/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import app from '@system.app' import { describe, beforeAll, beforeEach, afterEach, afterAll, it, expect } from 'deccjsunit/index' describe('webgl1Test_webgl6', function() { console.info('webgltest start'); var gl; var gl2; var indices = new Uint16Array([0, 1, 2, 1, 3, 4]); var vertices = new Uint16Array([ -0.5, 0.5, 0.0, 0.0, 0.5, 0.0, -0.25, 0.25, 0.0, 0.5, 0.5, 0.0, 0.25, 0.25, 0.0, ]) //顶点着色器程序 var VSHADER_SOURCE = "attribute vec4 a_Position;" + "void main() {" + //设置坐标 "gl_Position = a_Position; " + // "gl_PointSize = 10.0;" + "} "; //片元着色器 var FSHADER_SOURCE = "void main() {" + //设置颜色 "gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" + "}"; function globalFunction() { const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.info("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.info("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function createProgram(gl) { //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function initShaders(gl, vshader, fshader) { var program = createProgramExternal(gl, vshader, fshader); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { console.log('Failed to create program'); return false; } gl.useProgram(program); gl.program = program; return true; } function createProgramExternal(gl, vshader, fshader) { // Create shader object var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); console.log("======vertexShader: " + vertexShader); var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); if (!vertexShader || !fragmentShader) { return null; } // Create a program object var program = gl.createProgram(); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { return null; } // Attach the shader objects gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); // Link the program object gl.linkProgram(program); // Check the result of linking var linked = gl.getProgramParameter(program, 0x8B82); console.log("======getProgramParameter linked: " + linked); const getUniformLocationValue = gl.getUniformLocation(program, "a_Position"); console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue)); if (!linked) { var error = gl.getProgramInfoLog(program); console.log('Failed to link program: ' + error); gl.deleteProgram(program); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); return null; } return program; } function loadShader(gl, type, source) { console.log("======into loadShader===="); // Create shader object var shader = gl.createShader(type); if (shader == null) { console.log('unable to create shader'); return null; } const isShaderValue = gl.isShader(shader); console.log('isShader: ' + isShaderValue); // Set the shader program gl.shaderSource(shader, source); // Compile the shader gl.compileShader(shader); // Check the result of compilation var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); if (!compiled) { var error = gl.getShaderInfoLog(shader); console.log('Failed to compile shader: ' + error); gl.deleteShader(shader); return null; } var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER); console.log('getShaderParameter VERTEX_SHADER: ' + vertex); return shader; } function initVertexBuffers(gl) { var vertices = new Float32Array([ 0.0, -1.0, -0.5, 0, 0.5, 0 ]); var n = 3; // 点的个数 // 创建缓冲区对象 var vertexBuffer = gl.createBuffer(); if (!vertexBuffer) { console.log('Failed to create the buffer object'); return -1; } // 将缓冲区对象绑定到目标 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); // 向缓冲区对象写入数据 gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW); var aPosition = gl.getAttribLocation(gl.program, 'a_Position'); console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program)); console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition); if (aPosition < 0) { console.log('Failed to get the storage location of a_Position'); return -1; } // 将缓冲区对象分配给a_Position变量 gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0); // 连接a_Position变量与分配给它的缓冲区对象 gl.enableVertexAttribArray(aPosition); return n; } var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]); var int1 = new Int8Array([1, 1, 1, 1]); var uint1 = new Uint8Array([1, 1, 1, 1]); var float2 = [1.1, 1.2, 1.3, 1.4]; var int2 = [1, 1, 1, 1]; var uint2 = [1, 1, 1, 1]; function initContext() { console.info('initContext start'); // 获取canvas元素 const el = global.el; const el2 = global.el2; // 获取webgl上下文 gl = el.getContext('webgl'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL'); } gl2 = el2.getContext('webgl2'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL2'); } console.info('webgltest initContext finish'); } function deleteContext() { if (gl != null) { gl = null; console.info("webgltest gl has null"); } if (gl2 != null) { console.info("webgltest gl2 has null"); gl2 = null; } } /** * run before testClass */ beforeAll(async function(done) { console.info('webgltest beforeAll called'); initContext(); done(); }); /** * run after testClass */ afterAll(async function(done) { console.info('webgltest afterEach called'); deleteContext(); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0401 * @tc.name testBufferData_01 * @tc.desc Test bufferData. */ it('testBufferData_01', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_01 test start ...66'); var buffer = gl.createBuffer(); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.INVALID_ENUM); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0402 * @tc.name testBufferData_02 * @tc.desc Test bufferData. */ it('testBufferData_02', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_02 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.SRC_COLOR); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0403 * @tc.name testBufferData_03 * @tc.desc Test bufferData. */ it('testBufferData_03', 0, async function(done) { console.info('jsWebGL testBufferData_03 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.SRC_ALPHA); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0404 * @tc.name testBufferData_04 * @tc.desc Test bufferData. */ it('testBufferData_04', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_04 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.SRC_ALPHA); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0405 * @tc.name testBufferData_1 * @tc.desc Test bufferData. */ it('testBufferData_1', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_1 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new ArrayBuffer(8), gl.STATIC_DRAW); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0406 * @tc.name testBufferData_1_01 * @tc.desc Test bufferData. */ it('testBufferData_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_1_01 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.STATIC_DRAW); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.NO_ERROR); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0407 * @tc.name testBufferData_1_02 * @tc.desc Test bufferData. */ it('testBufferData_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_1_02 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.ONE_MINUS_SRC_ALPHA); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0408 * @tc.name testBufferData_1_03 * @tc.desc Test bufferData. */ it('testBufferData_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_1_03 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.ONE_MINUS_DST_ALPHA); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0409 * @tc.name testBufferData_1_04 * @tc.desc Test bufferData. */ it('testBufferData_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData_1_03 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, -1, gl.INVALID_VALUE); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(gl.INVALID_VALUE); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0410 * @tc.name testBufferSubData * @tc.desc Test bufferSubData. */ it('testBufferSubData', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferSubData test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8)); const bufferSubDataError = gl.getError(); console.info("bufferSubDataError: " + bufferSubDataError); expect(bufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0411 * @tc.name testBufferSubData_1 * @tc.desc Test bufferData. */ it('testBufferSubData_1', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferSubData_1 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.TRIANGLE_FAN); gl.bufferSubData(gl.TRIANGLE_FAN, 512, new ArrayBuffer(8)); const bufferSubDataError = gl.getError(); console.info("bufferSubDataError: " + bufferSubDataError); expect(bufferSubDataError != null).assertTrue(); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0412 * @tc.name testBufferSubData_2 * @tc.desc Test bufferSubData. */ it('testBufferSubData_2', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferSubData_2 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW); gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8)); const bufferSubDataError = gl.getError(); console.info("bufferSubDataError: " + bufferSubDataError); expect(bufferSubDataError).assertEqual(gl.NO_ERROR); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0413 * @tc.name testBufferSubData_3 * @tc.desc Test bufferSubData. */ it('testBufferSubData_3', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferSubData_3 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.TRIANGLE_STRIP); gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8)); const bufferSubDataError = gl.getError(); console.info("bufferSubDataError: " + bufferSubDataError); expect(bufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0414 * @tc.name testBufferSubData_4 * @tc.desc Test bufferSubData. */ it('testBufferSubData_4', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferSubData_4 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.TRIANGLE_STRIP); gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8)); const bufferSubDataError = gl.getError(); console.info("bufferSubDataError: " + bufferSubDataError); expect(bufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0415 * @tc.name testCompressedTexImage2D * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D', 0, async function(done) { //initContext(); console.info('jsWebGL testCompressedTexImage2D test start ...66'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, 0); const compressedTexImage2DError = gl.getError(); console.info("compressedTexImage2DError: " + compressedTexImage2DError); expect(compressedTexImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0416 * @tc.name testCompressedTexImage2D_01 * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D_01', 0, async function(done) { //initContext(); console.info('jsWebGL testCompressedTexImage2D_01 test start ...66'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_3D, texture); gl.compressedTexImage2D(gl.TEXTURE_3D, [0, 0], 0x83F3, 512, 512, -1, 0); const compressedTexImage2DError = gl.getError(); console.info("compressedTexImage2DError: " + compressedTexImage2DError); expect(compressedTexImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0417 * @tc.name testCompressedTexImage2D_02 * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D_02', 0, async function(done) { //initContext(); console.info('jsWebGL testCompressedTexImage2D_02 test start ...66'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_3D, texture); gl.compressedTexImage2D(gl.SRC_COLOR, -1, 0x83F3, -1, [-1, -1], 0, 0); const compressedTexImage2DError = gl.getError(); console.info("compressedTexImage2DError: " + compressedTexImage2DError); expect(compressedTexImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0418 * @tc.name testCompressedTexImage2D_03 * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D_03', 0, async function(done) { //initContext(); console.info('jsWebGL testCompressedTexImage2D_03 test start ...66'); var program = gl.createProgram(); gl.bindTexture(gl.TEXTURE_3D, program); gl.compressedTexImage2D(gl.TEXTURE_3D, 0, [0x83F3, 0x83F3], 512, 512, 0, 0); const compressedTexImage2DError = gl.getError(); console.info("compressedTexImage2DError: " + compressedTexImage2DError); expect(compressedTexImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0419 * @tc.name testCompressedTexImage2D_04 * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D_04', 0, async function(done) { //initContext(); console.info('jsWebGL testCompressedTexImage2D_04 test start ...66'); var framebuffer = gl.createFramebuffer(); gl.bindTexture(gl.TEXTURE_3D, framebuffer); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0x0307, 512, 512, 0, "abc"); const compressedTexImage2DError = gl.getError(); console.info("compressedTexImage2DError: " + compressedTexImage2DError); expect(compressedTexImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0420 * @tc.name testCompressedTexSubImage2D_1 * @tc.desc Test compressedTexSubImage2D. */ it('testCompressedTexSubImage2D_1', 0, async function(done) { //initContext(); console.info('jsWebGL testCompressedTexSubImage2D_1 test start ...66'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, 0); gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, gl .PIXEL_UNPACK_BUFFER, 0); const compressedTexSubImage2DError = gl.getError(); console.info("compressedTexSubImage2DError: " + compressedTexSubImage2DError); expect(compressedTexSubImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0421 * @tc.name testReadPixels * @tc.desc Test readPixels. */ it('testReadPixels', 0, async function(done) { //initContext(); console.info('jsWebGL testReadPixels test start ...66'); var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4); gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl .UNSIGNED_BYTE, pixels); const readPixelsError = gl.getError(); console.info("readPixelsError: " + readPixelsError); expect(readPixelsError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0422 * @tc.name testReadPixels_01 * @tc.desc Test readPixels. */ it('testReadPixels_01', 0, async function(done) { //initContext(); console.info('jsWebGL testReadPixels_01 test start ...66'); var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4); gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.DST_COLOR, pixels); const readPixelsError = gl.getError(); console.info("readPixelsError: " + readPixelsError); expect(readPixelsError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0423 * @tc.name testReadPixels_02 * @tc.desc Test readPixels. */ it('testReadPixels_02', 0, async function(done) { //initContext(); console.info('jsWebGL testReadPixels_02 test start ...66'); var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4); gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.DST_COLOR, 0); const readPixelsError = gl.getError(); console.info("readPixelsError: " + readPixelsError); expect(readPixelsError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0424 * @tc.name testReadPixels_03 * @tc.desc Test readPixels. */ it('testReadPixels_03', 0, async function(done) { //initContext(); console.info('jsWebGL testReadPixels_03 test start ...66'); var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4); gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, -1, gl.DST_COLOR, -2); const readPixelsError = gl.getError(); console.info("readPixelsError: " + readPixelsError); expect(readPixelsError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0425 * @tc.name testReadPixels_04 * @tc.desc Test readPixels. */ it('testReadPixels_04', 0, async function(done) { //initContext(); console.info('jsWebGL testReadPixels_04 test start ...66'); var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4); gl.readPixels(-1, -1, gl.drawingBufferWidth, gl.drawingBufferHeight, -1, gl.CONSTANT_COLOR, 0); const readPixelsError = gl.getError(); console.info("readPixelsError: " + readPixelsError); expect(readPixelsError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0426 * @tc.name testTexImage2D * @tc.desc Test texImage2D. */ it('testTexImage2D', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D test start ...66'); console.info('jsWebGL testTexImage2D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.UNSIGNED_BYTE, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0427 * @tc.name testTexImage2D_01 * @tc.desc Test texImage2D. */ it('testTexImage2D_01', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_01 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, [0, 0], gl.RGB8, gl.UNSIGNED_BYTE, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0428 * @tc.name testTexImage2D_02 * @tc.desc Test texImage2D. */ it('testTexImage2D_02', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_02 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.CONSTANT_ALPHA, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0429 * @tc.name testTexImage2D_03 * @tc.desc Test texImage2D. */ it('testTexImage2D_03', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_03 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.FUNC_SUBTRACT, -1); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0430 * @tc.name testTexImage2D_04 * @tc.desc Test texImage2D. */ it('testTexImage2D_04', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_04 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_2D, 0, gl.DST_COLOR, 512, 512, 0, gl.RGB8, gl.CONSTANT_ALPHA, -1); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0431 * @tc.name testTexSubImage2D * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D test start ...66'); console.info('jsWebGL testTexSubImage2D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(16); const z = new Float32Array(buffer, 0, 4); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RED, gl.FLOAT, z, 0); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0432 * @tc.name testUniform1fv * @tc.desc Test uniform1fv. */ it('testUniform1fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform1fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform1fv(uniformlocationObj, flaot32list); const uniform1fvError = gl.getError(); console.info("uniform1fvError: " + uniform1fvError); const errorCode = gl.getError(); expect(uniform1fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0433 * @tc.name testUniform1fv_1 * @tc.desc Test uniform1fv. */ it('testUniform1fv_1', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform1fv_1 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position1"); const flaot32list = new Float32Array([1, 2]); gl.uniform1fv(uniformlocationObj, flaot32list); const uniform1fvError = gl.getError(); console.info("uniform1fvError: " + uniform1fvError); expect(uniform1fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0435 * @tc.name testUniform1fv_3 * @tc.desc Test uniform1fv. */ it('testUniform1fv_3', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform1fv_3 test start ...66'); const programobject = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programobject, "a_Position1"); const flaot32list = new Float32Array([-1, -2]); gl.uniform1fv(uniformlocationObj, flaot32list); const uniform1fvError = gl.getError(); console.info("uniform1fvError: " + uniform1fvError); const errorCode = gl.getError(); expect(uniform1fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0437 * @tc.name testUniform2fv * @tc.desc Test uniform2fv. */ it('testUniform2fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform2fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "123"); const flaot32list = new Float32Array([1, 2]); gl.uniform2fv(uniformlocationObj, flaot32list); const uniform2fvError = gl.getError(); console.info("uniform2fvError: " + uniform2fvError); expect(uniform2fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0439 * @tc.name testUniform2fv_2 * @tc.desc Test uniform2fv. */ it('testUniform2fv_2', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform2fv_2 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "123"); const flaot32list = new Float32Array([1, 2]); gl.uniform2fv(uniformlocationObj, flaot32list); const uniform2fvError = gl.getError(); console.info("uniform2fvError: " + uniform2fvError); expect(uniform2fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0441 * @tc.name testUniform2fv_4 * @tc.desc Test uniform2fv. */ it('testUniform2fv_4', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform2fv_4 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position1"); const flaot32list = new Float32Array([1, 2]); gl.uniform2fv(uniformlocationObj, flaot32list); const uniform2fvError = gl.getError(); console.info("uniform2fvError1: " + uniform2fvError); expect(uniform2fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0442 * @tc.name testUniform3fv * @tc.desc Test uniform3fv. */ it('testUniform3fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform3fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform3fv(uniformlocationObj, flaot32list); const uniform3fvError = gl.getError(); console.info("uniform3fvError: " + uniform3fvError); expect(uniform3fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0443 * @tc.name testUniform3fv_1 * @tc.desc Test uniform3fv. */ it('testUniform3fv_1', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform3fv_1 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform3fv(uniformlocationObj, flaot32list); const uniform3fvError = gl.getError(); console.info("uniform3fvError: " + uniform3fvError); expect(uniform3fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0446 * @tc.name testUniform3fv_4 * @tc.desc Test uniform3fv. */ it('testUniform3fv_4', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform3fv_4 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform3fv(uniformlocationObj, flaot32list); const uniform3fvError = gl.getError(); console.info("uniform3fvError: " + uniform3fvError); expect(uniform3fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0447 * @tc.name testUniform4fv * @tc.desc Test uniform4fv. */ it('testUniform4fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform4fv(uniformlocationObj, flaot32list); const uniform4fvError = gl.getError(); console.info("uniform4fvError: " + uniform4fvError); expect(uniform4fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0448 * @tc.name testUniform4fv_01 * @tc.desc Test uniform4fv. */ it('testUniform4fv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4fv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform4fv(uniformlocationObj, flaot32list); const uniform4fvError = gl.getError(); console.info("uniform4fvError: " + uniform4fvError); expect(uniform4fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0451 * @tc.name testUniform4fv_04 * @tc.desc Test uniform4fv. */ it('testUniform4fv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4fv_04 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniform4fv(uniformlocationObj, flaot32list); const uniform4fvError = gl.getError(); console.info("uniform4fvError: " + uniform4fvError); expect(uniform4fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0452 * @tc.name testUniform1iv * @tc.desc Test uniform1iv. */ it('testUniform1iv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform1iv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform1iv(uniformlocationObj, int32list); const uniform1ivError = gl.getError(); console.info("uniform1ivError: " + uniform1ivError); expect(uniform1ivError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0453 * @tc.name testUniform1iv_01 * @tc.desc Test uniform1iv. */ it('testUniform1iv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform1iv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform1iv(uniformlocationObj, int32list); const uniform1ivError = gl.getError(); console.info("uniform1ivError: " + uniform1ivError); expect(uniform1ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0457 * @tc.name testUniform2iv * @tc.desc Test uniform2iv. */ it('testUniform2iv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform2iv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform2iv(uniformlocationObj, int32list); const uniform2ivError = gl.getError(); console.info("testUniform2ivError: " + uniform2ivError); expect(uniform2ivError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0458 * @tc.name testUniform2iv_01 * @tc.desc Test uniform2iv. */ it('testUniform2iv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform2iv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform2iv(uniformlocationObj, int32list); const uniform2ivError = gl.getError(); console.info("testUniform2ivError: " + uniform2ivError); expect(uniform2ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0461 * @tc.name testUniform2iv_04 * @tc.desc Test uniform2iv. */ it('testUniform2iv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform2iv_04 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform2iv(uniformlocationObj, int32list); const uniform2ivError = gl.getError(); console.info("testUniform2ivError: " + uniform2ivError); expect(uniform2ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0462 * @tc.name testUniform3iv * @tc.desc Test uniform3iv. */ it('testUniform3iv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform3iv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform3iv(uniformlocationObj, int32list); const uniform3ivError = gl.getError(); console.info("testUniform3ivError: " + uniform3ivError); expect(uniform3ivError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0463 * @tc.name testUniform3iv_01 * @tc.desc Test uniform3iv. */ it('testUniform3iv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform3iv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform3iv(uniformlocationObj, int32list); const uniform3ivError = gl.getError(); console.info("testUniform3ivError: " + uniform3ivError); expect(uniform3ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0466 * @tc.name testUniform3iv_04 * @tc.desc Test uniform3iv. */ it('testUniform3iv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform3iv_04 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform3iv(uniformlocationObj, int32list); const uniform3ivError = gl.getError(); console.info("testUniform3ivError: " + uniform3ivError); expect(uniform3ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0467 * @tc.name testUniform4iv * @tc.desc Test uniform4iv. */ it('testUniform4iv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4iv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform4iv(uniformlocationObj, int32list); const uniform4ivError = gl.getError(); console.info("testUniform4ivError: " + uniform4ivError); expect(uniform4ivError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0468 * @tc.name testUniform4iv_01 * @tc.desc Test uniform4iv. */ it('testUniform4iv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4iv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform4iv(uniformlocationObj, int32list); const uniform4ivError = gl.getError(); console.info("testUniform4ivError: " + uniform4ivError); expect(uniform4ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0469 * @tc.name testUniform4iv_02 * @tc.desc Test uniform4iv. */ it('testUniform4iv_02', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4iv_02 test start ...66'); const buffer = gl.createBuffer(); const uniformlocationObj = gl.getUniformLocation(buffer, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform4iv(uniformlocationObj, int32list); const uniform4ivError = gl.getError(); console.info("testUniform4ivError: " + uniform4ivError); // The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash. const notCrash = true; expect(notCrash).assertTrue(); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0470 * @tc.name testUniform4iv_03 * @tc.desc Test uniform4iv. */ it('testUniform4iv_03', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4iv_03 test start ...66'); const shader = gl.createShader(gl.FRAGMENT_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform4iv(uniformlocationObj, int32list); const uniform4ivError = gl.getError(); console.info("testUniform4ivError: " + uniform4ivError); expect(uniform4ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0471 * @tc.name testUniform4iv_04 * @tc.desc Test Uniform4uiv. */ it('testUniform4iv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniform4iv_03 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const int32list = new Int32Array([1, 2]); gl.uniform4iv(uniformlocationObj, int32list); const uniform4ivError = gl.getError(); console.info("testUniform4ivError: " + uniform4ivError); expect(uniform4ivError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0472 * @tc.name testUniformMatrix2fv * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix2fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list); const uniformMatrix2fvError = gl.getError(); console.info("uniformMatrix2fvError: " + uniformMatrix2fvError); expect(uniformMatrix2fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0473 * @tc.name testUniformMatrix2fv_01 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix2fv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list); const uniformMatrix2fvError = gl.getError(); console.info("uniformMatrix2fvError: " + uniformMatrix2fvError); expect(uniformMatrix2fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0475 * @tc.name testUniformMatrix2fv_03 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv_03', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix2fv_03 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list); const uniformMatrix2fvError = gl.getError(); console.info("uniformMatrix2fvError: " + uniformMatrix2fvError); expect(uniformMatrix2fvError).assertEqual(gl.INVALID_OPERATION); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0476 * @tc.name testUniformMatrix2fv_04 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix2fv_04 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list); const uniformMatrix2fvError = gl.getError(); console.info("uniformMatrix2fvError: " + uniformMatrix2fvError); expect(uniformMatrix2fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0477 * @tc.name testUniformMatrix3fv * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix3fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list); const uniformMatrix3fvError = gl.getError(); console.info("uniformMatrix3fvError: " + uniformMatrix3fvError); expect(uniformMatrix3fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0478 * @tc.name testUniformMatrix3fv_01 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix3fv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list); const uniformMatrix3fvError = gl.getError(); console.info("uniformMatrix3fvError: " + uniformMatrix3fvError); expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0479 * @tc.name testUniformMatrix3fv_02 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv_02', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix3fv_02 test start ...66'); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list); const uniformMatrix3fvError = gl.getError(); console.info("uniformMatrix3fvError: " + uniformMatrix3fvError); expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0480 * @tc.name testUniformMatrix3fv_03 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv_03', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix3fv_03 test start ...66'); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list); const uniformMatrix3fvError = gl.getError(); console.info("uniformMatrix3fvError: " + uniformMatrix3fvError); expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0481 * @tc.name testUniformMatrix3fv_04 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix3fv_04 test start ...66'); var shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const flaot32list = new Float32Array([1, 2]); gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list); const uniformMatrix3fvError = gl.getError(); console.info("uniformMatrix3fvError: " + uniformMatrix3fvError); expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0482 * @tc.name testUniformMatrix4fv * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix4fv test start ...66'); const programObj = createProgram(gl); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list); console.info("a: " + a); const uniformMatrix4fvError = gl.getError(); console.info("uniformMatrix4fvError: " + uniformMatrix4fvError); expect(uniformMatrix4fvError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0483 * @tc.name testUniformMatrix4fv_01 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv_01', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix4fv_01 test start ...66'); const programObj = gl.createProgram(); const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position"); const flaot32list = new Float32Array([1, 2]); const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list); console.info("a: " + a); const uniformMatrix4fvError = gl.getError(); console.info("uniformMatrix4fvError: " + uniformMatrix4fvError); expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0484 * @tc.name testUniformMatrix4fv_02 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv_02', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix4fv_02 test start ...66'); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position"); const flaot32list = new Float32Array([1, 2]); const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list); console.info("a: " + a); const uniformMatrix4fvError = gl.getError(); console.info("uniformMatrix4fvError: " + uniformMatrix4fvError); expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0485 * @tc.name testUniformMatrix4fv_03 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv_03', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix4fv_03 test start ...66'); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position"); const flaot32list = new Float32Array([1, 2]); const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list); console.info("a: " + a); const uniformMatrix4fvError = gl.getError(); console.info("uniformMatrix4fvError: " + uniformMatrix4fvError); expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0486 * @tc.name testUniformMatrix4fv_04 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv_04', 0, async function(done) { //initContext(); console.info('jsWebGL testUniformMatrix4fv_04 test start ...66'); const shader = gl.createShader(gl.VERTEX_SHADER); const uniformlocationObj = gl.getUniformLocation(shader, "a_Position"); const flaot32list = new Float32Array([1, 2]); const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list); console.info("a: " + a); const uniformMatrix4fvError = gl.getError(); console.info("uniformMatrix4fvError: " + uniformMatrix4fvError); expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0487 * @tc.name testCopyBufferSubData * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData test start ...66'); console.info('jsWebGL testCopyBufferSubData test start ...' + JSON.stringify(gl)); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0488 * @tc.name testCopyBufferSubData_01 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_01', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_01 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA, 0, 0, 0); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0489 * @tc.name testCopyBufferSubData_02 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_02', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_02 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.SRC_ALPHA_SATURATE, gl.SRC_ALPHA_SATURATE, 0, 0, 0); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0490 * @tc.name testCopyBufferSubData_03 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_03', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_03 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.SRC_ALPHA_SATURATE, gl.SRC_ALPHA_SATURATE, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0491 * @tc.name testCopyBufferSubData_04 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_04', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_04 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.SRC_ALPHA_SATURATE, gl.SRC_ALPHA_SATURATE, 0, 0, gl .ONE_MINUS_CONSTANT_COLOR); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0492 * @tc.name testGetBufferSubData * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = new Float32Array([1, 2]); gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0493 * @tc.name testGetBufferSubData_01 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_01', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_01 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.SRC_ALPHA_SATURATE, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0494 * @tc.name testGetBufferSubData_02 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_02', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_02 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.FUNC_SUBTRACT, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0495 * @tc.name testGetBufferSubData_03 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_03', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_03 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.BLEND_DST_RGB, 0, new Int32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0496 * @tc.name testGetBufferSubData_04 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_04', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_04 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.BLEND_SRC_ALPHA); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.ARRAY_BUFFER, false, new Int32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); // The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash. const notCrash = true; expect(notCrash).assertTrue(); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0497 * @tc.name testBlitFramebuffer * @tc.desc Test blitFramebuffer. */ it('testBlitFramebuffer', 0, async function(done) { //initContext(); console.info('jsWebGL testBlitFramebuffer test start ...66'); console.info('jsWebGL testBlitFramebuffer test start ...' + JSON.stringify(gl)); gl2.blitFramebuffer(0, 0, 400, 1080, 0, 0, 400, 1080, gl2.COLOR_BUFFER_BIT, gl2.NEAREST); const blitFramebufferError = gl.getError(); console.info("blitFramebufferError: " + blitFramebufferError); expect(blitFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0498 * @tc.name testFramebufferTextureLayer * @tc.desc Test framebufferTextureLayer. */ it('testFramebufferTextureLayer', 0, async function(done) { //initContext(); console.info('jsWebGL testFramebufferTextureLayer test start ...66'); console.info('jsWebGL testFramebufferTextureLayer test start ...' + JSON.stringify(gl)); var texture = gl.createTexture(); gl2.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8) const framebufferTextureLayerError = gl.getError(); console.info("framebufferTextureLayerError: " + framebufferTextureLayerError); expect(framebufferTextureLayerError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0499 * @tc.name testInvalidateFramebuffer * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer test start ...66'); console.info('jsWebGL testInvalidateFramebuffer test start ...' + JSON.stringify(gl)); gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0500 * @tc.name testInvalidateSubFramebuffer * @tc.desc Test invalidateSubFramebuffer. */ it('testInvalidateSubFramebuffer', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateSubFramebuffer test start ...66'); console.info('jsWebGL testInvalidateSubFramebuffer test start ...' + JSON.stringify(gl)); gl2.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1], 0, 0, 256, 256); const invalidateSubFramebufferError = gl.getError(); console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError); expect(invalidateSubFramebufferError).assertEqual(0); done(); }) })