/* ========================================== Unity Project - A Test Framework for C Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams [Released under MIT License. Please refer to license.txt for details] ========================================== */ #ifndef UNITY_INTERNALS_H #define UNITY_INTERNALS_H #include #include //------------------------------------------------------- // Int Support //------------------------------------------------------- #ifndef UNITY_INT_WIDTH #define UNITY_INT_WIDTH (32) #endif #if (UNITY_INT_WIDTH == 32) typedef unsigned char _UU8; typedef unsigned short _UU16; typedef unsigned int _UU32; typedef signed char _US8; typedef signed short _US16; typedef signed int _US32; #elif (UNITY_INT_WIDTH == 16) typedef unsigned char _UU8; typedef unsigned int _UU16; typedef unsigned long _UU32; typedef signed char _US8; typedef signed int _US16; typedef signed long _US32; #else #error Invalid UNITY_INT_WIDTH specified! (32 or 16 only are currently supported) #endif //------------------------------------------------------- // Float Support //------------------------------------------------------- #ifdef UNITY_EXCLUDE_FLOAT //No Floating Point Support #undef UNITY_FLOAT_PRECISION #undef UNITY_FLOAT_TYPE #undef UNITY_FLOAT_VERBOSE #else //Floating Point Support #ifndef UNITY_FLOAT_PRECISION #define UNITY_FLOAT_PRECISION (0.00001f) #endif #ifndef UNITY_FLOAT_TYPE #define UNITY_FLOAT_TYPE float #endif typedef UNITY_FLOAT_TYPE _UF; #endif //------------------------------------------------------- // Output Method //------------------------------------------------------- #ifndef UNITY_OUTPUT_CHAR #define UNITY_OUTPUT_CHAR(a) putchar(a) #endif //------------------------------------------------------- // Footprint //------------------------------------------------------- #ifndef UNITY_LINE_TYPE #define UNITY_LINE_TYPE unsigned short #endif #ifndef UNITY_COUNTER_TYPE #define UNITY_COUNTER_TYPE unsigned short #endif //------------------------------------------------------- // Internal Structs Needed //------------------------------------------------------- typedef void (*UnityTestFunction)(void); typedef enum { UNITY_DISPLAY_STYLE_INT, UNITY_DISPLAY_STYLE_UINT, UNITY_DISPLAY_STYLE_HEX8, UNITY_DISPLAY_STYLE_HEX16, UNITY_DISPLAY_STYLE_HEX32 } UNITY_DISPLAY_STYLE_T; struct _Unity { const char* TestFile; const char* CurrentTestName; _UU32 CurrentTestLineNumber; UNITY_COUNTER_TYPE NumberOfTests; UNITY_COUNTER_TYPE TestFailures; UNITY_COUNTER_TYPE TestIgnores; UNITY_COUNTER_TYPE CurrentTestFailed; UNITY_COUNTER_TYPE CurrentTestIgnored; jmp_buf AbortFrame; }; extern struct _Unity Unity; //------------------------------------------------------- // Test Suite Management //------------------------------------------------------- void UnityBegin(void); void UnityEnd(void); void UnityConcludeTest(void); //------------------------------------------------------- // Test Output //------------------------------------------------------- void UnityPrint(const char* string); void UnityPrintMask(const _UU32 mask, const _UU32 number); void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T style); void UnityPrintNumber(const _US32 number); void UnityPrintNumberUnsigned(const _UU32 number); void UnityPrintNumberHex(const _UU32 number, const char nibbles); #ifdef UNITY_FLOAT_VERBOSE void UnityPrintFloat(const _UF number); #endif //------------------------------------------------------- // Test Assertion Fuctions //------------------------------------------------------- // Use the macros below this section instead of calling // these directly. The macros have a consistent naming // convention and will pull in file and line information // for you. void UnityAssertEqualNumber(const _US32 expected, const _US32 actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityAssertEqualIntArray(const int* expected, const int* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityAssertBits(const _US32 mask, const _US32 expected, const _US32 actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualString(const char* expected, const char* actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualMemory( const void* expected, const void* actual, const _UU32 length, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertNumbersWithin(const _US32 delta, const _US32 expected, const _US32 actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityFail(const char* message, const UNITY_LINE_TYPE line); void UnityIgnore(const char* message, const UNITY_LINE_TYPE line); #ifndef UNITY_EXCLUDE_FLOAT void UnityAssertFloatsWithin(const _UF delta, const _UF expected, const _UF actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualFloatArray(const _UF* expected, const _UF* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); #endif //------------------------------------------------------- // Basic Fail and Ignore //------------------------------------------------------- #define UNITY_TEST_FAIL(line, message) { UnityFail( (message), (UNITY_LINE_TYPE)line); } #define UNITY_TEST_IGNORE(line, message) { UnityIgnore( (message), (UNITY_LINE_TYPE)line); } //------------------------------------------------------- // Test Asserts //------------------------------------------------------- #define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);} #define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_US32)(mask), (_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #ifdef UNITY_EXCLUDE_FLOAT #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled") #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled") #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled") #else #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #endif #endif