/* AUTOGENERATED FILE. DO NOT EDIT. */ /*=======Test Runner Used To Run Each Test Below=====*/ #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT()) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } /*=======Automagically Detected Files To Include=====*/ #include "unity.h" #include #include #include "ProductionCode.h" /*=======External Functions This Runner Calls=====*/ extern void setUp(void); extern void tearDown(void); extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void); extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void); extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void); extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void); extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void); /*=======Test Reset Option=====*/ void resetTest(void); void resetTest(void) { tearDown(); setUp(); } /*=======MAIN=====*/ int main(void) { UnityBegin("test/TestProductionCode.c"); RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20); RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30); RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41); RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51); RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57); return (UnityEnd()); }