/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import app from '@system.app' import { describe, beforeAll, beforeEach, afterEach, afterAll, it, expect } from 'deccjsunit/index' describe('webgl1Test_webgl7', function() { console.info('webgltest start'); var gl; var gl2; var indices = new Uint16Array([0, 1, 2, 1, 3, 4]); var vertices = new Uint16Array([ -0.5, 0.5, 0.0, 0.0, 0.5, 0.0, -0.25, 0.25, 0.0, 0.5, 0.5, 0.0, 0.25, 0.25, 0.0, ]) //顶点着色器程序 var VSHADER_SOURCE = "attribute vec4 a_Position;" + "void main() {" + //设置坐标 "gl_Position = a_Position; " + // "gl_PointSize = 10.0;" + "} "; //片元着色器 var FSHADER_SOURCE = "void main() {" + //设置颜色 "gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" + "}"; function globalFunction() { const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.info("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.info("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function createProgram(gl) { //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function initShaders(gl, vshader, fshader) { var program = createProgramExternal(gl, vshader, fshader); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { console.log('Failed to create program'); return false; } gl.useProgram(program); gl.program = program; return true; } function createProgramExternal(gl, vshader, fshader) { // Create shader object var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); console.log("======vertexShader: " + vertexShader); var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); if (!vertexShader || !fragmentShader) { return null; } // Create a program object var program = gl.createProgram(); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { return null; } // Attach the shader objects gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); // Link the program object gl.linkProgram(program); // Check the result of linking var linked = gl.getProgramParameter(program, 0x8B82); console.log("======getProgramParameter linked: " + linked); const getUniformLocationValue = gl.getUniformLocation(program, "a_Position"); console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue)); if (!linked) { var error = gl.getProgramInfoLog(program); console.log('Failed to link program: ' + error); gl.deleteProgram(program); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); return null; } return program; } function loadShader(gl, type, source) { console.log("======into loadShader===="); // Create shader object var shader = gl.createShader(type); if (shader == null) { console.log('unable to create shader'); return null; } const isShaderValue = gl.isShader(shader); console.log('isShader: ' + isShaderValue); // Set the shader program gl.shaderSource(shader, source); // Compile the shader gl.compileShader(shader); // Check the result of compilation var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); if (!compiled) { var error = gl.getShaderInfoLog(shader); console.log('Failed to compile shader: ' + error); gl.deleteShader(shader); return null; } var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER); console.log('getShaderParameter VERTEX_SHADER: ' + vertex); return shader; } function initVertexBuffers(gl) { var vertices = new Float32Array([ 0.0, -1.0, -0.5, 0, 0.5, 0 ]); var n = 3; // 点的个数 // 创建缓冲区对象 var vertexBuffer = gl.createBuffer(); if (!vertexBuffer) { console.log('Failed to create the buffer object'); return -1; } // 将缓冲区对象绑定到目标 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); // 向缓冲区对象写入数据 gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW); var aPosition = gl.getAttribLocation(gl.program, 'a_Position'); console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program)); console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition); if (aPosition < 0) { console.log('Failed to get the storage location of a_Position'); return -1; } // 将缓冲区对象分配给a_Position变量 gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0); // 连接a_Position变量与分配给它的缓冲区对象 gl.enableVertexAttribArray(aPosition); return n; } var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]); var int1 = new Int8Array([1, 1, 1, 1]); var uint1 = new Uint8Array([1, 1, 1, 1]); var float2 = [1.1, 1.2, 1.3, 1.4]; var int2 = [1, 1, 1, 1]; var uint2 = [1, 1, 1, 1]; function initContext() { console.info('initContext start'); // 获取canvas元素 const el = global.el; const el2 = global.el2; // 获取webgl上下文 gl = el.getContext('webgl'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL'); } gl2 = el2.getContext('webgl2'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL2'); } console.info('webgltest initContext finish'); } function deleteContext() { if (gl != null) { gl = null; console.info("webgltest gl has null"); } if (gl2 != null) { console.info("webgltest gl2 has null"); gl2 = null; } } /** * run before testClass */ beforeAll(async function(done) { console.info('webgltest beforeAll called'); initContext(); done(); }); /** * run after testClass */ afterAll(async function(done) { console.info('webgltest afterEach called'); deleteContext(); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0502 * @tc.name testGetInternalformatParameter * @tc.desc Test getInternalformatParameter. */ it('testGetInternalformatParameter', 0, async function(done) { //initContext(); console.info('jsWebGL testGetInternalformatParameter test start ...66'); var samples = gl2.getInternalformatParameter(gl.RENDERBUFFER, gl2.RGBA8, gl.SAMPLES); console.info("samples: " + samples); const int32list = [-1, -1, -1]; expect(samples.toString() != int32list.toString()).assertEqual(true); //判断数据类型是否正确 // expect(samples.constructor).assertEqual(int32list.constructor); //判断数据值是否正确 // expect(samples.toString()).assertEqual(int32list.toString()); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0503 * @tc.name testGetInternalformatParameter_01 * @tc.desc Test getInternalformatParameter. */ it('testGetInternalformatParameter_01', 0, async function(done) { //initContext(); console.info('jsWebGL testGetInternalformatParameter_01 test start ...66'); var samples = gl2.getInternalformatParameter(gl.RENDERBUFFER, gl2.RGBA8, gl.SAMPLES); console.info("samples: " + samples); const int32list = new Int32Array([-1, -1, -1]); expect(samples.constructor).assertEqual(int32list.constructor); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0504 * @tc.name testRenderbufferStorageMultisample * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0505 * @tc.name testTexStorage2D * @tc.desc Test texStorage2D. */ it('testTexStorage2D', 0, async function(done) { //initContext(); console.info('jsWebGL testTexStorage2D test start ...66'); console.info('jsWebGL testTexStorage2D test start ...' + JSON.stringify(gl)); gl2.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8, 256, 256); const texStorage2DError = gl.getError(); console.info("texStorage2DError: " + texStorage2DError); expect(texStorage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0506 * @tc.name testTransformFeedbackVaryings * @tc.desc Test transformFeedbackVaryings. */ it('testTransformFeedbackVaryings', 0, async function(done) { //initContext(); console.info('jsWebGL testTransformFeedbackVaryings test start ...66'); console.info('jsWebGL testTransformFeedbackVaryings test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); var transformFeedbackOutputs = ['gl_Position', 'anotherOutput']; gl2.transformFeedbackVaryings(program, transformFeedbackOutputs, gl.INTERLEAVED_ATTRIBS); const transformFeedbackVaryingsError = gl.getError(); console.info("transformFeedbackVaryingsError: " + transformFeedbackVaryingsError); expect(transformFeedbackVaryingsError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0508 * @tc.name testPauseTransformFeedback * @tc.desc Test pauseTransformFeedback. */ it('testPauseTransformFeedback', 0, async function(done) { //initContext(); try { console.info('jsWebGL testPauseTransformFeedback test start ...66'); console.info('jsWebGL testPauseTransformFeedback test start ...' + JSON.stringify(gl)); const transformFeedback = gl2.createTransformFeedback(); gl2.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback); gl2.beginTransformFeedback(gl2.TRIANGLES); gl2.pauseTransformFeedback(); const pauseTransformFeedbackError = gl.getError(); console.info("pauseTransformFeedbackError: " + pauseTransformFeedbackError); expect(pauseTransformFeedbackError).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); } catch (e) { console.log("testPauseTransformFeedback has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0509 * @tc.name testResumeTransformFeedback * @tc.desc Test resumeTransformFeedback. */ it('testResumeTransformFeedback', 0, async function(done) { //initContext(); try { console.info('jsWebGL testPauseTransformFeedback test start ...66'); console.info('jsWebGL testPauseTransformFeedback test start ...' + JSON.stringify(gl)); gl2.resumeTransformFeedback(); const resumeTransformFeedbackError = gl.getError(); console.info("resumeTransformFeedbackError: " + resumeTransformFeedbackError); expect(resumeTransformFeedbackError).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); } catch (e) { console.log("resumeTransformFeedbackError has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0510 * @tc.name testBindBufferBase * @tc.desc Test bindBufferBase. */ it('testBindBufferBase', 0, async function(done) { //initContext(); try { console.info('jsWebGL testBindBufferBase test start ...66'); console.info('jsWebGL testBindBufferBase test start ...' + JSON.stringify(gl)); let buffer = gl.createBuffer(); gl2.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer); const bindBufferBaseError = gl.getError(); console.info("bindBufferBaseError: " + bindBufferBaseError); expect(bindBufferBaseError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("bindBufferBaseError has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0511 * @tc.name testGetIndexedParameter * @tc.desc Test getIndexedParameter. */ it('testGetIndexedParameter', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetIndexedParameter test start ...66'); console.info('jsWebGL testGetIndexedParameter test start ...' + JSON.stringify(gl)); const WebGLBufferobject = gl2.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0); const isBuffer = gl.isBuffer(WebGLBufferobject); expect(isBuffer).assertEqual(false); //deleteContext(); done(); } catch (e) { console.log("testGetIndexedParameter has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0512 * @tc.name testGetIndexedParameter_01 * @tc.desc Test getIndexedParameter. */ it('testGetIndexedParameter_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetIndexedParameter_01 test start ...66'); console.info('jsWebGL testGetIndexedParameter_01 test start ...' + JSON.stringify(gl)); const reurGLsizeiptr = gl2.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0); const typeGLsizeiptr = typeof(reurGLsizeiptr); expect(typeGLsizeiptr).assertInstanceOf('String'); //deleteContext(); done(); } catch (e) { console.log("testGetIndexedParameter_01 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0513 * @tc.name testGetIndexedParameter_02 * @tc.desc Test getIndexedParameter. */ it('testGetIndexedParameter_02', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetIndexedParameter_02 test start ...66'); console.info('jsWebGL testGetIndexedParameter_02 test start ...' + JSON.stringify(gl)); const retuGLintptr = gl2.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0); const typeGLintptr = typeof(retuGLintptr); expect(typeGLintptr).assertInstanceOf('String'); //deleteContext(); done(); } catch (e) { console.log("testGetIndexedParameter_02 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0514 * @tc.name testGetIndexedParameter_03 * @tc.desc Test getIndexedParameter. */ it('testGetIndexedParameter_03', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetIndexedParameter_03 test start ...66'); console.info('jsWebGL testGetIndexedParameter_03 test start ...' + JSON.stringify(gl)); const WebGLBufferobject = gl2.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 0); const isBuffer = gl.isBuffer(WebGLBufferobject); expect(isBuffer).assertEqual(false); //deleteContext(); done(); } catch (e) { console.log("testGetIndexedParameter_03 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0515 * @tc.name testGetIndexedParameter_04 * @tc.desc Test getIndexedParameter. */ it('testGetIndexedParameter_04', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetIndexedParameter_04 test start ...66'); console.info('jsWebGL testGetIndexedParameter_04 test start ...' + JSON.stringify(gl)); const reurGLsizeiptr = gl2.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 0); const typeGLsizeiptr = typeof(reurGLsizeiptr); expect(typeGLsizeiptr).assertInstanceOf('String'); //deleteContext(); done(); } catch (e) { console.log("testGetIndexedParameter_04 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0516 * @tc.name testGetIndexedParameter_05 * @tc.desc Test getIndexedParameter. */ it('testGetIndexedParameter_05', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetIndexedParameter_05 test start ...66'); console.info('jsWebGL testGetIndexedParameter_05 test start ...' + JSON.stringify(gl)); const retuGLintptr = gl2.getIndexedParameter(gl.UNIFORM_BUFFER_START, 0); const typeGLintptr = typeof(retuGLintptr); expect(typeGLintptr).assertInstanceOf('String'); //deleteContext(); done(); } catch (e) { console.log("testGetIndexedParameter_05 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0517 * @tc.name testGetUniformIndices * @tc.desc Test getUniformIndices. */ it('testGetUniformIndices', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetUniformIndices test start ...66'); console.info('jsWebGL testGetUniformIndices test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); const retuGLintptr = gl2.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']); console.log("testGetUniformIndices has failed for " + retuGLintptr) const int32list = [-1, -1, -1]; console.log("testGetUniformIndices has failed for " + int32list) //判断数据类型是否正确 expect(retuGLintptr.constructor).assertEqual(int32list.constructor); //deleteContext(); done(); } catch (e) { console.log("testGetUniformIndices has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0518 * @tc.name testGetUniformIndices_01 * @tc.desc Test getUniformIndices. */ it('testGetUniformIndices_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetUniformIndices_01 test start ...66'); const program = gl.createProgram(); const retuGLintptr = gl2.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']); console.log("testGetUniformIndices has failed for " + retuGLintptr) const int32list = [-1, -1, -1]; console.log("testGetUniformIndices_01 has failed for " + int32list) //判断数据值是否正确 expect(retuGLintptr.toString() != int32list.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetUniformIndices has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0519 * @tc.name testGetActiveUniforms * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms test start ...66'); console.info('jsWebGL testGetActiveUniforms test start ...' + JSON.stringify(gl)); // const programObj = createProgram(gl); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [1, 2, 3]; const uniformType = gl2.getActiveUniforms(programObj, uniformIndices, gl2.UNIFORM_TYPE) const glenumList = [-1, -1, -1]; expect(uniformType.toString() != glenumList.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0520 * @tc.name testGetActiveUniforms_01 * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms_01 test start ...66'); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [1, 2, 3]; const uniformType = gl2.getActiveUniforms(programObj, uniformIndices, gl2.UNIFORM_TYPE) const glenumList = [-1, -1, -1]; expect(uniformType.constructor).assertEqual(glenumList.constructor); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0521 * @tc.name testGetActiveUniforms_02 * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms_02', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms_02 test start ...66'); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [4, 5, 6]; const uniformSize = gl2.getActiveUniforms(programObj, uniformIndices, gl2.UNIFORM_SIZE) const gluintList = [-1, 0, 0]; expect(uniformSize.toString() != gluintList.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms_02 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0522 * @tc.name testGetActiveUniforms_03 * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms_03', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms_03 test start ...66'); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [7, 8, 9]; const uniformBlockIndex = gl2.getActiveUniforms(programObj, uniformIndices, gl2 .UNIFORM_BLOCK_INDEX) const glintlist = [-1, 0, 0]; expect(uniformBlockIndex.toString() != glintlist.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms_03 has failed for " + e) expect(null).assertFail() } done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0523 * @tc.name testGetActiveUniforms_04 * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms_04', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms_04 test start ...66'); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [1, 2, 3]; const uniformOffset = gl2.getActiveUniforms(programObj, uniformIndices, gl2 .UNIFORM_OFFSET) const glintlist = [-1, 0, 0]; expect(uniformOffset.toString() != glintlist.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms_04 has failed for " + e) expect(null).assertFail() } done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0524 * @tc.name testGetActiveUniforms_05 * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms_05', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms_05 test start ...66'); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [1, 2, 3]; const uniformStride = gl2.getActiveUniforms(programObj, uniformIndices, gl2 .UNIFORM_ARRAY_STRIDE) const glintlist = [-1, 0, 0]; expect(uniformStride.toString() != glintlist.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms_05 has failed for " + e) expect(null).assertFail() } done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0525 * @tc.name testGetActiveUniforms_06 * @tc.desc Test getActiveUniforms. */ it('testGetActiveUniforms_06', 0, async function(done) { //initContext(); try { console.info('jsWebGL testGetActiveUniforms_06 test start ...66'); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const uniformIndices = [1, 2, 3]; const uniformMatrixStride = gl2.getActiveUniforms(programObj, uniformIndices, gl2 .UNIFORM_MATRIX_STRIDE) const glbooleanlist = [-1, 0, 0]; expect(uniformMatrixStride.toString() != glbooleanlist.toString()).assertEqual(true); //deleteContext(); done(); } catch (e) { console.log("testGetActiveUniforms_06 has failed for " + e) expect(null).assertFail() } done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0527 * @tc.name testUseProgram * @tc.desc Test useProgram. */ it('testUseProgram', 0, async function(done) { //initContext(); try { console.info('jsWebGL testUseProgram test start ...66'); console.info('jsWebGL testUseProgram test start ...' + JSON.stringify(gl)); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const program = gl.createProgram(); console.log("testUseProgram has failed for " + program) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + program) gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const useProgramError = gl.getError(); console.info("useProgramError: " + useProgramError); expect(useProgramError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testUseProgram has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0528 * @tc.name testValidateProgram * @tc.desc Test validateProgram. */ it('testValidateProgram', 0, async function(done) { //initContext(); try { console.info('jsWebGL testValidateProgram test start ...66'); console.info('jsWebGL testValidateProgram test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); gl.validateProgram(program); const validateProgramError = gl.getError(); console.info("validateProgramError: " + validateProgramError); expect(validateProgramError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testValidateProgram has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0529 * @tc.name testVertexAttrib1f * @tc.desc Test vertexAttrib1f. */ it('testVertexAttrib1f', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib1f test start ...66'); console.info('jsWebGL testVertexAttrib1f test start ...' + JSON.stringify(gl)); gl.vertexAttrib1f(1, 10.0); const vertexAttrib1fError = gl.getError(); console.info("vertexAttrib1fError: " + vertexAttrib1fError); expect(vertexAttrib1fError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib1f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0530 * @tc.name testVertexAttrib2f * @tc.desc Test vertexAttrib2f. */ it('testVertexAttrib2f', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib2f test start ...66'); gl.vertexAttrib2f(1, 10.0); const vertexAttrib2fError = gl.getError(); console.info("vertexAttrib2fError: " + vertexAttrib2fError); expect(vertexAttrib2fError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib2f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0531 * @tc.name testVertexAttrib3f * @tc.desc Test vertexAttrib3f. */ it('testVertexAttrib3f', 0, async function(done) { //initContext(); try { console.info('jsWebGL testvertexAttrib3f test start ...66'); console.info('jsWebGL testvertexAttrib3f test start ...' + JSON.stringify(gl)); gl.vertexAttrib3f(1, 10.0); const vertexAttrib3fError = gl.getError(); console.info("vertexAttrib3fError: " + vertexAttrib3fError); expect(vertexAttrib3fError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib3f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0532 * @tc.name testVertexAttrib4f * @tc.desc Test vertexAttrib4f. */ it('testVertexAttrib4f', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib4f test start ...66'); console.info('jsWebGL testVertexAttrib4f test start ...' + JSON.stringify(gl)); gl.vertexAttrib4f(1, 10.0); const vertexAttrib4fError = gl.getError(); console.info("vertexAttrib4fError: " + vertexAttrib4fError); expect(vertexAttrib4fError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testvertexAttrib4f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0533 * @tc.name testVertexAttrib1fv * @tc.desc Test vertexAttrib1fv. */ it('testVertexAttrib1fv', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib1fv test start ...66'); console.info('jsWebGL testVertexAttrib1fv test start ...' + JSON.stringify(gl)); const floatArray = new Float32Array([10.0, 5.0, 2.0]); gl.vertexAttrib1fv(1, floatArray); const vertexAttrib1fvError = gl.getError(); console.info("vertexAttrib1fvError: " + vertexAttrib1fvError); expect(vertexAttrib1fvError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib1fv has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0534 * @tc.name testVertexAttrib2fv * @tc.desc Test vertexAttrib2fv. */ it('testVertexAttrib2fv', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib2fv test start ...66'); console.info('jsWebGL testVertexAttrib2fv test start ...' + JSON.stringify(gl)); const floatArray = new Float32Array([10.0, 5.0, 2.0]); gl.vertexAttrib2fv(1, floatArray); const vertexAttrib2fvError = gl.getError(); console.info("vertexAttrib2fvError: " + vertexAttrib2fvError); expect(vertexAttrib2fvError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib2fv has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0535 * @tc.name testVertexAttrib3fv * @tc.desc Test vertexAttrib3fv. */ it('testVertexAttrib3fv', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib3fv test start ...66'); console.info('jsWebGL testVertexAttrib3fv test start ...' + JSON.stringify(gl)); const floatArray = new Float32Array([10.0, 5.0, 2.0]); gl.vertexAttrib3fv(1, floatArray); const vertexAttrib3fvError = gl.getError(); console.info("vertexAttrib3fvError: " + vertexAttrib3fvError); expect(vertexAttrib3fvError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib3fv has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0536 * @tc.name testVertexAttrib4fv * @tc.desc Test vertexAttrib4fv. */ it('testVertexAttrib4fv', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib4fv test start ...66'); console.info('jsWebGL testVertexAttrib4fv test start ...' + JSON.stringify(gl)); const floatArray = new Float32Array([10.0, 5.0, 2.0]); gl.vertexAttrib4fv(1, floatArray); const vertexAttrib4fvError = gl.getError(); console.info("vertexAttrib4fvError: " + vertexAttrib4fvError); expect(vertexAttrib4fvError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib4fv has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0537 * @tc.name testVertexAttribPointer * @tc.desc Test vertexAttribPointer. */ it('testVertexAttribPointer', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttribPointer test start ...66'); console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl)); gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 20, 0); const vertexAttribPointerError = gl.getError(); console.info("vertexAttribPointerError: " + vertexAttribPointerError); expect(vertexAttribPointerError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttribPointer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0538 * @tc.name testViewport * @tc.desc Test viewport. */ it('testViewport', 0, async function(done) { //initContext(); try { console.info('jsWebGL testViewport test start ...66'); console.info('jsWebGL testViewport test start ...' + JSON.stringify(gl)); gl.viewport(1, 2, 3, 4); const viewportError = gl.getError(); console.info("viewportError: " + viewportError); expect(viewportError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testViewport has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0539 * @tc.name testTexStorage3D * @tc.desc Test texStorage3D. */ it('testTexStorage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexStorage3D test start ...66'); console.info('jsWebGL testTexStorage3D test start ...' + JSON.stringify(gl)); gl2.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256); const texStorage3DError = gl.getError(); console.info("texStorage3DError: " + texStorage3DError); expect(texStorage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexStorage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0540 * @tc.name testTexImage3D * @tc.desc Test texImage3D. */ it('testTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexImage3D test start ...66'); console.info('jsWebGL testTexImage3D test start ...' + JSON.stringify(gl)); gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0); const texImage3DError = gl.getError(); console.info("texImage3DError: " + texImage3DError); expect(texImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0541 * @tc.name testTexImage3D_01 * @tc.desc Test texImage3D. */ it('testTexImage3D_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexImage3D_01 test start ...66'); console.info('jsWebGL testTexImage3D_01 test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, buffer); const texImage3DError = gl.getError(); console.info("texImage3DError: " + texImage3DError); expect(texImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexImage3D_01 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0542 * @tc.name testTexImage3D_02 * @tc.desc Test texImage3D. */ it('testTexImage3D_02', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexImage3D_02 test start ...66'); console.info('jsWebGL testTexImage3D_02 test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, buffer, 0); const texImage3DError = gl.getError(); console.info("texImage3DError: " + texImage3DError); expect(texImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexImage3D_02 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0543 * @tc.name testTexSubImage3D * @tc.desc Test texSubImage3D. */ it('testTexSubImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexSubImage3D test start ...66'); console.info('jsWebGL testTexSubImage3D test start ...' + JSON.stringify(gl)); gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.RGBA, gl.UNSIGNED_BYTE, 1); const texSubImage3DError = gl.getError(); console.info("texSubImage3DError: " + texSubImage3DError); expect(texSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexSubImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0544 * @tc.name testTexSubImage3D_01 * @tc.desc Test texSubImage3D. */ it('testTexSubImage3D_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexSubImage3D_01 test start ...66'); console.info('jsWebGL testTexSubImage3D_01 test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(16); const view = new DataView(buffer, 12, 4); gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer, 0); const texSubImage3DError = gl.getError(); console.info("texSubImage3DError: " + texSubImage3DError); expect(texSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexSubImage3D_01 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0545 * @tc.name testCopyTexSubImage3D * @tc.desc Test copyTexSubImage3D. */ it('testCopyTexSubImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCopyTexSubImage3D test start ...66'); console.info('jsWebGL testCopyTexSubImage3D test start ...' + JSON.stringify(gl)); gl2.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16); const copyTexSubImage3DError = gl.getError(); console.info("copyTexSubImage3DError: " + copyTexSubImage3DError); expect(copyTexSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCopyTexSubImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0546 * @tc.name testCompressedTexImage3D_01 * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D_01 test start ...66'); console.info('jsWebGL testCompressedTexImage3D_01 test start ...' + JSON.stringify(gl)); gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 512, 0, gl2 .PIXEL_UNPACK_BUFFER, 0); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D_01 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0547 * @tc.name testCompressedTexImage3D_02 * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D_02', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D_02 test start ...66'); console.info('jsWebGL testCompressedTexImage3D_02 test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 512, 0, buffer, 0, 0); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D_02 has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0548 * @tc.name testCompressedTexSubImage3D * @tc.desc Test compressedTexSubImage3D. */ it('testCompressedTexSubImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexSubImage3D test start ...66'); console.info('jsWebGL testCompressedTexSubImage3D test start ...' + JSON.stringify(gl)); gl2.compressedTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 512, 512, 512, gl2 .COMPRESSED_R11_EAC, gl2.PIXEL_UNPACK_BUFFER, 0); const compressedTexSubImage3DError = gl.getError(); console.info("compressedTexSubImage3DError: " + compressedTexSubImage3DError); expect(compressedTexSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexSubImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0549 * @tc.name testCompressedTexSubImage3D_01 * @tc.desc Test compressedTexSubImage3D. */ it('testCompressedTexSubImage3D_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexSubImage3D test start ...66'); console.info('jsWebGL testCompressedTexSubImage3D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.compressedTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 512, 512, 512, gl2 .COMPRESSED_R11_EAC, buffer, 0, 256); const compressedTexSubImage3DError = gl.getError(); console.info("compressedTexSubImage3DError: " + compressedTexSubImage3DError); expect(compressedTexSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexSubImage3D_01 has failed for " + e) expect(null).assertFail() } }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0550 * @tc.name testGetActiveAttribError * @tc.desc Test getActiveAttrib. */ it('testGetActiveAttribError', 0, async function(done) { //initContext(); console.info('jsWebGL getActiveAttrib test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); const info = gl.getActiveAttrib(); expect(info).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0551 * @tc.name testGetActiveUniformError * @tc.desc Test getActiveUniform. */ it('testGetActiveUniformError', 0, async function(done) { //initContext(); console.info('jsWebGL getActiveUniform test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); const info = gl.getActiveUniform(program); expect(info).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0552 * @tc.name testGetAttachedShadersError * @tc.desc Test getAttachedShaders. */ it('testGetAttachedShadersError', 0, async function(done) { //initContext(); console.info('jsWebGL getAttachedShaders test start ...' + JSON.stringify(gl)); const shaderArray = gl.getAttachedShaders(); console.info('getAttachedShaders shaderArray' + shaderArray); expect(shaderArray).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0553 * @tc.name testGetBufferParameterError * @tc.desc Test getBufferParameter. */ it('testGetBufferParameterError', 0, async function(done) { //initContext(); console.info('jsWebGL getBufferParameter test start ...' + JSON.stringify(gl)); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER); expect(bufferSize).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0554 * @tc.name testGetParameterError * @tc.desc Test getParameter. */ it('testGetParameterError', 0, async function(done) { //initContext(); console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl)); var textureParameter = gl.getParameter(); console.info("activeTexture --> getParameter: " + textureParameter); expect(textureParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0555 * @tc.name testGetError_error * @tc.desc Test getParameter. */ it('testGetError_error', 0, async function(done) { //initContext(); console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl)); gl.enable(gl.SCISSOR_TEST); const scissorErrorCode = gl.scissor(0); console.info("scissorErrorCode: " + scissorErrorCode); expect(scissorErrorCode).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0556 * @tc.name testGetFramebufferAttachmentParameterError * @tc.desc Test frontFace. */ it('testGetFramebufferAttachmentParameterError', 0, async function(done) { //initContext(); console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify( gl)); const framebuffer = gl.getFramebufferAttachmentParameter(gl .FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); console.info('Framebuffer' + framebuffer); expect(framebuffer).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0557 * @tc.name testGetProgramInfoLog * @tc.desc Test getProgramInfoLog. */ it('testGetProgramInfoLog', 0, async function(done) { //initContext(); console.info('jsWebGL getProgramInfoLog test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, VSHADER_SOURCE); gl.attachShader(program, FSHADER_SOURCE); gl.linkProgram(program); gl.validateProgram(program); const info = gl.getProgramInfoLog(program); gl.useProgram(program); const notCrash = true; expect(notCrash).assertTrue(); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0558 * @tc.name testGetShaderPrecisionFormatError * @tc.desc Test getShaderPrecisionFormat. */ it('testGetShaderPrecisionFormatError', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderPrecisionFormat test start ...' + JSON.stringify(gl)); const shaderPrecisionFormat = gl.getShaderPrecisionFormat(); console.info('shaderPrecisionFormat' + JSON.stringify(shaderPrecisionFormat)); expect(shaderPrecisionFormat).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0559 * @tc.name testGetShaderInfoLogError * @tc.desc Test getShaderInfoLog. */ it('testGetShaderInfoLogError', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderInfoLog test start ...' + JSON.stringify(gl)); var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, "shaderCode"); /* compile shader source code. */ gl.compileShader(shader); const message = gl.getShaderInfoLog(); console.info("getShaderInfoLog message: " + message); const type = (message === null); expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0560 * @tc.name testGetShaderSource * @tc.desc Test getShaderSource. */ it('testGetShaderSourceError', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderSource test start ...' + JSON.stringify(gl)); var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, 'originalSource'); var source = gl.getShaderSource(); console.info("getShaderSource source: " + source); expect(source).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0561 * @tc.name testGetVertexAttribFirst * @tc.desc Test getVertexAttrib. */ it('testGetVertexAttribFirstError', 0, async function(done) { //initContext(); console.info('jsWebGL getVertexAttrib test start ...' + JSON.stringify(gl)); const type = gl.getVertexAttrib(0); console.info("getVertexAttrib: type" + type); expect(type).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0562 * @tc.name testGetVertexAttribOffset * @tc.desc Test getVertexAttribOffset. */ it('testGetVertexAttribOffsetError', 0, async function(done) { //initContext(); console.info('jsWebGL getVertexAttribOffset test start ...' + JSON.stringify(gl)); const index = gl.getVertexAttribOffset(); console.info("getVertexAttribOffset: index" + index); expect(index).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0563 * @tc.name testIsBufferError * @tc.desc Test isBuffer. */ it('testIsBufferError', 0, async function(done) { //initContext(); console.info('jsWebGL isBuffer test start ...' + JSON.stringify(gl)); const buffer = gl.createBuffer(); const isBuffer1 = gl.isBuffer(buffer); console.info('isBuffer1' + isBuffer1); expect(isBuffer1).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0564 * @tc.name testIsEnabledError * @tc.desc Test isEnabled. */ it('testIsEnabledError', 0, async function(done) { //initContext(); console.info('jsWebGL isEnabled test start ...' + JSON.stringify(gl)); gl.disable(gl.STENCIL_TEST); const isEnabledValue2 = gl.isEnabled(gl.STENCIL_TEST); console.info("isEnabledValue2: " + isEnabledValue2); expect(isEnabledValue2).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0565 * @tc.name testRenderbufferStorageError * @tc.desc Test renderbufferStorage. */ it('testRenderbufferStorageError', 0, async function(done) { //initContext(); console.info('jsWebGL renderbufferStorage test start ...' + JSON.stringify(gl)); const returnValue = gl.renderbufferStorage(256, 256); console.info("getRenderbufferParameter returnValue: " + returnValue); expect(returnValue).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0566 * @tc.name testSampleCoverageError * @tc.desc Test sampleCoverage. */ it('testSampleCoverageError', 0, async function(done) { //initContext(); console.info('jsWebGL sampleCoverage test start ...' + JSON.stringify(gl)); //initContext(); console.info('jsWebGL sampleCoverage test start ...' + JSON.stringify(gl)); const sampleCoverageInvert = gl.sampleCoverage(); console.info("sampleCoverageInvert: " + sampleCoverageInvert); expect(sampleCoverageInvert).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0567 * @tc.name testScissorError * @tc.desc Test scissor. */ it('testScissorError', 0, async function(done) { //initContext(); console.info('jsWebGL scissor test start ...' + JSON.stringify(gl)); const scissorValue = gl.scissor(200); console.info("scissorValue: " + scissorValue); expect(scissorValue).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0568 * @tc.name testShaderSourceError * @tc.desc Test shaderSource. */ it('testShaderSourceError', 0, async function(done) { //initContext(); console.info('jsWebGL shaderSource test start ...' + JSON.stringify(gl)); var shader = gl.createShader(gl.VERTEX_SHADER); var source = gl.shaderSource(shader); console.info("shaderSource source: " + source); expect(source).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0569 * @tc.name testStencilFuncError * @tc.desc Test stencilFunc. */ it('testStencilFuncError', 0, async function(done) { //initContext(); console.info('jsWebGL stencilFunc test start ...' + JSON.stringify(gl)); gl.enable(gl.STENCIL_TEST); const stencilFuncParameter = gl.stencilFunc(gl.LESS); console.info("stencilFunc stencilFuncParameter: " + stencilFuncParameter); expect(stencilFuncParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0570 * @tc.name testStencilFuncSeparateError * @tc.desc Test stencilFuncSeparate. */ it('testStencilFuncSeparateError', 0, async function(done) { //initContext(); console.info('jsWebGL stencilFuncSeparate test start ...' + JSON.stringify(gl)); gl.enable(gl.STENCIL_TEST); const stencilFuncSeparateParameter = gl.stencilFuncSeparate(gl.FRONT); console.info("stencilFuncSeparate stencilFuncSeparateParameter: " + stencilFuncSeparateParameter); expect(stencilFuncSeparateParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0571 * @tc.name testStencilMaskError * @tc.desc Test stencilMask. */ it('testStencilMaskError', 0, async function(done) { //initContext(); console.info('jsWebGL stencilMask test start ...' + JSON.stringify(gl)); const stencilMaskParameter = gl.stencilMask(); console.info("stencilMask stencilMaskParameter: " + stencilMaskParameter); expect(stencilMaskParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0572 * @tc.name testStencilMaskSeparateError * @tc.desc Test stencilMaskSeparate. */ it('testStencilMaskSeparateError', 0, async function(done) { //initContext(); console.info('jsWebGL stencilMaskSeparate test start ...' + JSON.stringify(gl)); const stencilMaskSeparateParameter = gl.stencilMaskSeparate(gl.FRONT); console.info("stencilMaskSeparate stencilMaskSeparateParameter: " + stencilMaskSeparateParameter); expect(stencilMaskSeparateParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0573 * @tc.name testStencilOpError * @tc.desc Test stencilOp. */ it('testStencilOpError', 0, async function(done) { //initContext(); console.info('jsWebGL stencilOp test start ...' + JSON.stringify(gl)); gl.enable(gl.STENCIL_TEST); const stencilOpParameter = gl.stencilOp(); console.info("stencilOp stencilOpParameter: " + stencilOpParameter); expect(stencilOpParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0574 * @tc.name testStencilOpSeparate * @tc.desc Test stencilOpSeparate. */ it('testStencilOpSeparateError', 0, async function(done) { //initContext(); console.info('jsWebGL stencilOpSeparate test start ...' + JSON.stringify(gl)); gl.enable(gl.STENCIL_TEST); const stencilOpSeparateParameter = gl.stencilOpSeparate(gl.FRONT, gl.INCR, gl.DECR, gl .INVERT); console.info("stencilOpSeparate stencilOpSeparateParameter: " + stencilOpSeparateParameter); expect(stencilOpSeparateParameter).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0575 * @tc.name testTexParameterfError * @tc.desc Test texParameterf. */ it('testTexParameterfError', 0, async function(done) { //initContext(); console.info('jsWebGL texParameterf test start ...' + JSON.stringify(gl)); const texParameterValue = gl.texParameterf(); console.info('texParameterValue' + texParameterValue); expect(texParameterValue).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0576 * @tc.name testTexParameteriError * @tc.desc Test texParameteri. */ it('testTexParameteriError', 0, async function(done) { //initContext(); console.info('jsWebGL texParameteri test start ...' + JSON.stringify(gl)); const texParameterValue = gl.texParameteri(); console.info('texParameterfValue' + texParameterValue); expect(texParameterValue).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0577 * @tc.name testGetUniformBlockIndexError * @tc.desc Test getUniformBlockIndex. */ it('testGetUniformBlockIndexError', 0, async function(done) { //initContext(); console.info('jsWebGL2 getUniformBlockIndex test start ...' + JSON.stringify(gl2)); const program = gl.createProgram(); const blockIndex = gl2.getUniformBlockIndex(program); gl2.uniformBlockBinding(program, blockIndex, 1); console.info("uniformBlockBinding blockIndex: " + blockIndex); expect(blockIndex).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0578 * @tc.name testGetActiveUniformBlockParameterError * @tc.desc Test getActiveUniformBlockParameter. */ it('testGetActiveUniformBlockParameterError', 0, async function(done) { //initContext(); console.info('jsWebGL2 getActiveUniformBlockParameter test start ...' + JSON.stringify( gl2)); const program = globalFunction(); const uniformLocation = gl.getUniformLocation(program, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform1iv(uniformLocation, int32Array); const blockIndex = gl2.getUniformBlockIndex(program, 'a_Position'); gl2.uniformBlockBinding(program, blockIndex, 1); const blockSize = gl2.getActiveUniformBlockParameter(); console.info("getActiveUniformBlockParameter blockSize" + blockSize); expect(blockSize).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0579 * @tc.name testGetActiveUniformBlockNameError * @tc.desc Test getActiveUniformBlockName. */ it('testGetActiveUniformBlockNameError', 0, async function(done) { //initContext(); console.info('jsWebGL2 getActiveUniformBlockName test start ...' + JSON.stringify(gl2)); const program = gl.createProgram(); const blockIndex = gl2.getUniformBlockIndex(program, 'UBOData'); console.info("getActiveUniformBlockName blockIndex" + blockIndex); gl2.uniformBlockBinding(program, blockIndex, 1); const blockName = gl2.getActiveUniformBlockName(program); console.info("blockName" + blockName); expect(blockName).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0580 * @tc.name testUniformBlockBindingError * @tc.desc Test uniformBlockBinding. */ it('testUniformBlockBindingError', 0, async function(done) { //initContext(); console.info('jsWebGL2 uniformBlockBinding test start ...' + JSON.stringify(gl2)); const program = gl.createProgram(); const blockIndex = gl2.getUniformBlockIndex(program); gl2.uniformBlockBinding(program, blockIndex, 1); const blockName = gl2.getActiveUniformBlockName(program); console.info("blockName" + blockName); expect(blockName).assertEqual(undefined); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0581 * @tc.name testCreateVertexArrayError * @tc.desc Test createVertexArray. */ it('testCreateVertexArrayError', 0, async function(done) { //initContext(); console.info('jsWebGL2 createVertexArray test start ...' + JSON.stringify(gl2)); const vao = gl2.createVertexArray(); const isVertexArray1 = gl2.isVertexArray(vao); console.info("isVertexArray1" + isVertexArray1); const isVertexArray = gl2.isVertexArray(vao); console.info("isVertexArray" + isVertexArray); expect(isVertexArray).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0582 * @tc.name testBindVertexArray * @tc.desc Test bindVertexArray. */ it('testBindVertexArrayError', 0, async function(done) { //initContext(); console.info('jsWebGL2 bindVertexArray test start ...' + JSON.stringify(gl2)); const vao = gl2.createVertexArray(); const isVertexArray1 = gl2.isVertexArray(vao); console.info("isVertexArray1" + isVertexArray1); gl2.bindVertexArray(); const isVertexArray = gl2.isVertexArray(vao); console.info("isVertexArray" + isVertexArray); expect(isVertexArray).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0583 * @tc.name testDeleteVertexArray * @tc.desc Test deleteVertexArray. */ it('testDeleteVertexArrayError', 0, async function(done) { //initContext(); console.info('jsWebGL2 deleteVertexArray test start ...' + JSON.stringify(gl2)); const vao = gl2.createVertexArray(); gl2.bindVertexArray(vao); const isVertexArray1 = gl2.isVertexArray(vao); console.info("isVertexArray1" + isVertexArray1); gl2.deleteVertexArray(vao); const isVertexArray = gl2.isVertexArray(vao); console.info("isVertexArray" + isVertexArray); expect(isVertexArray).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0584 * @tc.name testIsVertexArrayError * @tc.desc Test bindVertexArray. */ it('testIsVertexArray', 0, async function(done) { //initContext(); console.info('jsWebGL2 isVertexArray test start ...' + JSON.stringify(gl2)); const vao = gl2.createVertexArray(); const isVertexArray1 = gl2.isVertexArray(vao); console.info("isVertexArray1" + isVertexArray1); gl2.bindVertexArray(vao); const isVertexArray = gl2.isVertexArray(vao); console.info("isVertexArray" + isVertexArray); expect(isVertexArray).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0585 * @tc.name testIsVertexArrayError * @tc.desc Test bindVertexArray. */ it('testIsVertexArrayError', 0, async function(done) { //initContext(); console.info('jsWebGL2 isVertexArray test start ...' + JSON.stringify(gl2)); const vao = gl2.createVertexArray(); const isVertexArray1 = gl2.isVertexArray(vao); console.info("isVertexArray1" + isVertexArray1); gl2.bindVertexArray(); const isVertexArray = gl2.isVertexArray(); console.info("isVertexArray" + isVertexArray); expect(isVertexArray).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0586 * @tc.name testTexImage2DError * @tc.desc Test texImage2D. */ it('testTexImage2DError', 0, async function(done) { //initContext(); console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2)); gl2.texImage2D(-gl.TEXTURE_2D, -0, -32, -512, -512, -0, -32, -32, -new ArrayBuffer(8)); const errorCode = gl.getError(); console.info("webgl2test texImage2D getError: " + errorCode); expect(errorCode).assertLarger(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0587 * @tc.name testTexSubImage2DError * @tc.desc Test texSubImage2D. */ it('testTexSubImage2DError', 0, async function(done) { //initContext(); console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2)); gl2.texSubImage2D(-gl.TEXTURE_2D, -0, -0, -0, -512, -512, -gl.RED, gl.FLOAT, - new ArrayBuffer(16), -0); const errorCode = gl.getError(); console.info("webgl2test texSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(1280); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0588 * @tc.name testCompressedTexImage2DError * @tc.desc Test compressedTexImage2D. */ it('testCompressedTexImage2DError', 0, async function(done) { //initContext(); console.info('jsWebGL2 compressedTexImage2D test start ...' + JSON.stringify(gl2)); gl2.compressedTexImage2D(-gl.TEXTURE_2D, -0, -0x83F3, -512, -512, -0, -gl .PIXEL_UNPACK_BUFFER, -0); const errorCode = gl.getError(); console.info("webgl2test compressedTexImage2D getError: " + errorCode); expect(errorCode).assertEqual(1280); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0589 * @tc.name testCompressedTexSubImage2DError * @tc.desc Test compressedTexSubImage2D. */ it('testCompressedTexSubImage2DError', 0, async function(done) { //initContext(); console.info('jsWebGL2 compressedTexSubImage2D test start ...' + JSON.stringify(gl2)); gl2.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, gl .PIXEL_UNPACK_BUFFER, 0); const errorCode = gl.getError(); console.info("webgl2test compressedTexSubImage2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0590 * @tc.name testBufferSubDataError * @tc.desc Test bufferData. */ it('testBufferSubDataError', 0, async function(done) { //initContext(); console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2)); gl2.bufferSubData(-gl.COPY_READ_BUFFER, -512, -new ArrayBuffer(8)); const errorCode = gl.getError(); console.info("webgl2test bufferSubData getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0591 * @tc.name webgl_test_getContextAttributes2 * @tc.desc Test getContextAttributes. */ it('webgl_test_getContextAttributes2', 0, async function(done) { //initContext(); console.info("webgltest into getContextAttributes"); const getContextAttributesValue = gl.getContextAttributes("error"); console.info("webgltest getContextAttributes: " + getContextAttributesValue); expect(getContextAttributesValue).assertEqual(null); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0592 * @tc.name webgl_test_isContextLost2 * @tc.desc Test isContextLost. */ it('webgl_test_isContextLost2', 0, async function(done) { //initContext(); console.info("webgltest into isContextLost"); const isContextLostValue = gl.isContextLost("error"); console.info("webgltest isContextLost: " + isContextLostValue); expect(isContextLostValue).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0593 * @tc.name webgl_test_getSupportedExtensions2 * @tc.desc Test getSupportedExtensions. */ it('webgl_test_getSupportedExtensions2', 0, async function(done) { //initContext(); console.info("webgltest into getSupportedExtensions"); const getSupportedExtensionsValue = gl.getSupportedExtensions("error"); console.info("webgltest getSupportedExtensions: " + getSupportedExtensionsValue); expect(typeof(getSupportedExtensionsValue)).assertEqual('object'); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0595 * @tc.name webgl_test_getExtension2 * @tc.desc Test getExtension. */ it('webgl_test_getExtension2', 0, async function(done) { //initContext(); console.info("webgltest into getExtension"); const getExtensionValue = gl.getExtension("error"); console.info("webgltest getExtension: " + getExtensionValue); expect(getExtensionValue).assertEqual(undefined); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0596 * @tc.name webgl_test_activeTexture2 * @tc.desc Test activeTexture. */ it('webgl_test_activeTexture2', 0, async function(done) { //initContext(); console.info("webgltest into activeTexture"); gl.activeTexture(gl.TEXTURE8B4C); const activeTextureParameter = gl.getParameter(gl.ACTIVE_TEXTURE); console.info("webgltest activeTexture --> getParameter: " + activeTextureParameter); expect(activeTextureParameter).assertEqual(33984); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0597 * @tc.name webgl_test_activeTexture_12 * @tc.desc Test activeTexture. */ it('webgl_test_activeTexture_12', 0, async function(done) { //initContext(); console.info("webgltest into activeTexture"); gl.activeTexture(gl.TEXTURE1); const activeTextureParameter = gl.getParameter(gl.ACTIVE_TEXTURE); console.info("webgltest activeTexture --> getParameter: " + activeTextureParameter); expect(activeTextureParameter).assertEqual(33985); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0598 * @tc.name webgl_test_attachShader2 * @tc.desc Test attachShader. */ it('webgl_test_attachShader2', 0, async function(done) { //initContext(); console.info("webgltest into attachShader"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); let errorCode = gl.getError(); console.info("webgltest attachShader getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0599 * @tc.name webgl_test_bindAttribLocation2 * @tc.desc Test bindAttribLocation. */ it('webgl_test_bindAttribLocation2', 0, async function(done) { //initContext(); console.info("webgltest into bindAttribLocation"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); gl.bindAttribLocation(programObj, 1, 'V_color'); let errorCode = gl.getError(); console.info("webgltest bindAttribLocation getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0600 * @tc.name webgl_test_bindBuffer2 * @tc.desc Test bindBuffer. */ it('webgl_test_bindBuffer2', 0, async function(done) { //initContext(); console.info("webgltest into bindBuffer"); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); //bind后isBuffer为true const isBufferValue = gl.isBuffer(buffer); console.info("isBufferValue: " + isBufferValue); expect(isBufferValue).assertEqual(true); //deleteContext(); done(); }); })