/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Deqpgles3BaseFunc.h" #include "../ActsDeqpgles30017TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016772, "dEQP-GLES3.functional.shaders.", "precision.uint.highp_add_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016773, "dEQP-GLES3.functional.shaders.p", "recision.uint.highp_add_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016774, "dEQP-GLES3.functional.shaders.", "precision.uint.highp_sub_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016775, "dEQP-GLES3.functional.shaders.p", "recision.uint.highp_sub_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016776, "dEQP-GLES3.functional.shaders.", "precision.uint.highp_mul_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016777, "dEQP-GLES3.functional.shaders.p", "recision.uint.highp_mul_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016778, "dEQP-GLES3.functional.shaders.", "precision.uint.highp_div_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016779, "dEQP-GLES3.functional.shaders.p", "recision.uint.highp_div_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016780, "dEQP-GLES3.functional.shaders.p", "recision.uint.mediump_add_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016781, "dEQP-GLES3.functional.shaders.pr", "ecision.uint.mediump_add_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016782, "dEQP-GLES3.functional.shaders.p", "recision.uint.mediump_sub_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016783, "dEQP-GLES3.functional.shaders.pr", "ecision.uint.mediump_sub_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016784, "dEQP-GLES3.functional.shaders.p", "recision.uint.mediump_mul_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016785, "dEQP-GLES3.functional.shaders.pr", "ecision.uint.mediump_mul_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016786, "dEQP-GLES3.functional.shaders.p", "recision.uint.mediump_div_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016787, "dEQP-GLES3.functional.shaders.pr", "ecision.uint.mediump_div_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016788, "dEQP-GLES3.functional.shaders.", "precision.uint.lowp_add_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016789, "dEQP-GLES3.functional.shaders.p", "recision.uint.lowp_add_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016790, "dEQP-GLES3.functional.shaders.", "precision.uint.lowp_sub_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016791, "dEQP-GLES3.functional.shaders.p", "recision.uint.lowp_sub_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016792, "dEQP-GLES3.functional.shaders.", "precision.uint.lowp_mul_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016793, "dEQP-GLES3.functional.shaders.p", "recision.uint.lowp_mul_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016794, "dEQP-GLES3.functional.shaders.", "precision.uint.lowp_div_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016795, "dEQP-GLES3.functional.shaders.p", "recision.uint.lowp_div_fragment");