/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import app from '@system.app' import { describe, beforeAll, beforeEach, afterEach, afterAll, it, expect } from 'deccjsunit/index' describe('webgl1Test_webgl10', function() { console.info('webgltest start'); var gl; var gl2; var indices = new Uint16Array([0, 1, 2, 1, 3, 4]); var vertices = new Uint16Array([ -0.5, 0.5, 0.0, 0.0, 0.5, 0.0, -0.25, 0.25, 0.0, 0.5, 0.5, 0.0, 0.25, 0.25, 0.0, ]) //顶点着色器程序 var VSHADER_SOURCE = "attribute vec4 a_Position;" + "void main() {" + //设置坐标 "gl_Position = a_Position; " + // "gl_PointSize = 10.0;" + "} "; //片元着色器 var FSHADER_SOURCE = "void main() {" + //设置颜色 "gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" + "}"; function globalFunction() { const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.info("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.info("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function createProgram(gl) { //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function initShaders(gl, vshader, fshader) { var program = createProgramExternal(gl, vshader, fshader); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { console.log('Failed to create program'); return false; } gl.useProgram(program); gl.program = program; return true; } function createProgramExternal(gl, vshader, fshader) { // Create shader object var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); console.log("======vertexShader: " + vertexShader); var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); if (!vertexShader || !fragmentShader) { return null; } // Create a program object var program = gl.createProgram(); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { return null; } // Attach the shader objects gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); // Link the program object gl.linkProgram(program); // Check the result of linking var linked = gl.getProgramParameter(program, 0x8B82); console.log("======getProgramParameter linked: " + linked); const getUniformLocationValue = gl.getUniformLocation(program, "a_Position"); console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue)); if (!linked) { var error = gl.getProgramInfoLog(program); console.log('Failed to link program: ' + error); gl.deleteProgram(program); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); return null; } return program; } function loadShader(gl, type, source) { console.log("======into loadShader===="); // Create shader object var shader = gl.createShader(type); if (shader == null) { console.log('unable to create shader'); return null; } const isShaderValue = gl.isShader(shader); console.log('isShader: ' + isShaderValue); // Set the shader program gl.shaderSource(shader, source); // Compile the shader gl.compileShader(shader); // Check the result of compilation var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); if (!compiled) { var error = gl.getShaderInfoLog(shader); console.log('Failed to compile shader: ' + error); gl.deleteShader(shader); return null; } var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER); console.log('getShaderParameter VERTEX_SHADER: ' + vertex); return shader; } function initVertexBuffers(gl) { var vertices = new Float32Array([ 0.0, -1.0, -0.5, 0, 0.5, 0 ]); var n = 3; // 点的个数 // 创建缓冲区对象 var vertexBuffer = gl.createBuffer(); if (!vertexBuffer) { console.log('Failed to create the buffer object'); return -1; } // 将缓冲区对象绑定到目标 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); // 向缓冲区对象写入数据 gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW); var aPosition = gl.getAttribLocation(gl.program, 'a_Position'); console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program)); console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition); if (aPosition < 0) { console.log('Failed to get the storage location of a_Position'); return -1; } // 将缓冲区对象分配给a_Position变量 gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0); // 连接a_Position变量与分配给它的缓冲区对象 gl.enableVertexAttribArray(aPosition); return n; } var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]); var int1 = new Int8Array([1, 1, 1, 1]); var uint1 = new Uint8Array([1, 1, 1, 1]); var float2 = [1.1, 1.2, 1.3, 1.4]; var int2 = [1, 1, 1, 1]; var uint2 = [1, 1, 1, 1]; function initContext() { console.info('initContext start'); // 获取canvas元素 const el = global.el; const el2 = global.el2; // 获取webgl上下文 gl = el.getContext('webgl'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL'); } gl2 = el2.getContext('webgl2'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL2'); } console.info('webgltest initContext finish'); } function deleteContext() { if (gl != null) { gl = null; console.info("webgltest gl has null"); } if (gl2 != null) { console.info("webgltest gl2 has null"); gl2 = null; } } /** * run before testClass */ beforeAll(async function(done) { console.info('webgltest beforeAll called'); initContext(); done(); }); /** * run after testClass */ afterAll(async function(done) { console.info('webgltest afterEach called'); deleteContext(); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0901 * @tc.name testTexImage2D_1_04 * @tc.desc Test texImage2D. */ it('testTexImage2D_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_1_04 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl .UNSIGNED_BYTE, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0902 * @tc.name testTexImage2D_1_05 * @tc.desc Test texImage2D. */ it('testTexImage2D_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_1_05 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl .UNSIGNED_BYTE, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0903 * @tc.name testTexImage2D_1_06 * @tc.desc Test texImage2D. */ it('testTexImage2D_1_06', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_1_06 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl .UNSIGNED_BYTE, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0904 * @tc.name testTexImage2D_1_07 * @tc.desc Test texImage2D. */ it('testTexImage2D_1_07', 0, async function(done) { //initContext(); console.info('jsWebGL testTexImage2D_1_07 test start ...66'); const buffer = new ArrayBuffer(8); const z = new Uint8Array(buffer, 1, 4); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.UNSIGNED_BYTE, z); const texImage2DError = gl.getError(); console.info("texImage2DError: " + texImage2DError); expect(texImage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0911 * @tc.name testTexSubImage2D_1_01 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D_1_01 test start ...66'); const buf = new ArrayBuffer(8); const view = new DataView(buf, 0); view[0] = 2; gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 512, 512, -gl.RED, -gl.FLOAT, view); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0912 * @tc.name testTexSubImage2D_1_02 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D_1_02 test start ...66'); const buf = new ArrayBuffer(8); const view = new DataView(buf, 0); view[0] = 2; gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 512, 512, -gl.RED, -gl.FLOAT, view); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0913 * @tc.name testTexSubImage2D_1_03 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D_1_03 test start ...66'); const buf = new ArrayBuffer(8); const view = new DataView(buf, 0); view[0] = 2; gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 512, 512, -gl.RED, -gl.FLOAT, view); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0914 * @tc.name testTexSubImage2D_1_04 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D_1_04 test start ...66'); const buf = new ArrayBuffer(8); const view = new DataView(buf, 0); view[0] = 2; gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 512, 512, -gl.RED, -gl.FLOAT, view); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0915 * @tc.name testTexSubImage2D_1_05 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D_1_05 test start ...66'); const buf = new ArrayBuffer(8); const view = new DataView(buf, 0); view[0] = 2; gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 512, 512, -gl.RED, -gl.FLOAT, view); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0916 * @tc.name testTexSubImage2D_1_06 * @tc.desc Test texSubImage2D. */ it('testTexSubImage2D_1_06', 0, async function(done) { //initContext(); console.info('jsWebGL testTexSubImage2D_1_06 test start ...66'); const buf = new ArrayBuffer(8); const view = new DataView(buf, 0); view[0] = 2; gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 512, 512, -gl.RED, -gl.FLOAT, view); const ttexSubImage2DError = gl.getError(); console.info("ttexSubImage2DError: " + ttexSubImage2DError); expect(ttexSubImage2DError).assertEqual(gl.INVALID_OPERATION); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0924 * @tc.name testCopyBufferSubData_1_02 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_1_02 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0925 * @tc.name testCopyBufferSubData_1_03 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_1_03 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.COPY_WRITE_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0926 * @tc.name testCopyBufferSubData_1_04 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_1_04 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.TRANSFORM_FEEDBACK_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0927 * @tc.name testCopyBufferSubData_1_05 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_1_05 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.UNIFORM_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0928 * @tc.name testCopyBufferSubData_1_06 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_1_06', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_1_06 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.PIXEL_PACK_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0929 * @tc.name testCopyBufferSubData_1_07 * @tc.desc Test copyBufferSubData. */ it('testCopyBufferSubData_1_07', 0, async function(done) { //initContext(); console.info('jsWebGL testCopyBufferSubData_1_07 test start ...66'); const srcBuffer = gl.createBuffer(); const dstBuffer = gl.createBuffer(); const vertices = [1, 2]; const data = new Float32Array(vertices); const length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl2.copyBufferSubData(gl.PIXEL_UNPACK_BUFFER, gl.ARRAY_BUFFER, 0, 0, length); const copyBufferSubDataError = gl.getError(); console.info("copyBufferSubDataError: " + copyBufferSubDataError); expect(copyBufferSubDataError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0931 * @tc.name testGetBufferSubData_1_02 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_1_02 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.COPY_READ_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0932 * @tc.name testGetBufferSubData_1_03 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_1_03 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0933 * @tc.name testGetBufferSubData_1_04 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_1_04 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.TRANSFORM_FEEDBACK_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0934 * @tc.name testGetBufferSubData_1_05 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_1_05 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0935 * @tc.name testGetBufferSubData_1_06 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_1_06', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_1_06 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.PIXEL_PACK_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0936 * @tc.name testGetBufferSubData_1_07 * @tc.desc Test getBufferSubData. */ it('testGetBufferSubData_1_07', 0, async function(done) { //initContext(); console.info('jsWebGL testGetBufferSubData_1_07 test start ...66'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); const vertices = [1, 2]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl2.getBufferSubData(gl.PIXEL_UNPACK_BUFFER, 0, new Float32Array(arrBuffer), 0, 0); const getBufferSubDataError = gl.getError(); console.info("getBufferSubDataError: " + getBufferSubDataError); expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0937 * @tc.name testFramebufferTextureLayer_1_01 * @tc.desc Test framebufferTextureLayer. */ it('testFramebufferTextureLayer_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testFramebufferTextureLayer_1_01 test start ...66'); const texture = gl.createTexture(); gl.bindTexture(gl2.TEXTURE_2D_ARRAY, texture); gl2.texStorage3D(gl2.TEXTURE_2D_ARRAY, 1, gl2.RGBA8, 256, 256, 8); gl.texParameteri(gl2.TEXTURE_CUBE_MAP, gl2.TEXTURE_MAG_FILTER, gl2.NEAREST); const framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl2.framebufferTextureLayer(gl.DRAW_FRAMEBUFFER, gl2.COLOR_ATTACHMENT0, texture, 0, 8) const framebufferTextureLayerError = gl.getError(); console.info("framebufferTextureLayerError: " + framebufferTextureLayerError); expect(framebufferTextureLayerError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0938 * @tc.name testFramebufferTextureLayer_1_02 * @tc.desc Test framebufferTextureLayer. */ it('testFramebufferTextureLayer_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testFramebufferTextureLayer_1_02 test start ...66'); const texture = gl.createTexture(); gl.bindTexture(gl2.TEXTURE_2D_ARRAY, texture); gl2.texStorage3D(gl2.TEXTURE_2D_ARRAY, 1, gl2.RGBA8, 256, 256, 8); gl.texParameteri(gl2.TEXTURE_CUBE_MAP, gl2.TEXTURE_MAG_FILTER, gl2.NEAREST); const framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl2.framebufferTextureLayer(gl.READ_FRAMEBUFFER, gl2.COLOR_ATTACHMENT0, texture, 0, 8) const framebufferTextureLayerError = gl.getError(); console.info("framebufferTextureLayerError: " + framebufferTextureLayerError); expect(framebufferTextureLayerError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0939 * @tc.name testFramebufferTextureLayer_1_03 * @tc.desc Test framebufferTextureLayer. */ it('testFramebufferTextureLayer_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testFramebufferTextureLayer_1_03 test start ...66'); const texture = gl.createTexture(); gl.bindTexture(gl2.TEXTURE_2D_ARRAY, texture); gl2.texStorage3D(gl2.TEXTURE_2D_ARRAY, 1, gl2.RGBA8, 256, 256, 8); gl.texParameteri(gl2.TEXTURE_CUBE_MAP, gl2.TEXTURE_MAG_FILTER, gl2.NEAREST); const framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl2.framebufferTextureLayer(gl.FRAMEBUFFER, gl2.DEPTH_ATTACHMENT, texture, 0, 8) const framebufferTextureLayerError = gl.getError(); console.info("framebufferTextureLayerError: " + framebufferTextureLayerError); expect(framebufferTextureLayerError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0940 * @tc.name testFramebufferTextureLayer_1_04 * @tc.desc Test framebufferTextureLayer. */ it('testFramebufferTextureLayer_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testFramebufferTextureLayer_1_04 test start ...66'); const texture = gl.createTexture(); gl.bindTexture(gl2.TEXTURE_2D_ARRAY, texture); gl2.texStorage3D(gl2.TEXTURE_2D_ARRAY, 1, gl2.RGBA8, 256, 256, 8); gl.texParameteri(gl2.TEXTURE_CUBE_MAP, gl2.TEXTURE_MAG_FILTER, gl2.NEAREST); const framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl2.framebufferTextureLayer(gl.FRAMEBUFFER, gl2.STENCIL_ATTACHMENT, texture, 0, 8) const framebufferTextureLayerError = gl.getError(); console.info("framebufferTextureLayerError: " + framebufferTextureLayerError); expect(framebufferTextureLayerError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0941 * @tc.name testFramebufferTextureLayer_1_05 * @tc.desc Test framebufferTextureLayer. */ it('testFramebufferTextureLayer_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testFramebufferTextureLayer_1_05 test start ...66'); const texture = gl.createTexture(); gl.bindTexture(gl2.TEXTURE_2D_ARRAY, texture); gl2.texStorage3D(gl2.TEXTURE_2D_ARRAY, 1, gl2.RGBA8, 256, 256, 8); gl.texParameteri(gl2.TEXTURE_CUBE_MAP, gl2.TEXTURE_MAG_FILTER, gl2.NEAREST); const framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl2.framebufferTextureLayer(gl.FRAMEBUFFER, gl2.DEPTH_STENCIL_ATTACHMENT, texture, 0, 8) const framebufferTextureLayerError = gl.getError(); console.info("framebufferTextureLayerError: " + framebufferTextureLayerError); expect(framebufferTextureLayerError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0942 * @tc.name testInvalidateFramebuffer_1_01 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_01 test start ...66'); gl2.invalidateFramebuffer(gl.DRAW_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0943 * @tc.name testInvalidateFramebuffer_1_02 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_02 test start ...66'); gl2.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0944 * @tc.name testInvalidateFramebuffer_1_03 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_03 test start ...66'); gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.DEPTH_ATTACHMENT]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0945 * @tc.name testInvalidateFramebuffer_1_04 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_04 test start ...66'); gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.STENCIL_ATTACHMENT, gl.COLOR_ATTACHMENT1]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0946 * @tc.name testInvalidateFramebuffer_1_05 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_05 test start ...66'); gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.DEPTH_STENCIL_ATTACHMENT, gl.COLOR_ATTACHMENT1]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0947 * @tc.name testInvalidateFramebuffer_1_06 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_06', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_06 test start ...66'); gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.DEPTH_ATTACHMENT, gl.STENCIL_ATTACHMENT]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0948 * @tc.name testInvalidateFramebuffer_1_01 * @tc.desc Test invalidateFramebuffer. */ it('testInvalidateFramebuffer_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateFramebuffer_1_01 test start ...66'); gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]); const invalidateFramebufferError = gl.getError(); console.info("invalidateFramebufferError: " + invalidateFramebufferError); expect(invalidateFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0949 * @tc.name testInvalidateSubFramebuffer_1_01 * @tc.desc Test invalidateSubFramebuffer. */ it('testInvalidateSubFramebuffer_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateSubFramebuffer_1_01 test start ...66'); gl2.invalidateSubFramebuffer(gl.FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1], 0, 0, 256, 256); const invalidateSubFramebufferError = gl.getError(); console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError); expect(invalidateSubFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0950 * @tc.name testInvalidateSubFramebuffer_1_02 * @tc.desc Test invalidateSubFramebuffer. */ it('testInvalidateSubFramebuffer_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateSubFramebuffer_1_02 test start ...66'); gl2.invalidateSubFramebuffer(gl.DRAW_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1], 0, 0, 256, 256); const invalidateSubFramebufferError = gl.getError(); console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError); expect(invalidateSubFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0951 * @tc.name testInvalidateSubFramebuffer_1_03 * @tc.desc Test invalidateSubFramebuffer. */ it('testInvalidateSubFramebuffer_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateSubFramebuffer_1_03 test start ...66'); gl2.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER, [gl.DEPTH_ATTACHMENT, gl.COLOR_ATTACHMENT1], 0, 0, 256, 256); const invalidateSubFramebufferError = gl.getError(); console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError); expect(invalidateSubFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0952 * @tc.name testInvalidateSubFramebuffer_1_04 * @tc.desc Test invalidateSubFramebuffer. */ it('testInvalidateSubFramebuffer_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateSubFramebuffer_1_04 test start ...66'); gl2.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.STENCIL_ATTACHMENT], 0, 0, 256, 256); const invalidateSubFramebufferError = gl.getError(); console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError); expect(invalidateSubFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0953 * @tc.name testInvalidateSubFramebuffer_1_05 * @tc.desc Test invalidateSubFramebuffer. */ it('testInvalidateSubFramebuffer_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testInvalidateSubFramebuffer_1_05 test start ...66'); gl2.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER, [gl.DEPTH_STENCIL_ATTACHMENT, gl.STENCIL_ATTACHMENT], 0, 0, 256, 256); const invalidateSubFramebufferError = gl.getError(); console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError); expect(invalidateSubFramebufferError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0954 * @tc.name testRenderbufferStorageMultisample_1_01 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_01 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R8, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0955 * @tc.name testRenderbufferStorageMultisample_1_02 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_02', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_02 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R8UI, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0956 * @tc.name testRenderbufferStorageMultisample_1_03 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_03', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_03 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R8I, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0957 * @tc.name testRenderbufferStorageMultisample_1_04 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_04', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_04 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R16UI, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0958 * @tc.name testRenderbufferStorageMultisample_1_05 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_05', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_05 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R16I, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0959 * @tc.name testRenderbufferStorageMultisample_1_06 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_06', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_06 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R32UI, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0960 * @tc.name testRenderbufferStorageMultisample_1_07 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_07', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_07 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.R32I, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0961 * @tc.name testRenderbufferStorageMultisample_1_08 * @tc.desc Test renderbufferStorageMultisample. */ it('testRenderbufferStorageMultisample_1_08', 0, async function(done) { //initContext(); console.info('jsWebGL testRenderbufferStorageMultisample_1_08 test start ...66'); gl2.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RG8, 256, 256); const renderbufferStorageMultisampleError = gl.getError(); console.info("renderbufferStorageMultisampleError: " + renderbufferStorageMultisampleError); expect(renderbufferStorageMultisampleError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0962 * @tc.name testTexStorage2D_1_01 * @tc.desc Test texStorage2D. */ it('testTexStorage2D_1_01', 0, async function(done) { //initContext(); console.info('jsWebGL testTexStorage2D_1_01 test start ...66'); gl2.texStorage2D(gl.TEXTURE_CUBE_MAP, 1, gl.RGB8, 256, 256); const texStorage2DError = gl.getError(); console.info("texStorage2DError: " + texStorage2DError); expect(texStorage2DError).assertEqual(0); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0963 * @tc.name testBindBufferBase_1_01 * @tc.desc Test bindBufferBase. */ it('testBindBufferBase_1_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL testBindBufferBase_1_01 test start ...66'); let buffer = gl.createBuffer(); gl2.bindBufferBase(gl.UNIFORM_BUFFER, 0, buffer); const bindBufferBaseError = gl.getError(); console.info("bindBufferBaseError: " + bindBufferBaseError); expect(bindBufferBaseError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("bindBufferBaseError has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0964 * @tc.name bindBufferRange_1_01 * @tc.desc Test bindBufferRange. */ it('bindBufferRange_1_01', 0, async function(done) { //initContext(); try { console.info('jsWebGL bindBufferRange_1_01 test start ...66'); const buffer = gl.createBuffer(); gl2.bindBufferRange(gl.UNIFORM_BUFFER, 1, buffer, 0, 4); const bindBufferRangeError = gl.getError(); console.info("bindBufferRangeError: " + bindBufferRangeError); expect(bindBufferRangeError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("bindBufferRange has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0965 * @tc.name testVertexAttrib2f2 * @tc.desc Test vertexAttrib2f. */ it('testVertexAttrib2f2', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib2f test start ...66'); gl.vertexAttrib2f(1, 10.0, 10.0); const vertexAttrib2fError = gl.getError(); console.info("vertexAttrib2fError: " + vertexAttrib2fError); expect(vertexAttrib2fError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib2f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0966 * @tc.name testVertexAttrib3f2 * @tc.desc Test vertexAttrib3f. */ it('testVertexAttrib3f2', 0, async function(done) { //initContext(); try { console.info('jsWebGL testvertexAttrib3f test start ...66'); console.info('jsWebGL testvertexAttrib3f test start ...' + JSON.stringify(gl)); gl.vertexAttrib3f(1, 10.0, 10.0, 10.0); const vertexAttrib3fError = gl.getError(); console.info("vertexAttrib3fError: " + vertexAttrib3fError); expect(vertexAttrib3fError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib3f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0967 * @tc.name testVertexAttrib4f2 * @tc.desc Test vertexAttrib4f. */ it('testVertexAttrib4f2', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib4f test start ...66'); console.info('jsWebGL testVertexAttrib4f test start ...' + JSON.stringify(gl)); gl.vertexAttrib4f(1, 10.0, 10.0, 10.0, 10.0); const vertexAttrib4fError = gl.getError(); console.info("vertexAttrib4fError: " + vertexAttrib4fError); expect(vertexAttrib4fError).assertEqual(gl.NO_ERROR); //deleteContext(); done(); } catch (e) { console.log("testvertexAttrib4f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0968 * @tc.name testVertexAttrib1f2 * @tc.desc Test vertexAttrib1f. */ it('testVertexAttrib1f2', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib1f test start ...66'); console.info('jsWebGL testVertexAttrib1f test start ...' + JSON.stringify(gl)); gl.vertexAttrib1f(-1, 10.0); const vertexAttrib1fError = gl.getError(); console.info("vertexAttrib1fError: " + vertexAttrib1fError); expect(vertexAttrib1fError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib1f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0969 * @tc.name testVertexAttrib2f3 * @tc.desc Test vertexAttrib2f. */ it('testVertexAttrib2f3', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib2f test start ...66'); gl.vertexAttrib2f(-1, 10.0, 10.0); const vertexAttrib2fError = gl.getError(); console.info("vertexAttrib2fError: " + vertexAttrib2fError); expect(vertexAttrib2fError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib2f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0970 * @tc.name testVertexAttrib3f3 * @tc.desc Test vertexAttrib3f. */ it('testVertexAttrib3f3', 0, async function(done) { //initContext(); try { console.info('jsWebGL testvertexAttrib3f test start ...66'); console.info('jsWebGL testvertexAttrib3f test start ...' + JSON.stringify(gl)); gl.vertexAttrib3f(-1, 10.0, 10.0, 10.0); const vertexAttrib3fError = gl.getError(); console.info("vertexAttrib3fError: " + vertexAttrib3fError); expect(vertexAttrib3fError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testVertexAttrib3f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0971 * @tc.name testVertexAttrib4f22 * @tc.desc Test vertexAttrib4f. */ it('testVertexAttrib4f22', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttrib4f test start ...66'); console.info('jsWebGL testVertexAttrib4f test start ...' + JSON.stringify(gl)); gl.vertexAttrib4f(-1, 10.0, 10.0, 10.0, 10.0); const vertexAttrib4fError = gl.getError(); console.info("vertexAttrib4fError: " + vertexAttrib4fError); expect(vertexAttrib4fError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testvertexAttrib4f has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0972 * @tc.name testVertexAttribPointer2 * @tc.desc Test vertexAttribPointer. */ it('testVertexAttribPointer2', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttribPointer test start ...66'); console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl)); gl.vertexAttribPointer(1, 4, gl.BYTE, true, 20, 12); const vertexAttribPointerError = gl.getError(); console.info("vertexAttribPointerError: " + vertexAttribPointerError); expect(vertexAttribPointerError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttribPointer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0973 * @tc.name testVertexAttribPointer3 * @tc.desc Test vertexAttribPointer. */ it('testVertexAttribPointer3', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttribPointer test start ...66'); console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl)); gl.vertexAttribPointer(2, 2, gl.UNSIGNED_SHORT, true, 20, 16); const vertexAttribPointerError = gl.getError(); console.info("vertexAttribPointerError: " + vertexAttribPointerError); expect(vertexAttribPointerError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testVertexAttribPointer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0974 * @tc.name testVertexAttribPointer4 * @tc.desc Test vertexAttribPointer. */ it('testVertexAttribPointer4', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttribPointer test start ...66'); console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl)); console.info("webgltest into enableVertexAttribArray"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const locPosition = gl.getAttribLocation(programObj, 'position'); gl.vertexAttribPointer(locPosition, 3, gl.FLOAT, false, 20, 0); const vertexAttribPointerError = gl.getError(); console.info("vertexAttribPointerError: " + vertexAttribPointerError); expect(vertexAttribPointerError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testVertexAttribPointer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0975 * @tc.name testVertexAttribPointer5 * @tc.desc Test vertexAttribPointer. */ it('testVertexAttribPointer5', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttribPointer test start ...66'); console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl)); console.info("webgltest into enableVertexAttribArray"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const locNormal = gl.getAttribLocation(programObj, 'normal'); gl.vertexAttribPointer(locNormal, 4, gl.BYTE, true, 20, 12); const vertexAttribPointerError = gl.getError(); console.info("vertexAttribPointerError: " + vertexAttribPointerError); expect(vertexAttribPointerError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testVertexAttribPointer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0976 * @tc.name testVertexAttribPointer6 * @tc.desc Test vertexAttribPointer. */ it('testVertexAttribPointer6', 0, async function(done) { //initContext(); try { console.info('jsWebGL testVertexAttribPointer test start ...66'); console.info('jsWebGL testVertexAttribPointer test start ...' + JSON.stringify(gl)); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const locTexUV = gl.getAttribLocation(programObj, 'texUV'); gl.vertexAttribPointer(locTexUV, 2, gl.UNSIGNED_SHORT, true, 20, 16); const vertexAttribPointerError = gl.getError(); console.info("vertexAttribPointerError: " + vertexAttribPointerError); expect(vertexAttribPointerError).assertEqual(gl.INVALID_VALUE); //deleteContext(); done(); } catch (e) { console.log("testVertexAttribPointer has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0977 * @tc.name testTexImage3D2 * @tc.desc Test texImage3D. */ it('testTexImage3D2', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexImage3D test start ...66'); console.info('jsWebGL testTexImage3D test start ...' + JSON.stringify(gl)); gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.R8, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0); const texImage3DError = gl.getError(); console.info("texImage3DError: " + texImage3DError); expect(texImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0978 * @tc.name testTexImage3D3 * @tc.desc Test texImage3D. */ it('testTexImage3D3', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexImage3D test start ...66'); console.info('jsWebGL testTexImage3D test start ...' + JSON.stringify(gl)); gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.LUMINANCE, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0); const texImage3DError = gl.getError(); console.info("texImage3DError: " + texImage3DError); expect(texImage3DError).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); } catch (e) { console.log("testTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0979 * @tc.name testTexImage3D4 * @tc.desc Test texImage3D. */ it('testTexImage3D4', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexImage3D test start ...66'); console.info('jsWebGL testTexImage3D test start ...' + JSON.stringify(gl)); gl2.texImage3D(gl2.TEXTURE_3D, 0, gl.RGB8UI, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0); const texImage3DError = gl.getError(); console.info("texImage3DError: " + texImage3DError); expect(texImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0980 * @tc.name testTexSubImage3D * @tc.desc Test texSubImage3D. */ it('testTexSubImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexSubImage3D test start ...66'); console.info('jsWebGL testTexSubImage3D test start ...' + JSON.stringify(gl)); gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.RGB8UI, gl.UNSIGNED_BYTE, 1); const texSubImage3DError = gl.getError(); console.info("texSubImage3DError: " + texSubImage3DError); expect(texSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexSubImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0981 * @tc.name testTexSubImage3D * @tc.desc Test texSubImage3D. */ it('testTexSubImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexSubImage3D test start ...66'); console.info('jsWebGL testTexSubImage3D test start ...' + JSON.stringify(gl)); gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.R8, gl.UNSIGNED_BYTE, 1); const texSubImage3DError = gl.getError(); console.info("texSubImage3DError: " + texSubImage3DError); expect(texSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexSubImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0982 * @tc.name testTexSubImage3D * @tc.desc Test texSubImage3D. */ it('testTexSubImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testTexSubImage3D test start ...66'); console.info('jsWebGL testTexSubImage3D test start ...' + JSON.stringify(gl)); gl2.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 200, 200, 1, gl.LUMINANCE, gl .UNSIGNED_BYTE, 1); const texSubImage3DError = gl.getError(); console.info("texSubImage3DError: " + texSubImage3DError); expect(texSubImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testTexSubImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0983 * @tc.name testCompressedTexImage3D * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D test start ...66'); console.info('jsWebGL testCompressedTexImage3D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 0, buffer); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0984 * @tc.name testCompressedTexImage3D * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D test start ...66'); console.info('jsWebGL testCompressedTexImage3D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 0, buffer, 0, 0); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0985 * @tc.name testCompressedTexImage3D * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D test start ...66'); console.info('jsWebGL testCompressedTexImage3D test start ...' + JSON.stringify(gl)); gl2.compressedTexImage3D(gl.TEXTURE_3D, 0, 0x83F0, 512, 512, 0, gl2.PIXEL_UNPACK_BUFFER, 0); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0986 * @tc.name testCompressedTexImage3D * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D test start ...66'); console.info('jsWebGL testCompressedTexImage3D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.compressedTexImage3D(gl.TEXTURE_3D, false, 0x83F0, 512, 512, 0, buffer); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0987 * @tc.name testCompressedTexImage3D * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D test start ...66'); console.info('jsWebGL testCompressedTexImage3D test start ...' + JSON.stringify(gl)); const buffer = new ArrayBuffer(8); gl2.compressedTexImage3D(gl.TEXTURE_3D, false, 0x83F0, 512, 512, 0, buffer, 0, 0); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0988 * @tc.name testCompressedTexImage3D * @tc.desc Test compressedTexImage3D. */ it('testCompressedTexImage3D', 0, async function(done) { //initContext(); try { console.info('jsWebGL testCompressedTexImage3D test start ...66'); console.info('jsWebGL testCompressedTexImage3D test start ...' + JSON.stringify(gl)); gl2.compressedTexImage3D(gl.TEXTURE_3D, false, 0x83F0, 512, 512, 0, gl2 .PIXEL_UNPACK_BUFFER, 0); const compressedTexImage3DError = gl.getError(); console.info("compressedTexImage3DError: " + compressedTexImage3DError); expect(compressedTexImage3DError).assertEqual(0); //deleteContext(); done(); } catch (e) { console.log("testCompressedTexImage3D has failed for " + e) expect(null).assertFail() } }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0989 * @tc.name testFrontFace2 * @tc.desc Test frontFace. */ it('testFrontFace2', 0, async function(done) { //initContext(); console.info('jsWebGL frontFace test start ...' + JSON.stringify(gl)); gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK); gl.frontFace(gl.CCW); const frontFaceParameter = gl.getParameter(gl.CULL_FACE_MODE); console.info('frontFace -> frontFaceParameter' + frontFaceParameter); gl.disable(gl.CULL_FACE); expect(frontFaceParameter).assertEqual(gl.FRONT_AND_BACK); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0990 * @tc.name testGenerateMipmap2 * @tc.desc Test generateMipmap. */ it('testGenerateMipmap2', 0, async function(done) { //initContext(); console.info('jsWebGL generateMipmap test start ...' + JSON.stringify(gl)); gl.generateMipmap(gl2.TEXTURE_CUBE_MAP); const error = gl.getError(); console.info('generateMipmap error ' + error); expect(error).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0993 * @tc.name testGetFramebufferAttachmentParameter2 * @tc.desc Test getFramebufferAttachmentParameter. */ it('testGetFramebufferAttachmentParameter2', 0, async function(done) { //initContext(); console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify( gl)); const renderBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderBuffer); const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl .STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); console.info('Framebuffer' + framebuffer); const errorCode = gl.getError(); console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode); expect(errorCode).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0994 * @tc.name testGetFramebufferAttachmentParameter3 * @tc.desc Test getFramebufferAttachmentParameter. */ it('testGetFramebufferAttachmentParameter3', 0, async function(done) { //initContext(); console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify( gl)); const renderBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderBuffer); const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl .DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); console.info('Framebuffer' + framebuffer); const errorCode = gl.getError(); console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode); expect(errorCode).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0995 * @tc.name testGetShaderPrecisionFormat1 * @tc.desc Test getShaderPrecisionFormat. */ it('testGetShaderPrecisionFormat1', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderPrecisionFormat test start ...' + JSON.stringify(gl)); const shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT); console.info('shaderPrecisionFormat' + JSON.stringify(shaderPrecisionFormat)); const type = ((typeof shaderPrecisionFormat) === "object") expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0996 * @tc.name testGetShaderPrecisionFormat2 * @tc.desc Test getShaderPrecisionFormat. */ it('testGetShaderPrecisionFormat2', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderPrecisionFormat test start ...' + JSON.stringify(gl)); const shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl .HIGH_FLOAT); console.info('shaderPrecisionFormat' + JSON.stringify(shaderPrecisionFormat)); const type = ((typeof shaderPrecisionFormat) === "object") expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0997 * @tc.name testGetShaderPrecisionFormat3 * @tc.desc Test getShaderPrecisionFormat. */ it('testGetShaderPrecisionFormat3', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderPrecisionFormat test start ...' + JSON.stringify(gl)); const shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT); console.info('shaderPrecisionFormat' + JSON.stringify(shaderPrecisionFormat)); const type = ((typeof shaderPrecisionFormat) === "object") expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0998 * @tc.name testGetShaderPrecisionFormat4 * @tc.desc Test getShaderPrecisionFormat. */ it('testGetShaderPrecisionFormat4', 0, async function(done) { //initContext(); console.info('jsWebGL getShaderPrecisionFormat test start ...' + JSON.stringify(gl)); const shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl .MEDIUM_INT); console.info('shaderPrecisionFormat' + JSON.stringify(shaderPrecisionFormat)); const type = ((typeof shaderPrecisionFormat) === "object") expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0999 * @tc.name testGetTexParameter3 * @tc.desc Test getTexParameter. */ it('testGetTexParameter3', 0, async function(done) { //initContext(); console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl)); gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); const texParameterValue = gl.getTexParameter(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER); console.info('texParameterfValue' + texParameterValue); expect(texParameterValue).assertEqual(gl.LINEAR); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1000 * @tc.name testGetActiveUniformBlockParameter1 * @tc.desc Test getActiveUniformBlockParameter. */ it('testGetActiveUniformBlockParameter1', 0, async function(done) { //initContext(); console.info('jsWebGL2 getActiveUniformBlockParameter test start ...' + JSON.stringify( gl2)); const program = globalFunction(); const uniformLocation = gl.getUniformLocation(program, "a_Position"); const int32Array = new Int32Array([1, 2]); gl2.uniform1iv(uniformLocation, int32Array); const blockIndex = gl2.getUniformBlockIndex(program, 'a_Position'); gl2.uniformBlockBinding(program, blockIndex, 1); const blockSize = gl2.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER); console.info("getActiveUniformBlockParameter blockSize" + blockSize); const errorCode = gl.getError(); console.info("jsWebGL getActiveUniformBlockParameter errorCode: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_VALUE); done(); }); })