/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import app from '@system.app' import { describe, beforeAll, beforeEach, afterEach, afterAll, it, expect } from 'deccjsunit/index' describe('webgl1Test_webgl5', function() { console.info('webgltest start'); var gl; var gl2; var indices = new Uint16Array([0, 1, 2, 1, 3, 4]); var vertices = new Uint16Array([ -0.5, 0.5, 0.0, 0.0, 0.5, 0.0, -0.25, 0.25, 0.0, 0.5, 0.5, 0.0, 0.25, 0.25, 0.0, ]) //顶点着色器程序 var VSHADER_SOURCE = "attribute vec4 a_Position;" + "void main() {" + //设置坐标 "gl_Position = a_Position; " + // "gl_PointSize = 10.0;" + "} "; //片元着色器 var FSHADER_SOURCE = "void main() {" + //设置颜色 "gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" + "}"; function globalFunction() { const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.info("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.info("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function createProgram(gl) { //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function initShaders(gl, vshader, fshader) { var program = createProgramExternal(gl, vshader, fshader); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { console.log('Failed to create program'); return false; } gl.useProgram(program); gl.program = program; return true; } function createProgramExternal(gl, vshader, fshader) { // Create shader object var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); console.log("======vertexShader: " + vertexShader); var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); if (!vertexShader || !fragmentShader) { return null; } // Create a program object var program = gl.createProgram(); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { return null; } // Attach the shader objects gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); // Link the program object gl.linkProgram(program); // Check the result of linking var linked = gl.getProgramParameter(program, 0x8B82); console.log("======getProgramParameter linked: " + linked); const getUniformLocationValue = gl.getUniformLocation(program, "a_Position"); console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue)); if (!linked) { var error = gl.getProgramInfoLog(program); console.log('Failed to link program: ' + error); gl.deleteProgram(program); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); return null; } return program; } function loadShader(gl, type, source) { console.log("======into loadShader===="); // Create shader object var shader = gl.createShader(type); if (shader == null) { console.log('unable to create shader'); return null; } const isShaderValue = gl.isShader(shader); console.log('isShader: ' + isShaderValue); // Set the shader program gl.shaderSource(shader, source); // Compile the shader gl.compileShader(shader); // Check the result of compilation var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); if (!compiled) { var error = gl.getShaderInfoLog(shader); console.log('Failed to compile shader: ' + error); gl.deleteShader(shader); return null; } var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER); console.log('getShaderParameter VERTEX_SHADER: ' + vertex); return shader; } function initVertexBuffers(gl) { var vertices = new Float32Array([ 0.0, -1.0, -0.5, 0, 0.5, 0 ]); var n = 3; // 点的个数 // 创建缓冲区对象 var vertexBuffer = gl.createBuffer(); if (!vertexBuffer) { console.log('Failed to create the buffer object'); return -1; } // 将缓冲区对象绑定到目标 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); // 向缓冲区对象写入数据 gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW); var aPosition = gl.getAttribLocation(gl.program, 'a_Position'); console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program)); console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition); if (aPosition < 0) { console.log('Failed to get the storage location of a_Position'); return -1; } // 将缓冲区对象分配给a_Position变量 gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0); // 连接a_Position变量与分配给它的缓冲区对象 gl.enableVertexAttribArray(aPosition); return n; } var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]); var int1 = new Int8Array([1, 1, 1, 1]); var uint1 = new Uint8Array([1, 1, 1, 1]); var float2 = [1.1, 1.2, 1.3, 1.4]; var int2 = [1, 1, 1, 1]; var uint2 = [1, 1, 1, 1]; function initContext() { console.info('initContext start'); // 获取canvas元素 const el = global.el; const el2 = global.el2; // 获取webgl上下文 gl = el.getContext('webgl'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL'); } gl2 = el2.getContext('webgl2'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL2'); } console.info('webgltest initContext finish'); } function deleteContext() { if (gl != null) { gl = null; console.info("webgltest gl has null"); } if (gl2 != null) { console.info("webgltest gl2 has null"); gl2 = null; } } /** * run before testClass */ beforeAll(async function(done) { console.info('webgltest beforeAll called'); initContext(); done(); }); /** * run after testClass */ afterAll(async function(done) { console.info('webgltest afterEach called'); deleteContext(); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0301 * @tc.name testUniform1iv3 * @tc.desc Test uniform1iv. */ it('testUniform1iv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform1iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform1iv(uniformLocation, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0302 * @tc.name testUniform1iv4 * @tc.desc Test uniform1iv. */ it('testUniform1iv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform1iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform1iv(uniformLocation, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0303 * @tc.name testUniform2ivFirst * @tc.desc Test uniform2iv. */ it('testUniform2ivFirst', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform2iv(uniformLocation, int32Array); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0304 * @tc.name testUniform2ivSecond * @tc.desc Test uniform2iv. */ it('testUniform2ivSecond', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform2iv(uniformLocation, int32Array, 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0305 * @tc.name testUniform2ivError * @tc.desc Test uniform2iv. */ it('testUniform2ivError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2)); const programObj = gl.createProgram(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform2iv(uniformLocation, int32Array); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0306 * @tc.name testUniform2iv3 * @tc.desc Test uniform2iv. */ it('testUniform2iv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform2iv(uniformLocation, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0307 * @tc.name testUniform2iv4 * @tc.desc Test uniform2iv. */ it('testUniform2iv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform2iv(uniformLocation, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0308 * @tc.name testUniform3ivFirst * @tc.desc Test uniform3iv. */ it('testUniform3ivFirst', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform3iv(uniformLocation, int32Array); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0309 * @tc.name testUniform3ivSecond * @tc.desc Test uniform3iv. */ it('testUniform3ivSecond', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform3iv(uniformLocation, int32Array, 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0310 * @tc.name testUniform3ivError * @tc.desc Test uniform3iv. */ it('testUniform3ivError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2)); const programObj = gl.createProgram(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform3iv(uniformLocation, int32Array); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0311 * @tc.name testUniform3iv3 * @tc.desc Test uniform3iv. */ it('testUniform3iv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform3iv(uniformLocation, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0312 * @tc.name testUniform3iv4 * @tc.desc Test uniform3iv. */ it('testUniform3iv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform3iv(uniformLocation, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0313 * @tc.name testUniform4ivFirst * @tc.desc Test uniform4iv. */ it('testUniform4ivFirst', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform4iv(uniformLocation, int32Array); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0314 * @tc.name testUniform4ivSecond * @tc.desc Test uniform4iv. */ it('testUniform4ivSecond', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform4iv(uniformLocation, int32Array, 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0315 * @tc.name testUniform4ivError * @tc.desc Test uniform4iv. */ it('testUniform4ivError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2)); const programObj = gl.createProgram(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform4iv(uniformLocation, int32Array); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0316 * @tc.name testUniform4iv3 * @tc.desc Test uniform4iv. */ it('testUniform4iv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform4iv(uniformLocation, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0317 * @tc.name testUniform4iv4 * @tc.desc Test uniform4iv. */ it('testUniform4iv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform4iv(uniformLocation, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0318 * @tc.name testUniformMatrix4fvFirst * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fvFirst', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix4fv(uniformLocation, true, flaot32list); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0319 * @tc.name testUniformMatrix4fv2 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv2', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix4fv(uniformLocation, true, flaot32list, 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0320 * @tc.name testUniformMatrix4fvError * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fvError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2)); const programObj = gl.createProgram(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix4fv(uniformLocation, true, flaot32list); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0321 * @tc.name testUniformMatrix4fv3 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniformMatrix4fv(uniformLocation, true, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0322 * @tc.name testUniformMatrix4fv4 * @tc.desc Test uniformMatrix4fv. */ it('testUniformMatrix4fv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniformMatrix4fv(uniformLocation, true, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0323 * @tc.name testUniformMatrix3fvFirst * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fvFirst', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix3fv(uniformLocation, true, flaot32list); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0324 * @tc.name testUniformMatrix3fv2 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv2', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix3fv(uniformLocation, true, flaot32list, 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0325 * @tc.name testUniformMatrix3fvError * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fvError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2)); const programObj = gl.createProgram(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix3fv(uniformLocation, true, flaot32list); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0326 * @tc.name testUniformMatrix3fv3 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniformMatrix3fv(uniformLocation, true, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0327 * @tc.name testUniformMatrix3fv4 * @tc.desc Test uniformMatrix3fv. */ it('testUniformMatrix3fv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniformMatrix3fv(uniformLocation, true, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0328 * @tc.name testUniformMatrix2fv1 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv1', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix2fv(uniformLocation, true, flaot32list); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0329 * @tc.name testUniformMatrix2fv2 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv2', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix2fv(uniformLocation, true, flaot32list, 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0330 * @tc.name testUniformMatrix2fvError * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fvError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2)); const programObj = gl.createProgram(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); var flaot32list = new Float32Array([1, 2]); gl2.uniformMatrix2fv(uniformLocation, true, flaot32list); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0331 * @tc.name testUniformMatrix2fv3 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv3', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniformMatrix2fv(uniformLocation, true, [1, 2]); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0332 * @tc.name testUniformMatrix2fv4 * @tc.desc Test uniformMatrix2fv. */ it('testUniformMatrix2fv4', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2)); const programObj = globalFunction(); const uniformLocation = gl.getUniformLocation(programObj, "a_Position"); gl2.uniformMatrix2fv(uniformLocation, true, [1, 2], 0, 0); const error = gl.getError(); console.info("error: " + error); expect(error).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0333 * @tc.name testBufferData1 * @tc.desc Test bufferData. */ it('testBufferData1', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl2.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); console.info('bufferSize' + bufferSize); expect(bufferSize).assertEqual(1024); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0334 * @tc.name testBufferData2 * @tc.desc Test bufferData. */ it('testBufferData2', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl2.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); const bufferUsage = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE); console.info('bufferUsage' + bufferUsage); expect(bufferUsage).assertEqual(gl.STATIC_DRAW); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0335 * @tc.name testBufferData3 * @tc.desc Test bufferData. */ it('testBufferData3', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); gl2.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.DYNAMIC_READ); const errorCode = gl.getError(); console.info("webgltest bufferData getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0336 * @tc.name testBufferData4 * @tc.desc Test bufferData. */ it('testBufferData4', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); gl2.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.DYNAMIC_READ, 0, 0); const errorCode = gl.getError(); console.info("webgl2test bufferData getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0337 * @tc.name testBufferDataError * @tc.desc Test bufferData. */ it('testBufferDataError', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); gl2.bufferData(1024, gl.STATIC_DRAW); const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); console.info('bufferSize' + bufferSize); const type = (bufferSize === 1024) expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0338 * @tc.name testBufferSubData * @tc.desc Test bufferData. */ it('testBufferSubData', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); gl2.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8)); const errorCode = gl.getError(); console.info("webgl2test bufferSubData getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0339 * @tc.name testBufferSubData2 * @tc.desc Test bufferData. */ it('testBufferSubData2', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); gl2.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8), 0, 0); const errorCode = gl.getError(); console.info("webgl2test bufferSubData getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0340 * @tc.name testTexImage2D * @tc.desc Test texImage2D. */ it('testTexImage2D', 0, async function(done) { //initContext(); console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.texImage2D(gl2.TEXTURE_2D, 0, 32, 512, 512, 0, 32, 32, view); const errorCode = gl.getError(); console.info("webgl2test texImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0341 * @tc.name testTexImage2D2 * @tc.desc Test texImage2D. */ it('testTexImage2D2', 0, async function(done) { //initContext(); console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2)); gl2.texImage2D(gl2.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB, gl.UNSIGNED_BYTE, 0); const errorCode = gl.getError(); console.info("webgl2test texImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0342 * @tc.name testTexImage2D3 * @tc.desc Test texImage2D. */ it('testTexImage2D3', 0, async function(done) { //initContext(); console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.texImage2D(gl2.TEXTURE_2D, 0, gl.R16F, 512, 512, 0, gl.RED, gl.FLOAT, view, 0); const errorCode = gl.getError(); console.info("webgl2test texImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0343 * @tc.name testTexImage2D4 * @tc.desc Test frontFace. */ it('testTexImage2D4', 0, async function(done) { //initContext(); console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.texImage2D(gl2.TEXTURE_2D, 0, gl.R16F, 512, 512, 0, gl.RED, gl.FLOAT, view, 0); const errorCode = gl.getError(); console.info("webgl2test texImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0344 * @tc.name testTexSubImage2D5 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D5', 0, async function(done) { //initContext(); console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RED, gl.FLOAT, view, 0); const errorCode = gl.getError(); console.info("webgl2test texSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0345 * @tc.name testTexSubImage2D6 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D6', 0, async function(done) { //initContext(); console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2)); gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RED, gl.FLOAT, 0); const errorCode = gl.getError(); console.info("webgl2test texSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0346 * @tc.name testTexSubImage2D7 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D7', 0, async function(done) { //initContext(); console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RGBA, gl.UNSIGNED_BYTE, view); const errorCode = gl.getError(); console.info("webgl2test texSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0347 * @tc.name testTexSubImage2D8 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D8', 0, async function(done) { //initContext(); console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RGBA, gl.UNSIGNED_BYTE, view); const errorCode = gl.getError(); console.info("webgl2test texSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0348 * @tc.name testCompressedTexImage2D9 * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D9', 0, async function(done) { //initContext(); console.info('jsWebGL2 compressedTexImage2D test start ...' + JSON.stringify(gl2)); gl2.compressedTexImage2D(gl2.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, gl.PIXEL_UNPACK_BUFFER, 0); const errorCode = gl.getError(); console.info("webgl2test compressedTexImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0349 * @tc.name testCompressedTexImage2D11 * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2D11', 0, async function(done) { //initContext(); console.info('jsWebGL2 compressedTexImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.compressedTexImage2D(gl2.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, view, 0, 0); const errorCode = gl.getError(); console.info("webgl2test compressedTexImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0350 * @tc.name testCompressedTexSubImage2D12 * @tc.desc Test compressedTexSubImage2D. */ it('testCompressedTexSubImage2D12', 0, async function(done) { //initContext(); console.info('jsWebGL2 compressedTexSubImage2D test start ...' + JSON.stringify(gl2)); gl2.compressedTexSubImage2D(gl2.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, gl .PIXEL_UNPACK_BUFFER, 0); const errorCode = gl.getError(); console.info("webgl2test compressedTexSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0351 * @tc.name testCompressedTexSubImage2D13 * @tc.desc Test compressedTexSubImage2D. */ it('testCompressedTexSubImage2D13', 0, async function(done) { //initContext(); console.info('jsWebGL2 compressedTexSubImage2D test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.compressedTexSubImage2D(gl2.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, view, 0, 0); const errorCode = gl.getError(); console.info("webgl2test compressedTexSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0352 * @tc.name testReadPixelsFirst * @tc.desc Test readPixels. */ it('testReadPixelsFirst', 0, async function(done) { //initContext(); console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, view); const errorCode = gl.getError(); console.info("webgl2test readPixels getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0353 * @tc.name testReadPixelsSecond * @tc.desc Test readPixels. */ it('testReadPixelsSecond', 0, async function(done) { //initContext(); console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2)); gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, 0); const errorCode = gl.getError(); console.info("webgl2test readPixels getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0354 * @tc.name testReadPixelsThird * @tc.desc Test readPixels. */ it('testReadPixelsThird', 0, async function(done) { //initContext(); console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, view, 0); const errorCode = gl.getError(); console.info("webgl2test readPixels getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0355 * @tc.name testReadPixelsError * @tc.desc Test readPixels. */ it('testReadPixelsError', 0, async function(done) { //initContext(); console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2)); var buffer = new ArrayBuffer(8); var view = new DataView(buffer, 0); view.setInt16(1, 42); const returnVale = gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, view, 0); const errorCode = gl.getError(); console.info("webgl2test readPixels getError: " + errorCode); const type = expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /* * ***************************************** GT ************************************************ */ /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0356 * @tc.name testIsFramebuffer * @tc.desc Test isFramebuffer. */ it('testIsFramebuffer', 0, async function(done) { //initContext(); try { console.info('jsWebGL testIsFramebuffer test start ...66'); var framebuffer = gl.createFramebuffer(); const isFramebuffer = gl.isFramebuffer(framebuffer); console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer); expect(isFramebuffer).assertEqual(false); //deleteContext(); done(); } catch (e) { console.log("testIsFramebuffer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0357 * @tc.name testIsFramebuffer_01 * @tc.desc Test isFramebuffer. */ it('testIsFramebuffer_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testIsFramebuffer_01 test start ...66'); var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); const isFramebuffer = gl.isFramebuffer(framebuffer); console.info("createFramebuffer --> bindFramebuffer --> isFramebuffer: " + isFramebuffer); expect(isFramebuffer).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testIsFramebuffer_01 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0358 * @tc.name testIsFramebuffer_02 * @tc.desc Test isFramebuffer. */ it('testIsFramebuffer_02', 0, async function(done) { //initContext(); try { console.info('jsWebGL testIsFramebuffer_02 test start ...66'); var programobject = gl.createProgram(); const isFramebuffer = gl.isFramebuffer(programobject); console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer); expect(isFramebuffer).assertEqual(false); //deleteContext(); done(); } catch (e) { console.log("testIsFramebuffer_02 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0359 * @tc.name testIsFramebuffer_03 * @tc.desc Test isFramebuffer. */ it('testIsFramebuffer_03', 0, async function(done) { //initContext(); console.info('jsWebGL testIsFramebuffer_03 test start ...66'); var shader = gl.createShader(gl.VERTEX_SHADER) const isFramebuffer = gl.isFramebuffer(shader); console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer); expect(isFramebuffer).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0360 * @tc.name testIsFramebuffer_04 * @tc.desc Test isFramebuffer. */ it('testIsFramebuffer_04', 0, async function(done) { //initContext(); console.info('jsWebGL testIsFramebuffer_04 test start ...66'); var renderbufferObject = gl.createRenderbuffer(); const isFramebuffer = gl.isFramebuffer(renderbufferObject); console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer); expect(isFramebuffer).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0361 * @tc.name testIsProgram * @tc.desc Test isProgram. */ it('testIsProgram', 0, async function(done) { //initContext(); console.info('jsWebGL testIsProgram test start ...66'); var program = gl.createProgram(); const isProgram = gl.isProgram(program); console.info("createProgram --> isProgram: " + isProgram); expect(isProgram).assertEqual(true); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0363 * @tc.name testIsProgram_02 * @tc.desc Test isProgram. */ it('testIsProgram_02', 0, async function(done) { //initContext(); console.info('jsWebGL testIsProgram_02 test start ...66'); var renderbuffer = gl.createRenderbuffer(); const programError = gl.getError(); console.info("createProgram --> programError: " + programError); const isProgram = gl.isProgram(renderbuffer); console.info("createProgram --> isProgram: " + isProgram); expect(isProgram).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0364 * @tc.name testIsProgram_03 * @tc.desc Test isProgram. */ it('testIsProgram_03', 0, async function(done) { //initContext(); console.info('jsWebGL testIsProgram_03 test start ...66'); var shader = gl.createShader(gl.VERTEX_SHADER); const programError = gl.getError(); console.info("createProgram --> programError: " + programError); const isProgram = gl.isProgram(shader); console.info("createProgram --> isProgram: " + isProgram); expect(isProgram).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0366 * @tc.name testIsRenderbuffer * @tc.desc Test isRenderbuffer. */ it('testIsRenderbuffer', 0, async function(done) { //initContext(); console.info('jsWebGL testIsRenderbuffer test start ...66'); var renderbuffer = gl.createRenderbuffer(); const isrenderbuffer = gl.isRenderbuffer(renderbuffer); console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer); expect(isrenderbuffer).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0367 * @tc.name testIsRenderbuffer_01 * @tc.desc Test isRenderbuffer. */ it('testIsRenderbuffer_01', 0, async function(done) { //initContext(); console.info('jsWebGL testIsRenderbuffer_01 test start ...66'); var renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer); const isrenderbuffer = gl.isRenderbuffer(renderbuffer); gl.deleteRenderbuffer(renderbuffer); console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer); expect(isrenderbuffer).assertEqual(true); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0368 * @tc.name testIsRenderbuffer_02 * @tc.desc Test isRenderbuffer. */ it('testIsRenderbuffer_02', 0, async function(done) { //initContext(); console.info('jsWebGL testIsRenderbuffer_02 test start ...66'); var framebuffer = gl.createFramebuffer(); const isrenderbuffer = gl.isRenderbuffer(framebuffer); console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer); // The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash. const notCrash = true; expect(notCrash).assertTrue(); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0369 * @tc.name testIsRenderbuffer_03 * @tc.desc Test isRenderbuffer. */ it('testIsRenderbuffer_03', 0, async function(done) { //initContext(); console.info('jsWebGL testIsRenderbuffer_03 test start ...66'); var programobject = gl.createProgram(); const isrenderbuffer = gl.isRenderbuffer(programobject); console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer); expect(isrenderbuffer).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0371 * @tc.name testIsShader * @tc.desc Test isShader. */ it('testIsShader', 0, async function(done) { //initContext(); console.info('jsWebGL testIsShader test start ...66'); var shader = gl.createShader(gl.VERTEX_SHADER) const isShader = gl.isShader(shader); console.info("createShader --> isShader: " + isShader); expect(isShader).assertEqual(true); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0372 * @tc.name testIsShader_01 * @tc.desc Test isShader. */ it('testIsShader_01', 0, async function(done) { //initContext(); console.info('jsWebGL testIsShader_01 test start ...66'); var shader = gl.createShader(gl.FRAGMENT_SHADER) const isShader = gl.isShader(shader); console.info("createShader --> isShader: " + isShader); expect(isShader).assertEqual(true); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0373 * @tc.name testIsShader_02 * @tc.desc Test isShader. */ it('testIsShader_02', 0, async function(done) { //initContext(); console.info('jsWebGL testIsShader_02 test start ...66'); var renderbuffer = gl.createRenderbuffer(); const isShader = gl.isShader(renderbuffer); console.info("createShader --> isShader: " + isShader); // The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash. const notCrash = true; expect(notCrash).assertTrue(); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0375 * @tc.name testIsShader_04 * @tc.desc Test isShader. */ it('testIsShader_04', 0, async function(done) { //initContext(); console.info('jsWebGL testIsShader_04 test start ...66'); var programobject = gl.createProgram(); const isShader = gl.isShader(programobject); console.info("createShader --> isShader: " + isShader); expect(isShader).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0376 * @tc.name testIsTexture * @tc.desc Test isTexture. */ it('testIsTexture', 0, async function(done) { //initContext(); console.info('jsWebGL testIsTexture test start ...66'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); const isTexture = gl.isTexture(texture); console.info("createShader --> isTexture: " + isTexture); expect(isTexture).assertEqual(true); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0377 * @tc.name testIsTexture_01 * @tc.desc Test isTexture. */ it('testIsTexture_01', 0, async function(done) { //initContext(); console.info('jsWebGL testIsTexture_01 test start ...66'); var texture = gl.createTexture(); const isTexture = gl.isTexture(texture); console.info("createShader --> isTexture: " + isTexture); expect(isTexture).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0378 * @tc.name testIsTexture_02 * @tc.desc Test isTexture. */ it('testIsTexture_02', 0, async function(done) { //initContext(); console.info('jsWebGL testIsTexture_02 test start ...66'); var programobject = gl.createProgram(); const isTexture = gl.isTexture(programobject); console.info("createShader --> isTexture: " + isTexture); expect(isTexture).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0379 * @tc.name testIsTexture_03 * @tc.desc Test isTexture. */ it('testIsTexture_03', 0, async function(done) { //initContext(); console.info('jsWebGL testIsTexture_03 test start ...66'); var renderbuffer = gl.createRenderbuffer(); const isTexture = gl.isTexture(renderbuffer); console.info("createShader --> isTexture: " + isTexture); expect(isTexture).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0380 * @tc.name testIsTexture_04 * @tc.desc Test isTexture. */ it('testIsTexture_04', 0, async function(done) { //initContext(); console.info('jsWebGL testIsTexture_04 test start ...66'); var framebuffer = gl.createFramebuffer(); const isTexture = gl.isTexture(framebuffer); console.info("createShader --> isTexture: " + isTexture); expect(isTexture).assertEqual(false); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0383 * @tc.name testLineWidth_01 * @tc.desc Test lineWidth. */ it('testLineWidth_01', 0, async function(done) { //initContext(); console.info('jsWebGL testLineWidth_01 test start ...66'); gl.lineWidth(-1); const windtherror = gl.getError(); console.info("windtherror: " + windtherror); expect(windtherror).assertEqual(gl.INVALID_VALUE); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0384 * @tc.name testLineWidth_02 * @tc.desc Test lineWidth. */ it('testLineWidth_02', 0, async function(done) { //initContext(); console.info('jsWebGL testLineWidth_02 test start ...66'); gl.lineWidth(0); const windtherror = gl.getError(); console.info("windtherror: " + windtherror); expect(windtherror).assertEqual(gl.INVALID_VALUE); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0385 * @tc.name testLinkProgram * @tc.desc Test linkProgram. */ it('testLinkProgram', 0, async function(done) { //initContext(); console.info('jsWebGL testLinkProgram test start ...66'); console.info('jsWebGL testLinkProgram test start ...' + JSON.stringify(gl)); var shaderProg = gl.createProgram(); gl.linkProgram(shaderProg); const linkProgramError = gl.getError(); console.info("linkProgramError: " + linkProgramError); expect(linkProgramError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0388 * @tc.name testLinkProgram_03 * @tc.desc Test linkProgram. */ it('testLinkProgram_03', 0, async function(done) { //initContext(); console.info('jsWebGL testLinkProgram_03 test start ...66'); var shader = gl.createShader(gl.VERTEX_SHADER); gl.linkProgram(shader); const linkProgramError = gl.getError(); console.info("linkProgramError: " + linkProgramError); expect(linkProgramError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0389 * @tc.name testLinkProgram_04 * @tc.desc Test linkProgram. */ it('testLinkProgram_04', 0, async function(done) { //initContext(); console.info('jsWebGL testLinkProgram_04 test start ...66'); gl.linkProgram("-123"); const linkProgramError = gl.getError(); console.info("linkProgramError: " + linkProgramError); expect(linkProgramError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0390 * @tc.name testPixelStorei * @tc.desc Test pixelStorei. */ it('testPixelStorei', 0, async function(done) { //initContext(); console.info('jsWebGL testPixelStorei test start ...66'); var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.pixelStorei(gl.PACK_ALIGNMENT, 4); gl.pixelStorei(gl.UNPACK_ALIGNMENT, 8); const packValue = gl.getParameter(gl.PACK_ALIGNMENT); const unpackValue = gl.getParameter(gl.UNPACK_ALIGNMENT); console.info("packValue: " + packValue); console.info("unpackValue: " + unpackValue); const pixelStoreiError = gl.getError(); console.info("pixelStoreiError: " + pixelStoreiError); expect(pixelStoreiError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0391 * @tc.name testPixelStorei_01 * @tc.desc Test pixelStorei. */ it('testPixelStorei_01', 0, async function(done) { //initContext(); console.info('jsWebGL testPixelStorei_01 test start ...66'); var tex = gl.createTexture(); gl.pixelStorei(gl.UNPACK_ALIGNMENT, 8); const pixelStoreiError = gl.getError(); console.info("pixelStoreiError: " + pixelStoreiError); expect(pixelStoreiError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0392 * @tc.name testPixelStorei_02 * @tc.desc Test pixelStorei. */ it('testPixelStorei_02', 0, async function(done) { //initContext(); console.info('jsWebGL testPixelStorei_02 test start ...66'); var tex = gl.createTexture(); gl.pixelStorei(gl.LINE_LOOP, 8); const pixelStoreiError = gl.getError(); console.info("pixelStoreiError: " + pixelStoreiError); expect(pixelStoreiError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0393 * @tc.name testPixelStorei_03 * @tc.desc Test pixelStorei. */ it('testPixelStorei_03', 0, async function(done) { //initContext(); console.info('jsWebGL testPixelStorei_03 test start ...66'); var tex = gl.createTexture(); gl.pixelStorei(gl.ONE_MINUS_SRC_COLOR, 8); const pixelStoreiError = gl.getError(); console.info("pixelStoreiError: " + pixelStoreiError); expect(pixelStoreiError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0394 * @tc.name testPixelStorei_04 * @tc.desc Test pixelStorei. */ it('testPixelStorei_04', 0, async function(done) { //initContext(); console.info('jsWebGL testPixelStorei_04 test start ...66'); var tex = gl.createTexture(); gl.pixelStorei(gl.ONE_MINUS_SRC_COLOR, -1); const pixelStoreiError = gl.getError(); console.info("pixelStoreiError: " + pixelStoreiError); expect(pixelStoreiError).assertLarger(gl.NO_ERROR); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0395 * @tc.name testPolygonOffset * @tc.desc Test polygonOffset. */ it('testPolygonOffset', 0, async function(done) { //initContext(); console.info('jsWebGL testPolygonOffset test start ...66'); gl.enable(gl.POLYGON_OFFSET_FILL); gl.polygonOffset(2, 3); const polygonOffsetError = gl.getError(); console.info("polygonOffsetError: " + polygonOffsetError); expect(polygonOffsetError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0396 * @tc.name testPolygonOffset_01 * @tc.desc Test polygonOffset. */ it('testPolygonOffset_01', 0, async function(done) { //initContext(); console.info('jsWebGL testPolygonOffset_01 test start ...66'); gl.enable(gl.TRIANGLE_STRIP); gl.polygonOffset(-2, 3); const polygonOffsetError = gl.getError(); console.info("polygonOffsetError: " + polygonOffsetError); expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0397 * @tc.name testPolygonOffset_02 * @tc.desc Test polygonOffset. */ it('testPolygonOffset_02', 0, async function(done) { //initContext(); console.info('jsWebGL testPolygonOffset_02 test start ...66'); gl.enable(gl.TRIANGLES); gl.polygonOffset(-2, -3); const polygonOffsetError = gl.getError(); console.info("polygonOffsetError: " + polygonOffsetError); expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0398 * @tc.name testPolygonOffset_03 * @tc.desc Test polygonOffset. */ it('testPolygonOffset_03', 0, async function(done) { //initContext(); console.info('jsWebGL testPolygonOffset_03 test start ...66'); gl.enable(gl.LINES); gl.polygonOffset(0, 0); const polygonOffsetError = gl.getError(); console.info("polygonOffsetError: " + polygonOffsetError); expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0399 * @tc.name testPolygonOffset_04 * @tc.desc Test polygonOffset. */ it('testPolygonOffset_04', 0, async function(done) { //initContext(); console.info('jsWebGL testPolygonOffset_04 test start ...66'); gl.enable(gl.LINE_STRIP); gl.polygonOffset(0, 0); const polygonOffsetError = gl.getError(); console.info("polygonOffsetError: " + polygonOffsetError); expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0400 * @tc.name testBufferData * @tc.desc Test bufferData. */ it('testBufferData', 0, async function(done) { //initContext(); console.info('jsWebGL testBufferData test start ...66'); console.info('jsWebGL testBufferData test start ...' + JSON.stringify(gl)); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); const bufferDataError = gl.getError(); console.info("bufferDataError: " + bufferDataError); expect(bufferDataError).assertEqual(0); done(); }) })