
DataLayout
.
init
([(
.
N
,
dim
[
0
]),
(
.
H
,
dim
[
1
]),
(
.
W
,
dim
[
2
]),
(
.
C
,
dim
[
3
])])
}
func
count
()
->
Int
{
return
layoutWithDim
.
count
}
var
N
:
Int
?
{
get
{
for
layoutDim
in
layoutWithDim
{
if
layoutDim
.
0
==
.
N
{
return
layoutDim
.
1
}
}
return
nil
}
set
{
var
newN
=
(
Layout
.
N
,
newValue
)
if
let
index
=
layoutWithDim
.
index
(
where
:
{
(
layout
:
Layout
,
dim
:
Int
)
->
Bool
in
return
layout
==
.
N
})
{
fatalError
()
}
}
}
var
C
:
Int
?
{
get
{
for
layoutDim
in
layoutWithDim
{
if
layoutDim
.
0
==
.
C
{
return
layoutDim
.
1
}
}
return
nil
}
set
{
var
newN
=
(
Layout
.
C
,
newValue
)
if
let
index
=
layoutWithDim
.
index
(
where
:
{
(
layout
:
Layout
,
dim
:
Int
)
->
Bool
in
return
layout
==
.
N
})
{
fatalError
()
}
}
}
var
H
:
Int
?
{
get
{
for
layoutDim
in
layoutWithDim
{
if
layoutDim
.
0
==
.
H
{
return
layoutDim
.
1
}
}
return
nil
}
set
{
var
newN
=
(
Layout
.
H
,
newValue
)
if
let
index
=
layoutWithDim
.
index
(
where
:
{
(
layout
:
Layout
,
dim
:
Int
)
->
Bool
in
return
layout
==
.
H
})
{
fatalError
()
}
}
}
var
W
:
Int
?
{
get
{
for
layoutDim
in
layoutWithDim
{
if
layoutDim
.
0
==
.
W
{
return
layoutDim
.
1
}
}
return
nil
}
set
{
var
newN
=
(
Layout
.
W
,
newValue
)
if
let
index
=
layoutWithDim
.
index
(
where
:
{
(
layout
:
Layout
,
dim
:
Int
)
->
Bool
in
return
layout
==
.
W
})
{
fatalError
()
}
}
}
init
(
_
inLayout
:
[(
Layout
,
Int
)])
{
layoutWithDim
=
inLayout
}
func
layout
()
->
[
Layout
]
{
return
layoutWithDim
.
map
({
(
layout
:
Layout
,
dim
:
Int
)
->
Layout
in
return
layout
})
}
var
layoutWithDim
:
[(
Layout
,
Int
)]
=
[(
.
N
,
0
),
(
.
C
,
0
),
(
.
H
,
0
),
(
.
W
,
0
)]
func
convertTo
(
inLayout
:
[
Layout
])
{
}
enum
Layout
:
Int
{
case
N
=
0
case
C
=
1
case
H
=
2
case
W
=
3
static
func
defaultLayout
()
->
[
Layout
]
{
return
[
N
,
C
,
H
,
W
]
}
}
}
extension
DataLayout
:
Equatable
{
public
static
func
==
(
lhs
:
DataLayout
,
rhs
:
DataLayout
)
->
Bool
{
if
lhs
.
layoutWithDim
.
count
==
rhs
.
layoutWithDim
.
count
{
var
result
=
true
for
i
in
0
..<
lhs
.
layoutWithDim
.
count
{
result
=
(
lhs
.
layoutWithDim
[
i
]
==
rhs
.
layoutWithDim
[
i
])
}
return
result
}
else
{
return
false
}
}
}
}
protocol
Variant
:
CustomStringConvertible
,
CustomDebugStringConvertible
{
protocol
Variant
:
CustomStringConvertible
,
CustomDebugStringConvertible
{
}
}
...
...
metal/paddle-mobile/paddle-mobile/Loader.swift
浏览文件 @
7db81656
...
@@ -161,11 +161,11 @@ public class Loader<P: PrecisionType> {
...
@@ -161,11 +161,11 @@ public class Loader<P: PrecisionType> {
}
catch
let
error
{
}
catch
let
error
{
throw
error
throw
error
}
}
tensor
.
convert
(
to
:
.
NHWC
)
tensor
.
convert
(
to
:
DataLayout
.
NHWC
()
)
// tensor.initBuffer(device: device)
// tensor.initBuffer(device: device)
scope
[
varDesc
.
name
]
=
tensor
scope
[
varDesc
.
name
]
=
tensor
}
else
{
}
else
{
let
dim
=
Dim
.
init
(
inDim
:
tensorDesc
.
NHWCDim
)
let
dim
=
Dim
.
init
(
inDim
:
tensorDesc
.
dims
)
scope
[
varDesc
.
name
]
=
Texture
<
P
>.
init
(
device
:
device
,
inDim
:
dim
)
scope
[
varDesc
.
name
]
=
Texture
<
P
>.
init
(
device
:
device
,
inDim
:
dim
)
}
}
}
else
{
}
else
{
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddBatchNormReluKernel.swift
浏览文件 @
7db81656
...
@@ -50,6 +50,8 @@ class ConvAddBatchNormReluKernel<P: PrecisionType>: Kernel, Computable, Testable
...
@@ -50,6 +50,8 @@ class ConvAddBatchNormReluKernel<P: PrecisionType>: Kernel, Computable, Testable
required
init
(
device
:
MTLDevice
,
param
:
ConvAddBatchNormReluParam
<
P
>
)
{
required
init
(
device
:
MTLDevice
,
param
:
ConvAddBatchNormReluParam
<
P
>
)
{
param
.
output
.
initTexture
(
device
:
device
,
transpose
:
[
0
,
2
,
3
,
1
])
if
param
.
filter
.
width
==
1
&&
param
.
filter
.
height
==
1
{
if
param
.
filter
.
width
==
1
&&
param
.
filter
.
height
==
1
{
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_batch_norm_relu_1x1"
)
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_batch_norm_relu_1x1"
)
}
else
if
param
.
filter
.
channel
==
1
{
}
else
if
param
.
filter
.
channel
==
1
{
...
@@ -60,12 +62,12 @@ class ConvAddBatchNormReluKernel<P: PrecisionType>: Kernel, Computable, Testable
...
@@ -60,12 +62,12 @@ class ConvAddBatchNormReluKernel<P: PrecisionType>: Kernel, Computable, Testable
param
.
filter
.
initBuffer
(
device
:
device
,
precision
:
Tensor
.
BufferPrecision
.
Float32
)
param
.
filter
.
initBuffer
(
device
:
device
,
precision
:
Tensor
.
BufferPrecision
.
Float32
)
param
.
y
.
initBuffer
(
device
:
device
,
precision
:
Tensor
.
BufferPrecision
.
Float32
)
param
.
y
.
initBuffer
(
device
:
device
,
precision
:
Tensor
.
BufferPrecision
.
Float32
)
param
.
variance
.
initBuffer
(
device
:
device
)
param
.
variance
.
initBuffer
(
device
:
device
)
param
.
mean
.
initBuffer
(
device
:
device
)
param
.
mean
.
initBuffer
(
device
:
device
)
param
.
scale
.
initBuffer
(
device
:
device
)
param
.
scale
.
initBuffer
(
device
:
device
)
param
.
bias
.
initBuffer
(
device
:
device
)
param
.
bias
.
initBuffer
(
device
:
device
)
let
offsetX
=
param
.
filter
.
width
/
2
-
Int
(
param
.
paddings
[
0
])
let
offsetX
=
param
.
filter
.
width
/
2
-
Int
(
param
.
paddings
[
0
])
let
offsetY
=
param
.
filter
.
height
/
2
-
Int
(
param
.
paddings
[
1
])
let
offsetY
=
param
.
filter
.
height
/
2
-
Int
(
param
.
paddings
[
1
])
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
浏览文件 @
7db81656
...
@@ -13,6 +13,7 @@
...
@@ -13,6 +13,7 @@
limitations under the License. */
limitations under the License. */
import
Foundation
import
Foundation
import
MetalPerformanceShaders
class
ConvAddKernel
<
P
:
PrecisionType
>
:
Kernel
,
Computable
{
class
ConvAddKernel
<
P
:
PrecisionType
>
:
Kernel
,
Computable
{
var
metalParam
:
MetalConvParam
!
var
metalParam
:
MetalConvParam
!
...
@@ -32,6 +33,8 @@ class ConvAddKernel<P: PrecisionType>: Kernel, Computable {
...
@@ -32,6 +33,8 @@ class ConvAddKernel<P: PrecisionType>: Kernel, Computable {
}
}
func
compute
(
commandBuffer
:
MTLCommandBuffer
,
param
:
ConvAddParam
<
P
>
)
throws
{
func
compute
(
commandBuffer
:
MTLCommandBuffer
,
param
:
ConvAddParam
<
P
>
)
throws
{
guard
let
encoder
=
commandBuffer
.
makeComputeCommandEncoder
()
else
{
guard
let
encoder
=
commandBuffer
.
makeComputeCommandEncoder
()
else
{
throw
PaddleMobileError
.
predictError
(
message
:
" encode is nil"
)
throw
PaddleMobileError
.
predictError
(
message
:
" encode is nil"
)
}
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/Kernels.metal
浏览文件 @
7db81656
...
@@ -250,3 +250,79 @@ kernel void softmax_half(texture2d_array<half, access::read> inTexture [[texture
...
@@ -250,3 +250,79 @@ kernel void softmax_half(texture2d_array<half, access::read> inTexture [[texture
rr = exp(rr - maxv) / sum;
rr = exp(rr - maxv) / sum;
outTexture.write(rr, gid.xy, gid.z);
outTexture.write(rr, gid.xy, gid.z);
}
}
kernel void prior_box(texture2d_array<float, access::read> inTexture [[texture(0)]],
texture2d_array<float, access::write> outTexture [[texture(1)]],
uint3 gid [[thread_position_in_grid]]) {
int max_sizes_size;
float max_sizes[2];
bool clip;
float img_width;
float img_height;
float step_width;
float step_height;
float offset;
float aspect_ratios[2];
int aspect_ratios_size;
float center_x = (gid.x + offset) * step_width;
float center_y = (gid.y + offset) * step_width;
float box_width, box_height;
int min_sizes_size;
float min_sizes[2];
float min_size;
float max_size;
if (gid.z < aspect_ratios_size) {
float ar = aspect_ratios[gid.z];
box_width = min_size * sqrt(ar) / 2;
box_height = min_size / sqrt(ar) / 2;
float4 box;
box.x = (center_x - box_width) / img_width;
box.y = (center_y - box_height) / img_height;
box.z = (center_x + box_width) / img_width;
box.w = (center_y + box_height) / img_height;
float4 res;
if (clip) {
res = min(max(box, 0.0), 1.0);
} else {
res = box;
}
outTexture.write(res, gid.xy, gid.z);
} else if (gid.z >= aspect_ratios_size) {
int max_index = gid.z - aspect_ratios_size;
if (max_sizes_size > 0 && min_sizes_size > 0) {
box_width = box_height = sqrt(min_size * max_size) / 2;
float4 max_box;
max_box.x = (center_x - box_width) / img_width;
max_box.y = (center_y - box_height) / img_height;
max_box.z = (center_x + box_width) / img_width;
max_box.w = (center_y + box_height) / img_height;
float4 res;
if (clip) {
res = min(max(max_box, 0.0), 1.0);
} else {
res = max_box;
}
outTexture.write(max_box, gid.xy, gid.z);
}
}
}
metal/paddle-mobile/paddle-mobile/Program/TensorDesc.swift
浏览文件 @
7db81656
...
@@ -17,15 +17,15 @@ import Foundation
...
@@ -17,15 +17,15 @@ import Foundation
struct
TensorDesc
{
struct
TensorDesc
{
let
dims
:
[
Int
]
let
dims
:
[
Int
]
let
dataType
:
VarTypeType
let
dataType
:
VarTypeType
let
dataLayout
:
DataLayout
=
.
NCHW
let
dataLayout
:
DataLayout
=
DataLayout
.
NHWC
()
var
NCHWDim
:
[
Int
]
{
var
NCHWDim
:
[
Int
]
{
get
{
get
{
if
dims
.
count
!=
4
{
if
dims
.
count
!=
4
{
return
dims
return
dims
}
}
if
dataLayout
==
.
NCHW
{
if
dataLayout
==
DataLayout
.
NCHW
()
{
return
dims
return
dims
}
else
if
dataLayout
==
.
NHWC
{
}
else
if
dataLayout
==
DataLayout
.
NHWC
()
{
var
resultDims
=
dims
var
resultDims
=
dims
resultDims
.
swapAt
(
1
,
3
)
resultDims
.
swapAt
(
1
,
3
)
return
resultDims
return
resultDims
...
@@ -40,9 +40,9 @@ struct TensorDesc {
...
@@ -40,9 +40,9 @@ struct TensorDesc {
if
dims
.
count
!=
4
{
if
dims
.
count
!=
4
{
return
dims
return
dims
}
}
if
dataLayout
==
.
NHWC
{
if
dataLayout
==
DataLayout
.
NHWC
()
{
return
dims
return
dims
}
else
if
dataLayout
==
.
NCHW
{
}
else
if
dataLayout
==
DataLayout
.
NCHW
()
{
var
resultDims
=
dims
var
resultDims
=
dims
resultDims
.
swapAt
(
1
,
3
)
resultDims
.
swapAt
(
1
,
3
)
return
resultDims
return
resultDims
...
...
metal/paddle-mobile/paddle-mobile/framework/Tensor.swift
浏览文件 @
7db81656
...
@@ -61,7 +61,7 @@ class Tensor<P: PrecisionType>: Tensorial {
...
@@ -61,7 +61,7 @@ class Tensor<P: PrecisionType>: Tensorial {
}
}
}
}
required
init
(
inDim
:
Dim
,
inLayout
:
DataLayout
=
.
NCHW
)
{
required
init
(
inDim
:
Dim
,
inLayout
:
DataLayout
=
DataLayout
.
NCHW
()
)
{
dim
=
inDim
dim
=
inDim
let
size
=
inDim
.
numel
()
*
MemoryLayout
<
P
>.
size
let
size
=
inDim
.
numel
()
*
MemoryLayout
<
P
>.
size
let
pointer
=
UnsafeMutablePointer
<
P
>.
allocate
(
capacity
:
size
)
let
pointer
=
UnsafeMutablePointer
<
P
>.
allocate
(
capacity
:
size
)
...
@@ -78,13 +78,13 @@ class Tensor<P: PrecisionType>: Tensorial {
...
@@ -78,13 +78,13 @@ class Tensor<P: PrecisionType>: Tensorial {
return
return
}
}
guard
layout
==
.
NCHW
&&
to
==
.
NHWC
else
{
guard
layout
==
DataLayout
.
NCHW
()
&&
to
==
DataLayout
.
NHWC
()
else
{
// other not support
// other not support
return
return
}
}
let
newPointer
=
UnsafeMutablePointer
<
P
>.
allocate
(
capacity
:
data
.
size
)
let
newPointer
=
UnsafeMutablePointer
<
P
>.
allocate
(
capacity
:
data
.
size
)
if
layout
==
.
NCHW
{
if
layout
==
DataLayout
.
NCHW
()
{
NCHW2NHWC
(
newPtr
:
newPointer
)
NCHW2NHWC
(
newPtr
:
newPointer
)
}
}
...
@@ -106,7 +106,6 @@ class Tensor<P: PrecisionType>: Tensorial {
...
@@ -106,7 +106,6 @@ class Tensor<P: PrecisionType>: Tensorial {
fatalError
(
" not support yet "
)
fatalError
(
" not support yet "
)
}
}
let
precisionSize
:
Int
let
precisionSize
:
Int
switch
precision
{
switch
precision
{
case
.
Float32
:
case
.
Float32
:
...
@@ -116,7 +115,7 @@ class Tensor<P: PrecisionType>: Tensorial {
...
@@ -116,7 +115,7 @@ class Tensor<P: PrecisionType>: Tensorial {
}
}
if
dim
.
cout
()
==
4
{
if
dim
.
cout
()
==
4
{
if
layout
==
.
NHWC
{
if
layout
==
DataLayout
.
NHWC
()
{
let
C
=
dim
[
3
]
let
C
=
dim
[
3
]
let
cSlices
=
(
C
+
3
)
/
4
let
cSlices
=
(
C
+
3
)
/
4
let
paddedC
=
cSlices
*
4
let
paddedC
=
cSlices
*
4
...
@@ -232,7 +231,6 @@ class Tensor<P: PrecisionType>: Tensorial {
...
@@ -232,7 +231,6 @@ class Tensor<P: PrecisionType>: Tensorial {
}
}
}
}
extension
Tensor
{
extension
Tensor
{
var
debugDescription
:
String
{
var
debugDescription
:
String
{
...
...
metal/paddle-mobile/paddle-mobile/framework/Texture.swift
浏览文件 @
7db81656
...
@@ -40,59 +40,34 @@ extension InputTexture {
...
@@ -40,59 +40,34 @@ extension InputTexture {
public
class
Texture
<
P
:
PrecisionType
>
:
Tensorial
{
public
class
Texture
<
P
:
PrecisionType
>
:
Tensorial
{
var
dim
:
Dim
var
dim
:
Dim
let
textureDesc
:
MTLTextureDescriptor
private(set)
var
originDim
:
Dim
var
metalTexture
:
MTLTexture
private
var
textureDesc
:
MTLTextureDescriptor
!
var
metalTexture
:
MTLTexture
!
var
transpose
:
[
Int
]
=
[
0
,
1
,
2
,
3
]
func
initTexture
(
device
:
MTLDevice
,
transpose
:
[
Int
])
{
let
newDim
=
transpose
.
map
{
originDim
[
$0
]
}
let
newLayout
=
transpose
.
map
{
layout
.
layoutWithDim
[
$0
]
}
layout
=
DataLayout
.
init
(
newLayout
)
dim
=
Dim
.
init
(
inDim
:
newDim
)
init
(
device
:
MTLDevice
,
inDim
:
Dim
,
inLayout
:
DataLayout
=
.
NHWC
)
{
dim
=
inDim
layout
=
inLayout
let
tmpTextureDes
=
MTLTextureDescriptor
.
init
()
let
tmpTextureDes
=
MTLTextureDescriptor
.
init
()
if
inDim
.
cout
()
==
1
{
tmpTextureDes
.
width
=
inDim
[
0
]
tmpTextureDes
.
width
=
layout
.
W
??
1
tmpTextureDes
.
textureType
=
.
type1D
tmpTextureDes
.
height
=
layout
.
H
??
1
}
else
if
inDim
.
cout
()
==
4
{
tmpTextureDes
.
height
=
inDim
[
1
]
tmpTextureDes
.
width
=
inDim
[
2
]
tmpTextureDes
.
depth
=
1
tmpTextureDes
.
arrayLength
=
(
inDim
[
3
]
*
inDim
[
0
]
+
3
)
/
4
tmpTextureDes
.
textureType
=
.
type2DArray
}
else
if
inDim
.
cout
()
==
2
{
// tmpTextureDes.height = 1
// tmpTextureDes.width = 1
// tmpTextureDes.depth = 1
// tmpTextureDes.arrayLength = (inDim[0] * inDim[1] + 3)/4
tmpTextureDes
.
width
=
inDim
[
0
]
tmpTextureDes
.
height
=
inDim
[
1
]
tmpTextureDes
.
depth
=
1
tmpTextureDes
.
arrayLength
=
1
tmpTextureDes
.
textureType
=
.
type2DArray
}
else
{
/*
var name: box_coder_0.tmp_0
in var tensor desc dims size: 3
var tensor desc dim 0 value: -1
var tensor desc dim 1 value: 1917
var tensor desc dim 2 value: 4
*/
tmpTextureDes
.
height
=
inDim
[
1
]
tmpTextureDes
.
width
=
inDim
[
2
]
tmpTextureDes
.
depth
=
1
tmpTextureDes
.
depth
=
1
tmpTextureDes
.
arrayLength
=
1
tmpTextureDes
.
arrayLength
=
((
layout
.
N
??
1
)
*
(
layout
.
C
??
1
)
+
3
)
/
4
tmpTextureDes
.
textureType
=
.
type2DArray
tmpTextureDes
.
textureType
=
.
type2DArray
}
if
MemoryLayout
<
P
>.
size
==
1
{
if
MemoryLayout
<
P
>.
size
==
1
{
tmpTextureDes
.
pixelFormat
=
.
rgba8Unorm
tmpTextureDes
.
pixelFormat
=
.
rgba8Unorm
}
else
if
MemoryLayout
<
P
>.
size
==
2
{
}
else
if
MemoryLayout
<
P
>.
size
==
2
{
tmpTextureDes
.
pixelFormat
=
.
rgba16Float
tmpTextureDes
.
pixelFormat
=
.
rgba16Float
}
else
if
MemoryLayout
<
P
>.
size
==
4
{
}
else
if
MemoryLayout
<
P
>.
size
==
4
{
// tmpTextureDes.pixelFormat = .r32Float
tmpTextureDes
.
pixelFormat
=
.
rgba32Float
tmpTextureDes
.
pixelFormat
=
.
rgba32Float
}
}
// tmpTextureDes.pixelFormat = .rgba16Float
tmpTextureDes
.
usage
=
[
.
shaderRead
,
.
shaderWrite
]
tmpTextureDes
.
usage
=
[
.
shaderRead
,
.
shaderWrite
]
tmpTextureDes
.
storageMode
=
.
shared
tmpTextureDes
.
storageMode
=
.
shared
...
@@ -100,6 +75,26 @@ public class Texture<P: PrecisionType>: Tensorial {
...
@@ -100,6 +75,26 @@ public class Texture<P: PrecisionType>: Tensorial {
metalTexture
=
device
.
makeTexture
(
descriptor
:
tmpTextureDes
)
?
!
" texture nil "
metalTexture
=
device
.
makeTexture
(
descriptor
:
tmpTextureDes
)
?
!
" texture nil "
}
}
init
(
device
:
MTLDevice
,
inDim
:
Dim
)
{
var
fourDim
:
Dim
if
inDim
.
cout
()
==
4
{
fourDim
=
inDim
}
else
if
inDim
.
cout
()
<
4
{
var
fourDimNum
:
[
Int
]
=
[]
for
_
in
0
..<
(
4
-
inDim
.
cout
())
{
fourDimNum
.
append
(
1
)
}
fourDimNum
.
append
(
contentsOf
:
inDim
.
dims
)
fourDim
=
Dim
.
init
(
inDim
:
fourDimNum
)
}
else
{
fatalError
(
" not support "
)
}
dim
=
fourDim
originDim
=
fourDim
layout
=
DataLayout
.
init
([(
.
N
,
fourDim
[
0
]),
(
.
C
,
fourDim
[
1
]),
(
.
H
,
fourDim
[
2
]),
(
.
W
,
fourDim
[
3
])])
}
// required public init(inDim: Dim, inLayout: DataLayout = .NHWC, inTexture: MTLTexture) {
// required public init(inDim: Dim, inLayout: DataLayout = .NHWC, inTexture: MTLTexture) {
// dim = inDim
// dim = inDim
// layout = inLayout
// layout = inLayout
...
...
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