# ========================================== # Unity Project - A Test Framework for C # Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams # [Released under MIT License. Please refer to license.txt for details] # ========================================== require 'yaml' require 'fileutils' require 'rbconfig' require_relative '../../auto/unity_test_summary' require_relative '../../auto/generate_test_runner' require_relative '../../auto/colour_reporter' $is_windows = (RbConfig::CONFIG['host_os'] =~ /mswin|mingw|cygwin/) C_EXTENSION = '.c'.freeze def load_configuration(config_file) return if $configured $cfg_file = "#{__dir__}/../../test/targets/#{config_file}" unless config_file =~ /[\\|\/]/ $cfg = YAML.load(File.read($cfg_file)) $colour_output = false unless $cfg['colour'] $configured = true if config_file != DEFAULT_CONFIG_FILE end def configure_clean CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil? end def configure_toolchain(config_file = DEFAULT_CONFIG_FILE) config_file += '.yml' unless config_file =~ /\.yml$/ config_file = config_file unless config_file =~ /[\\|\/]/ load_configuration(config_file) configure_clean end def tackit(strings) result = if strings.is_a?(Array) "\"#{strings.join}\"" else strings end result end def squash(prefix, items) result = '' items.each { |item| result += " #{prefix}#{tackit(item)}" } result end def build_compiler_fields command = tackit($cfg['compiler']['path']) defines = if $cfg['compiler']['defines']['items'].nil? '' else decl = if $is_windows 'UNITY_OUTPUT_CHAR_HEADER_DECLARATION=UnityOutputCharSpy_OutputChar(int)' else 'UNITY_OUTPUT_CHAR_HEADER_DECLARATION=UnityOutputCharSpy_OutputChar\(int\)' end squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'] + [decl]) end options = squash('', $cfg['compiler']['options']) includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items']) includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR) { command: command, defines: defines, options: options, includes: includes } end def compile(file, _defines = []) compiler = build_compiler_fields unity_include = $cfg['compiler']['includes']['prefix'] + '../../src' cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " \ "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" \ "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}" execute(cmd_str) end def build_linker_fields command = tackit($cfg['linker']['path']) options = if $cfg['linker']['options'].nil? '' else squash('', $cfg['linker']['options']) end includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil? '' else squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items']) end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR) { command: command, options: options, includes: includes } end def link_it(exe_name, obj_list) linker = build_linker_fields cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " + (obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join + $cfg['linker']['bin_files']['prefix'] + ' ' + $cfg['linker']['bin_files']['destination'] + exe_name + $cfg['linker']['bin_files']['extension'] execute(cmd_str) end def build_simulator_fields return nil if $cfg['simulator'].nil? command = if $cfg['simulator']['path'].nil? '' else (tackit($cfg['simulator']['path']) + ' ') end pre_support = if $cfg['simulator']['pre_support'].nil? '' else squash('', $cfg['simulator']['pre_support']) end post_support = if $cfg['simulator']['post_support'].nil? '' else squash('', $cfg['simulator']['post_support']) end { command: command, pre_support: pre_support, post_support: post_support } end def execute(command_string, verbose = true) report command_string output = `#{command_string}`.chomp report(output) if verbose && !output.nil? && !output.empty? raise "Command failed. (Returned #{$?.exitstatus})" if $?.exitstatus != 0 output end def report_summary summary = UnityTestSummary.new summary.root = __dir__ results_glob = "#{$cfg['compiler']['build_path']}*.test*" results_glob.tr!('\\', '/') results = Dir[results_glob] summary.targets = results summary.run end def run_tests report 'Running Unity system tests...' # Tack on TEST define for compiling unit tests load_configuration($cfg_file) test_defines = ['TEST'] $cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil? # Get a list of all source files needed src_files = Dir["#{__dir__}/src/*.c"] src_files += Dir["#{__dir__}/test/*.c"] src_files += Dir["#{__dir__}/test/main/*.c"] src_files << '../../src/unity.c' # Build object files src_files.each { |f| compile(f, test_defines) } obj_list = src_files.map { |f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) } # Link the test executable test_base = 'framework_test' link_it(test_base, obj_list) # Execute unit test and generate results file simulator = build_simulator_fields executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension'] cmd_str = if simulator.nil? executable + ' -v -r' else "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}" end output = execute(cmd_str) test_results = $cfg['compiler']['build_path'] + test_base test_results += if output.match(/OK$/m).nil? '.testfail' else '.testpass' end File.open(test_results, 'w') { |f| f.print output } end