MISRA 19.10: parentheses around macro params

MISRA 2004 rule 19.10: inside macros, surround each parameter usage with parentheses.
上级 a6b925a0
......@@ -678,12 +678,12 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (isinf(expected) && isinf(actual) && ((expected < 0) == (actual < 0))) return 1; \
if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1; \
if (UNITY_NAN_CHECK) return 1; \
diff = actual - expected; \
if (diff < 0) diff = -diff; \
if (delta < 0) delta = -delta; \
return !(isnan(diff) || isinf(diff) || (diff > delta))
(diff) = (actual) - (expected); \
if ((diff) < 0) (diff) = -(diff); \
if ((delta) < 0) (delta) = -(delta); \
return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_NAN_NOT_EQUAL_NAN
#define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
......
......@@ -422,8 +422,8 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
#define UNITY_SET_DETAILS(d1,d2)
#else
#define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }
#define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = 0; }
#define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = d2; }
#define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; }
#define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); }
#ifndef UNITY_DETAIL1_NAME
#define UNITY_DETAIL1_NAME "Function"
......@@ -748,18 +748,18 @@ int UnityTestMatches(void);
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) expected, sizeof(int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) expected, sizeof(unsigned int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT16)expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT32)expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_PTR_TO_INT) expected, sizeof(int*)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) (expected), sizeof(int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )(expected), 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )(expected), 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) (expected), sizeof(unsigned int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT16)(expected), 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT32)(expected), 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )(expected), 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )(expected), 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_PTR_TO_INT) (expected), sizeof(int*)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册