WebGL.test14.js 34.2 KB
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/*
 * Copyright (C) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import app from '@system.app'
import {describe,beforeAll,beforeEach,afterEach,afterAll,it,expect} from '@ohos/hypium'

export default function webgl1Test_webgl14() {
	describe('webgl1Test_webgl14', function () {
		console.info('webgltest start');
		var gl;
		var gl2;

		var indices = new Uint16Array([0, 1, 2, 1, 3, 4]);
		var vertices = new Uint16Array([
			-0.5, 0.5, 0.0,
			0.0, 0.5, 0.0,
			-0.25, 0.25, 0.0,
			0.5, 0.5, 0.0,
			0.25, 0.25, 0.0,
		])

		//顶点着色器程序
		var VSHADER_SOURCE =
			"attribute vec4 a_Position;" +
			"void main() {" +
			//设置坐标
			"gl_Position = a_Position; " +
			//    "gl_PointSize = 10.0;" +
			"} ";

		//片元着色器
		var FSHADER_SOURCE =
			"void main() {" +
			//设置颜色
			"gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" +
			"}";

		function globalFunction() {
			const vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.info("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.info("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}


		function createProgram(gl) {
			//顶点着色器程序
			var VSHADER_SOURCE =
				'attribute vec4 a_Position;\n' +
				'void main() {\n' +
				'  gl_Position = a_Position;\n' +
				'}\n';

			// 片元着色器程序
			var FSHADER_SOURCE =
				'precision mediump float;\n' +
				'uniform vec4 u_FragColor;\n' +
				'void main() {\n' +
				'  gl_FragColor = u_FragColor;\n' +
				'}\n';
			var vertexShader = gl.createShader(gl.VERTEX_SHADER);
			gl.shaderSource(vertexShader, VSHADER_SOURCE);
			gl.compileShader(vertexShader);
			var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
			gl.shaderSource(fragmentShader, FSHADER_SOURCE);
			gl.compileShader(fragmentShader);
			const programObj = gl.createProgram();
			console.log("testUseProgram has failed for " + programObj)
			const useProgramError1 = gl.getError();
			console.info("useProgramError: " + useProgramError1);
			const renderBufferValue1 = gl.getParameter(gl.CURRENT_PROGRAM);
			console.log("testUseProgram has failed for " + renderBufferValue1)
			gl.attachShader(programObj, vertexShader);
			gl.attachShader(programObj, fragmentShader);
			gl.linkProgram(programObj);
			gl.useProgram(programObj);
			return programObj;
		}

		function initShaders(gl, vshader, fshader) {
			var program = createProgramExternal(gl, vshader, fshader);
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				console.log('Failed to create program');
				return false;
			}

			gl.useProgram(program);
			gl.program = program;

			return true;
		}

		function createProgramExternal(gl, vshader, fshader) {
			// Create shader object
			var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
			console.log("======vertexShader: " + vertexShader);
			var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
			if (!vertexShader || !fragmentShader) {
				return null;
			}

			// Create a program object
			var program = gl.createProgram();
			console.log("======createProgram program: " + JSON.stringify(program));

			if (!program) {
				return null;
			}

			// Attach the shader objects
			gl.attachShader(program, vertexShader);
			gl.attachShader(program, fragmentShader);

			// Link the program object
			gl.linkProgram(program);

			// Check the result of linking
			var linked = gl.getProgramParameter(program, 0x8B82);
			console.log("======getProgramParameter linked: " + linked);

			const getUniformLocationValue = gl.getUniformLocation(program, "a_Position");
			console.log("======getUniformLocation: " + JSON.stringify(getUniformLocationValue));


			if (!linked) {
				var error = gl.getProgramInfoLog(program);
				console.log('Failed to link program: ' + error);
				gl.deleteProgram(program);
				gl.deleteShader(fragmentShader);
				gl.deleteShader(vertexShader);
				return null;
			}

			return program;
		}

		function loadShader(gl, type, source) {
			console.log("======into loadShader====");
			// Create shader object
			var shader = gl.createShader(type);
			if (shader == null) {
				console.log('unable to create shader');
				return null;
			}

			const isShaderValue = gl.isShader(shader);
			console.log('isShader: ' + isShaderValue);

			// Set the shader program
			gl.shaderSource(shader, source);

			// Compile the shader
			gl.compileShader(shader);

			// Check the result of compilation
			var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
			if (!compiled) {
				var error = gl.getShaderInfoLog(shader);
				console.log('Failed to compile shader: ' + error);
				gl.deleteShader(shader);
				return null;
			}

			var vertex = gl.getShaderParameter(shader, gl.VERTEX_SHADER);
			console.log('getShaderParameter VERTEX_SHADER: ' + vertex);


			return shader;
		}

		function initVertexBuffers(gl) {
			var vertices = new Float32Array([
				0.0, -1.0, -0.5, 0, 0.5, 0
			]);

			var n = 3; // 点的个数

			// 创建缓冲区对象
			var vertexBuffer = gl.createBuffer();
			if (!vertexBuffer) {
				console.log('Failed to create the buffer object');
				return -1;
			}

			// 将缓冲区对象绑定到目标
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			// 向缓冲区对象写入数据
			gl.bufferData(gl.ARRAY_BUFFER, vertices.buffer, gl.STATIC_DRAW);

			var aPosition = gl.getAttribLocation(gl.program, 'a_Position');
			console.info("webgl# getAttribLocation getAttribLocation success:" + JSON.stringify(gl.program));
			console.info("webgl# getAttribLocation getAttribLocation success:" + aPosition);
			if (aPosition < 0) {
				console.log('Failed to get the storage location of a_Position');
				return -1;
			}
			// 将缓冲区对象分配给a_Position变量
			gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);

			// 连接a_Position变量与分配给它的缓冲区对象
			gl.enableVertexAttribArray(aPosition);

			return n;
		}


		var float1 = new Float32Array([1.1, 1.2, 1.3, 1.4]);
		var int1 = new Int8Array([1, 1, 1, 1]);
		var uint1 = new Uint8Array([1, 1, 1, 1]);
		var float2 = [1.1, 1.2, 1.3, 1.4];
		var int2 = [1, 1, 1, 1];
		var uint2 = [1, 1, 1, 1];

		function initContext() {
			console.info('initContext start');
			// 获取canvas元素
			const el = global.el;
			const el2 = global.el2;
			// 获取webgl上下文
			gl = el.getContext('webgl');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL');
			}
			gl2 = el2.getContext('webgl2');
			if (!gl) {
				console.log('webgltest Failed to get the rendering context for WebGL2');
			}
			console.info('webgltest initContext finish');
		}

		function deleteContext() {
			if (gl != null) {
				gl = null;
				console.info("webgltest gl has null");
			}
			if (gl2 != null) {
				console.info("webgltest gl2 has null");
				gl2 = null;
			}
		}

		/**
		 * run before testClass
		 */
		beforeAll(async function (done) {
			console.info('webgltest beforeAll called');
			initContext();
			done();
		});

		/**
		 * run after testClass
		 */
		afterAll(async function (done) {
			console.info('webgltest afterEach called');
			deleteContext();
			done();
		})


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1301
		 * @tc.name testGetFramebufferAttachmentParameter3_11
		 * @tc.desc Test getFramebufferAttachmentParameter.
		 */
		it('testGetFramebufferAttachmentParameter3_11', 0, async function (done) {
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			console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify(
				gl));
			const renderBuffer = gl.createRenderbuffer();
			gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
			gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER,
				renderBuffer);
			const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl
				.DEPTH_STENCIL_ATTACHMENT,
			gl2.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
			console.info('Framebuffer' + framebuffer);
			const errorCode = gl.getError();
			console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode);
			expect(errorCode).assertEqual(gl.INVALID_OPERATION);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1302
		 * @tc.name testGetFramebufferAttachmentParameter3_12
		 * @tc.desc Test getFramebufferAttachmentParameter.
		 */
		it('testGetFramebufferAttachmentParameter3_12', 0, async function (done) {
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			console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify(
				gl));
			const renderBuffer = gl.createRenderbuffer();
			gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
			gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER,
				renderBuffer);
			const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl
				.DEPTH_STENCIL_ATTACHMENT,
			gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL);
			console.info('Framebuffer' + framebuffer);
			const errorCode = gl.getError();
			console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode);
			expect(errorCode).assertEqual(gl.INVALID_OPERATION);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1303
		 * @tc.name testGetFramebufferAttachmentParameter3_13
		 * @tc.desc Test getFramebufferAttachmentParameter.
		 */
		it('testGetFramebufferAttachmentParameter3_13', 0, async function (done) {
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			console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify(
				gl));
			const renderBuffer = gl.createRenderbuffer();
			gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
			gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER,
				renderBuffer);
			const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl
				.DEPTH_STENCIL_ATTACHMENT,
			gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
			console.info('Framebuffer' + framebuffer);
			const errorCode = gl.getError();
			console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode);
			expect(errorCode).assertEqual(gl.INVALID_OPERATION);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1304
		 * @tc.name testGetFramebufferAttachmentParameter3_14
		 * @tc.desc Test getFramebufferAttachmentParameter.
		 */
		it('testGetFramebufferAttachmentParameter3_14', 0, async function (done) {
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			console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify(
				gl));
			const renderBuffer = gl.createRenderbuffer();
			gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
			gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER,
				renderBuffer);
			const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl
				.DEPTH_STENCIL_ATTACHMENT,
			gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
			console.info('Framebuffer' + framebuffer);
			const errorCode = gl.getError();
			console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode);
			expect(errorCode).assertEqual(gl.INVALID_OPERATION);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1306
		 * @tc.name webgl_test_checkFramebufferStatus2_1
		 * @tc.desc Test checkFramebufferStatus.
		 */
		it('webgl_test_checkFramebufferStatus2_1', 0, async function (done) {
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			console.info("webgltest into checkFramebufferStatus");

			var framebuffer = gl.createFramebuffer();
			gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);

			const checkFramebufferStatus = gl.checkFramebufferStatus(gl2
				.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
			console.info("createFramebuffer --> bindFramebuffer --> checkFramebufferStatus: " +
			checkFramebufferStatus);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1307
		 * @tc.name webgl_test_checkFramebufferStatus2_2
		 * @tc.desc Test checkFramebufferStatus.
		 */
		it('webgl_test_checkFramebufferStatus2_2', 0, async function (done) {
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			console.info("webgltest into checkFramebufferStatus");

			var framebuffer = gl.createFramebuffer();
			gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);

			const checkFramebufferStatus = gl.checkFramebufferStatus(gl
				.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
			console.info("createFramebuffer --> bindFramebuffer --> checkFramebufferStatus: " +
			checkFramebufferStatus);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1308
		 * @tc.name webgl_test_checkFramebufferStatus2_3
		 * @tc.desc Test checkFramebufferStatus.
		 */
		it('webgl_test_checkFramebufferStatus2_3', 0, async function (done) {
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			console.info("webgltest into checkFramebufferStatus");

			var framebuffer = gl.createFramebuffer();
			gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);

			const checkFramebufferStatus = gl.checkFramebufferStatus(gl
				.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
			console.info("createFramebuffer --> bindFramebuffer --> checkFramebufferStatus: " +
			checkFramebufferStatus);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1309
		 * @tc.name webgl_test_checkFramebufferStatus2_4
		 * @tc.desc Test checkFramebufferStatus.
		 */
		it('webgl_test_checkFramebufferStatus2_4', 0, async function (done) {
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			console.info("webgltest into checkFramebufferStatus");

			var framebuffer = gl.createFramebuffer();
			gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);

			const checkFramebufferStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER_UNSUPPORTED);
			console.info("createFramebuffer --> bindFramebuffer --> checkFramebufferStatus: " +
			checkFramebufferStatus);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1310
		 * @tc.name testGetVertexAttribFirst_1
		 * @tc.desc Test getVertexAttrib.
		 */
		it('testGetVertexAttribFirst_1', 0, async function (done) {
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			console.info('jsWebGL getVertexAttrib test start ...' + JSON.stringify(gl));
			const vertexBuffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			const shaderProgram = globalFunction();
			const aVertexPosition = gl.getAttribLocation(shaderProgram, "a_position");

			gl.enableVertexAttribArray(aVertexPosition);
			gl.vertexAttribPointer(aVertexPosition, 3, gl.FLOAT, false, 20, 0);

			gl.drawArrays(gl.TRIANGLES, 0, 8);
			gl.vertexAttrib1f(0, 2.8);
			const type = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
			console.info("getVertexAttrib: type" + type);
			expect(type.toString()).assertEqual([2.799999952316284, 0, 0, 1].toString());
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1311
		 * @tc.name testGetParameter_webgl_1
		 * @tc.desc Test getParameter.
		 */
		it('testGetParameter_webgl_1', 0, async function (done) {
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			console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl));
			gl.activeTexture(gl.TEXTURE0);
			var textureParameter = gl.getParameter(gl.BLEND_EQUATION);
			// returns "33984" (0x84C0, gl.TEXTURE0 enum value)
			console.info("activeTexture --> getParameter: " + textureParameter);
			let errorCode = gl.getError();
			console.info("webgltest framebufferRenderbuffer getError: " + errorCode);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1312
		 * @tc.name testGetParameter_webgl_2
		 * @tc.desc Test getParameter.
		 */
		it('testGetParameter_webgl_2', 0, async function (done) {
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			console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl));
			gl.activeTexture(gl.TEXTURE0);
			var textureParameter = gl.getParameter(gl.DEPTH_BITS);
			// returns "33984" (0x84C0, gl.TEXTURE0 enum value)
			console.info("activeTexture --> getParameter: " + textureParameter);
			let errorCode = gl.getError();
			console.info("webgltest framebufferRenderbuffer getError: " + errorCode);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1313
		 * @tc.name testGetVertexAttribFirst_2
		 * @tc.desc Test getVertexAttrib.
		 */
		it('testGetVertexAttribFirst_2', 0, async function (done) {
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			console.info('jsWebGL getVertexAttrib test start ...' + JSON.stringify(gl));
			const vertexBuffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			const shaderProgram = globalFunction();
			const aVertexPosition = gl.getAttribLocation(shaderProgram, "a_position");

			gl.enableVertexAttribArray(aVertexPosition);
			gl.vertexAttribPointer(aVertexPosition, 3, gl.FLOAT, false, 20, 0);

			gl.drawArrays(gl.TRIANGLES, 0, 8);
			gl.vertexAttrib1f(0, 2.8);
			const type = gl.getVertexAttrib(0, gl2.VERTEX_ATTRIB_ARRAY_INTEGER);
			console.info("getVertexAttrib: type" + type);
			expect(type).assertEqual(false);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1314
		 * @tc.name testGetVertexAttribFirst_3
		 * @tc.desc Test getVertexAttrib.
		 */
		it('testGetVertexAttribFirst_3', 0, async function (done) {
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			console.info('jsWebGL getVertexAttrib test start ...' + JSON.stringify(gl));
			const vertexBuffer = gl.createBuffer();
			gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
			const shaderProgram = globalFunction();
			const aVertexPosition = gl.getAttribLocation(shaderProgram, "a_position");

			gl.enableVertexAttribArray(aVertexPosition);
			gl.vertexAttribPointer(aVertexPosition, 3, gl.FLOAT, false, 20, 0);

			gl.drawArrays(gl.TRIANGLES, 0, 8);
			gl.vertexAttrib1f(0, 2.8);
			const type = gl.getVertexAttrib(0, gl2.VERTEX_ATTRIB_ARRAY_DIVISOR);
			console.info("getVertexAttrib: type" + type);
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			// The webgl interface transparently transmits opengl.Therefore, only need to verify the interface does not crash.
			const notCrash = true;
			expect(notCrash).assertTrue();
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1315
		 * @tc.name testGetTexParameterFirst_1
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameterFirst_1', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(gl.NEAREST_MIPMAP_NEAREST);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1316
		 * @tc.name testGetTexParameterFirst_2
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameterFirst_2', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(gl.NEAREST_MIPMAP_LINEAR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1317
		 * @tc.name testGetTexParameterFirst_3
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameterFirst_3', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(gl.LINEAR_MIPMAP_LINEAR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1318
		 * @tc.name webgl_test_activeTexture_webgl_1
		 * @tc.desc Test activeTexture.
		 */
		it('webgl_test_activeTexture_webgl_1', 0, async function (done) {
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			console.info("webgltest into activeTexture");
			gl.activeTexture(gl.TEXTURE);
			const activeTextureParameter = gl.getParameter(gl.ACTIVE_TEXTURE);
			console.info("webgltest activeTexture --> getParameter: " + activeTextureParameter);
			expect(activeTextureParameter).assertEqual(33984);
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			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1319
		 * @tc.name testGetUniform_11
		 * @tc.desc Test getUniform.
		 */
		it('testGetUniform_11', 0, async function (done) {
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			console.info('jsWebGL getUniform test start ...' + JSON.stringify(gl));
			const programObj = globalFunction();

			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");
			const uniform = gl.getUniform(programObj, uniformLocation);
			let type = [];
			if ((typeof uniform) === 'boolean') {
				type = [gl.BOOL];
			} else if ((typeof uniform) === 'number') {
				type = [gl.SAMPLER_2D, gl.SAMPLER_CUBE];
			} else {
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				type = [gl.FLOAT_VEC2, gl.FLOAT_VEC3, gl.FLOAT_VEC4, gl.INT_VEC2, gl.INT_VEC3, gl.INT_VEC4, gl.FLOAT_MAT2,
				        gl.FLOAT_MAT3, gl.FLOAT_MAT4, gl.BOOL_VEC2, gl.BOOL_VEC3, gl.BOOL_VEC4
				];
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			}
			const typeBool = type.length > 0
			console.info('getUniformLocation uniform' + uniform);
			expect(typeBool).assertEqual(true);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1320
		 * @tc.name testGetTexParameterError_1
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameterError_1', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_2D, gl2.TEXTURE_IMMUTABLE_FORMAT);
			console.info('texParameterfValue' + texParameterValue);
			const type = (texParameterValue === gl2.TEXTURE_IMMUTABLE_FORMAT);
			expect(type).assertEqual(false);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1321
		 * @tc.name testGetTexParameterError_2
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameterError_2', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_2D, gl2.TEXTURE_IMMUTABLE_LEVELS);
			console.info('texParameterfValue' + texParameterValue);
			const type = (texParameterValue === gl2.TEXTURE_IMMUTABLE_LEVELS);
			expect(type).assertEqual(false);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1322
		 * @tc.name testGetUniform_11_1
		 * @tc.desc Test getUniform.
		 */
		it('testGetUniform_11_1', 0, async function (done) {
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			console.info('jsWebGL getUniform test start ...' + JSON.stringify(gl));
			const programObj = globalFunction();

			const uniformLocation = gl.getUniformLocation(programObj, "a_Position");
			const uniform = gl.getUniform(programObj, uniformLocation);
			let type = [];
			if ((typeof uniform) === 'number') {
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				type = [gl2.SIGNED_NORMALIZED, gl2.UNSIGNED_NORMALIZED, gl2.SAMPLER_3D, gl2.SAMPLER_2D_SHADOW,
				        gl2.SAMPLER_2D_ARRAY, gl2.SAMPLER_2D_ARRAY_SHADOW, gl2.SAMPLER_CUBE_SHADOW, gl2.INT_SAMPLER_2D,
				        gl2.INT_SAMPLER_3D, gl2.INT_SAMPLER_CUBE, gl2.INT_SAMPLER_2D_ARRAY, gl2.UNSIGNED_INT_SAMPLER_2D,
				        gl2.UNSIGNED_INT_SAMPLER_3D, gl2.UNSIGNED_INT_SAMPLER_CUBE, gl2.UNSIGNED_INT_SAMPLER_2D_ARRAY
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				];
			} else {
				type = [gl2.UNSIGNED_INT_VEC2, gl2.UNSIGNED_INT_VEC3,
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				        gl2.UNSIGNED_INT_VEC4, gl2.FLOAT_MAT2x3, gl2.FLOAT_MAT2x4, gl2.FLOAT_MAT3x2, gl2.FLOAT_MAT3x4,
				        gl2.FLOAT_MAT4x2, gl2.FLOAT_MAT4x3, gl.BOOL_VEC2, gl.BOOL_VEC3, gl.BOOL_VEC4
				];
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			}
			const typeBool = type.length > 0
			console.info('getUniformLocation uniform' + uniform);
			expect(typeBool).assertEqual(true);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1323
		 * @tc.name testTexImage3D_INT_2_10_10_10_REV
		 * @tc.desc Test testTexImage3D.
		 */
		it('testTexImage3D_INT_2_10_10_10_REV', 0, async function (done) {
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			try {
				console.info('jsWebGL testTexImage3D test start ...66');
				console.info('jsWebGL testTexImage3D test start ...' + JSON.stringify(gl));
				gl2.texImage3D(gl2.TEXTURE_3D, 0, gl2.SRGB8_ALPHA8, 1, 1, 1, 0, gl.RGBA, gl2
					.INT_2_10_10_10_REV, 0);
				const texImage3DError = gl.getError();
				console.info("texImage3DError: " + texImage3DError);
				expect(texImage3DError).assertEqual(gl.INVALID_ENUM);
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				done();
			} catch (e) {
				console.log("testTexImage3D has failed for " + e)
				expect(null).assertFail()
			}
		})

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1324
		 * @tc.name testTexImage2D2_1
		 * @tc.desc Test texImage2D.
		 */
		it('testTexImage2D2_1', 0, async function (done) {
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			console.info('jsWebGL2 texImage2D test start ...' + JSON.stringify(gl2));
			gl2.texImage2D(gl2.TEXTURE_2D, 0, gl2.SRGB, 512, 512, 0, gl.RGB, gl.UNSIGNED_BYTE, 0);
			const errorCode = gl.getError();
			console.info("webgl2test texImage2D getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1325
		 * @tc.name testGetTexParameter3_1
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameter3_1', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(gl.REPEAT);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1326
		 * @tc.name testGetTexParameter3_2
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameter3_2', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(10497);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1327
		 * @tc.name testGetTexParameter3_3
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameter3_3', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(10497);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1328
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		 * @tc.name webgl_test_clearBufferfv_22_1
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		 * @tc.desc Test clearBufferfv.
		 */
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		it('webgl_test_clearBufferfv_22_1', 0, async function (done) {
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			console.info("webgltest into clearBufferfv");

			gl2.clearBufferfv(gl2.INVALID_INDEX, 0, [0.0, 0.0, 0.0, 0.0]);

			let errorCode = gl.getError();
			console.info("webgltest webgl_test_clearBufferfv getError: " + errorCode);
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			expect(errorCode).assertLarger(gl.NO_ERROR);
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1329
		 * @tc.name testGetFramebufferAttachmentParameter3_10_1
		 * @tc.desc Test getFramebufferAttachmentParameter.
		 */
		it('testGetFramebufferAttachmentParameter3_10_1', 0, async function (done) {
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			console.info('jsWebGL getFramebufferAttachmentParameter test start ...' + JSON.stringify(
				gl));
			const renderBuffer = gl.createRenderbuffer();
			gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
			gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER,
				renderBuffer);
			const framebuffer = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl
				.DEPTH_STENCIL_ATTACHMENT,
			gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
			console.info('Framebuffer' + framebuffer);
			const errorCode = gl.getError();
			const type = (errorCode === gl.OUT_OF_MEMORY)
			console.info("jsWebGL getFramebufferAttachmentParameter errorCode: " + errorCode);
			expect(type).assertEqual(false);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1330
		 * @tc.name testGetParameter_20_1
		 * @tc.desc Test getParameter.
		 */
		it('testGetParameter_20_1', 0, async function (done) {
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			console.info('jsWebGL getParameter test start ...' + JSON.stringify(gl));
			gl.activeTexture(gl.TEXTURE0);
			var textureParameter = gl.getParameter(gl.BROWSER_DEFAULT_WEBGL);
			console.info("activeTexture --> getParameter: " + textureParameter);
			let errorCode = gl.getError();
			console.info("webgltest framebufferRenderbuffer getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});


		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1331
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		 * @tc.name webgl_test_clearBufferfv_22_2
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		 * @tc.desc Test clearBufferfv.
		 */
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		it('webgl_test_clearBufferfv_22_2', 0, async function (done) {
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			console.info("webgltest into clearBufferfv");

			gl2.clearBufferfv(gl2.INVALID_INDEX, 0, [0.0, 0.0, 0.0, 0.0]);

			let errorCode = gl.getError();
			console.info("webgltest webgl_test_clearBufferfv getError: " + errorCode);
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			expect(errorCode).assertLarger(gl.NO_ERROR);
			for(let err; (err = gl.getError()) != gl.NO_ERROR;) {}
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			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1332
		 * @tc.name testGetTexParameter3_4
		 * @tc.desc Test getTexParameter.
		 */
		it('testGetTexParameter3_4', 0, async function (done) {
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			console.info('jsWebGL getTexParameter test start ...' + JSON.stringify(gl));
			gl.texParameterf(gl.TEXTURE_2D, gl2.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);
			const texParameterValue = gl.getTexParameter(gl.TEXTURE_CUBE_MAP, gl2.TEXTURE_COMPARE_MODE);
			console.info('texParameterfValue' + texParameterValue);
			expect(texParameterValue).assertEqual(gl.COMPARE_REF_TO_TEXTURE);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1335
		 * @tc.name testRangeMin
		 * @tc.desc Test RangeMin.
		 */
		it('testRangeMin', 0, async function (done) {
			console.info('jsWebGL testRangeMin test start');
			gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMin;
			gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax;
			gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision;
			const errorCode = gl.getError();
			console.info("WebGLShaderPrecisionFormat getError: " + errorCode);
			expect(errorCode).assertEqual(gl.NO_ERROR);
			done();
		});

		/**
		 * @tc.number GRAPHIC_FUNCTION_JS_WEBGL_TESTWEBGL_1337
		 * @tc.name testRendingContextBase
		 * @tc.desc Test RendingContextBase.
		 */
		it('testRendingContextBase', 0, async function (done) {
			console.info('jsWebGL testRendingContextBase test start');
			const buffer = gl.createBuffer();
			expect(typeof (buffer)).assertEqual('object');

			var x1 = gl2.COLOR;
			expect(x1).assertEqual(6144);

			var x2 = gl2.STENCIL;
			expect(x2).assertEqual(6146);

			var x3 = gl2.MIN;
			expect(x3).assertEqual(32775);

			var x4 = gl2.MAX;
			expect(x4).assertEqual(32776);

			var x5 = gl2.RG;
			expect(x5).assertEqual(33319);

			var x6 = gl2.SYNC_CONDITION;
			expect(x6).assertEqual(37139);

			var x7 = gl2.SYNC_STATUS;
			expect(x7).assertEqual(37140);

			var x8 = gl2.SYNC_FLAGS;
			expect(x8).assertEqual(37141);

			var x9 = gl2.OBJECT_TYPE;
			expect(x9).assertEqual(37138);

			var x10 = gl2.FRAMEBUFFER_DEFAULT;
			expect(x10).assertEqual(33304);

			var x11 = gl2.RG8UI;
			expect(x11).assertEqual(33336);

			var x12 = gl2.UNIFORM_IS_ROW_MAJOR;
			expect(x12).assertEqual(35390);

			var x13 = gl2.ANY_SAMPLES_PASSED_CONSERVATIVE;
			expect(x13).assertEqual(36202);

			var x14 = gl2.RGB10_A2;
			expect(x14).assertEqual(32857);

			var y1 = gl.LUMINANCE_ALPHA;
			expect(y1).assertEqual(6410);

			var y2 = gl.SHADER_TYPE;
			expect(y2).assertEqual(35663);

			var y3 = gl.LINK_STATUS;
			expect(y3).assertEqual(35714);

			var y4 = gl.VALIDATE_STATUS;
			expect(y4).assertEqual(35715);

			var y5 = gl.VERTEX_ATTRIB_ARRAY_POINTER;
			expect(y5).assertEqual(34373);

			var y6 = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
			expect(y6).assertEqual(36049);

			var y7 = gl.CONTEXT_LOST_WEBGL;
			expect(y7).assertEqual(37442);

			var y8 = gl.ACTIVE_ATTRIBUTES;
			expect(y8).assertEqual(35721);

			done();
		});
	})
}