WebGL.test15.js 17.4 KB
Newer Older
M
muppets 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
/*
 * Copyright (C) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import app from '@system.app'

import {
	describe,
	beforeAll,
	beforeEach,
	afterEach,
	afterAll,
	it,
	expect
} from 'deccjsunit/index'

J
jiyong_sd 已提交
27
describe('webgl1Test_webgl16', function() {
M
muppets 已提交
28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346
	console.info('webgltest start');
	var gl;
	var gl2;

	var indices = new Uint16Array([0, 1, 2, 1, 3, 4]);
	var vertices = new Uint16Array([
		-0.5, 0.5, 0.0,
		0.0, 0.5, 0.0,
		-0.25, 0.25, 0.0,
		0.5, 0.5, 0.0,
		0.25, 0.25, 0.0,
	])

	//顶点着色器程序
	var VSHADER_SOURCE =
		"attribute vec4 a_Position;" +
		"void main() {" +
		//设置坐标
		"gl_Position = a_Position; " +
		//    "gl_PointSize = 10.0;" +
		"} ";

	//片元着色器
	var FSHADER_SOURCE =
		"void main() {" +
		//设置颜色
		"gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" +
		"}";

	function globalFunction() {
		const vertexShader = gl.createShader(gl.VERTEX_SHADER);
		gl.shaderSource(vertexShader, VSHADER_SOURCE);
		gl.compileShader(vertexShader);
		const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
		gl.shaderSource(fragmentShader, FSHADER_SOURCE);
		gl.compileShader(fragmentShader);
		const programObj = gl.createProgram();
		console.info("testUseProgram has failed for " + programObj)
		const useProgramError1 = gl.getError();
		console.info("useProgramError: " + useProgramError1);
		const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
		console.info("testUseProgram has failed for " + renderBufferValue1)
		gl.attachShader(programObj, vertexShader);
		gl.attachShader(programObj, fragmentShader);
		gl.linkProgram(programObj);
		gl.useProgram(programObj);
		return programObj;
	}


	function createProgram(gl) {
		//顶点着色器程序
		var VSHADER_SOURCE =
			'attribute vec4 a_Position;\n' +
			'void main() {\n' +
			'  gl_Position = a_Position;\n' +
			'}\n';

		// 片元着色器程序
		var FSHADER_SOURCE =
			'precision mediump float;\n' +
			'uniform vec4 u_FragColor;\n' +
			'void main() {\n' +
			'  gl_FragColor = u_FragColor;\n' +
			'}\n';
		var vertexShader = gl.createShader(gl.VERTEX_SHADER);
		gl.shaderSource(vertexShader, VSHADER_SOURCE);
		gl.compileShader(vertexShader);
		var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
		gl.shaderSource(fragmentShader, FSHADER_SOURCE);
		gl.compileShader(fragmentShader);
		const programObj = gl.createProgram();
		console.log("testUseProgram has failed for " + programObj)
		const useProgramError1 = gl.getError();
		console.info("useProgramError: " + useProgramError1);
		const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
		console.log("testUseProgram has failed for " + renderBufferValue1)
		gl.attachShader(programObj, vertexShader);
		gl.attachShader(programObj, fragmentShader);
		gl.linkProgram(programObj);
		gl.useProgram(programObj);
		return programObj;
	}

	function initShaders(gl, vshader, fshader) {
		var program = createProgramExternal(gl, vshader, fshader);
		console.log("======createProgram program: " + JSON.stringify(program));

		if (!program) {
			console.log('Failed to create program');
			return false;
		}

		gl.useProgram(program);
		gl.program = program;

		return true;
	}

	function createProgramExternal(gl, vshader, fshader) {
		// Create shader object
		var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
		console.log("======vertexShader: " + vertexShader);
		var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
		if (!vertexShader || !fragmentShader) {
			return null;
		}

		// Create a program object
		var program = gl.createProgram();
		console.log("======createProgram program: " + JSON.stringify(program));

		if (!program) {
			return null;
		}

		// Attach the shader objects
		gl.attachShader(program, vertexShader);
		gl.attachShader(program, fragmentShader);

		// Link the program object
		gl.linkProgram(program);

		// Check the result of linking
		var linked = gl.getProgramParameter(program, 0x8B82);
		console.log("======getProgramParameter linked: " + linked);

		const getUniformLocationValue = gl.getUniformLocation(program, "a_Position");
		console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue));


		if (!linked) {
			var error = gl.getProgramInfoLog(program);
			console.log('Failed to link program: ' + error);
			gl.deleteProgram(program);
			gl.deleteShader(fragmentShader);
			gl.deleteShader(vertexShader);
			return null;
		}

		return program;
	}

	function loadShader(gl, type, source) {
		console.log("======into loadShader====");
		// Create shader object
		var shader = gl.createShader(type);
		if (shader == null) {
			console.log('unable to create shader');
			return null;
		}

		const isShaderValue = gl.isShader(shader);
		console.log('isShader: ' + isShaderValue);

		// Set the shader program
		gl.shaderSource(shader, source);

		// Compile the shader
		gl.compileShader(shader);

		// Check the result of compilation
		var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
		if (!compiled) {
			var error = gl.getShaderInfoLog(shader);
			console.log('Failed to compile shader: ' + error);
			gl.deleteShader(shader);
			return null;
		}

		var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER);
		console.log('getShaderParameter VERTEX_SHADER: ' + vertex);


		return shader;
	}

	function initVertexBuffers(gl) {
		var vertices = new Float32Array([
			0.0, -1.0, -0.5, 0, 0.5, 0
		]);

		var n = 3; // 点的个数

		// 创建缓冲区对象
		var vertexBuffer = gl.createBuffer();
		if (!vertexBuffer) {
			console.log('Failed to create the buffer object');
			return -1;
		}

		// 将缓冲区对象绑定到目标
		gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
		// 向缓冲区对象写入数据
		gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW);

		var aPosition = gl.getAttribLocation(gl.program, 'a_Position');
		console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program));
		console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition);
		if (aPosition < 0) {
			console.log('Failed to get the storage location of a_Position');
			return -1;
		}
		// 将缓冲区对象分配给a_Position变量
		gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);

		// 连接a_Position变量与分配给它的缓冲区对象
		gl.enableVertexAttribArray(aPosition);

		return n;
	}


	var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]);
	var int1 = new Int8Array([1, 1, 1, 1]);
	var uint1 = new Uint8Array([1, 1, 1, 1]);
	var float2 = [1.1, 1.2, 1.3, 1.4];
	var int2 = [1, 1, 1, 1];
	var uint2 = [1, 1, 1, 1];

	function initContext() {
		console.info('initContext start');
		// 获取canvas元素
		const el = global.el;
		const el2 = global.el2;
		// 获取webgl上下文
		gl = el.getContext('webgl');
		if (!gl) {
			console.log('webgltest Failed to get the rendering context for WebGL');
		}
		gl2 = el2.getContext('webgl2');
		if (!gl) {
			console.log('webgltest Failed to get the rendering context for WebGL2');
		}
		console.info('webgltest initContext finish');
	}

	function deleteContext() {
		if (gl != null) {
			gl = null;
			console.info("webgltest gl has null");
		}
		if (gl2 != null) {
			console.info("webgltest gl2 has null");
			gl2 = null;
		}
	}

	/**
	 * run before testClass
	 */
	beforeAll(async function(done) {
		console.info('webgltest beforeAll called');
		initContext();
		done();
	});

	/**
	 * run after testClass
	 */
	afterAll(async function(done) {
		console.info('webgltest afterEach called');
		deleteContext();
		done();
	})

	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0220
	 * @tc.name testGetParameter3
	 * @tc.desc Test getParameter.
	 */
	it('testGetParameter3', 0, async function(done) {
		//initContext();
		console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl));
		const buffer = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
		console.info("buffer: " + buffer);
		gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
		const isBuffer = gl.isBuffer(buffer);
		console.info("isBuffer: " + isBuffer);
		expect(isBuffer).assertEqual(true);
		done();
	});

	
	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0231
	 * @tc.name testGetVertexAttribFirst
	 * @tc.desc Test getVertexAttrib.
	 */
	it('testGetVertexAttribFirst', 0, async function(done) {
		//initContext();
		console.info('jsWebGL getVertexAttrib test start ...' + JSON.stringify(gl));
		const vertexBuffer = gl.createBuffer();
		gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
		const shaderProgram = globalFunction();
		const aVertexPosition = gl.getAttribLocation(shaderProgram, "a_position");

		gl.enableVertexAttribArray(aVertexPosition);
		gl.vertexAttribPointer(aVertexPosition, 3, gl.FLOAT, false, 20, 0);

		gl.drawArrays(gl.TRIANGLES, 0, 8);
		gl.vertexAttrib1f(0, 2.8);
		const type = gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
		console.info("getVertexAttrib: type" + type);
		expect(type).assertEqual(true);
		done();
	});

	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0370
	 * @tc.name testIsRenderbuffer_04
	 * @tc.desc Test isRenderbuffer.
	 */
	it('testIsRenderbuffer_04', 0, async function(done) {
		//initContext();
		console.info('jsWebGL testIsRenderbuffer_04 test start ...66');
		var texture = gl.createTexture();
		const isrenderbuffer = gl.isRenderbuffer(texture);
		console.info("createRenderbuffer --> isRenderbuffer: " + isrenderbuffer);
S
sufeng6 已提交
347 348 349 350
		// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
		const notCrash = true;
		expect(notCrash).assertTrue();
		for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
M
muppets 已提交
351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385
		done();
	})

	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_0991
	 * @tc.name testGetBufferParameter3
	 * @tc.desc Test getBufferParameter.
	 */
	it('testGetBufferParameter3', 0, async function(done) {
		//initContext();
		console.info('jsWebGL getBufferParameter test start ...' + JSON.stringify(gl));
		const buffer = gl.createBuffer();
		gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
		gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
		const bufferSize = gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE);
		console.info('bufferSize' + bufferSize);
		expect(bufferSize).assertEqual(8);
		done();
	});

	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1035
	 * @tc.name testStencilMaskSeparate1
	 * @tc.desc Test stencilMaskSeparate.
	 */
	it('testStencilMaskSeparate1', 0, async function(done) {
		//initContext();
		console.info('jsWebGL stencilMaskSeparate test start ...' + JSON.stringify(gl));
		gl.stencilMaskSeparate(gl.BACK, 110101);
		const stencilMaskSeparateParameter = gl.getParameter(gl.STENCIL_WRITEMASK);
		console.info("stencilMaskSeparate stencilMaskSeparateParameter: " +
			stencilMaskSeparateParameter);
		expect(stencilMaskSeparateParameter).assertEqual(110101);
		done();
	});
Z
zleoyu 已提交
386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519

	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1338
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	 it('webgl_test_webglContextAttributes_0', 0, async function(done) {
		console.info("webgltest into webglContextAttributes");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.alpha = true;
		const alphaValue = ContextAttributesValue.alpha;
		console.info("webgltest webglContextAttributes: " + alphaValue);
		expect(alphaValue).assertEqual(true);
		done();
	})
 
   	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1339
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_1', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_1");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.antialias = true;
		const antialiasValue = ContextAttributesValue.antialias;
		console.info("webgltest webglContextAttributes_1: " + antialiasValue);
		expect(antialiasValue).assertEqual(true);
		done();
	})
 
    	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1341
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_2', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_2");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.depth = true;
		const depthValue = ContextAttributesValue.depth;
		console.info("webgltest webglContextAttributes_2: " + depthValue);
		expect(depthValue).assertEqual(true);
		done();
	})
 
	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1342
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_3', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_3");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.failIfMajorPerformanceCaveat = false;
		const failIfMajorPerformanceCaveatValue = ContextAttributesValue.failIfMajorPerformanceCaveat;
		console.info("webgltest webglContextAttributes_3: " + failIfMajorPerformanceCaveatValue);
		expect(failIfMajorPerformanceCaveatValue).assertEqual(false);
		done();
	})
 
	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1343
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_4', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_4");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.desynchronized = false;
		const desynchronizedValue = ContextAttributesValue.desynchronized;
		console.info("webgltest webglContextAttributes_4: " + desynchronizedValue);
		expect(desynchronizedValue).assertEqual(false);
		done();
	})
 
 	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1344
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_5', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_5");
		const ContextAttributesValue = gl.getContextAttributes();
		const powerPreferenceValue = ContextAttributesValue.powerPreference;
		console.info("webgltest webglContextAttributes_5: " + powerPreferenceValue);
		expect(powerPreferenceValue).assertEqual("default");
		done();
	})
 
 	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1345
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_6', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_6");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.premultipliedAlpha = true;
		const premultipliedAlphaValue = ContextAttributesValue.premultipliedAlpha;
		console.info("webgltest webglContextAttributes_6: " + premultipliedAlphaValue);
		expect(premultipliedAlphaValue).assertEqual(true);
		done();
	})
 
  	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1346
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_7', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_7");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.preserveDrawingBuffer = false;
		const preserveDrawingBufferValue = ContextAttributesValue.preserveDrawingBuffer;
		console.info("webgltest webglContextAttributes_7: " + preserveDrawingBufferValue);
		expect(preserveDrawingBufferValue).assertEqual(false);
		done();
	})

   	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1347
	 * @tc.name webgl_test_webglContextAttributes
	 * @tc.desc Test webglContextAttributes.
	 */
	it('webgl_test_webglContextAttributes_8', 0, async function(done) {
		console.info("webgltest into webglContextAttributes_8");
		const ContextAttributesValue = gl.getContextAttributes();
    	ContextAttributesValue.stencil = false;
		const stencilValue = ContextAttributesValue.stencil;
		console.info("webgltest webglContextAttributes_8: " + stencilValue);
		expect(stencilValue).assertEqual(false);
		done();
	})
Z
zleoyu 已提交
520 521 522 523 524 525 526 527 528 529 530 531 532 533 534

	/**
	 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1348
	 * @tc.name webgl_test_endTransformFeedback
	 * @tc.desc Test endTransformFeedback.
	 */
	it('webgl_test_endTransformFeedback', 0, async function(done) {
		let transformFeedback = gl2.createTransformFeedback();
		gl2.endTransformFeedback();
		let errorCode = gl.getError();
		console.info("webgltest endTransformFeedback getError: " + errorCode);
		expect(errorCode).assertLarger(gl.NO_ERROR);
		//deleteContext();
		done();	
	});
M
muppets 已提交
535
})