提交 5a9f53be 编写于 作者: R Ray Liu 提交者: GitHub

Merge pull request #1420 from codeWorm2015/metal_oc_pb

 add buffer to texture metal kernel
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//
// RGBToYCrCb_Y.metal
// paddle-mobile-demo
//
// Created by liuRuiLong on 2018/12/28.
// Copyright © 2018 orange. All rights reserved.
//
#include <metal_stdlib>
using namespace metal;
kernel void buffer_to_texture_kernel(
const device float *input [[buffer(0)]],
texture2d<float, access::write> outTexture [[texture(0)]],
uint2 gid [[thread_position_in_grid]]){
if (gid.x >= outTexture.get_width() ||
gid.y >= outTexture.get_height()) {
return;
}
float y = input[outTexture.get_width() * gid.y + gid.x];
outTexture.write(float4(y, 0.0f, 0.0f, 0.0f), gid);
}
kernel void buffer_to_texture_kernel_half(const device float *input [[buffer(0)]],
texture2d<half, access::write> outTexture [[texture(0)]],
uint2 gid [[thread_position_in_grid]]){
if (gid.x >= outTexture.get_width() ||
gid.y >= outTexture.get_height()) {
return;
}
float y = input[outTexture.get_width() * gid.y + gid.x];
outTexture.write(half4(y, 0.0f, 0.0f, 0.0f), gid);
}
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