提交 c629e120 编写于 作者: J jsalling

Fix Leak Detection always passing, but printing a fail message

 Don't set CurrentTestFailed = 0 at end, move before last check
 These tests now fail if the output_Spy is not used instead of putchar()
上级 81cf5eb6
......@@ -316,9 +316,9 @@ TEST(LeakDetection, DetectsLeak)
UnityMalloc_EndTest();
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
free(m);
Unity.CurrentTestFailed = 0;
}
TEST(LeakDetection, BufferOverrunFoundDuringFree)
......@@ -331,8 +331,8 @@ TEST(LeakDetection, BufferOverrunFoundDuringFree)
free(m);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
}
TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
......@@ -345,6 +345,6 @@ TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
m = realloc(m, 100);
EXPECT_ABORT_END
UnityOutputCharSpy_Enable(0);
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
Unity.CurrentTestFailed = 0;
CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
}
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册