#include "unity.h" #include #include struct _Unity Unity = { NULL, NULL, 0, 0, 0, 0, 0, 1e-4f, 0, }; void UnityPrintChar(const char ch) { putchar(ch); } void UnityPrint(const char* string) { unsigned char* pch = (unsigned char*)string; if (pch != NULL) { while (*pch) { UnityPrintChar(*pch); pch++; } } } void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style) { switch (style) { case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex(number,2); break; case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex(number,4); break; case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex(number,8); break; case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned(number); break; default: UnityPrintNumber(number); break; } } /// basically do an itoa using as little ram as possible void UnityPrintNumber(const long number_to_print) { unsigned long divisor = 10; long number = number_to_print; if (number < 0) { UnityPrintChar('-'); number = -number; } // figure out initial divisor while (number / divisor) { divisor *= 10; } // now divide number by divisor, mod and print, then divide divisor do { divisor /= 10; UnityPrintChar((char)('0' + (number / divisor % 10))); } while (divisor > 1U); } /// basically do an itoa using as little ram as possible void UnityPrintNumberUnsigned(const unsigned long number) { unsigned long divisor = 10; // figure out initial divisor while (number / divisor) { divisor *= 10; } // now divide number by divisor, mod and print, then divide divisor do { divisor /= 10; UnityPrintChar((char)('0' + (number / divisor % 10))); } while (divisor > 1U); } void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print) { unsigned long nibble; char nibbles = nibbles_to_print; UnityPrint("0x"); while (nibbles > 0) { nibble = (number >> (--nibbles << 2)) & 0x0000000F; if (nibble <= 9) { UnityPrintChar((char)('0' + nibble)); } else { UnityPrintChar((char)('A' - 10 + nibble)); } } } void UnityPrintMask(const unsigned long mask, const unsigned long number) { unsigned long bit = 0x00000001; int i; for (i = 0; i < 32; i++) { if (bit & mask) { if (bit & number) { UnityPrintChar('1'); } else { UnityPrintChar('0'); } } else { UnityPrintChar('X'); } bit = bit << 1; } } void UnityTestResultsBegin(const int line) { UnityPrint(Unity.TestFile); UnityPrintChar(':'); UnityPrintNumber(line); UnityPrintChar(':'); UnityPrint(Unity.CurrentTestName); UnityPrintChar(':'); } void UnityConcludeTest() { if (Unity.CurrentTestIgnored) { Unity.TestIgnores++; } else if (!Unity.CurrentTestFailed) { UnityPrint(Unity.CurrentTestName); UnityPrint("::: PASS\n"); } else { Unity.TestFailures++; } Unity.CurrentTestFailed = 0; Unity.CurrentTestIgnored = 0; } void UnityAssertBits(const int mask, const int expected, const int actual, const char* msg, const unsigned short lineNumber) { if ((mask & expected) != (mask & actual)) { Unity.CurrentTestFailed = 1; UnityTestResultsBegin(lineNumber); UnityPrint("Expected "); UnityPrintMask(mask, expected); UnityPrint(" was "); UnityPrintMask(mask, actual); UnityPrintChar('.'); if (msg) { UnityPrintChar(' '); UnityPrint(msg); } UnityPrintChar('\n'); } } void UnityAssertEqualInt(const int expected, const int actual, const char* msg, const unsigned short lineNumber, const UNITY_DISPLAY_STYLE_T style) { if (expected != actual) { Unity.CurrentTestFailed = 1; UnityTestResultsBegin(lineNumber); UnityPrint("Expected "); UnityPrintNumberByStyle(expected, style); UnityPrint(" was "); UnityPrintNumberByStyle(actual, style); UnityPrintChar('.'); if (msg) { UnityPrintChar(' '); UnityPrint(msg); } UnityPrintChar('\n'); } } void UnityAssertFloatsWithin(const float delta, const float expected, const float actual, const char* msg, const unsigned short lineNumber) { float diff = actual - expected; if (diff < 0) { diff = -diff; } if (delta < diff) { Unity.CurrentTestFailed = 1; UnityTestResultsBegin(lineNumber); UnityPrint("Floats not within delta."); if (msg) { UnityPrintChar(' '); UnityPrint(msg); } UnityPrintChar('\n'); } } void UnityAssertIntsWithin(const int delta, const int expected, const int actual, const char* msg, const unsigned short lineNumber) { int diff = actual - expected; if (diff < 0) { diff = -diff; } if (delta < diff) { Unity.CurrentTestFailed = 1; UnityTestResultsBegin(lineNumber); UnityPrint("Ints not within delta."); if (msg) { UnityPrintChar(' '); UnityPrint(msg); } UnityPrintChar('\n'); } } void UnityAssertEqualString(const char* expected, const char* actual, const char* msg, unsigned short lineNumber) { unsigned int i; // if both pointers not null compare the strings if (expected && actual) { for (i = 0; expected[i] || actual[i]; i++) { if (expected[i] != actual[i]) { Unity.CurrentTestFailed = 1; } } } else { // handle case of one pointers being null (if both null, test should pass) if (expected != actual) { Unity.CurrentTestFailed = 1; } } if (Unity.CurrentTestFailed) { UnityTestResultsBegin(lineNumber); UnityPrint("Expected '"); UnityPrint(expected); UnityPrint("' was '"); UnityPrint(actual); UnityPrintChar('\''); UnityPrintChar('.'); if (msg) { UnityPrintChar(' '); UnityPrint(msg); } UnityPrintChar('\n'); } } void UnityAssertEqualMemory(void* expected, void* actual, unsigned int length, const char* msg, unsigned short lineNumber) { if (length == 0) return; // if both pointers not null compare the memory if (expected && actual) { if (memcmp(expected, actual, length) != 0) { Unity.CurrentTestFailed = 1; } } else { // handle case of one pointers being null (if both null, test should pass) if (expected != actual) { Unity.CurrentTestFailed = 1; } } if (Unity.CurrentTestFailed) { UnityTestResultsBegin(lineNumber); UnityPrint("Memory Mismatch."); if (msg) { UnityPrintChar(' '); UnityPrint(msg); } UnityPrintChar('\n'); } } void UnityFail(const char* message, const int line) { Unity.CurrentTestFailed = 1; UnityTestResultsBegin(line); UnityPrint(message); UnityPrintChar('\n'); } void UnityIgnore(const char* message, const int line) { Unity.CurrentTestIgnored = 1; UnityTestResultsBegin(line); UnityPrint(message); UnityPrint(" IGNORED\n"); } void UnityBegin() { Unity.NumberOfTests = 0; } void UnityEnd(void) { UnityPrintNumber(Unity.NumberOfTests); UnityPrint(" Tests "); UnityPrintNumber(Unity.TestFailures); UnityPrint(" Failures "); UnityPrintNumber(Unity.TestIgnores); UnityPrint(" Ignored\n"); if (Unity.TestFailures == 0U) { UnityPrint("OK\n"); } else { UnityPrint("FAIL\n"); } } int UnityGetNumFailures(void) { return Unity.TestFailures; }