/* eslint-disable */ /** * @file 公共方法 * @author yangmingming */ export default ` int getArrayIndexFromTexturePos_TEXTURE_NAME(vec3 pos) { int x = int(floor(pos.x)); int y = int(floor(pos.y)); int d = int(floor(pos.z)); return (width_TEXTURE_NAME * y + x) * 4 + d; } `;