WebGL.test04.js 59.3 KB
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/*
 * Copyright (C) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import app from '@system.app'
import {describe,beforeAll,beforeEach,afterEach,afterAll,it,expect} from '@ohos/hypium'

export default function webgl1Test_webgl4() {
	describe('webgl1Test_webgl4', function () {
		console.info('webgltest start');
		var gl;
		var gl2;

		var indices = new Uint16Array([0, 1, 2, 1, 3, 4]);
		var vertices = new Uint16Array([
			-0.5, 0.5, 0.0,
			0.0, 0.5, 0.0,
			-0.25, 0.25, 0.0,
			0.5, 0.5, 0.0,
			0.25, 0.25, 0.0,
		])

		//顶点着色器程序
		var VSHADER_SOURCE =
			"attribute vec4 a_Position;" +
			"void main() {" +
			//设置坐标
			"gl_Position = a_Position; " +
			//    "gl_PointSize = 10.0;" +
			"} ";

		//片元着色器
		var FSHADER_SOURCE =
			"void main() {" +
			//设置颜色
			"gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" +
			"}";

		function globalFunction() {
			const vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.info("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.info("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}


		function createProgram(gl) {
			//顶点着色器程序
			var VSHADER_SOURCE =
				'attribute vec4 a_Position;\n' +
				'void main() {\n' +
				'  gl_Position = a_Position;\n' +
				'}\n';

			// 片元着色器程序
			var FSHADER_SOURCE =
				'precision mediump float;\n' +
				'uniform vec4 u_FragColor;\n' +
				'void main() {\n' +
				'  gl_FragColor = u_FragColor;\n' +
				'}\n';
			var vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.log("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.log("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}

		function initShaders(gl, vshader, fshader) {
			var program = createProgramExternal(gl, vshader, fshader);
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				console.log('Failed to create program');
				return false;
			}

			gl.useProgram(program);
			gl.program = program;

			return true;
		}

		function createProgramExternal(gl, vshader, fshader) {
			// Create shader object
			var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
			console.log("======vertexShader: " + vertexShader);
			var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
			if (!vertexShader || !fragmentShader) {
				return null;
			}

			// Create a program object
			var program = gl.createProgram();
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				return null;
			}

			// Attach the shader objects
			gl.attachShader(program, vertexShader);
			gl.attachShader(program, fragmentShader);

			// Link the program object
			gl.linkProgram(program);

			// Check the result of linking
			var linked = gl.getProgramParameter(program, 0x8B82);
			console.log("======getProgramParameter linked: " + linked);

			const getUniformLocationValue = gl.getUniformLocation(program, "a_Position");
			console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue));


			if (!linked) {
				var error = gl.getProgramInfoLog(program);
				console.log('Failed to link program: ' + error);
				gl.deleteProgram(program);
				gl.deleteShader(fragmentShader);
				gl.deleteShader(vertexShader);
				return null;
			}

			return program;
		}

		function loadShader(gl, type, source) {
			console.log("======into loadShader====");
			// Create shader object
			var shader = gl.createShader(type);
			if (shader == null) {
				console.log('unable to create shader');
				return null;
			}

			const isShaderValue = gl.isShader(shader);
			console.log('isShader: ' + isShaderValue);

			// Set the shader program
			gl.shaderSource(shader, source);

			// Compile the shader
			gl.compileShader(shader);

			// Check the result of compilation
			var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
			if (!compiled) {
				var error = gl.getShaderInfoLog(shader);
				console.log('Failed to compile shader: ' + error);
				gl.deleteShader(shader);
				return null;
			}

			var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER);
			console.log('getShaderParameter VERTEX_SHADER: ' + vertex);


			return shader;
		}

		function initVertexBuffers(gl) {
			var vertices = new Float32Array([
				0.0, -1.0, -0.5, 0, 0.5, 0
			]);

			var n = 3; // 点的个数

			// 创建缓冲区对象
			var vertexBuffer = gl.createBuffer();
			if (!vertexBuffer) {
				console.log('Failed to create the buffer object');
				return -1;
			}

			// 将缓冲区对象绑定到目标
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			// 向缓冲区对象写入数据
			gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW);

			var aPosition = gl.getAttribLocation(gl.program, 'a_Position');
			console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program));
			console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition);
			if (aPosition < 0) {
				console.log('Failed to get the storage location of a_Position');
				return -1;
			}
			// 将缓冲区对象分配给a_Position变量
			gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);

			// 连接a_Position变量与分配给它的缓冲区对象
			gl.enableVertexAttribArray(aPosition);

			return n;
		}


		var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]);
		var int1 = new Int8Array([1, 1, 1, 1]);
		var uint1 = new Uint8Array([1, 1, 1, 1]);
		var float2 = [1.1, 1.2, 1.3, 1.4];
		var int2 = [1, 1, 1, 1];
		var uint2 = [1, 1, 1, 1];

		function initContext() {
			console.info('initContext start');
			// 获取canvas元素
			const el = global.el;
			const el2 = global.el2;
			// 获取webgl上下文
			gl = el.getContext('webgl');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL');
			}
			gl2 = el2.getContext('webgl2');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL2');
			}
			console.info('webgltest initContext finish');
		}

		function deleteContext() {
			if (gl != null) {
				gl = null;
				console.info("webgltest gl has null");
			}
			if (gl2 != null) {
				console.info("webgltest gl2 has null");
				gl2 = null;
			}
		}

		/**
		 * run before testClass
		 */
		beforeAll(async function (done) {
			console.info('webgltest beforeAll called');
			initContext();
			done();
		});

		/**
		 * run after testClass
		 */
		afterAll(async function (done) {
			console.info('webgltest afterEach called');
			deleteContext();
			done();
		})


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0301
		 * @tc.name testUniform1iv3
		 * @tc.desc Test uniform1iv.
		 */
		it('testUniform1iv3', 0, async function (done) {
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			console.info('jsWebGL2 uniform1iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform1iv(uniformLocation, [1, 2]);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0302
		 * @tc.name testUniform1iv4
		 * @tc.desc Test uniform1iv.
		 */
		it('testUniform1iv4', 0, async function (done) {
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			console.info('jsWebGL2 uniform1iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform1iv(uniformLocation, [1, 2], 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0303
		 * @tc.name testUniform2ivFirst
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2ivFirst', 0, async function (done) {
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			console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform2iv(uniformLocation, int32Array);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0304
		 * @tc.name testUniform2ivSecond
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2ivSecond', 0, async function (done) {
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			console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform2iv(uniformLocation, int32Array, 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0305
		 * @tc.name testUniform2ivError
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2ivError', 0, async function (done) {
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			console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2));
			const programObj = gl.createProgram();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform2iv(uniformLocation, int32Array);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(1282);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0306
		 * @tc.name testUniform2iv3
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2iv3', 0, async function (done) {
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			console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform2iv(uniformLocation, [1, 2]);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0307
		 * @tc.name testUniform2iv4
		 * @tc.desc Test uniform2iv.
		 */
		it('testUniform2iv4', 0, async function (done) {
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			console.info('jsWebGL2 uniform2iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform2iv(uniformLocation, [1, 2], 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0308
		 * @tc.name testUniform3ivFirst
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3ivFirst', 0, async function (done) {
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			console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform3iv(uniformLocation, int32Array);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0309
		 * @tc.name testUniform3ivSecond
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3ivSecond', 0, async function (done) {
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			console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform3iv(uniformLocation, int32Array, 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0310
		 * @tc.name testUniform3ivError
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3ivError', 0, async function (done) {
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			console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2));
			const programObj = gl.createProgram();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform3iv(uniformLocation, int32Array);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(1282);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0311
		 * @tc.name testUniform3iv3
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3iv3', 0, async function (done) {
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			console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform3iv(uniformLocation, [1, 2]);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0312
		 * @tc.name testUniform3iv4
		 * @tc.desc Test uniform3iv.
		 */
		it('testUniform3iv4', 0, async function (done) {
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			console.info('jsWebGL2 uniform3iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform3iv(uniformLocation, [1, 2], 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0313
		 * @tc.name testUniform4ivFirst
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4ivFirst', 0, async function (done) {
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			console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform4iv(uniformLocation, int32Array);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0314
		 * @tc.name testUniform4ivSecond
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4ivSecond', 0, async function (done) {
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			console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform4iv(uniformLocation, int32Array, 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0315
		 * @tc.name testUniform4ivError
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4ivError', 0, async function (done) {
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			console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2));
			const programObj = gl.createProgram();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			const int32Array = new Int32Array([1, 2]);
			gl2.uniform4iv(uniformLocation, int32Array);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(1282);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0316
		 * @tc.name testUniform4iv3
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4iv3', 0, async function (done) {
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			console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform4iv(uniformLocation, [1, 2]);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0317
		 * @tc.name testUniform4iv4
		 * @tc.desc Test uniform4iv.
		 */
		it('testUniform4iv4', 0, async function (done) {
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			console.info('jsWebGL2 uniform4iv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniform4iv(uniformLocation, [1, 2], 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0318
		 * @tc.name testUniformMatrix4fvFirst
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fvFirst', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix4fv(uniformLocation, true, flaot32list);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0319
		 * @tc.name testUniformMatrix4fv2
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv2', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix4fv(uniformLocation, true, flaot32list, 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0320
		 * @tc.name testUniformMatrix4fvError
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fvError', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2));
			const programObj = gl.createProgram();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix4fv(uniformLocation, true, flaot32list);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(1282);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0321
		 * @tc.name testUniformMatrix4fv3
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv3', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniformMatrix4fv(uniformLocation, true, [1, 2]);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0322
		 * @tc.name testUniformMatrix4fv4
		 * @tc.desc Test uniformMatrix4fv.
		 */
		it('testUniformMatrix4fv4', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix4fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniformMatrix4fv(uniformLocation, true, [1, 2], 0, 0);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0323
		 * @tc.name testUniformMatrix3fvFirst
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fvFirst', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix3fv(uniformLocation, true, flaot32list);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0324
		 * @tc.name testUniformMatrix3fv2
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv2', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix3fv(uniformLocation, true, flaot32list, 0, 0);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0325
		 * @tc.name testUniformMatrix3fvError
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fvError', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2));
			const programObj = gl.createProgram();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix3fv(uniformLocation, true, flaot32list);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(1282);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0326
		 * @tc.name testUniformMatrix3fv3
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv3', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniformMatrix3fv(uniformLocation, true, [1, 2]);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0327
		 * @tc.name testUniformMatrix3fv4
		 * @tc.desc Test uniformMatrix3fv.
		 */
		it('testUniformMatrix3fv4', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix3fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniformMatrix3fv(uniformLocation, true, [1, 2], 0, 0);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0328
		 * @tc.name testUniformMatrix2fv1
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv1', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix2fv(uniformLocation, true, flaot32list);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0329
		 * @tc.name testUniformMatrix2fv2
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv2', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix2fv(uniformLocation, true, flaot32list, 0, 0);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0330
		 * @tc.name testUniformMatrix2fvError
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fvError', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2));
			const programObj = gl.createProgram();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			var flaot32list = new Float32Array([1, 2]);
			gl2.uniformMatrix2fv(uniformLocation, true, flaot32list);
			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(1282);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0331
		 * @tc.name testUniformMatrix2fv3
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv3', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniformMatrix2fv(uniformLocation, true, [1, 2]);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0332
		 * @tc.name testUniformMatrix2fv4
		 * @tc.desc Test uniformMatrix2fv.
		 */
		it('testUniformMatrix2fv4', 0, async function (done) {
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			console.info('jsWebGL2 uniformMatrix2fv test start ...' + JSON.stringify(gl2));
			const programObj = globalFunction();
			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");

			gl2.uniformMatrix2fv(uniformLocation, true, [1, 2], 0, 0);

			const error = gl.getError();
			console.info("error: " + error);
			expect(error).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0333
		 * @tc.name testBufferData1
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData1', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			const buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl2.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
			const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
			console.info('bufferSize' + bufferSize);
			expect(bufferSize).assertEqual(1024);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0334
		 * @tc.name testBufferData2
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData2', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			const buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl2.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
			const bufferUsage = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
			console.info('bufferUsage' + bufferUsage);
			expect(bufferUsage).assertEqual(gl.STATIC_DRAW);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0335
		 * @tc.name testBufferData3
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData3', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			gl2.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.DYNAMIC_READ);
			const errorCode = gl.getError();
			console.info("webgltest bufferData getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0336
		 * @tc.name testBufferData4
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData4', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			gl2.bufferData(gl.ELEMENT_ARRAY_BUFFER, new ArrayBuffer(8), gl.DYNAMIC_READ, 0, 0);
			const errorCode = gl.getError();
			console.info("webgl2test bufferData getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0337
		 * @tc.name testBufferDataError
		 * @tc.desc Test bufferData.
		 */
		it('testBufferDataError', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			gl2.bufferData(1024, gl.STATIC_DRAW);
			const bufferSize = gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
			console.info('bufferSize' + bufferSize);
			const type = (bufferSize === 1024)
			expect(type).assertEqual(true);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0338
		 * @tc.name testBufferSubData
		 * @tc.desc Test bufferData.
		 */
		it('testBufferSubData', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			gl2.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8));
			const errorCode = gl.getError();
			console.info("webgl2test bufferSubData getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0339
		 * @tc.name testBufferSubData2
		 * @tc.desc Test bufferData.
		 */
		it('testBufferSubData2', 0, async function (done) {
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			console.info('jsWebGL2 bufferData test start ...' + JSON.stringify(gl2));
			gl2.bufferSubData(gl.COPY_READ_BUFFER, 512, new ArrayBuffer(8), 0, 0);
			const errorCode = gl.getError();
			console.info("webgl2test bufferSubData getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0340
		 * @tc.name testTexImage2D
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D', 0, async function (done) {
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			console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.texImage2D(gl2.TEXTURE_2D, 0, 32, 512, 512, 0, 32, 32, view);
			const errorCode = gl.getError();
			console.info("webgl2test texImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0341
		 * @tc.name testTexImage2D2
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D2', 0, async function (done) {
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			console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2));
			gl2.texImage2D(gl2.TEXTURE_2D, 0, gl.RGB8, 512, 512, 0, gl.RGB, gl.UNSIGNED_BYTE, 0);
			const errorCode = gl.getError();
			console.info("webgl2test texImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0342
		 * @tc.name testTexImage2D3
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D3', 0, async function (done) {
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			console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.texImage2D(gl2.TEXTURE_2D, 0, gl.R16F, 512, 512, 0, gl.RED, gl.FLOAT, view, 0);
			const errorCode = gl.getError();
			console.info("webgl2test texImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0343
		 * @tc.name testTexImage2D4
		 * @tc.desc Test frontFace.
		 */
		it('testTexImage2D4', 0, async function (done) {
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			console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.texImage2D(gl2.TEXTURE_2D, 0, gl.R16F, 512, 512, 0, gl.RED, gl.FLOAT, view, 0);
			const errorCode = gl.getError();
			console.info("webgl2test texImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0344
		 * @tc.name testTexSubImage2D5
		 * @tc.desc Test texSubImage2D.
		 */
		it('testTexSubImage2D5', 0, async function (done) {
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			console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RED, gl.FLOAT, view, 0);
			const errorCode = gl.getError();
			console.info("webgl2test texSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0345
		 * @tc.name testTexSubImage2D6
		 * @tc.desc Test texSubImage2D.
		 */
		it('testTexSubImage2D6', 0, async function (done) {
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			console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2));
			gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RED, gl.FLOAT, 0);
			const errorCode = gl.getError();
			console.info("webgl2test texSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0346
		 * @tc.name testTexSubImage2D7
		 * @tc.desc Test texSubImage2D.
		 */
		it('testTexSubImage2D7', 0, async function (done) {
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			console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RGBA, gl.UNSIGNED_BYTE, view);
			const errorCode = gl.getError();
			console.info("webgl2test texSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0347
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		 * @tc.name testTexSubImage2D_8
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		 * @tc.desc Test texSubImage2D.
		 */
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		it('testTexSubImage2D_8', 0, async function (done) {
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			console.info('jsWebGL2 texSubImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.texSubImage2D(gl2.TEXTURE_2D, 0, 0, 0, 512, 512, gl.RGBA, gl.UNSIGNED_BYTE, view);
			const errorCode = gl.getError();
			console.info("webgl2test texSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0348
		 * @tc.name testCompressedTexImage2D9
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D9', 0, async function (done) {
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			console.info('jsWebGL2 compressedTexImage2D test start ...' + JSON.stringify(gl2));
			gl2.compressedTexImage2D(gl2.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, gl.PIXEL_UNPACK_BUFFER, 0);
			const errorCode = gl.getError();
			console.info("webgl2test compressedTexImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0349
		 * @tc.name testCompressedTexImage2D11
		 * @tc.desc Test compressedTexImage2D.
		 */
		it('testCompressedTexImage2D11', 0, async function (done) {
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			console.info('jsWebGL2 compressedTexImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.compressedTexImage2D(gl2.TEXTURE_2D, 0, 0x83F3, 512, 512, 0, view, 0, 0);
			const errorCode = gl.getError();
			console.info("webgl2test compressedTexImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0350
		 * @tc.name testCompressedTexSubImage2D12
		 * @tc.desc Test compressedTexSubImage2D.
		 */
		it('testCompressedTexSubImage2D12', 0, async function (done) {
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			console.info('jsWebGL2 compressedTexSubImage2D test start ...' + JSON.stringify(gl2));
			gl2.compressedTexSubImage2D(gl2.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, gl
				.PIXEL_UNPACK_BUFFER, 0);
			const errorCode = gl.getError();
			console.info("webgl2test compressedTexSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0351
		 * @tc.name testCompressedTexSubImage2D13
		 * @tc.desc Test compressedTexSubImage2D.
		 */
		it('testCompressedTexSubImage2D13', 0, async function (done) {
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			console.info('jsWebGL2 compressedTexSubImage2D test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.compressedTexSubImage2D(gl2.TEXTURE_2D, 0, 256, 256, 512, 512, 0x83F3, view, 0, 0);
			const errorCode = gl.getError();
			console.info("webgl2test compressedTexSubImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0352
		 * @tc.name testReadPixelsFirst
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixelsFirst', 0, async function (done) {
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			console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, view);
			const errorCode = gl.getError();
			console.info("webgl2test readPixels getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0353
		 * @tc.name testReadPixelsSecond
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixelsSecond', 0, async function (done) {
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			console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2));
			gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, 0);
			const errorCode = gl.getError();
			console.info("webgl2test readPixels getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0354
		 * @tc.name testReadPixelsThird
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixelsThird', 0, async function (done) {
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			console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, view, 0);
			const errorCode = gl.getError();
			console.info("webgl2test readPixels getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0355
		 * @tc.name testReadPixelsError
		 * @tc.desc Test readPixels.
		 */
		it('testReadPixelsError', 0, async function (done) {
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			console.info('jsWebGL2 readPixels test start ...' + JSON.stringify(gl2));
			var buffer = new ArrayBuffer(8);
			var view = new DataView(buffer, 0);
			view.setInt16(1, 42);
			const returnVale = gl2.readPixels(0, 0, 512, 512, gl2.RGBA, gl2.UNSIGNED_BYTE, view, 0);
			const errorCode = gl.getError();
			console.info("webgl2test readPixels getError: " + errorCode);
			const type =
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/*
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		* ***************************************** GT ************************************************
		*/
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		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0356
		 * @tc.name testIsFramebuffer
		 * @tc.desc Test isFramebuffer.
		 */
		it('testIsFramebuffer', 0, async function (done) {
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			try {
				console.info('jsWebGL testIsFramebuffer test start ...66');
				var framebuffer = gl.createFramebuffer();
				const isFramebuffer = gl.isFramebuffer(framebuffer);
				console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer);
				expect(isFramebuffer).assertEqual(false);
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				done();
			} catch (e) {
				console.log("testIsFramebuffer has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0357
		 * @tc.name testIsFramebuffer_01
		 * @tc.desc Test isFramebuffer.
		 */
		it('testIsFramebuffer_01', 0, async function (done) {
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			try {
				console.info('jsWebGL testIsFramebuffer_01 test start ...66');
				var framebuffer = gl.createFramebuffer();
				gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
				const isFramebuffer = gl.isFramebuffer(framebuffer);
				console.info("createFramebuffer --> bindFramebuffer --> isFramebuffer: " +
				isFramebuffer);
				expect(isFramebuffer).assertEqual(true);
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				done();
			} catch (e) {
				console.log("testIsFramebuffer_01 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0358
		 * @tc.name testIsFramebuffer_02
		 * @tc.desc Test isFramebuffer.
		 */
		it('testIsFramebuffer_02', 0, async function (done) {
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			try {
				console.info('jsWebGL testIsFramebuffer_02 test start ...66');
				var programobject = gl.createProgram();
				const isFramebuffer = gl.isFramebuffer(programobject);
				console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer);
				expect(isFramebuffer).assertEqual(false);
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				done();
			} catch (e) {
				console.log("testIsFramebuffer_02 has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0359
		 * @tc.name testIsFramebuffer_03
		 * @tc.desc Test isFramebuffer.
		 */
		it('testIsFramebuffer_03', 0, async function (done) {
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			console.info('jsWebGL testIsFramebuffer_03 test start ...66');
			var shader = gl.createShader(gl.VERTEX_SHADER)
			const isFramebuffer = gl.isFramebuffer(shader);
			console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer);
			expect(isFramebuffer).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0360
		 * @tc.name testIsFramebuffer_04
		 * @tc.desc Test isFramebuffer.
		 */
		it('testIsFramebuffer_04', 0, async function (done) {
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			console.info('jsWebGL testIsFramebuffer_04 test start ...66');
			var renderbufferObject = gl.createRenderbuffer();
			const isFramebuffer = gl.isFramebuffer(renderbufferObject);
			console.info("createFramebuffer --> isFramebuffer: " + isFramebuffer);
			expect(isFramebuffer).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0361
		 * @tc.name testIsProgram
		 * @tc.desc Test isProgram.
		 */
		it('testIsProgram', 0, async function (done) {
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			console.info('jsWebGL testIsProgram test start ...66');
			var program = gl.createProgram();
			const isProgram = gl.isProgram(program);
			console.info("createProgram --> isProgram: " + isProgram);
			expect(isProgram).assertEqual(true);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0363
		 * @tc.name testIsProgram_02
		 * @tc.desc Test isProgram.
		 */
		it('testIsProgram_02', 0, async function (done) {
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			console.info('jsWebGL testIsProgram_02 test start ...66');
			var renderbuffer = gl.createRenderbuffer();
			const programError = gl.getError();
			console.info("createProgram --> programError: " + programError);
			const isProgram = gl.isProgram(renderbuffer);
			console.info("createProgram --> isProgram: " + isProgram);
			expect(isProgram).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0364
		 * @tc.name testIsProgram_03
		 * @tc.desc Test isProgram.
		 */
		it('testIsProgram_03', 0, async function (done) {
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			console.info('jsWebGL testIsProgram_03 test start ...66');
			var shader = gl.createShader(gl.VERTEX_SHADER);
			const programError = gl.getError();
			console.info("createProgram --> programError: " + programError);
			const isProgram = gl.isProgram(shader);
			console.info("createProgram --> isProgram: " + isProgram);
			expect(isProgram).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0366
		 * @tc.name testIsRenderbuffer
		 * @tc.desc Test isRenderbuffer.
		 */
		it('testIsRenderbuffer', 0, async function (done) {
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			console.info('jsWebGL testIsRenderbuffer test start ...66');
			var renderbuffer = gl.createRenderbuffer();
			const isrenderbuffer = gl.isRenderbuffer(renderbuffer);
			console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer);
			expect(isrenderbuffer).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0367
		 * @tc.name testIsRenderbuffer_01
		 * @tc.desc Test isRenderbuffer.
		 */
		it('testIsRenderbuffer_01', 0, async function (done) {
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			console.info('jsWebGL testIsRenderbuffer_01 test start ...66');
			var renderbuffer = gl.createRenderbuffer();
			gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
			const isrenderbuffer = gl.isRenderbuffer(renderbuffer);
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			gl.deleteRenderbuffer(renderbuffer);
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			console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer);
			expect(isrenderbuffer).assertEqual(true);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0368
		 * @tc.name testIsRenderbuffer_02
		 * @tc.desc Test isRenderbuffer.
		 */
		it('testIsRenderbuffer_02', 0, async function (done) {
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			console.info('jsWebGL testIsRenderbuffer_02 test start ...66');
			var framebuffer = gl.createFramebuffer();
			const isrenderbuffer = gl.isRenderbuffer(framebuffer);
			console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0369
		 * @tc.name testIsRenderbuffer_03
		 * @tc.desc Test isRenderbuffer.
		 */
		it('testIsRenderbuffer_03', 0, async function (done) {
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			console.info('jsWebGL testIsRenderbuffer_03 test start ...66');
			var programobject = gl.createProgram();
			const isrenderbuffer = gl.isRenderbuffer(programobject);
			console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer);
			expect(isrenderbuffer).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0371
		 * @tc.name testIsShader
		 * @tc.desc Test isShader.
		 */
		it('testIsShader', 0, async function (done) {
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			console.info('jsWebGL testIsShader test start ...66');
			var shader = gl.createShader(gl.VERTEX_SHADER)
			const isShader = gl.isShader(shader);
			console.info("createShader --> isShader: " + isShader);
			expect(isShader).assertEqual(true);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0372
		 * @tc.name testIsShader_01
		 * @tc.desc Test isShader.
		 */
		it('testIsShader_01', 0, async function (done) {
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			console.info('jsWebGL testIsShader_01 test start ...66');
			var shader = gl.createShader(gl.FRAGMENT_SHADER)
			const isShader = gl.isShader(shader);
			console.info("createShader --> isShader: " + isShader);
			expect(isShader).assertEqual(true);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0373
		 * @tc.name testIsShader_02
		 * @tc.desc Test isShader.
		 */
		it('testIsShader_02', 0, async function (done) {
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			console.info('jsWebGL testIsShader_02 test start ...66');
			var renderbuffer = gl.createRenderbuffer();
			const isShader = gl.isShader(renderbuffer);
			console.info("createShader --> isShader: " + isShader);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0375
		 * @tc.name testIsShader_04
		 * @tc.desc Test isShader.
		 */
		it('testIsShader_04', 0, async function (done) {
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			console.info('jsWebGL testIsShader_04 test start ...66');
			var programobject = gl.createProgram();
			const isShader = gl.isShader(programobject);
			console.info("createShader --> isShader: " + isShader);
			expect(isShader).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0376
		 * @tc.name testIsTexture
		 * @tc.desc Test isTexture.
		 */
		it('testIsTexture', 0, async function (done) {
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			console.info('jsWebGL testIsTexture test start ...66');
			var texture = gl.createTexture();
			gl.bindTexture(gl.TEXTURE_2D, texture);
			const isTexture = gl.isTexture(texture);
			console.info("createShader --> isTexture: " + isTexture);
			expect(isTexture).assertEqual(true);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0377
		 * @tc.name testIsTexture_01
		 * @tc.desc Test isTexture.
		 */
		it('testIsTexture_01', 0, async function (done) {
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			console.info('jsWebGL testIsTexture_01 test start ...66');
			var texture = gl.createTexture();
			const isTexture = gl.isTexture(texture);
			console.info("createShader --> isTexture: " + isTexture);
			expect(isTexture).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0378
		 * @tc.name testIsTexture_02
		 * @tc.desc Test isTexture.
		 */
		it('testIsTexture_02', 0, async function (done) {
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			console.info('jsWebGL testIsTexture_02 test start ...66');
			var programobject = gl.createProgram();
			const isTexture = gl.isTexture(programobject);
			console.info("createShader --> isTexture: " + isTexture);
			expect(isTexture).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0379
		 * @tc.name testIsTexture_03
		 * @tc.desc Test isTexture.
		 */
		it('testIsTexture_03', 0, async function (done) {
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			console.info('jsWebGL testIsTexture_03 test start ...66');
			var renderbuffer = gl.createRenderbuffer();
			const isTexture = gl.isTexture(renderbuffer);
			console.info("createShader --> isTexture: " + isTexture);
			expect(isTexture).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0380
		 * @tc.name testIsTexture_04
		 * @tc.desc Test isTexture.
		 */
		it('testIsTexture_04', 0, async function (done) {
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			console.info('jsWebGL testIsTexture_04 test start ...66');
			var framebuffer = gl.createFramebuffer();
			const isTexture = gl.isTexture(framebuffer);
			console.info("createShader --> isTexture: " + isTexture);
			expect(isTexture).assertEqual(false);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0383
		 * @tc.name testLineWidth_01
		 * @tc.desc Test lineWidth.
		 */
		it('testLineWidth_01', 0, async function (done) {
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			console.info('jsWebGL testLineWidth_01 test start ...66');
			gl.lineWidth(-1);
			const windtherror = gl.getError();
			console.info("windtherror: " + windtherror);
			expect(windtherror).assertEqual(gl.INVALID_VALUE);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0384
		 * @tc.name testLineWidth_02
		 * @tc.desc Test lineWidth.
		 */
		it('testLineWidth_02', 0, async function (done) {
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			console.info('jsWebGL testLineWidth_02 test start ...66');
			gl.lineWidth(0);
			const windtherror = gl.getError();
			console.info("windtherror: " + windtherror);
			expect(windtherror).assertEqual(gl.INVALID_VALUE);
			done();
		})


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0385
		 * @tc.name testLinkProgram
		 * @tc.desc Test linkProgram.
		 */
		it('testLinkProgram', 0, async function (done) {
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			console.info('jsWebGL testLinkProgram test start ...66');
			console.info('jsWebGL testLinkProgram test start ...' + JSON.stringify(gl));
			var shaderProg = gl.createProgram();
			gl.linkProgram(shaderProg);
			const linkProgramError = gl.getError();
			console.info("linkProgramError: " + linkProgramError);
			expect(linkProgramError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0388
		 * @tc.name testLinkProgram_03
		 * @tc.desc Test linkProgram.
		 */
		it('testLinkProgram_03', 0, async function (done) {
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			console.info('jsWebGL testLinkProgram_03 test start ...66');
			var shader = gl.createShader(gl.VERTEX_SHADER);
			gl.linkProgram(shader);
			const linkProgramError = gl.getError();
			console.info("linkProgramError: " + linkProgramError);
			expect(linkProgramError).assertEqual(gl.INVALID_OPERATION);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0389
		 * @tc.name testLinkProgram_04
		 * @tc.desc Test linkProgram.
		 */
		it('testLinkProgram_04', 0, async function (done) {
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			console.info('jsWebGL testLinkProgram_04 test start ...66');
			gl.linkProgram("-123");
			const linkProgramError = gl.getError();
			console.info("linkProgramError: " + linkProgramError);
			expect(linkProgramError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0390
		 * @tc.name testPixelStorei
		 * @tc.desc Test pixelStorei.
		 */
		it('testPixelStorei', 0, async function (done) {
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			console.info('jsWebGL testPixelStorei test start ...66');
			var tex = gl.createTexture();
			gl.bindTexture(gl.TEXTURE_2D, tex);
			gl.pixelStorei(gl.PACK_ALIGNMENT, 4);
			gl.pixelStorei(gl.UNPACK_ALIGNMENT, 8);
			const packValue = gl.getParameter(gl.PACK_ALIGNMENT);
			const unpackValue = gl.getParameter(gl.UNPACK_ALIGNMENT);
			console.info("packValue: " + packValue);
			console.info("unpackValue: " + unpackValue);
			const pixelStoreiError = gl.getError();
			console.info("pixelStoreiError: " + pixelStoreiError);
			expect(pixelStoreiError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0391
		 * @tc.name testPixelStorei_01
		 * @tc.desc Test pixelStorei.
		 */
		it('testPixelStorei_01', 0, async function (done) {
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			console.info('jsWebGL testPixelStorei_01 test start ...66');
			var tex = gl.createTexture();
			gl.pixelStorei(gl.UNPACK_ALIGNMENT, 8);
			const pixelStoreiError = gl.getError();
			console.info("pixelStoreiError: " + pixelStoreiError);
			expect(pixelStoreiError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0392
		 * @tc.name testPixelStorei_02
		 * @tc.desc Test pixelStorei.
		 */
		it('testPixelStorei_02', 0, async function (done) {
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			console.info('jsWebGL testPixelStorei_02 test start ...66');
			var tex = gl.createTexture();
			gl.pixelStorei(gl.LINE_LOOP, 8);
			const pixelStoreiError = gl.getError();
			console.info("pixelStoreiError: " + pixelStoreiError);
			expect(pixelStoreiError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0393
		 * @tc.name testPixelStorei_03
		 * @tc.desc Test pixelStorei.
		 */
		it('testPixelStorei_03', 0, async function (done) {
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			console.info('jsWebGL testPixelStorei_03 test start ...66');
			var tex = gl.createTexture();
			gl.pixelStorei(gl.ONE_MINUS_SRC_COLOR, 8);
			const pixelStoreiError = gl.getError();
			console.info("pixelStoreiError: " + pixelStoreiError);
			expect(pixelStoreiError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0394
		 * @tc.name testPixelStorei_04
		 * @tc.desc Test pixelStorei.
		 */
		it('testPixelStorei_04', 0, async function (done) {
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			console.info('jsWebGL testPixelStorei_04 test start ...66');
			var tex = gl.createTexture();
			gl.pixelStorei(gl.ONE_MINUS_SRC_COLOR, -1);
			const pixelStoreiError = gl.getError();
			console.info("pixelStoreiError: " + pixelStoreiError);
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			expect(pixelStoreiError).assertLarger(gl.NO_ERROR);
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0395
		 * @tc.name testPolygonOffset
		 * @tc.desc Test polygonOffset.
		 */
		it('testPolygonOffset', 0, async function (done) {
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			console.info('jsWebGL testPolygonOffset test start ...66');
			gl.enable(gl.POLYGON_OFFSET_FILL);
			gl.polygonOffset(2, 3);
			const polygonOffsetError = gl.getError();
			console.info("polygonOffsetError: " + polygonOffsetError);
			expect(polygonOffsetError).assertEqual(0);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0396
		 * @tc.name testPolygonOffset_01
		 * @tc.desc Test polygonOffset.
		 */
		it('testPolygonOffset_01', 0, async function (done) {
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			console.info('jsWebGL testPolygonOffset_01 test start ...66');
			gl.enable(gl.TRIANGLE_STRIP);
			gl.polygonOffset(-2, 3);
			const polygonOffsetError = gl.getError();
			console.info("polygonOffsetError: " + polygonOffsetError);
			expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0397
		 * @tc.name testPolygonOffset_02
		 * @tc.desc Test polygonOffset.
		 */
		it('testPolygonOffset_02', 0, async function (done) {
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			console.info('jsWebGL testPolygonOffset_02 test start ...66');
			gl.enable(gl.TRIANGLES);
			gl.polygonOffset(-2, -3);
			const polygonOffsetError = gl.getError();
			console.info("polygonOffsetError: " + polygonOffsetError);
			expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0398
		 * @tc.name testPolygonOffset_03
		 * @tc.desc Test polygonOffset.
		 */
		it('testPolygonOffset_03', 0, async function (done) {
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			console.info('jsWebGL testPolygonOffset_03 test start ...66');
			gl.enable(gl.LINES);
			gl.polygonOffset(0, 0);
			const polygonOffsetError = gl.getError();
			console.info("polygonOffsetError: " + polygonOffsetError);
			expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0399
		 * @tc.name testPolygonOffset_04
		 * @tc.desc Test polygonOffset.
		 */
		it('testPolygonOffset_04', 0, async function (done) {
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			console.info('jsWebGL testPolygonOffset_04 test start ...66');
			gl.enable(gl.LINE_STRIP);
			gl.polygonOffset(0, 0);
			const polygonOffsetError = gl.getError();
			console.info("polygonOffsetError: " + polygonOffsetError);
			expect(polygonOffsetError).assertEqual(gl.INVALID_ENUM);
			done();
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0400
		 * @tc.name testBufferData
		 * @tc.desc Test bufferData.
		 */
		it('testBufferData', 0, async function (done) {
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			console.info('jsWebGL testBufferData test start ...66');
			console.info('jsWebGL testBufferData test start ...' + JSON.stringify(gl));
			var buffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
			gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
			const bufferDataError = gl.getError();
			console.info("bufferDataError: " + bufferDataError);
			expect(bufferDataError).assertEqual(0);
			done();
		})
	})
}