//- Copyright (c) 2010 James Grenning and Contributed to Unity Project /* ========================================== Unity Project - A Test Framework for C Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams [Released under MIT License. Please refer to license.txt for details] ========================================== */ #include #include "unity_fixture.h" #include "unity_internals.h" struct _UnityFixture UnityFixture; //If you decide to use the function pointer approach. //Build with -D UNITY_OUTPUT_CHAR=outputChar and include //int (*outputChar)(int) = putchar; #if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) void setUp(void) { /*does nothing*/ } void tearDown(void) { /*does nothing*/ } #endif static void announceTestRun(unsigned int runNumber) { UnityPrint("Unity test run "); UnityPrintNumberUnsigned(runNumber+1); UnityPrint(" of "); UnityPrintNumberUnsigned(UnityFixture.RepeatCount); UNITY_PRINT_EOL(); } int UnityMain(int argc, const char* argv[], void (*runAllTests)(void)) { int result = UnityGetCommandLineOptions(argc, argv); unsigned int r; if (result != 0) return result; for (r = 0; r < UnityFixture.RepeatCount; r++) { UnityBegin(argv[0]); announceTestRun(r); runAllTests(); UNITY_PRINT_EOL(); UnityEnd(); } return (int)Unity.TestFailures; } static int selected(const char* filter, const char* name) { if (filter == 0) return 1; return strstr(name, filter) ? 1 : 0; } static int testSelected(const char* test) { return selected(UnityFixture.NameFilter, test); } static int groupSelected(const char* group) { return selected(UnityFixture.GroupFilter, group); } void UnityTestRunner(unityfunction* setup, unityfunction* testBody, unityfunction* teardown, const char* printableName, const char* group, const char* name, const char* file, unsigned int line) { if (testSelected(name) && groupSelected(group)) { Unity.CurrentTestFailed = 0; Unity.TestFile = file; Unity.CurrentTestName = printableName; Unity.CurrentTestLineNumber = line; if (!UnityFixture.Verbose) UNITY_OUTPUT_CHAR('.'); else UnityPrint(printableName); Unity.NumberOfTests++; UnityMalloc_StartTest(); UnityPointer_Init(); if (TEST_PROTECT()) { setup(); testBody(); } if (TEST_PROTECT()) { teardown(); } if (TEST_PROTECT()) { UnityPointer_UndoAllSets(); if (!Unity.CurrentTestFailed) UnityMalloc_EndTest(); } UnityConcludeFixtureTest(); } } void UnityIgnoreTest(const char* printableName, const char* group, const char* name) { if (testSelected(name) && groupSelected(group)) { Unity.NumberOfTests++; Unity.CurrentTestIgnored = 1; if (!UnityFixture.Verbose) UNITY_OUTPUT_CHAR('!'); else UnityPrint(printableName); UnityConcludeFixtureTest(); } } //------------------------------------------------- //Malloc and free stuff // #define MALLOC_DONT_FAIL -1 static int malloc_count; static int malloc_fail_countdown = MALLOC_DONT_FAIL; void UnityMalloc_StartTest(void) { malloc_count = 0; malloc_fail_countdown = MALLOC_DONT_FAIL; } void UnityMalloc_EndTest(void) { malloc_fail_countdown = MALLOC_DONT_FAIL; if (malloc_count != 0) { UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!"); } } void UnityMalloc_MakeMallocFailAfterCount(int countdown) { malloc_fail_countdown = countdown; } // These definitions are always included from unity_fixture_malloc_overrides.h // We undef to use them or avoid conflict with per the C standard #undef malloc #undef free #undef calloc #undef realloc #ifdef UNITY_EXCLUDE_STDLIB_MALLOC static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES]; static size_t heap_index; #else #include #endif typedef struct GuardBytes { size_t size; size_t guard_space; } Guard; static const char end[] = "END"; void* unity_malloc(size_t size) { char* mem; Guard* guard; size_t total_size = size + sizeof(Guard) + sizeof(end); if (malloc_fail_countdown != MALLOC_DONT_FAIL) { if (malloc_fail_countdown == 0) return NULL; malloc_fail_countdown--; } if (size == 0) return NULL; #ifdef UNITY_EXCLUDE_STDLIB_MALLOC if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES) { guard = NULL; } else { guard = (Guard*) &unity_heap[heap_index]; heap_index += total_size; } #else guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size); #endif if (guard == NULL) return NULL; malloc_count++; guard->size = size; guard->guard_space = 0; mem = (char*)&(guard[1]); memcpy(&mem[size], end, sizeof(end)); return (void*)mem; } static int isOverrun(void* mem) { Guard* guard = (Guard*)mem; char* memAsChar = (char*)mem; guard--; return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0; } static void release_memory(void* mem) { Guard* guard = (Guard*)mem; guard--; malloc_count--; #ifdef UNITY_EXCLUDE_STDLIB_MALLOC if (mem == unity_heap + heap_index - guard->size - sizeof(end)) { heap_index -= (guard->size + sizeof(Guard) + sizeof(end)); } #else UNITY_FIXTURE_FREE(guard); #endif } void unity_free(void* mem) { int overrun; if (mem == NULL) { return; } overrun = isOverrun(mem); release_memory(mem); if (overrun) { UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()"); } } void* unity_calloc(size_t num, size_t size) { void* mem = unity_malloc(num * size); if (mem == NULL) return NULL; memset(mem, 0, num * size); return mem; } void* unity_realloc(void* oldMem, size_t size) { Guard* guard = (Guard*)oldMem; void* newMem; if (oldMem == NULL) return unity_malloc(size); guard--; if (isOverrun(oldMem)) { release_memory(oldMem); UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()"); } if (size == 0) { release_memory(oldMem); return NULL; } if (guard->size >= size) return oldMem; #ifdef UNITY_EXCLUDE_STDLIB_MALLOC // Optimization if memory is expandable if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) && heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES) { release_memory(oldMem); // Not thread-safe, like unity_heap generally return unity_malloc(size); // No memcpy since data is in place } #endif newMem = unity_malloc(size); if (newMem == NULL) return NULL; // Do not release old memory memcpy(newMem, oldMem, guard->size); release_memory(oldMem); return newMem; } //-------------------------------------------------------- //Automatic pointer restoration functions struct PointerPair { void** pointer; void* old_value; }; enum { MAX_POINTERS = 50 }; static struct PointerPair pointer_store[MAX_POINTERS]; static int pointer_index = 0; void UnityPointer_Init(void) { pointer_index = 0; } void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line) { if (pointer_index >= MAX_POINTERS) { UNITY_TEST_FAIL(line, "Too many pointers set"); } else { pointer_store[pointer_index].pointer = pointer; pointer_store[pointer_index].old_value = *pointer; *pointer = newValue; pointer_index++; } } void UnityPointer_UndoAllSets(void) { while (pointer_index > 0) { pointer_index--; *(pointer_store[pointer_index].pointer) = pointer_store[pointer_index].old_value; } } int UnityGetCommandLineOptions(int argc, const char* argv[]) { int i; UnityFixture.Verbose = 0; UnityFixture.GroupFilter = 0; UnityFixture.NameFilter = 0; UnityFixture.RepeatCount = 1; if (argc == 1) return 0; for (i = 1; i < argc; ) { if (strcmp(argv[i], "-v") == 0) { UnityFixture.Verbose = 1; i++; } else if (strcmp(argv[i], "-g") == 0) { i++; if (i >= argc) return 1; UnityFixture.GroupFilter = argv[i]; i++; } else if (strcmp(argv[i], "-n") == 0) { i++; if (i >= argc) return 1; UnityFixture.NameFilter = argv[i]; i++; } else if (strcmp(argv[i], "-r") == 0) { UnityFixture.RepeatCount = 2; i++; if (i < argc) { if (*(argv[i]) >= '0' && *(argv[i]) <= '9') { unsigned int digit = 0; UnityFixture.RepeatCount = 0; while (argv[i][digit] >= '0' && argv[i][digit] <= '9') { UnityFixture.RepeatCount *= 10; UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0'; } i++; } } } else { // ignore unknown parameter i++; } } return 0; } void UnityConcludeFixtureTest(void) { if (Unity.CurrentTestIgnored) { if (UnityFixture.Verbose) { UNITY_PRINT_EOL(); } Unity.TestIgnores++; } else if (!Unity.CurrentTestFailed) { if (UnityFixture.Verbose) { UnityPrint(" PASS"); UNITY_PRINT_EOL(); } } else if (Unity.CurrentTestFailed) { Unity.TestFailures++; UNITY_PRINT_EOL(); } Unity.CurrentTestFailed = 0; Unity.CurrentTestIgnored = 0; }