/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "animator/interpolation.h" #include #include using namespace std; using namespace testing::ext; namespace OHOS { class InterpolationTest : public testing::Test { public: static void SetUpTestCase(void) {} static void TearDownTestCase(void) {} }; /** * @tc.number SUB_GRAPHIC_INTERPOLATION_GETBEZIERINTERPOLATION_0100 * @tc.name test interpolation get-bezier-interpolation api * @tc.desc [C- SOFTWARE -0200] */ HWTEST_F(InterpolationTest, Graphic_UIInterpolationTest_Test_GetBezierInterpolation_0100, Function | MediumTest | Level0) { Interpolation *interpolation = new Interpolation(); int16_t t = 0; int16_t u0 = 1; int16_t u1 = 1; int16_t u2 = 1; int16_t u3 = 1; int16_t temp = 1; EXPECT_EQ(interpolation->GetBezierInterpolation(t, u0, u1, u2, u3), temp); delete interpolation; } }