/*
 * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <climits>
#include <gtest/gtest.h>
#include "../Deqpgles3BaseFunc.h"
#include "../ActsDeqpgles30020TestSuite.h"
#include "shrinkdefine.h"

using namespace std;
using namespace testing::ext;
using namespace OHOS;

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019640,
        "dEQP-GLES3.functional.shader",
        "s.fragdata.valid_static_index");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019641,
        "dEQP-GLES3.functional.shaders",
        ".fragdata.valid_uniform_index");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019642,
        "dEQP-GLES3.functional.shaders",
        ".fragdata.valid_dynamic_index");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019643,
        "dEQP-GLES3.functional.sha",
        "ders.fragdata.draw_buffers");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019644,
        "dEQP-GLES3.functional.shaders",
        ".fragdata.invalid_assign_to_1");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019645,
        "dEQP-GLES3.functional.shaders.fragdat",
        "a.write_fragcolor_and_fragdata_simple");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019646,
        "dEQP-GLES3.functional.shaders.fragdata",
        ".write_fragcolor_and_fragdata_static_if");

static SHRINK_HWTEST_F(ActsDeqpgles30020TestSuite, TestCase_019647,
        "dEQP-GLES3.functional.shaders.fragdata.",
        "write_fragcolor_and_fragdata_unused_func");
