/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Deqpgles3BaseFunc.h" #include "../ActsDeqpgles30006TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005926, "dEQP-GLES3.functional.sha", "ders.discard.basic_always"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005927, "dEQP-GLES3.functional.sh", "aders.discard.basic_never"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005928, "dEQP-GLES3.functional.sha", "ders.discard.basic_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005929, "dEQP-GLES3.functional.sha", "ders.discard.basic_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005930, "dEQP-GLES3.functional.sha", "ders.discard.basic_texture"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005931, "dEQP-GLES3.functional.shad", "ers.discard.function_always"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005932, "dEQP-GLES3.functional.shad", "ers.discard.function_never"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005933, "dEQP-GLES3.functional.shade", "rs.discard.function_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005934, "dEQP-GLES3.functional.shade", "rs.discard.function_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005935, "dEQP-GLES3.functional.shade", "rs.discard.function_texture"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005936, "dEQP-GLES3.functional.shader", "s.discard.static_loop_always"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005937, "dEQP-GLES3.functional.shade", "rs.discard.static_loop_never"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005938, "dEQP-GLES3.functional.shader", "s.discard.static_loop_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005939, "dEQP-GLES3.functional.shader", "s.discard.static_loop_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005940, "dEQP-GLES3.functional.shader", "s.discard.static_loop_texture"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005941, "dEQP-GLES3.functional.shader", "s.discard.dynamic_loop_always"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005942, "dEQP-GLES3.functional.shader", "s.discard.dynamic_loop_never"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005943, "dEQP-GLES3.functional.shaders", ".discard.dynamic_loop_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005944, "dEQP-GLES3.functional.shaders", ".discard.dynamic_loop_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005945, "dEQP-GLES3.functional.shaders", ".discard.dynamic_loop_texture"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005946, "dEQP-GLES3.functional.shaders.di", "scard.function_static_loop_always"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005947, "dEQP-GLES3.functional.shaders.di", "scard.function_static_loop_never"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005948, "dEQP-GLES3.functional.shaders.dis", "card.function_static_loop_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005949, "dEQP-GLES3.functional.shaders.dis", "card.function_static_loop_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles30006TestSuite, TestCase_005950, "dEQP-GLES3.functional.shaders.dis", "card.function_static_loop_texture");