/* eslint-disable */ /** * @file pool2d参数文件 */ export default ` // 常量 // 池化大小 const int width_shape_pool = KSIZE_X; const int height_shape_pool = KSIZE_Y; // 输入数据 const int width_shape_origin = WIDTH_SHAPE_ORIGIN; const int height_shape_origin = HEIGHT_SHAPE_ORIGIN; const int length_shape_origin = LENGTH_SHAPE_ORIGIN; const int width_texture_origin = WIDTH_TEXTURE_ORIGIN; const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN; const int channel_origin = CHANNEL_ORIGIN; // 计算相关 // 拆分步长 const int stride_h = STRIDES_X; const int stride_v = STRIDES_Y; // padding的数目 const int padLeft = PADDINGS_X; const int padTop = PADDINGS_Y; // uniform变量 uniform sampler2D texture_origin; `;