1. 30 10月, 2014 1 次提交
  2. 02 9月, 2014 1 次提交
  3. 31 7月, 2014 1 次提交
    • M
      reenable results summary. · 14b07433
      Mark VanderVoord 提交于
      support tests named spec as well.
      clean up UnityBegin to make us not have to dig inside it to inject the filename.
      Add UNITY_OUTPUT_START() and UNITY_OUTPUT_COMPLETE() for future use.
      14b07433
  4. 30 7月, 2014 1 次提交
  5. 23 7月, 2014 1 次提交
  6. 22 7月, 2014 2 次提交
  7. 23 5月, 2014 1 次提交
  8. 22 5月, 2014 1 次提交
  9. 22 4月, 2014 1 次提交
  10. 08 3月, 2014 1 次提交
  11. 22 9月, 2013 1 次提交
  12. 28 6月, 2013 2 次提交
    • A
      Fix tests testing TEST_ASSERT_EQUAL_MEMORY_ARRAY on 16-bit platforms · 2b484e42
      Antony Male 提交于
      The tests which exercise TEST_ASSERT_EQUAL_MEMORY_ARRAY use int arrays,
      and hard-code the size of each element as 4 bytes. This is of course
      untrue on 16-bit platforms.
      
      Replace this hard-coded value with sizeof(int).
      2b484e42
    • A
      Fix unit tests for TEST_ASSERT_EQUAL_HEX_ARRAY on 16-bit architectures · 318dc8f3
      Antony Male 提交于
      Previously, TEST_ASSERT_EQUAL_HEX_ARRAY was being called, and passed
      arrays of type 'unsigned int'. TEST_ASSERT_EQUAL_HEX_ARRAY is an alias
      for TEST_ASSERT_EQUAL_HEX32_ARRAY in *all* cases (and is documented as
      such), while 'unsigned int' is 16 bits on some platforms. Unsurprisingly
      this caused some tests to fail.
      
      Fix by replacing the 'unsigned int' declarations with '_UU32'.
      318dc8f3
  13. 27 11月, 2012 1 次提交
  14. 31 10月, 2012 4 次提交
  15. 30 10月, 2012 2 次提交
  16. 05 10月, 2012 4 次提交
  17. 04 10月, 2012 3 次提交
  18. 29 8月, 2012 1 次提交
    • A
      Fix issue \#7 INTx_WITHIN_MESSAGE() macro · e95f6626
      Alex Rodriguez 提交于
      The reason that TEST_ASSERT_xyz_WITHIN_MESSAGE() family of functions
      doesn't print any message is because is calling a re-use macro from the
      TEST_ASSERT_xyz_WITHIN() family of functions. Due this two functions in
      unity.h calls the same function from unity_internals.h, the message is
      nullified at this point. The issue is fix by passing _message_ arg to
      the 4th argument of *UnityAssertNumbersWithin()* function.
      e95f6626
  19. 27 8月, 2012 1 次提交
  20. 14 5月, 2011 1 次提交
  21. 03 5月, 2011 1 次提交
  22. 28 4月, 2011 1 次提交
  23. 20 4月, 2011 1 次提交
  24. 18 2月, 2011 1 次提交
  25. 05 2月, 2011 1 次提交
  26. 23 1月, 2011 2 次提交
  27. 28 12月, 2010 1 次提交
  28. 01 12月, 2010 1 次提交