WebGL.test05.js 64.6 KB
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/*
 * Copyright (C) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import app from '@system.app'
import {describe,beforeAll,beforeEach,afterEach,afterAll,it,expect} from '@ohos/hypium'

export default function webgl1Test_webgl5() {
	describe('webgl1Test_webgl5', function () {
		console.info('webgltest start');
		var gl;
		var gl2;

		var indices = new Uint16Array([0, 1, 2, 1, 3, 4]);
		var vertices = new Uint16Array([
			-0.5, 0.5, 0.0,
			0.0, 0.5, 0.0,
			-0.25, 0.25, 0.0,
			0.5, 0.5, 0.0,
			0.25, 0.25, 0.0,
		])

		//顶点着色器程序
		var VSHADER_SOURCE =
			"attribute vec4 a_Position;" +
			"void main() {" +
			//设置坐标
			"gl_Position = a_Position; " +
			//    "gl_PointSize = 10.0;" +
			"} ";

		//片元着色器
		var FSHADER_SOURCE =
			"void main() {" +
			//设置颜色
			"gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" +
			"}";

		function globalFunction() {
			const vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.info("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.info("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}


		function createProgram(gl) {
			//顶点着色器程序
			var VSHADER_SOURCE =
				'attribute vec4 a_Position;\n' +
				'void main() {\n' +
				'  gl_Position = a_Position;\n' +
				'}\n';

			// 片元着色器程序
			var FSHADER_SOURCE =
				'precision mediump float;\n' +
				'uniform vec4 u_FragColor;\n' +
				'void main() {\n' +
				'  gl_FragColor = u_FragColor;\n' +
				'}\n';
			var vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.log("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.log("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}

		function initShaders(gl, vshader, fshader) {
			var program = createProgramExternal(gl, vshader, fshader);
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				console.log('Failed to create program');
				return false;
			}

			gl.useProgram(program);
			gl.program = program;

			return true;
		}

		function createProgramExternal(gl, vshader, fshader) {
			// Create shader object
			var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
			console.log("======vertexShader: " + vertexShader);
			var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
			if (!vertexShader || !fragmentShader) {
				return null;
			}

			// Create a program object
			var program = gl.createProgram();
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				return null;
			}

			// Attach the shader objects
			gl.attachShader(program, vertexShader);
			gl.attachShader(program, fragmentShader);

			// Link the program object
			gl.linkProgram(program);

			// Check the result of linking
			var linked = gl.getProgramParameter(program, 0x8B82);
			console.log("======getProgramParameter linked: " + linked);

			const getUniformLocationValue = gl.getUniformLocation(program, "a_Position");
			console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue));


			if (!linked) {
				var error = gl.getProgramInfoLog(program);
				console.log('Failed to link program: ' + error);
				gl.deleteProgram(program);
				gl.deleteShader(fragmentShader);
				gl.deleteShader(vertexShader);
				return null;
			}

			return program;
		}

		function loadShader(gl, type, source) {
			console.log("======into loadShader====");
			// Create shader object
			var shader = gl.createShader(type);
			if (shader == null) {
				console.log('unable to create shader');
				return null;
			}

			const isShaderValue = gl.isShader(shader);
			console.log('isShader: ' + isShaderValue);

			// Set the shader program
			gl.shaderSource(shader, source);

			// Compile the shader
			gl.compileShader(shader);

			// Check the result of compilation
			var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
			if (!compiled) {
				var error = gl.getShaderInfoLog(shader);
				console.log('Failed to compile shader: ' + error);
				gl.deleteShader(shader);
				return null;
			}

			var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER);
			console.log('getShaderParameter VERTEX_SHADER: ' + vertex);


			return shader;
		}

		function initVertexBuffers(gl) {
			var vertices = new Float32Array([
				0.0, -1.0, -0.5, 0, 0.5, 0
			]);

			var n = 3; // 点的个数

			// 创建缓冲区对象
			var vertexBuffer = gl.createBuffer();
			if (!vertexBuffer) {
				console.log('Failed to create the buffer object');
				return -1;
			}

			// 将缓冲区对象绑定到目标
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			// 向缓冲区对象写入数据
			gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW);

			var aPosition = gl.getAttribLocation(gl.program, 'a_Position');
			console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program));
			console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition);
			if (aPosition < 0) {
				console.log('Failed to get the storage location of a_Position');
				return -1;
			}
			// 将缓冲区对象分配给a_Position变量
			gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);

			// 连接a_Position变量与分配给它的缓冲区对象
			gl.enableVertexAttribArray(aPosition);

			return n;
		}


		var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]);
		var int1 = new Int8Array([1, 1, 1, 1]);
		var uint1 = new Uint8Array([1, 1, 1, 1]);
		var float2 = [1.1, 1.2, 1.3, 1.4];
		var int2 = [1, 1, 1, 1];
		var uint2 = [1, 1, 1, 1];

		function initContext() {
			console.info('initContext start');
			// 获取canvas元素
			const el = global.el;
			const el2 = global.el2;
			// 获取webgl上下文
			gl = el.getContext('webgl');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL');
			}
			gl2 = el2.getContext('webgl2');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL2');
			}
			console.info('webgltest initContext finish');
		}

		function deleteContext() {
			if (gl != null) {
				gl = null;
				console.info("webgltest gl has null");
			}
			if (gl2 != null) {
				console.info("webgltest gl2 has null");
				gl2 = null;
			}
		}

		/**
		 * run before testClass
		 */
		beforeAll(async function (done) {
			console.info('webgltest beforeAll called');
			initContext();
			done();
		});

		/**
		 * run after testClass
		 */
		afterAll(async function (done) {
			console.info('webgltest afterEach called');
			deleteContext();
			done();
		})


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0401
		 * @tc.name testBufferData_01
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_01', 0, async function (done) {
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			console.info('jsWebGL testBufferData_01 test start ...66');
			var buffer = gl.createBuffer();
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.INVALID_ENUM);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0402
		 * @tc.name testBufferData_02
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_02', 0, async function (done) {
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			console.info('jsWebGL testBufferData_02 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.SRC_COLOR);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0403
		 * @tc.name testBufferData_03
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_03', 0, async function (done) {
			console.info('jsWebGL testBufferData_03 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.SRC_ALPHA);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0404
		 * @tc.name testBufferData_04
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_04', 0, async function (done) {
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			console.info('jsWebGL testBufferData_04 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.SRC_ALPHA);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0405
		 * @tc.name testBufferData_1
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_1', 0, async function (done) {
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			console.info('jsWebGL testBufferData_1 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, new ArrayBuffer(8), gl.STATIC_DRAW);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0406
		 * @tc.name testBufferData_1_01
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_1_01', 0, async function (done) {
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			console.info('jsWebGL testBufferData_1_01 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.STATIC_DRAW);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
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			expect(bufferDataError).assertEqual(gl.NO_ERROR);
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			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0407
		 * @tc.name testBufferData_1_02
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_1_02', 0, async function (done) {
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			console.info('jsWebGL testBufferData_1_02 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.ONE_MINUS_SRC_ALPHA);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0408
		 * @tc.name testBufferData_1_03
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_1_03', 0, async function (done) {
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			console.info('jsWebGL testBufferData_1_03 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.ONE_MINUS_DST_ALPHA);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0409
		 * @tc.name testBufferData_1_04
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData_1_04', 0, async function (done) {
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			console.info('jsWebGL testBufferData_1_03 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, -1, gl.INVALID_VALUE);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(gl.INVALID_VALUE);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0410
		 * @tc.name testBufferSubData
		 * @tc.desc Test bufferSubData.
		 */
		it('testBufferSubData', 0, async function (done) {
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			console.info('jsWebGL testBufferSubData test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
			gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8));
			const bufferSubDataError = gl.getError();
			console.info("bufferSubDataError: " + bufferSubDataError);
			expect(bufferSubDataError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0411
		 * @tc.name testBufferSubData_1
		 * @tc.desc Test bufferData.
		 */
		it('testBufferSubData_1', 0, async function (done) {
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			console.info('jsWebGL testBufferSubData_1 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.TRIANGLE_FAN);
			gl.bufferSubData(gl.TRIANGLE_FAN, 512, new ArrayBuffer(8));
			const bufferSubDataError = gl.getError();
			console.info("bufferSubDataError: " + bufferSubDataError);
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			expect(bufferSubDataError != null).assertTrue();
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0412
		 * @tc.name testBufferSubData_2
		 * @tc.desc Test bufferSubData.
		 */
		it('testBufferSubData_2', 0, async function (done) {
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			console.info('jsWebGL testBufferSubData_2 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
			gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8));
			const bufferSubDataError = gl.getError();
			console.info("bufferSubDataError: " + bufferSubDataError);
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			expect(bufferSubDataError).assertEqual(gl.NO_ERROR);
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			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0413
		 * @tc.name testBufferSubData_3
		 * @tc.desc Test bufferSubData.
		 */
		it('testBufferSubData_3', 0, async function (done) {
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			console.info('jsWebGL testBufferSubData_3 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.TRIANGLE_STRIP);
			gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8));
			const bufferSubDataError = gl.getError();
			console.info("bufferSubDataError: " + bufferSubDataError);
			expect(bufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0414
		 * @tc.name testBufferSubData_4
		 * @tc.desc Test bufferSubData.
		 */
		it('testBufferSubData_4', 0, async function (done) {
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			console.info('jsWebGL testBufferSubData_4 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.TRIANGLE_STRIP);
			gl.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8));
			const bufferSubDataError = gl.getError();
			console.info("bufferSubDataError: " + bufferSubDataError);
			expect(bufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0415
		 * @tc.name testCompressedTexImage2D
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D', 0, async function (done) {
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			console.info('jsWebGL testCompressedTexImage2D test start ...66');
			var texture = gl.createTexture();
			gl.bindTexture(gl.TEXTURE_2D, texture);
			gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, 0);
			const compressedTexImage2DError = gl.getError();
			console.info("compressedTexImage2DError: " + compressedTexImage2DError);
			expect(compressedTexImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0416
		 * @tc.name testCompressedTexImage2D_01
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D_01', 0, async function (done) {
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			console.info('jsWebGL testCompressedTexImage2D_01 test start ...66');
			var texture = gl.createTexture();
			gl.bindTexture(gl.TEXTURE_3D, texture);
			gl.compressedTexImage2D(gl.TEXTURE_3D, [0, 0], 0x83F3, 512, 512, -1, 0);
			const compressedTexImage2DError = gl.getError();
			console.info("compressedTexImage2DError: " + compressedTexImage2DError);
			expect(compressedTexImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0417
		 * @tc.name testCompressedTexImage2D_02
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D_02', 0, async function (done) {
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			console.info('jsWebGL testCompressedTexImage2D_02 test start ...66');
			var texture = gl.createTexture();
			gl.bindTexture(gl.TEXTURE_3D, texture);
			gl.compressedTexImage2D(gl.SRC_COLOR, -1, 0x83F3, -1, [-1, -1], 0, 0);
			const compressedTexImage2DError = gl.getError();
			console.info("compressedTexImage2DError: " + compressedTexImage2DError);
			expect(compressedTexImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0418
		 * @tc.name testCompressedTexImage2D_03
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D_03', 0, async function (done) {
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			console.info('jsWebGL testCompressedTexImage2D_03 test start ...66');
			var program = gl.createProgram();
			gl.bindTexture(gl.TEXTURE_3D, program);
			gl.compressedTexImage2D(gl.TEXTURE_3D, 0, [0x83F3, 0x83F3], 512, 512, 0, 0);
			const compressedTexImage2DError = gl.getError();
			console.info("compressedTexImage2DError: " + compressedTexImage2DError);
			expect(compressedTexImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0419
		 * @tc.name testCompressedTexImage2D_04
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D_04', 0, async function (done) {
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			console.info('jsWebGL testCompressedTexImage2D_04 test start ...66');
			var framebuffer = gl.createFramebuffer();
			gl.bindTexture(gl.TEXTURE_3D, framebuffer);
			gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0x0307, 512, 512, 0, "abc");
			const compressedTexImage2DError = gl.getError();
			console.info("compressedTexImage2DError: " + compressedTexImage2DError);
			expect(compressedTexImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0420
		 * @tc.name testCompressedTexSubImage2D_1
		 * @tc.desc Test compressedTexSubImage2D.
		 */
		it('testCompressedTexSubImage2D_1', 0, async function (done) {
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			console.info('jsWebGL testCompressedTexSubImage2D_1 test start ...66');
			var texture = gl.createTexture();
			gl.bindTexture(gl.TEXTURE_2D, texture);
			gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, 0);
			gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, gl
				.PIXEL_UNPACK_BUFFER, 0);
			const compressedTexSubImage2DError = gl.getError();
			console.info("compressedTexSubImage2DError: " + compressedTexSubImage2DError);
			expect(compressedTexSubImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0421
		 * @tc.name testReadPixels
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixels', 0, async function (done) {
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			console.info('jsWebGL testReadPixels test start ...66');
			var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
			gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl
				.UNSIGNED_BYTE, pixels);
			const readPixelsError = gl.getError();
			console.info("readPixelsError: " + readPixelsError);
			expect(readPixelsError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0422
		 * @tc.name testReadPixels_01
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixels_01', 0, async function (done) {
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			console.info('jsWebGL testReadPixels_01 test start ...66');
			var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
			gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.DST_COLOR,
				pixels);
			const readPixelsError = gl.getError();
			console.info("readPixelsError: " + readPixelsError);
			expect(readPixelsError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0423
		 * @tc.name testReadPixels_02
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixels_02', 0, async function (done) {
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			console.info('jsWebGL testReadPixels_02 test start ...66');
			var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
			gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.DST_COLOR,
				0);
			const readPixelsError = gl.getError();
			console.info("readPixelsError: " + readPixelsError);
			expect(readPixelsError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0424
		 * @tc.name testReadPixels_03
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixels_03', 0, async function (done) {
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			console.info('jsWebGL testReadPixels_03 test start ...66');
			var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
			gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, -1, gl.DST_COLOR, -2);
			const readPixelsError = gl.getError();
			console.info("readPixelsError: " + readPixelsError);
			expect(readPixelsError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0425
		 * @tc.name testReadPixels_04
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixels_04', 0, async function (done) {
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			console.info('jsWebGL testReadPixels_04 test start ...66');
			var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
			gl.readPixels(-1, -1, gl.drawingBufferWidth, gl.drawingBufferHeight, -1, gl.CONSTANT_COLOR,
				0);
			const readPixelsError = gl.getError();
			console.info("readPixelsError: " + readPixelsError);
			expect(readPixelsError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0426
		 * @tc.name testTexImage2D
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D', 0, async function (done) {
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			console.info('jsWebGL testTexImage2D test start ...66');
			console.info('jsWebGL testTexImage2D test start ...' + JSON.stringify(gl));
			const buffer = new ArrayBuffer(8);
			const z = new Uint8Array(buffer, 1, 4);
			gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.UNSIGNED_BYTE, z);
			const texImage2DError = gl.getError();
			console.info("texImage2DError: " + texImage2DError);
			expect(texImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0427
		 * @tc.name testTexImage2D_01
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D_01', 0, async function (done) {
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			console.info('jsWebGL testTexImage2D_01 test start ...66');
			const buffer = new ArrayBuffer(8);
			const z = new Uint8Array(buffer, 1, 4);
			gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, [0, 0], gl.RGB8, gl.UNSIGNED_BYTE, z);
			const texImage2DError = gl.getError();
			console.info("texImage2DError: " + texImage2DError);
			expect(texImage2DError).assertEqual(0);
			done();
		})


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0428
		 * @tc.name testTexImage2D_02
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D_02', 0, async function (done) {
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			console.info('jsWebGL testTexImage2D_02 test start ...66');
			const buffer = new ArrayBuffer(8);
			const z = new Uint8Array(buffer, 1, 4);
			gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.CONSTANT_ALPHA, z);
			const texImage2DError = gl.getError();
			console.info("texImage2DError: " + texImage2DError);
			expect(texImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0429
		 * @tc.name testTexImage2D_03
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D_03', 0, async function (done) {
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			console.info('jsWebGL testTexImage2D_03 test start ...66');
			const buffer = new ArrayBuffer(8);
			const z = new Uint8Array(buffer, 1, 4);
			gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB8, gl.FUNC_SUBTRACT, -1);
			const texImage2DError = gl.getError();
			console.info("texImage2DError: " + texImage2DError);
			expect(texImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0430
		 * @tc.name testTexImage2D_04
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D_04', 0, async function (done) {
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			console.info('jsWebGL testTexImage2D_04 test start ...66');
			const buffer = new ArrayBuffer(8);
			const z = new Uint8Array(buffer, 1, 4);
			gl.texImage2D(gl.TEXTURE_2D, 0, gl.DST_COLOR, 512, 512, 0, gl.RGB8, gl.CONSTANT_ALPHA, -1);
			const texImage2DError = gl.getError();
			console.info("texImage2DError: " + texImage2DError);
			expect(texImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0431
		 * @tc.name testTexSubImage2D
		 * @tc.desc Test texSubImage2D.
		 */
		it('testTexSubImage2D', 0, async function (done) {
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			console.info('jsWebGL testTexSubImage2D test start ...66');
			console.info('jsWebGL testTexSubImage2D test start ...' + JSON.stringify(gl));
			const buffer = new ArrayBuffer(16);
			const z = new Float32Array(buffer, 0, 4);
			gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RED, gl.FLOAT, z, 0);
			const ttexSubImage2DError = gl.getError();
			console.info("ttexSubImage2DError: " + ttexSubImage2DError);
			expect(ttexSubImage2DError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0432
		 * @tc.name testUniform1fv
		 * @tc.desc Test uniform1fv.
		 */
		it('testUniform1fv', 0, async function (done) {
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			console.info('jsWebGL testUniform1fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform1fv(uniformlocationObj, flaot32list);
			const uniform1fvError = gl.getError();
			console.info("uniform1fvError: " + uniform1fvError);
			const errorCode = gl.getError();
			expect(uniform1fvError).assertEqual(0);

			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0433
		 * @tc.name testUniform1fv_1
		 * @tc.desc Test uniform1fv.
		 */
		it('testUniform1fv_1', 0, async function (done) {
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			console.info('jsWebGL testUniform1fv_1 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position1");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform1fv(uniformlocationObj, flaot32list);
			const uniform1fvError = gl.getError();
			console.info("uniform1fvError: " + uniform1fvError);
			expect(uniform1fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0435
		 * @tc.name testUniform1fv_3
		 * @tc.desc Test uniform1fv.
		 */
		it('testUniform1fv_3', 0, async function (done) {
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			console.info('jsWebGL testUniform1fv_3 test start ...66');
			const programobject = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programobject, "a_Position1");
			const flaot32list = new Float32Array([-1, -2]);
			gl.uniform1fv(uniformlocationObj, flaot32list);
			const uniform1fvError = gl.getError();
			console.info("uniform1fvError: " + uniform1fvError);
			const errorCode = gl.getError();
			expect(uniform1fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0437
		 * @tc.name testUniform2fv
		 * @tc.desc Test uniform2fv.
		 */
		it('testUniform2fv', 0, async function (done) {
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			console.info('jsWebGL testUniform2fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "123");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform2fv(uniformlocationObj, flaot32list);
			const uniform2fvError = gl.getError();
			console.info("uniform2fvError: " + uniform2fvError);
			expect(uniform2fvError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0439
		 * @tc.name testUniform2fv_2
		 * @tc.desc Test uniform2fv.
		 */
		it('testUniform2fv_2', 0, async function (done) {
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			console.info('jsWebGL testUniform2fv_2 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "123");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform2fv(uniformlocationObj, flaot32list);
			const uniform2fvError = gl.getError();
			console.info("uniform2fvError: " + uniform2fvError);
			expect(uniform2fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0441
		 * @tc.name testUniform2fv_4
		 * @tc.desc Test uniform2fv.
		 */
		it('testUniform2fv_4', 0, async function (done) {
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			console.info('jsWebGL testUniform2fv_4 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position1");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform2fv(uniformlocationObj, flaot32list);
			const uniform2fvError = gl.getError();
			console.info("uniform2fvError1: " + uniform2fvError);
			expect(uniform2fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0442
		 * @tc.name testUniform3fv
		 * @tc.desc Test uniform3fv.
		 */
		it('testUniform3fv', 0, async function (done) {
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			console.info('jsWebGL testUniform3fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform3fv(uniformlocationObj, flaot32list);
			const uniform3fvError = gl.getError();
			console.info("uniform3fvError: " + uniform3fvError);
			expect(uniform3fvError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0443
		 * @tc.name testUniform3fv_1
		 * @tc.desc Test uniform3fv.
		 */
		it('testUniform3fv_1', 0, async function (done) {
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			console.info('jsWebGL testUniform3fv_1 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform3fv(uniformlocationObj, flaot32list);
			const uniform3fvError = gl.getError();
			console.info("uniform3fvError: " + uniform3fvError);
			expect(uniform3fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0446
		 * @tc.name testUniform3fv_4
		 * @tc.desc Test uniform3fv.
		 */
		it('testUniform3fv_4', 0, async function (done) {
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			console.info('jsWebGL testUniform3fv_4 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform3fv(uniformlocationObj, flaot32list);
			const uniform3fvError = gl.getError();
			console.info("uniform3fvError: " + uniform3fvError);
			expect(uniform3fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0447
		 * @tc.name testUniform4fv
		 * @tc.desc Test uniform4fv.
		 */
		it('testUniform4fv', 0, async function (done) {
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			console.info('jsWebGL testUniform4fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform4fv(uniformlocationObj, flaot32list);
			const uniform4fvError = gl.getError();
			console.info("uniform4fvError: " + uniform4fvError);
			expect(uniform4fvError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0448
		 * @tc.name testUniform4fv_01
		 * @tc.desc Test uniform4fv.
		 */
		it('testUniform4fv_01', 0, async function (done) {
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			console.info('jsWebGL testUniform4fv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform4fv(uniformlocationObj, flaot32list);
			const uniform4fvError = gl.getError();
			console.info("uniform4fvError: " + uniform4fvError);
			expect(uniform4fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0451
		 * @tc.name testUniform4fv_04
		 * @tc.desc Test uniform4fv.
		 */
		it('testUniform4fv_04', 0, async function (done) {
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			console.info('jsWebGL testUniform4fv_04 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniform4fv(uniformlocationObj, flaot32list);
			const uniform4fvError = gl.getError();
			console.info("uniform4fvError: " + uniform4fvError);
			expect(uniform4fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0452
		 * @tc.name testUniform1iv
		 * @tc.desc Test uniform1iv.
		 */
		it('testUniform1iv', 0, async function (done) {
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			console.info('jsWebGL testUniform1iv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform1iv(uniformlocationObj, int32list);
			const uniform1ivError = gl.getError();
			console.info("uniform1ivError: " + uniform1ivError);
			expect(uniform1ivError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0453
		 * @tc.name testUniform1iv_01
		 * @tc.desc Test uniform1iv.
		 */
		it('testUniform1iv_01', 0, async function (done) {
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			console.info('jsWebGL testUniform1iv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform1iv(uniformlocationObj, int32list);
			const uniform1ivError = gl.getError();
			console.info("uniform1ivError: " + uniform1ivError);
			expect(uniform1ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0457
		 * @tc.name testUniform2iv
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2iv', 0, async function (done) {
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			console.info('jsWebGL testUniform2iv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform2iv(uniformlocationObj, int32list);
			const uniform2ivError = gl.getError();
			console.info("testUniform2ivError: " + uniform2ivError);
			expect(uniform2ivError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0458
		 * @tc.name testUniform2iv_01
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2iv_01', 0, async function (done) {
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			console.info('jsWebGL testUniform2iv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform2iv(uniformlocationObj, int32list);
			const uniform2ivError = gl.getError();
			console.info("testUniform2ivError: " + uniform2ivError);
			expect(uniform2ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0461
		 * @tc.name testUniform2iv_04
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2iv_04', 0, async function (done) {
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			console.info('jsWebGL testUniform2iv_04 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform2iv(uniformlocationObj, int32list);
			const uniform2ivError = gl.getError();
			console.info("testUniform2ivError: " + uniform2ivError);
			expect(uniform2ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0462
		 * @tc.name testUniform3iv
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3iv', 0, async function (done) {
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			console.info('jsWebGL testUniform3iv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform3iv(uniformlocationObj, int32list);
			const uniform3ivError = gl.getError();
			console.info("testUniform3ivError: " + uniform3ivError);
			expect(uniform3ivError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0463
		 * @tc.name testUniform3iv_01
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3iv_01', 0, async function (done) {
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			console.info('jsWebGL testUniform3iv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform3iv(uniformlocationObj, int32list);
			const uniform3ivError = gl.getError();
			console.info("testUniform3ivError: " + uniform3ivError);
			expect(uniform3ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0466
		 * @tc.name testUniform3iv_04
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3iv_04', 0, async function (done) {
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			console.info('jsWebGL testUniform3iv_04 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform3iv(uniformlocationObj, int32list);
			const uniform3ivError = gl.getError();
			console.info("testUniform3ivError: " + uniform3ivError);
			expect(uniform3ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0467
		 * @tc.name testUniform4iv
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4iv', 0, async function (done) {
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			console.info('jsWebGL testUniform4iv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform4iv(uniformlocationObj, int32list);
			const uniform4ivError = gl.getError();
			console.info("testUniform4ivError: " + uniform4ivError);
			expect(uniform4ivError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0468
		 * @tc.name testUniform4iv_01
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4iv_01', 0, async function (done) {
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			console.info('jsWebGL testUniform4iv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform4iv(uniformlocationObj, int32list);
			const uniform4ivError = gl.getError();
			console.info("testUniform4ivError: " + uniform4ivError);
			expect(uniform4ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0469
		 * @tc.name testUniform4iv_02
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4iv_02', 0, async function (done) {
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			console.info('jsWebGL testUniform4iv_02 test start ...66');
			const buffer = gl.createBuffer();
			const uniformlocationObj = gl.getUniformLocation(buffer, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform4iv(uniformlocationObj, int32list);
			const uniform4ivError = gl.getError();
			console.info("testUniform4ivError: " + uniform4ivError);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0470
		 * @tc.name testUniform4iv_03
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4iv_03', 0, async function (done) {
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			console.info('jsWebGL testUniform4iv_03 test start ...66');
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			const shader = gl.createShader(gl.FRAGMENT_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
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			const int32list = new Int32Array([1, 2]);
			gl.uniform4iv(uniformlocationObj, int32list);
			const uniform4ivError = gl.getError();
			console.info("testUniform4ivError: " + uniform4ivError);
			expect(uniform4ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0471
		 * @tc.name testUniform4iv_04
		 * @tc.desc Test Uniform4uiv.
		 */
		it('testUniform4iv_04', 0, async function (done) {
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			console.info('jsWebGL testUniform4iv_03 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const int32list = new Int32Array([1, 2]);
			gl.uniform4iv(uniformlocationObj, int32list);
			const uniform4ivError = gl.getError();
			console.info("testUniform4ivError: " + uniform4ivError);
			expect(uniform4ivError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0472
		 * @tc.name testUniformMatrix2fv
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix2fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix2fvError = gl.getError();
			console.info("uniformMatrix2fvError: " + uniformMatrix2fvError);
			expect(uniformMatrix2fvError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0473
		 * @tc.name testUniformMatrix2fv_01
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv_01', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix2fv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix2fvError = gl.getError();
			console.info("uniformMatrix2fvError: " + uniformMatrix2fvError);
			expect(uniformMatrix2fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0475
		 * @tc.name testUniformMatrix2fv_03
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv_03', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix2fv_03 test start ...66');
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			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
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			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix2fvError = gl.getError();
			console.info("uniformMatrix2fvError: " + uniformMatrix2fvError);
			expect(uniformMatrix2fvError).assertEqual(gl.INVALID_OPERATION);
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			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0476
		 * @tc.name testUniformMatrix2fv_04
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv_04', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix2fv_04 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix2fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix2fvError = gl.getError();
			console.info("uniformMatrix2fvError: " + uniformMatrix2fvError);
			expect(uniformMatrix2fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0477
		 * @tc.name testUniformMatrix3fv
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix3fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix3fvError = gl.getError();
			console.info("uniformMatrix3fvError: " + uniformMatrix3fvError);
			expect(uniformMatrix3fvError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0478
		 * @tc.name testUniformMatrix3fv_01
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv_01', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix3fv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix3fvError = gl.getError();
			console.info("uniformMatrix3fvError: " + uniformMatrix3fvError);
			expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0479
		 * @tc.name testUniformMatrix3fv_02
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv_02', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix3fv_02 test start ...66');
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix3fvError = gl.getError();
			console.info("uniformMatrix3fvError: " + uniformMatrix3fvError);
			expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0480
		 * @tc.name testUniformMatrix3fv_03
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv_03', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix3fv_03 test start ...66');
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix3fvError = gl.getError();
			console.info("uniformMatrix3fvError: " + uniformMatrix3fvError);
			expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0481
		 * @tc.name testUniformMatrix3fv_04
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv_04', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix3fv_04 test start ...66');
			var shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			gl.uniformMatrix3fv(uniformlocationObj, true, flaot32list);
			const uniformMatrix3fvError = gl.getError();
			console.info("uniformMatrix3fvError: " + uniformMatrix3fvError);
			expect(uniformMatrix3fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0482
		 * @tc.name testUniformMatrix4fv
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix4fv test start ...66');
			const programObj = createProgram(gl);
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list);
			console.info("a: " + a);
			const uniformMatrix4fvError = gl.getError();
			console.info("uniformMatrix4fvError: " + uniformMatrix4fvError);
			expect(uniformMatrix4fvError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0483
		 * @tc.name testUniformMatrix4fv_01
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv_01', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix4fv_01 test start ...66');
			const programObj = gl.createProgram();
			const uniformlocationObj = gl.getUniformLocation(programObj, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list);
			console.info("a: " + a);
			const uniformMatrix4fvError = gl.getError();
			console.info("uniformMatrix4fvError: " + uniformMatrix4fvError);
			expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0484
		 * @tc.name testUniformMatrix4fv_02
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv_02', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix4fv_02 test start ...66');
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list);
			console.info("a: " + a);
			const uniformMatrix4fvError = gl.getError();
			console.info("uniformMatrix4fvError: " + uniformMatrix4fvError);
			expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0485
		 * @tc.name testUniformMatrix4fv_03
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv_03', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix4fv_03 test start ...66');
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			const uniformlocationObj = gl.getUniformLocation(fragmentShader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list);
			console.info("a: " + a);
			const uniformMatrix4fvError = gl.getError();
			console.info("uniformMatrix4fvError: " + uniformMatrix4fvError);
			expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0486
		 * @tc.name testUniformMatrix4fv_04
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv_04', 0, async function (done) {
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			console.info('jsWebGL testUniformMatrix4fv_04 test start ...66');
			const shader = gl.createShader(gl.VERTEX_SHADER);
			const uniformlocationObj = gl.getUniformLocation(shader, "a_Position");
			const flaot32list = new Float32Array([1, 2]);
			const a = gl.uniformMatrix4fv(uniformlocationObj, true, flaot32list);
			console.info("a: " + a);
			const uniformMatrix4fvError = gl.getError();
			console.info("uniformMatrix4fvError: " + uniformMatrix4fvError);
			expect(uniformMatrix4fvError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0487
		 * @tc.name testCopyBufferSubData
		 * @tc.desc Test copyBufferSubData.
		 */
		it('testCopyBufferSubData', 0, async function (done) {
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			console.info('jsWebGL testCopyBufferSubData test start ...66');
			console.info('jsWebGL testCopyBufferSubData test start ...' + JSON.stringify(gl));
			const srcBuffer = gl.createBuffer();
			const dstBuffer = gl.createBuffer();
			const vertices = [1, 2];
			const data = new Float32Array(vertices);
			const length = vertices.length * 4;
			gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
			gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
			gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
			gl2.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);
			const copyBufferSubDataError = gl.getError();
			console.info("copyBufferSubDataError: " + copyBufferSubDataError);
			expect(copyBufferSubDataError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0488
		 * @tc.name testCopyBufferSubData_01
		 * @tc.desc Test copyBufferSubData.
		 */
		it('testCopyBufferSubData_01', 0, async function (done) {
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			console.info('jsWebGL testCopyBufferSubData_01 test start ...66');
			const srcBuffer = gl.createBuffer();
			const dstBuffer = gl.createBuffer();
			const vertices = [1, 2];
			const data = new Float32Array(vertices);
			const length = vertices.length * 4;
			gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);

			gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
			gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
			gl2.copyBufferSubData(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA, 0, 0, 0);
			const copyBufferSubDataError = gl.getError();
			console.info("copyBufferSubDataError: " + copyBufferSubDataError);
			expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0489
		 * @tc.name testCopyBufferSubData_02
		 * @tc.desc Test copyBufferSubData.
		 */
		it('testCopyBufferSubData_02', 0, async function (done) {
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			console.info('jsWebGL testCopyBufferSubData_02 test start ...66');
			const srcBuffer = gl.createBuffer();
			const dstBuffer = gl.createBuffer();
			const vertices = [1, 2];
			const data = new Float32Array(vertices);
			const length = vertices.length * 4;
			gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);

			gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
			gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
			gl2.copyBufferSubData(gl.SRC_ALPHA_SATURATE, gl.SRC_ALPHA_SATURATE, 0, 0, 0);
			const copyBufferSubDataError = gl.getError();
			console.info("copyBufferSubDataError: " + copyBufferSubDataError);
			expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0490
		 * @tc.name testCopyBufferSubData_03
		 * @tc.desc Test copyBufferSubData.
		 */
		it('testCopyBufferSubData_03', 0, async function (done) {
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			console.info('jsWebGL testCopyBufferSubData_03 test start ...66');
			const srcBuffer = gl.createBuffer();
			const dstBuffer = gl.createBuffer();
			const vertices = [1, 2];
			const data = new Float32Array(vertices);
			const length = vertices.length * 4;
			gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
			gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
			gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
			gl2.copyBufferSubData(gl.SRC_ALPHA_SATURATE, gl.SRC_ALPHA_SATURATE, 0, 0, length);
			const copyBufferSubDataError = gl.getError();
			console.info("copyBufferSubDataError: " + copyBufferSubDataError);
			expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0491
		 * @tc.name testCopyBufferSubData_04
		 * @tc.desc Test copyBufferSubData.
		 */
		it('testCopyBufferSubData_04', 0, async function (done) {
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			console.info('jsWebGL testCopyBufferSubData_04 test start ...66');
			const srcBuffer = gl.createBuffer();
			const dstBuffer = gl.createBuffer();
			const vertices = [1, 2];
			const data = new Float32Array(vertices);
			const length = vertices.length * 4;
			gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
			gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
			gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
			gl2.copyBufferSubData(gl.SRC_ALPHA_SATURATE, gl.SRC_ALPHA_SATURATE, 0, 0, gl
				.ONE_MINUS_CONSTANT_COLOR);
			const copyBufferSubDataError = gl.getError();
			console.info("copyBufferSubDataError: " + copyBufferSubDataError);
			expect(copyBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0492
		 * @tc.name testGetBufferSubData
		 * @tc.desc Test getBufferSubData.
		 */
		it('testGetBufferSubData', 0, async function (done) {
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			console.info('jsWebGL testGetBufferSubData test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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			const vertices = new Float32Array([1, 2]);
			gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW);
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			var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
			gl2.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer), 0, 0);
			const getBufferSubDataError = gl.getError();
			console.info("getBufferSubDataError: " + getBufferSubDataError);
			expect(getBufferSubDataError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0493
		 * @tc.name testGetBufferSubData_01
		 * @tc.desc Test getBufferSubData.
		 */
		it('testGetBufferSubData_01', 0, async function (done) {
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			console.info('jsWebGL testGetBufferSubData_01 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			const vertices = [1, 2];
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
			var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
			gl2.getBufferSubData(gl.SRC_ALPHA_SATURATE, 0, new Float32Array(arrBuffer), 0, 0);
			const getBufferSubDataError = gl.getError();
			console.info("getBufferSubDataError: " + getBufferSubDataError);
			expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0494
		 * @tc.name testGetBufferSubData_02
		 * @tc.desc Test getBufferSubData.
		 */
		it('testGetBufferSubData_02', 0, async function (done) {
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			console.info('jsWebGL testGetBufferSubData_02 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			const vertices = [1, 2];
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
			var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
			gl2.getBufferSubData(gl.FUNC_SUBTRACT, 0, new Float32Array(arrBuffer), 0, 0);
			const getBufferSubDataError = gl.getError();
			console.info("getBufferSubDataError: " + getBufferSubDataError);
			expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0495
		 * @tc.name testGetBufferSubData_03
		 * @tc.desc Test getBufferSubData.
		 */
		it('testGetBufferSubData_03', 0, async function (done) {
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			console.info('jsWebGL testGetBufferSubData_03 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			const vertices = [1, 2];
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
			var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
			gl2.getBufferSubData(gl.BLEND_DST_RGB, 0, new Int32Array(arrBuffer), 0, 0);
			const getBufferSubDataError = gl.getError();
			console.info("getBufferSubDataError: " + getBufferSubDataError);
			expect(getBufferSubDataError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0496
		 * @tc.name testGetBufferSubData_04
		 * @tc.desc Test getBufferSubData.
		 */
		it('testGetBufferSubData_04', 0, async function (done) {
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			console.info('jsWebGL testGetBufferSubData_04 test start ...66');
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			const vertices = [1, 2];
			gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.BLEND_SRC_ALPHA);
			var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
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			gl2.getBufferSubData(gl.ARRAY_BUFFER, false, new Int32Array(arrBuffer), 0, 0);
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			const getBufferSubDataError = gl.getError();
			console.info("getBufferSubDataError: " + getBufferSubDataError);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0497
		 * @tc.name testBlitFramebuffer
		 * @tc.desc Test blitFramebuffer.
		 */
		it('testBlitFramebuffer', 0, async function (done) {
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			console.info('jsWebGL testBlitFramebuffer test start ...66');
			console.info('jsWebGL testBlitFramebuffer test start ...' + JSON.stringify(gl));
			gl2.blitFramebuffer(0, 0, 400, 1080, 0, 0, 400, 1080, gl2.COLOR_BUFFER_BIT, gl2.NEAREST);
			const blitFramebufferError = gl.getError();
			console.info("blitFramebufferError: " + blitFramebufferError);
			expect(blitFramebufferError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0498
		 * @tc.name testFramebufferTextureLayer
		 * @tc.desc Test framebufferTextureLayer.
		 */
		it('testFramebufferTextureLayer', 0, async function (done) {
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			console.info('jsWebGL testFramebufferTextureLayer test start ...66');
			console.info('jsWebGL testFramebufferTextureLayer test start ...' + JSON.stringify(gl));
			var texture = gl.createTexture();
			gl2.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
				texture, 0, 8)
			const framebufferTextureLayerError = gl.getError();
			console.info("framebufferTextureLayerError: " + framebufferTextureLayerError);
			expect(framebufferTextureLayerError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0499
		 * @tc.name testInvalidateFramebuffer
		 * @tc.desc Test invalidateFramebuffer.
		 */
		it('testInvalidateFramebuffer', 0, async function (done) {
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			console.info('jsWebGL testInvalidateFramebuffer test start ...66');
			console.info('jsWebGL testInvalidateFramebuffer test start ...' + JSON.stringify(gl));
			gl2.invalidateFramebuffer(gl.READ_FRAMEBUFFER,
				[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
			const invalidateFramebufferError = gl.getError();
			console.info("invalidateFramebufferError: " + invalidateFramebufferError);
			expect(invalidateFramebufferError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0500
		 * @tc.name testInvalidateSubFramebuffer
		 * @tc.desc Test invalidateSubFramebuffer.
		 */
		it('testInvalidateSubFramebuffer', 0, async function (done) {
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			console.info('jsWebGL testInvalidateSubFramebuffer test start ...66');
			console.info('jsWebGL testInvalidateSubFramebuffer test start ...' + JSON.stringify(gl));
			gl2.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER,
				[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1],
				0, 0, 256, 256);
			const invalidateSubFramebufferError = gl.getError();
			console.info("invalidateSubFramebufferError: " + invalidateSubFramebufferError);
			expect(invalidateSubFramebufferError).assertEqual(0);
			done();
		})
	})
}