# Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import argparse import gym import numpy as np import os import time from tqdm import tqdm import parl import paddle.fluid as fluid from parl.utils import get_gpu_count from parl.utils import tensorboard, logger from dqn import DQN # slight changes from parl.algorithms.DQN from atari_agent import AtariAgent from atari_model import AtariModel from replay_memory import ReplayMemory, Experience from utils import get_player MEMORY_SIZE = int(1e6) MEMORY_WARMUP_SIZE = MEMORY_SIZE // 20 IMAGE_SIZE = (84, 84) CONTEXT_LEN = 4 FRAME_SKIP = 4 UPDATE_FREQ = 4 GAMMA = 0.99 LEARNING_RATE = 3e-4 gpu_num = get_gpu_count() def run_train_step(agent, rpm): for step in range(args.train_total_steps): # use the first 80% data to train batch_all_state, batch_action, batch_reward, batch_isOver = rpm.sample_batch( args.batch_size * gpu_num) batch_state = batch_all_state[:, :CONTEXT_LEN, :, :] batch_next_state = batch_all_state[:, 1:, :, :] cost = agent.learn(batch_state, batch_action, batch_reward, batch_next_state, batch_isOver) if step % 100 == 0: # use the last 20% data to evaluate batch_all_state, batch_action, batch_reward, batch_isOver = rpm.sample_test_batch( args.batch_size) batch_state = batch_all_state[:, :CONTEXT_LEN, :, :] batch_next_state = batch_all_state[:, 1:, :, :] eval_cost = agent.supervised_eval(batch_state, batch_action, batch_reward, batch_next_state, batch_isOver) logger.info( "train step {}, train costs are {}, eval cost is {}.".format( step, cost, eval_cost)) def collect_exp(env, rpm, agent): state = env.reset() # collect data to fulfill replay memory for i in tqdm(range(MEMORY_SIZE)): context = rpm.recent_state() context.append(state) context = np.stack(context, axis=0) action = agent.sample(context) next_state, reward, isOver, _ = env.step(action) rpm.append(Experience(state, action, reward, isOver)) state = next_state def main(): env = get_player( args.rom, image_size=IMAGE_SIZE, train=True, frame_skip=FRAME_SKIP) file_path = "memory.npz" rpm = ReplayMemory( MEMORY_SIZE, IMAGE_SIZE, CONTEXT_LEN, load_file=True, # load replay memory data from file file_path=file_path) act_dim = env.action_space.n model = AtariModel(act_dim) algorithm = DQN( model, act_dim=act_dim, gamma=GAMMA, lr=LEARNING_RATE * gpu_num) agent = AtariAgent( algorithm, act_dim=act_dim, total_step=args.train_total_steps) if os.path.isfile('./model.ckpt'): logger.info("load model from file") agent.restore('./model.ckpt') if args.train: logger.info("train with memory data") run_train_step(agent, rpm) logger.info("finish training. Save the model.") agent.save('./model.ckpt') else: logger.info("collect experience") collect_exp(env, rpm, agent) rpm.save_memory() logger.info("finish collecting, save successfully") if __name__ == '__main__': parser = argparse.ArgumentParser() parser.add_argument( '--rom', help='path of the rom of the atari game', required=True) parser.add_argument( '--batch_size', type=int, default=64, help='batch size for each GPU') parser.add_argument( '--train', action="store_true", help='update the value function (default: False)') parser.add_argument( '--train_total_steps', type=int, default=int(1e6), help='maximum environmental steps of games') args = parser.parse_args() main()