/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import app from '@system.app' import Context from '@ohos.napi_context' import { describe, beforeAll, beforeEach, afterEach, afterAll, it, expect } from 'deccjsunit/index' describe('webgl1Test_webgl3', function() { console.info('webgltest start'); var gl; var gl2; var indices = new Uint16Array([0, 1, 2, 1, 3, 4]); var vertices = new Uint16Array([ -0.5, 0.5, 0.0, 0.0, 0.5, 0.0, -0.25, 0.25, 0.0, 0.5, 0.5, 0.0, 0.25, 0.25, 0.0, ]) //顶点着色器程序 var VSHADER_SOURCE = "attribute vec4 a_Position;" + "void main() {" + //设置坐标 "gl_Position = a_Position; " + // "gl_PointSize = 10.0;" + "} "; //片元着色器 var FSHADER_SOURCE = "void main() {" + //设置颜色 "gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" + "}"; function globalFunction() { const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.info("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.info("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function createProgram(gl) { //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); return programObj; } function initShaders(gl, vshader, fshader) { var program = createProgramExternal(gl, vshader, fshader); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { console.log('Failed to create program'); return false; } gl.useProgram(program); gl.program = program; return true; } function createProgramExternal(gl, vshader, fshader) { // Create shader object var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); console.log("======vertexShader: " + vertexShader); var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); if (!vertexShader || !fragmentShader) { return null; } // Create a program object var program = gl.createProgram(); console.log("======createProgram program: " + JSON.stringify(program)); if (!program) { return null; } // Attach the shader objects gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); // Link the program object gl.linkProgram(program); // Check the result of linking var linked = gl.getProgramParameter(program, 0x8B82); console.log("======getProgramParameter linked: " + linked); const getUniformLocationValue = gl.getUniformLocation(program, "a_Position"); console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue)); if (!linked) { var error = gl.getProgramInfoLog(program); console.log('Failed to link program: ' + error); gl.deleteProgram(program); gl.deleteShader(fragmentShader); gl.deleteShader(vertexShader); return null; } return program; } function loadShader(gl, type, source) { console.log("======into loadShader===="); // Create shader object var shader = gl.createShader(type); if (shader == null) { console.log('unable to create shader'); return null; } const isShaderValue = gl.isShader(shader); console.log('isShader: ' + isShaderValue); // Set the shader program gl.shaderSource(shader, source); // Compile the shader gl.compileShader(shader); // Check the result of compilation var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); if (!compiled) { var error = gl.getShaderInfoLog(shader); console.log('Failed to compile shader: ' + error); gl.deleteShader(shader); return null; } var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER); console.log('getShaderParameter VERTEX_SHADER: ' + vertex); return shader; } function initVertexBuffers(gl) { var vertices = new Float32Array([ 0.0, -1.0, -0.5, 0, 0.5, 0 ]); var n = 3; // 点的个数 // 创建缓冲区对象 var vertexBuffer = gl.createBuffer(); if (!vertexBuffer) { console.log('Failed to create the buffer object'); return -1; } // 将缓冲区对象绑定到目标 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); // 向缓冲区对象写入数据 gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW); var aPosition = gl.getAttribLocation(gl.program, 'a_Position'); console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program)); console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition); if (aPosition < 0) { console.log('Failed to get the storage location of a_Position'); return -1; } // 将缓冲区对象分配给a_Position变量 gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0); // 连接a_Position变量与分配给它的缓冲区对象 gl.enableVertexAttribArray(aPosition); return n; } var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]); var int1 = new Int8Array([1, 1, 1, 1]); var uint1 = new Uint8Array([1, 1, 1, 1]); var float2 = [1.1, 1.2, 1.3, 1.4]; var int2 = [1, 1, 1, 1]; var uint2 = [1, 1, 1, 1]; function initContext() { console.info('initContext start'); // 获取canvas元素 const el = global.el; const el2 = global.el2; // 获取webgl上下文 gl = el.getContext('webgl'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL'); } gl2 = el2.getContext('webgl2'); if (!gl) { console.log('webgltest Failed to get the rendering context for WebGL2'); } console.info('webgltest initContext finish'); } function deleteContext() { if (gl != null) { gl = null; console.info("webgltest gl has null"); } if (gl2 != null) { console.info("webgltest gl2 has null"); gl2 = null; } } /** * run before testClass */ beforeAll(async function(done) { console.info('webgltest beforeAll called'); initContext(); done(); }); /** * run after testClass */ afterAll(async function(done) { console.info('webgltest afterEach called'); deleteContext(); done(); }) /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0101 * @tc.name webgl_test_getQuery * @tc.desc Test getQuery. */ it('webgl_test_getQuery', 0, async function(done) { //initContext(); console.info("webgltest into getQuery"); var query = gl2.createQuery(); gl2.beginQuery(0x8C2F, query); var currentQuery = gl2.getQuery(0x8C2F, 0x8865); const isQuery1 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(true); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0102 * @tc.name webgl_test_isQuery * @tc.desc Test isQuery. */ it('webgl_test_isQuery', 0, async function(done) { //initContext(); console.info("webgltest into isQuery"); const query = gl2.createQuery(); gl2.beginQuery(0x8C2F, query); const currentQuery = gl2.getQuery(0x8C2F, 0x8865); const isQuery1 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(true); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0103 * @tc.name webgl_test_isQuery_2 * @tc.desc Test isQuery. */ it('webgl_test_isQuery_2', 0, async function(done) { //initContext(); console.info("webgltest into isQuery"); const query = gl2.createQuery(); const isQuery1 = gl2.isQuery(query); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0104 * @tc.name webgl_test_endQuery * @tc.desc Test endQuery. */ it('webgl_test_endQuery', 0, async function(done) { //initContext(); console.info("webgltest into endQuery"); var query = gl2.createQuery(); gl2.beginQuery(0x8C2F, query); const currentQuery = gl2.getQuery(0x8C2F, 0x8865); const isQuery1 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(true); gl2.endQuery(0x8C2F); const isQuery2 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery2: " + isQuery2); expect(isQuery2).assertEqual(true); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0105 * @tc.name webgl_test_getQueryParameter * @tc.desc Test getQueryParameter. */ it('webgl_test_getQueryParameter', 0, async function(done) { //initContext(); console.info("webgltest into getQueryParameter"); var query = gl2.createQuery(); gl2.beginQuery(0x8C2F, query); var currentQuery = gl2.getQuery(0x8C2F, 0x8865); const isQuery1 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(true); // 返回一个GLboolean 指示查询结果是否可用。 var result = gl2.getQueryParameter(currentQuery, gl2.QUERY_RESULT_AVAILABLE); console.info("webgltest createQuery beginQuery getQueryParameter: " + result); expect(typeof(result)).assertEqual("boolean"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0106 * @tc.name webgl_test_getQueryParameter2 * @tc.desc Test getQueryParameter. */ it('webgl_test_getQueryParameter2', 0, async function(done) { //initContext(); console.info("webgltest into getQueryParameter"); var query = gl2.createQuery(); gl2.beginQuery(0x8C2F, query); var currentQuery = gl2.getQuery(0x8C2F, gl2.CURRENT_QUERY); const isQuery1 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(true); // 返回一个GLboolean 指示查询结果是否可用。 var result = gl2.getQueryParameter(currentQuery, gl2.QUERY_RESULT); console.info("webgltest createQuery beginQuery getQueryParameter: " + result); expect(typeof(result)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0107 * @tc.name webgl_test_deleteQuery * @tc.desc Test deleteQuery. */ it('webgl_test_deleteQuery', 0, async function(done) { //initContext(); console.info("webgltest into deleteQuery"); var query = gl2.createQuery(); gl2.beginQuery(0x8C2F, query); const currentQuery = gl2.getQuery(0x8C2F, 0x8865); const isQuery1 = gl2.isQuery(currentQuery); console.info("webgltest createQuery isQuery1: " + isQuery1); expect(isQuery1).assertEqual(true); gl2.deleteQuery(currentQuery); const isQuery2 = gl2.isQuery(currentQuery); console.info("webgltest createQuery deleteQuery isQuery2: " + isQuery2); expect(isQuery2).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0108 * @tc.name webgl_test_createSampler * @tc.desc Test createSampler. */ it('webgl_test_createSampler', 0, async function(done) { //initContext(); console.info("webgltest into createSampler"); const sampler = gl2.createSampler(); const isSampler1 = gl2.isSampler(sampler); console.info("webgltest createSampler isSampler1: " + isSampler1); expect(isSampler1).assertEqual(true); gl2.bindSampler(0, sampler); const isSampler2 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler isSampler2: " + isSampler2); expect(isSampler2).assertEqual(true); gl2.deleteSampler(sampler); const isSampler3 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler deleteSampler isSampler3: " + isSampler3); expect(isSampler3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0109 * @tc.name webgl_test_samplerParameterf * @tc.desc Test samplerParameterf. */ it('webgl_test_samplerParameterf', 0, async function(done) { //initContext(); console.info("webgltest into samplerParameterf"); let sampler = gl2.createSampler(); // gl2.bindSampler(0, sampler); gl2.samplerParameterf(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST); let errorCode = gl.getError(); console.info("webgltest samplerParameterf getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); gl2.deleteSampler(sampler); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0110 * @tc.name webgl_test_samplerParameteri * @tc.desc Test samplerParameteri. */ it('webgl_test_samplerParameteri', 0, async function(done) { //initContext(); console.info("webgltest into samplerParameteri"); let sampler = gl2.createSampler(); // gl2.bindSampler(0, sampler); // gl2.samplerParameteri(sampler, 0x884D, 0x2600); gl2.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST); let errorCode = gl.getError(); console.info("webgltest samplerParameteri getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); gl2.deleteSampler(sampler); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0111 * @tc.name webgl_test_deleteSampler * @tc.desc Test deleteSampler. */ it('webgl_test_deleteSampler', 0, async function(done) { //initContext(); console.info("webgltest into deleteSampler"); const sampler = gl2.createSampler(); const isSampler1 = gl2.isSampler(sampler); console.info("webgltest createSampler isSampler1: " + isSampler1); expect(isSampler1).assertEqual(true); gl2.bindSampler(0, sampler); const isSampler2 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler isSampler2: " + isSampler2); expect(isSampler2).assertEqual(true); gl2.deleteSampler(sampler); const isSampler3 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler deleteSampler isSampler3: " + isSampler3); expect(isSampler3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0112 * @tc.name webgl_test_isSampler * @tc.desc Test isSampler. */ it('webgl_test_isSampler', 0, async function(done) { //initContext(); console.info("webgltest into isSampler"); const sampler = gl2.createSampler(); const isSampler1 = gl2.isSampler(sampler); console.info("webgltest createSampler isSampler1: " + isSampler1); expect(isSampler1).assertEqual(true); gl2.bindSampler(0, sampler); const isSampler2 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler isSampler2: " + isSampler2); expect(isSampler2).assertEqual(true); gl2.deleteSampler(sampler); const isSampler3 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler deleteSampler isSampler3: " + isSampler3); expect(isSampler3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0113 * @tc.name webgl_test_isSampler_2 * @tc.desc Test isSampler. */ it('webgl_test_isSampler_2', 0, async function(done) { //initContext(); console.info("webgltest into isSampler"); const sampler = gl2.createSampler(); gl2.bindSampler(0, sampler); const isSampler2 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler isSampler2: " + isSampler2); expect(isSampler2).assertEqual(true); gl2.deleteSampler(sampler); const isSampler3 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler deleteSampler isSampler3: " + isSampler3); expect(isSampler3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0114 * @tc.name webgl_test_bindSampler * @tc.desc Test bindSampler. */ it('webgl_test_bindSampler', 0, async function(done) { //initContext(); console.info("webgltest into bindSampler"); const sampler = gl2.createSampler(); const isSampler1 = gl2.isSampler(sampler); console.info("webgltest createSampler isSampler1: " + isSampler1); expect(isSampler1).assertEqual(true); gl2.bindSampler(0, sampler); const isSampler2 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler isSampler2: " + isSampler2); expect(isSampler2).assertEqual(true); gl2.deleteSampler(sampler); const isSampler3 = gl2.isSampler(sampler); console.info("webgltest createSampler bindSampler deleteSampler isSampler3: " + isSampler3); expect(isSampler3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0115 * @tc.name webgl_test_getSamplerParameter_1 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_1', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); // const samplerParameter = gl2.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC); const samplerParameter = gl2.getSamplerParameter(sampler, 0x884D); console.info("webgltest createSampler getSamplerParameter_1: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0116 * @tc.name webgl_test_getSamplerParameter_2 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_2', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, 0x884C); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0117 * @tc.name webgl_test_getSamplerParameter_3 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_3', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, gl.TEXTURE_MAG_FILTER); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0118 * @tc.name webgl_test_getSamplerParameter_4 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_4', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, 0x813B); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0119 * @tc.name webgl_test_getSamplerParameter_5 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_5', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, gl.TEXTURE_MIN_FILTER); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0120 * @tc.name webgl_test_getSamplerParameter_6 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_6', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, 0x813A); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0121 * @tc.name webgl_test_getSamplerParameter_7 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_7', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, 0x8072); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0122 * @tc.name webgl_test_getSamplerParameter_8 * @tc.desc Test getSamplerParameter. */ it('webgl_test_getSamplerParameter_8', 0, async function(done) { //initContext(); console.info("webgltest into getSamplerParameter"); let sampler = gl2.createSampler(); const samplerParameter = gl2.getSamplerParameter(sampler, gl.TEXTURE_WRAP_S); console.info("webgltest createSampler getSamplerParameter: " + samplerParameter); expect(typeof(samplerParameter)).assertEqual("number"); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0123 * @tc.name webgl_test_fenceSync * @tc.desc Test fenceSync. */ it('webgl_test_fenceSync', 0, async function(done) { //initContext(); console.info("webgltest into fenceSync"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); gl2.deleteSync(sync); const isSync2 = gl2.isSync(sync); console.info("webgltest fenceSync deleteSync isSync2: " + isSync2); expect(isSync2).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0124 * @tc.name webgl_test_clientWaitSync * @tc.desc Test clientWaitSync. */ it('webgl_test_clientWaitSync', 0, async function(done) { //initContext(); console.info("webgltest into clientWaitSync"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); console.info("webgltest fenceSync clientWaitSync: " + status); expect(status).assertEqual(gl2.ALREADY_SIGNALED || gl2.TIMEOUT_EXPIRED || gl .CONDITION_SATISFIED || gl.WAIT_FAILED); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0125 * @tc.name webgl_test_waitSync * @tc.desc Test waitSync. */ it('webgl_test_waitSync', 0, async function(done) { //initContext(); console.info("webgltest into waitSync"); let sync = gl2.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); gl2.waitSync(sync, 0, gl.TIMEOUT_IGNORED); let errorCode = gl.getError(); console.info("webgltest framebufferTexture2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0126 * @tc.name webgl_test_isSync * @tc.desc Test isSync. */ it('webgl_test_isSync', 0, async function(done) { //initContext(); console.info("webgltest into isSync"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); gl2.deleteSync(sync); const isSync2 = gl2.isSync(sync); console.info("webgltest fenceSync deleteSync isSync2: " + isSync2); expect(isSync2).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0127 * @tc.name webgl_test_getSyncParameter * @tc.desc Test getSyncParameter. */ it('webgl_test_getSyncParameter', 0, async function(done) { //initContext(); console.info("webgltest into getSyncParameter"); console.info("webgltest into isSync"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); const syncParameter = gl2.getSyncParameter(sync, 0x9112); console.info("webgltest fenceSync getSyncParameter: " + syncParameter); expect(syncParameter).assertEqual(0x9116); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0128 * @tc.name webgl_test_getSyncParameter2 * @tc.desc Test getSyncParameter. */ it('webgl_test_getSyncParameter2', 0, async function(done) { //initContext(); console.info("webgltest into getSyncParameter"); console.info("webgltest into isSync"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); const syncParameter = gl2.getSyncParameter(sync, 0x9114); console.info("webgltest fenceSync getSyncParameter: " + syncParameter); let syncParameterFlag = false; if (syncParameter == gl2.SIGNALED || syncParameter == gl2.UNSIGNALED) { syncParameterFlag = true; } expect(syncParameterFlag).assertEqual(true); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0129 * @tc.name webgl_test_getSyncParameter3 * @tc.desc Test getSyncParameter. */ it('webgl_test_getSyncParameter3', 0, async function(done) { //initContext(); console.info("webgltest into getSyncParameter"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); const syncParameter = gl2.getSyncParameter(sync, 0x9113); console.info("webgltest fenceSync getSyncParameter: " + syncParameter); expect(syncParameter).assertEqual(0x9117); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0130 * @tc.name webgl_test_getSyncParameter4 * @tc.desc Test getSyncParameter. */ it('webgl_test_getSyncParameter4', 0, async function(done) { //initContext(); console.info("webgltest into getSyncParameter"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); const syncParameter = gl2.getSyncParameter(sync, 0x9115); console.info("webgltest fenceSync getSyncParameter: " + syncParameter); expect(syncParameter).assertEqual(0); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0131 * @tc.name webgl_test_deleteSync * @tc.desc Test deleteSync. */ it('webgl_test_deleteSync', 0, async function(done) { //initContext(); console.info("webgltest into deleteSync"); let sync = gl2.fenceSync(0x9117, 0); let status = gl2.clientWaitSync(sync, 0, 0); gl2.waitSync(sync, 0, -1); const isSync1 = gl2.isSync(sync); console.info("webgltest fenceSync isSync1: " + isSync1); expect(isSync1).assertEqual(true); gl2.deleteSync(sync); const isSync2 = gl2.isSync(sync); console.info("webgltest fenceSync deleteSync isSync2: " + isSync2); expect(isSync2).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0132 * @tc.name webgl_test_createTransformFeedback * @tc.desc Test createTransformFeedback. */ it('webgl_test_createTransformFeedback', 0, async function(done) { //initContext(); console.info("webgltest into createTransformFeedback"); const transformFeedback = gl2.createTransformFeedback(); console.info("webgltest into createTransformFeedback: " + transformFeedback) gl2.bindTransformFeedback(gl2.TRANSFORM_FEEDBACK, transformFeedback); gl2.beginTransformFeedback(gl2.TRIANGLES); const isTransformFeedback2 = gl2.isTransformFeedback(transformFeedback); console.info("BindTransformFeedback : " + isTransformFeedback2); expect(isTransformFeedback2).assertEqual(true); gl2.deleteTransformFeedback(transformFeedback); const isTransformFeedback3 = gl2.isTransformFeedback(transformFeedback); console.info("webgltest createTransformFeedback bindTransformFeedback " + "deleteTransformFeedback isTransformFeedback3: " + isTransformFeedback3); expect(isTransformFeedback3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0133 * @tc.name webgl_test_isTransformFeedback * @tc.desc Test isTransformFeedback. */ it('webgl_test_isTransformFeedback', 0, async function(done) { //initContext(); console.info("webgltest into isTransformFeedback"); let transformFeedback = gl2.createTransformFeedback(); const isTransformFeedback1 = gl2.isTransformFeedback(transformFeedback); console.info("webgltest createTransformFeedback isTransformFeedback1: " + isTransformFeedback1); expect(isTransformFeedback1).assertEqual(false); gl2.bindTransformFeedback(gl2.TRANSFORM_FEEDBACK, transformFeedback); const isTransformFeedback2 = gl2.isTransformFeedback(transformFeedback); console.info( "webgltest createTransformFeedback bindTransformFeedback isTransformFeedback2: " + isTransformFeedback2); expect(isTransformFeedback2).assertEqual(true); gl2.deleteTransformFeedback(transformFeedback); const isTransformFeedback3 = gl2.isTransformFeedback(transformFeedback); console.info("webgltest createTransformFeedback bindTransformFeedback " + "deleteTransformFeedback isTransformFeedback3: " + isTransformFeedback3); expect(isTransformFeedback3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0134 * @tc.name webgl_test_bindTransformFeedback * @tc.desc Test bindTransformFeedback. */ it('webgl_test_bindTransformFeedback', 0, async function(done) { //initContext(); console.info("webgltest into bindTransformFeedback"); let transformFeedback = gl2.createTransformFeedback(); const isTransformFeedback1 = gl2.isTransformFeedback(transformFeedback); console.info("webgltest createTransformFeedback isTransformFeedback1: " + isTransformFeedback1); expect(isTransformFeedback1).assertEqual(false); gl2.bindTransformFeedback(gl2.TRANSFORM_FEEDBACK, transformFeedback); const isTransformFeedback2 = gl2.isTransformFeedback(transformFeedback); console.info( "webgltest createTransformFeedback bindTransformFeedback isTransformFeedback2: " + isTransformFeedback2); expect(isTransformFeedback2).assertEqual(true); gl2.deleteTransformFeedback(transformFeedback); const isTransformFeedback3 = gl2.isTransformFeedback(transformFeedback); console.info( "webgltest createTransformFeedback bindTransformFeedback deleteTransformFeedback " + "isTransformFeedback3: " + isTransformFeedback3); expect(isTransformFeedback3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0135 * @tc.name webgl_test_beginTransformFeedback * @tc.desc Test beginTransformFeedback. */ it('webgl_test_beginTransformFeedback', 0, async function(done) { //initContext(); console.info("webgltest into beginTransformFeedback"); let transformFeedback = gl2.createTransformFeedback(); // gl2.bindTransformFeedback(gl2.TRANSFORM_FEEDBACK, transformFeedback); gl2.beginTransformFeedback(gl2.TRIANGLES); let errorCode = gl.getError(); console.info("webgltest framebufferTexture2D getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0137 * @tc.name webgl_test_deleteTransformFeedback * @tc.desc Test deleteTransformFeedback. */ it('webgl_test_deleteTransformFeedback', 0, async function(done) { //initContext(); console.info("webgltest into deleteTransformFeedback"); const transformFeedback = gl2.createTransformFeedback(); gl2.bindTransformFeedback(gl2.TRANSFORM_FEEDBACK, transformFeedback); const isTransformFeedback2 = gl2.isTransformFeedback(transformFeedback); console.info( "webgltest createTransformFeedback bindTransformFeedback isTransformFeedback2: " + isTransformFeedback2); expect(isTransformFeedback2).assertEqual(true); gl2.deleteTransformFeedback(transformFeedback); const isTransformFeedback3 = gl2.isTransformFeedback(transformFeedback); console.info( "webgltest createTransformFeedback bindTransformFeedback deleteTransformFeedback " + "isTransformFeedback3: " + isTransformFeedback3); expect(isTransformFeedback3).assertEqual(false); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0138 * @tc.name webgl_test_getFragDataLocation * @tc.desc Test getFragDataLocation. */ it('webgl_test_getFragDataLocation', 0, async function(done) { //initContext(); console.info("webgltest into getFragDataLocation"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); gl2.getFragDataLocation(programObj, 'a_Position'); let errorCode = gl.getError(); console.info("webgltest getFragDataLocation getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0139 * @tc.name webgl_test_uniform1ui * @tc.desc Test uniform1ui. */ it('webgl_test_uniform1ui', 0, async function(done) { //initContext(); console.info("webgltest into uniform1ui"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); gl2.uniform1ui(location, 1.8); let errorCode = gl.getError(); console.info("webgltest uniform1ui getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0140 * @tc.name webgl_test_uniform1ui_2 * @tc.desc Test uniform1ui. */ it('webgl_test_uniform1ui_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform1ui"); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const location = gl.getUniformLocation(programObj, "v_color"); gl2.uniform1ui(location, 1.8); let errorCode = gl.getError(); console.info("webgltest uniform1ui getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0141 * @tc.name webgl_test_uniform2ui * @tc.desc Test uniform2ui. */ it('webgl_test_uniform2ui', 0, async function(done) { //initContext(); console.info("webgltest into uniform2ui"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform2ui(location, 2.8, 2.8); let errorCode = gl.getError(); console.info("webgltest uniform2ui getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0142 * @tc.name webgl_test_uniform2ui_2 * @tc.desc Test uniform2ui. */ it('webgl_test_uniform2ui_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform2ui"); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const location = gl.getUniformLocation(programObj, "v_color"); const a = gl2.uniform2ui(location, 2.8, 2.8); let errorCode = gl.getError(); console.info("webgltest uniform2ui getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0143 * @tc.name webgl_test_uniform3ui * @tc.desc Test uniform3ui. */ it('webgl_test_uniform3ui', 0, async function(done) { //initContext(); console.info("webgltest into uniform3ui"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform3ui(location, 3.8, 3.8, 3.8); let errorCode = gl.getError(); console.info("webgltest uniform3ui getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0144 * @tc.name webgl_test_uniform3ui_2 * @tc.desc Test uniform3ui. */ it('webgl_test_uniform3ui_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform3ui"); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const location = gl.getUniformLocation(programObj, "v_color"); const a = gl2.uniform3ui(location, 3.8, 3.8, 3.8); let errorCode = gl.getError(); console.info("webgltest uniform3ui getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0145 * @tc.name webgl_test_uniform4ui * @tc.desc Test uniform4ui. */ it('webgl_test_uniform4ui', 0, async function(done) { //initContext(); console.info("webgltest into uniform4ui"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform4ui(location, 4.8, 4.8, 4.8, 4.8); let errorCode = gl.getError(); console.info("webgltest uniform4ui getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0146 * @tc.name webgl_test_uniform4ui_2 * @tc.desc Test uniform4ui. */ it('webgl_test_uniform4ui_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform4ui"); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const location = gl.getUniformLocation(programObj, "v_color"); const a = gl2.uniform4ui(location, 4.8, 4.8, 4.8, 4.8); let errorCode = gl.getError(); console.info("webgltest uniform4ui getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0147 * @tc.name webgl_test_uniform1uiv * @tc.desc Test uniform1uiv. */ it('webgl_test_uniform1uiv', 0, async function(done) { //initContext(); console.info("webgltest into uniform1uiv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform1uiv(location, float1, 1, 255); let errorCode = gl.getError(); console.info("webgltest uniform1uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0148 * @tc.name webgl_test_uniform1uiv_2 * @tc.desc Test uniform1uiv. */ it('webgl_test_uniform1uiv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform1uiv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniform1uiv(location, float1, 1, 255); let errorCode = gl.getError(); console.info("webgltest uniform1uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0149 * @tc.name webgl_test_uniform2uiv * @tc.desc Test uniform2uiv. */ it('webgl_test_uniform2uiv', 0, async function(done) { //initContext(); console.info("webgltest into uniform2uiv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform2uiv(location, float1, 2, 255); let errorCode = gl.getError(); console.info("webgltest uniform2uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0150 * @tc.name webgl_test_uniform2uiv_2 * @tc.desc Test uniform2uiv. */ it('webgl_test_uniform2uiv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform2uiv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniform2uiv(location, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniform2uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0151 * @tc.name webgl_test_uniform3uiv * @tc.desc Test uniform3uiv. */ it('webgl_test_uniform3uiv', 0, async function(done) { //initContext(); console.info("webgltest into uniform3uiv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform3uiv(location, float1, 3, 255); let errorCode = gl.getError(); console.info("webgltest uniform3uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0152 * @tc.name webgl_test_uniform3uiv_3 * @tc.desc Test uniform3uiv. */ it('webgl_test_uniform3uiv_3', 0, async function(done) { //initContext(); console.info("webgltest into uniform3uiv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniform3uiv(location, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniform3uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0153 * @tc.name webgl_test_uniform4uiv * @tc.desc Test uniform4uiv. */ it('webgl_test_uniform4uiv', 0, async function(done) { //initContext(); console.info("webgltest into uniform4uiv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniform4uiv(location, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniform4uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0154 * @tc.name webgl_test_uniform4uiv_2 * @tc.desc Test uniform4uiv. */ it('webgl_test_uniform4uiv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniform4uiv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniform4uiv(location, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniform4uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0155 * @tc.name webgl_test_uniformMatrix3x2fv * @tc.desc Test uniformMatrix3x2fv. */ it('webgl_test_uniformMatrix3x2fv', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix3x2fv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniformMatrix3x2fv(location, false, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix3x2fv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0156 * @tc.name webgl_test_uniformMatrix3x2fv_2 * @tc.desc Test uniformMatrix3x2fv. */ it('webgl_test_uniformMatrix3x2fv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix3x2fv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniformMatrix3x2fv(location, false, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix3x2fv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0157 * @tc.name webgl_test_uniformMatrix4x2fv * @tc.desc Test uniformMatrix4x2fv. */ it('webgl_test_uniformMatrix4x2fv', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix4x2fv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniformMatrix4x2fv(location, false, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix4x2fv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0158 * @tc.name webgl_test_uniformMatrix4x2fv_2 * @tc.desc Test uniformMatrix4x2fv. */ it('webgl_test_uniformMatrix4x2fv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix4x2fv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniformMatrix4x2fv(location, false, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix4x2fv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0159 * @tc.name webgl_test_uniformMatrix2x3fv * @tc.desc Test uniformMatrix2x3fv. */ it('webgl_test_uniformMatrix2x3fv', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix2x3fv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniformMatrix2x3fv(location, false, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix2x3fv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0160 * @tc.name webgl_test_uniformMatrix2x3fv_2 * @tc.desc Test uniformMatrix2x3fv. */ it('webgl_test_uniformMatrix2x3fv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix2x3fv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniformMatrix2x3fv(location, false, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix2x3fv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0161 * @tc.name webgl_test_uniformMatrix4x3fv * @tc.desc Test uniformMatrix4x3fv. */ it('webgl_test_uniformMatrix4x3fv', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix4x3fv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniformMatrix4x3fv(location, false, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix4x3fv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0162 * @tc.name webgl_test_uniformMatrix4x3fv_2 * @tc.desc Test uniformMatrix4x3fv. */ it('webgl_test_uniformMatrix4x3fv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix4x3fv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniformMatrix4x3fv(location, false, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix4x3fv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0163 * @tc.name webgl_test_uniformMatrix2x4fv * @tc.desc Test uniformMatrix2x4fv. */ it('webgl_test_uniformMatrix2x4fv', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix2x4fv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniformMatrix2x4fv(location, false, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix2x4fv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0164 * @tc.name webgl_test_uniformMatrix2x4fv_2 * @tc.desc Test uniformMatrix2x4fv. */ it('webgl_test_uniformMatrix2x4fv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix2x4fv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniformMatrix2x4fv(location, false, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix2x4fv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0165 * @tc.name webgl_test_uniformMatrix3x4fv * @tc.desc Test uniformMatrix3x4fv. */ it('webgl_test_uniformMatrix3x4fv', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix3x4fv"); //顶点着色器程序 var VSHADER_SOURCE = 'attribute vec4 a_Position;\n' + 'void main() {\n' + ' gl_Position = a_Position;\n' + '}\n'; // 片元着色器程序 var FSHADER_SOURCE = 'precision mediump float;\n' + 'uniform vec4 u_FragColor;\n' + 'void main() {\n' + ' gl_FragColor = u_FragColor;\n' + '}\n'; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.log("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.log("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const location = gl.getUniformLocation(programObj, "a_Position"); const a = gl2.uniformMatrix3x4fv(location, false, float1, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix3x4fv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0166 * @tc.name webgl_test_uniformMatrix3x4fv_2 * @tc.desc Test uniformMatrix3x4fv. */ it('webgl_test_uniformMatrix3x4fv_2', 0, async function(done) { //initContext(); console.info("webgltest into uniformMatrix3x4fv"); const programObj = gl.createProgram(); const location = gl.getUniformLocation(programObj, "v_Color"); const a = gl2.uniformMatrix3x4fv(location, false, float2, 0, 255); let errorCode = gl.getError(); console.info("webgltest uniformMatrix3x4fv getError: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0167 * @tc.name webgl_test_vertexAttribI4i * @tc.desc Test vertexAttribI4i. */ it('webgl_test_vertexAttribI4i', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribI4i"); const a = gl2.vertexAttribI4i(1, 10, 11, 12, 13); let errorCode = gl.getError(); console.info("webgltest vertexAttribI4i getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0168 * @tc.name webgl_test_vertexAttribI4iv * @tc.desc Test vertexAttribI4iv. */ it('webgl_test_vertexAttribI4iv', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribI4iv"); const a = gl2.vertexAttribI4iv(1, int1); let errorCode = gl.getError(); console.info("webgltest vertexAttribI4iv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0169 * @tc.name webgl_test_vertexAttribI4iv_2 * @tc.desc Test vertexAttribI4iv. */ it('webgl_test_vertexAttribI4iv_2', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribI4iv"); const a = gl2.vertexAttribI4iv(1, int2); let errorCode = gl.getError(); console.info("webgltest vertexAttribI4iv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0170 * @tc.name webgl_test_vertexAttribI4ui * @tc.desc Test vertexAttribI4ui. */ it('webgl_test_vertexAttribI4ui', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribI4ui"); const a = gl2.vertexAttribI4ui(1, 10, 11, 12, 13); let errorCode = gl.getError(); console.info("webgltest vertexAttribI4ui getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0171 * @tc.name webgl_test_vertexAttribI4uiv * @tc.desc Test vertexAttribI4uiv. */ it('webgl_test_vertexAttribI4uiv', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribI4uiv"); const a = gl2.vertexAttribI4uiv(1, uint1); let errorCode = gl.getError(); console.info("webgltest vertexAttribI4uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0172 * @tc.name webgl_test_vertexAttribI4uiv_2 * @tc.desc Test vertexAttribI4uiv. */ it('webgl_test_vertexAttribI4uiv_2', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribI4uiv"); const a = gl2.vertexAttribI4uiv(1, uint2); let errorCode = gl.getError(); console.info("webgltest vertexAttribI4uiv getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0173 * @tc.name webgl_test_vertexAttribIPointer * @tc.desc Test vertexAttribIPointer. */ it('webgl_test_vertexAttribIPointer', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribIPointer"); const a = gl2.vertexAttribIPointer(2, 4, gl.UNSIGNED_BYTE, 20, 16); let errorCode = gl.getError(); console.info("webgltest vertexAttribIPointer getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0174 * @tc.name webgl_test_vertexAttribDivisor * @tc.desc Test vertexAttribDivisor. */ it('webgl_test_vertexAttribDivisor', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribDivisor"); const a = gl2.vertexAttribDivisor(0, 2); let errorCode = gl.getError(); console.info("webgltest vertexAttribDivisor getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0175 * @tc.name webgl_test_vertexAttribDivisor_2 * @tc.desc Test vertexAttribDivisor. */ it('webgl_test_vertexAttribDivisor_2', 0, async function(done) { //initContext(); console.info("webgltest into vertexAttribDivisor"); const a = gl2.vertexAttribDivisor(0, "2"); let errorCode = gl.getError(); console.info("webgltest vertexAttribDivisor getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0176 * @tc.name webgl_test_drawArraysInstanced * @tc.desc Test drawArraysInstanced. */ it('webgl_test_drawArraysInstanced', 0, async function(done) { //initContext(); console.info("webgltest into drawArraysInstanced"); const a = gl2.drawArraysInstanced(gl.POINTS, 0, 8, 4); let errorCode = gl.getError(); console.info("webgltest drawArraysInstanced getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0177 * @tc.name webgl_test_drawElementsInstanced * @tc.desc Test drawElementsInstanced. */ it('webgl_test_drawElementsInstanced', 0, async function(done) { //initContext(); console.info("webgltest into drawElementsInstanced"); const a = gl2.drawElementsInstanced(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4); let errorCode = gl.getError(); console.info("webgltest drawElementsInstanced getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0178 * @tc.name webgl_test_drawRangeElements * @tc.desc Test drawRangeElements. */ it('webgl_test_drawRangeElements', 0, async function(done) { //initContext(); console.info("webgltest into drawRangeElements"); const a = gl2.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0); let errorCode = gl.getError(); console.info("webgltest drawRangeElements getError: " + errorCode); expect(errorCode).assertEqual(gl.NO_ERROR); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} //deleteContext(); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0179 * @tc.name testFrontFaceFirst * @tc.desc Test frontFace. */ it('testFrontFaceFirst', 0, async function(done) { //initContext(); console.info('jsWebGL frontFace test start ...' + JSON.stringify(gl)); gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK); gl.frontFace(gl.CW); const frontFaceParameter = gl.getParameter(gl.CULL_FACE_MODE); console.info('frontFace -> frontFaceParameter' + frontFaceParameter); gl.disable(gl.CULL_FACE); expect(frontFaceParameter).assertEqual(gl.FRONT_AND_BACK); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0180 * @tc.name testFrontFace_Third * @tc.desc Test frontFace. */ it('testFrontFace_Third', 0, async function(done) { //initContext(); console.info('jsWebGL frontFace test start ...' + JSON.stringify(gl)); gl.enable(gl.CULL_FACE); gl.cullFace(gl.BACK); gl.frontFace(gl.CW); const frontFaceParameter = gl.getParameter(gl.CULL_FACE_MODE); console.info('frontFace -> frontFaceParameter' + frontFaceParameter); gl.disable(gl.CULL_FACE); expect(frontFaceParameter).assertEqual(gl.BACK); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0181 * @tc.name testFrontFaceError * @tc.desc Test frontFace. */ it('testFrontFaceError', 0, async function(done) { //initContext(); console.info('jsWebGL frontFace test start ...' + JSON.stringify(gl)); gl.cullFace(gl.BACK); gl.frontFace(gl.CW); const frontFaceParameter = gl.getParameter(gl.CULL_FACE_MODE); console.info('frontFace -> frontFaceParameter' + frontFaceParameter); gl.disable(gl.CULL_FACE); expect(frontFaceParameter).assertEqual(gl.BACK); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0182 * @tc.name testGenerateMipmap * @tc.desc Test generateMipmap. */ it('testGenerateMipmap', 0, async function(done) { //initContext(); console.info('jsWebGL generateMipmap test start ...' + JSON.stringify(gl)); gl.generateMipmap(gl2.TEXTURE_2D); const error = gl.getError(); console.info('generateMipmap error ' + error); expect(error).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0183 * @tc.name testGenerateMipmapError * @tc.desc Test generateMipmap. */ it('testGenerateMipmapError', 0, async function(done) { //initContext(); console.info('jsWebGL generateMipmap test start ...' + JSON.stringify(gl)); gl.generateMipmap(gl.TEXTURE_2D); const error = gl.getError(); console.info('generateMipmap error ' + error); expect(error).assertEqual(1282); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0184 * @tc.name testGetActiveAttrib * @tc.desc Test getActiveAttrib. */ it('testGetActiveAttrib', 0, async function(done) { //initContext(); console.info('jsWebGL getActiveAttrib test start ...' + JSON.stringify(gl)); const programObj = globalFunction(); gl.bindAttribLocation(programObj, 0, 'a_Position'); // const numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); const info = gl.getActiveAttrib(programObj, 0); const error = gl.getError(); expect(error).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0185 * @tc.name testGetActiveUniform * @tc.desc Test getActiveUniform. */ it('testGetActiveUniform', 0, async function(done) { //initContext(); console.info('jsWebGL getActiveUniform test start ...' + JSON.stringify(gl)); const programObj = globalFunction(); const info = gl.getActiveUniform(programObj, 0); const error = gl.getError(); expect(error).assertEqual(1281); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0186 * @tc.name testGetAttachedShaders * @tc.desc Test getAttachedShaders. */ it('testGetAttachedShaders', 0, async function(done) { //initContext(); console.info('jsWebGL getAttachedShaders test start ...' + JSON.stringify(gl)); const programObj = globalFunction(); const shaderArray = gl.getAttachedShaders(programObj); const type = ((typeof shaderArray) === "object") console.info('getAttachedShaders shaderArray' + shaderArray); expect(type).assertEqual(true); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0187 * @tc.name testGetAttribLocationError * @tc.desc Test getAttribLocation. */ it('testGetAttribLocationError', 0, async function(done) { //initContext(); console.info('jsWebGL getAttribLocation test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); const index = gl.getAttribLocation(program, 'webgl_Color'); console.info('getAttribLocation index' + index); expect(index).assertEqual(-1); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0188 * @tc.name testGetAttribLocationFirst * @tc.desc Test getAttribLocation. */ it('testGetAttribLocationFirst', 0, async function(done) { //initContext(); console.info('jsWebGL getAttribLocation test start ...' + JSON.stringify(gl)); var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, FSHADER_SOURCE); gl.compileShader(fragmentShader); const programObj = gl.createProgram(); console.info("testUseProgram has failed for " + programObj) const useProgramError1 = gl.getError(); console.info("useProgramError: " + useProgramError1); const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM); console.info("testUseProgram has failed for " + renderBufferValue1) gl.attachShader(programObj, vertexShader); gl.attachShader(programObj, fragmentShader); gl.linkProgram(programObj); gl.useProgram(programObj); const aVertexPosition = gl.getAttribLocation(programObj, "a_Position"); expect(aVertexPosition).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0189 * @tc.name testGetBufferParameterFirst * @tc.desc Test getBufferParameter. */ it('testGetBufferParameterFirst', 0, async function(done) { //initContext(); console.info('jsWebGL getBufferParameter test start ...' + JSON.stringify(gl)); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); console.info('bufferSize' + bufferSize); expect(bufferSize).assertEqual(1024); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0190 * @tc.name testGetBufferParameterSecond * @tc.desc Test getBufferParameter. */ it('testGetBufferParameterSecond', 0, async function(done) { //initContext(); console.info('jsWebGL getBufferParameter test start ...' + JSON.stringify(gl)); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); const bufferUsage = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE); console.info('bufferUsage' + bufferUsage); expect(bufferUsage).assertEqual(gl.STATIC_DRAW); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0191 * @tc.name testGetErrorFirst * @tc.desc Test getError. */ it('testGetErrorFirst', 0, async function(done) { //initContext(); console.info('jsWebGL getError test start ...' + JSON.stringify(gl)); // turn on scissor test gl.enable(gl.SCISSOR_TEST); // set the scissor rectangle gl.scissor(0, 0, -200, 200); // 如果宽度或高度为负值, gl.INVALID_VALUE(DEC:1281)则会引发错误 const scissorErrorCode = gl.getError(); console.info("scissorErrorCode: " + scissorErrorCode); expect(scissorErrorCode).assertEqual(1281); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0192 * @tc.name testGetErrorSecond * @tc.desc Test getError. */ it('testGetErrorSecond', 0, async function(done) { //initContext(); console.info('jsWebGL getError test start ...' + JSON.stringify(gl)); gl.getError(); // 0 (0) gl.enable(gl.DITHER); const errorCode = gl.getError(); // gl.INVALID_ENUM; console.info('getError 2 errorCode' + errorCode); expect(errorCode).assertEqual(0); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0193 * @tc.name testGetFramebufferAttachmentParameter * @tc.desc Test getFramebufferAttachmentParameter. */ it('testGetFramebufferAttachmentParameter', 0, async function(done) { //initContext(); console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify( gl)); const renderBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderBuffer); const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl .COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); console.info('Framebuffer' + framebuffer); const errorCode = gl.getError(); console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode); expect(errorCode).assertEqual(gl.INVALID_OPERATION); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0197 * @tc.name testGetProgramParameterFourth * @tc.desc Test getProgramParameter. */ it('testGetProgramParameterFourth', 0, async function(done) { //initContext(); console.info('jsWebGL getProgramParameter test start ...' + JSON.stringify(gl)); const program = globalFunction(); const attachedShaders = gl.getProgramParameter(program, gl.ATTACHED_SHADERS); console.info('attachedShaders' + attachedShaders); expect(attachedShaders).assertEqual(2); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0198 * @tc.name testGetProgramParameterError * @tc.desc Test getProgramParameter. */ it('testGetProgramParameterError', 0, async function(done) { //initContext(); console.info('jsWebGL getProgramParameter test start ...' + JSON.stringify(gl)); const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, VSHADER_SOURCE); gl.compileShader(vertexShader); const programObj = gl.createProgram(); // gl.attachShader(programObj, vertexShader); const attachedShaders = gl.getProgramParameter(programObj, gl.ATTACHED_SHADERS); console.info('attachedShaders' + attachedShaders); const type = (attachedShaders === 1); expect(type).assertEqual(false); done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0199 * @tc.name testGetProgramInfoLog * @tc.desc Test getProgramInfoLog. */ it('testGetProgramInfoLog', 0, async function(done) { //initContext(); console.info('jsWebGL getProgramInfoLog test start ...' + JSON.stringify(gl)); const program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, VSHADER_SOURCE); gl.attachShader(program, FSHADER_SOURCE); gl.linkProgram(program); gl.validateProgram(program); const info = gl.getProgramInfoLog(program); gl.useProgram(program); const notCrash = true; expect(notCrash).assertTrue(); for(let err; (err = gl.getError()) != gl.NO_ERROR;) {} done(); }); /** * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0200 * @tc.name testGetRenderbufferParameterFirst * @tc.desc Test getRenderbufferParameter. */ it('testGetRenderbufferParameterFirst', 0, async function(done) { //initContext(); console.info('jsWebGL getRenderbufferParameter test start ...' + JSON.stringify(gl)); const renderBuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 256, 256); const width = gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH); expect(width).assertEqual(256); done(); }); })