提交 68decf8b 编写于 作者: M mkarlesky

standardized pointer notation; did a bit of janitorial work on Unity struct

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@17 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
上级 24a56b0c
......@@ -4,14 +4,15 @@
struct _Unity Unity =
{
NULL,
NULL,
0,
0,
0,
0,
0,
NULL,
1e-4f,
0,
};
void UnityPrintChar(const char ch)
......@@ -19,9 +20,9 @@ void UnityPrintChar(const char ch)
putchar(ch);
}
void UnityPrint(const char *string)
void UnityPrint(const char* string)
{
unsigned char * pch = (unsigned char *)string;
unsigned char* pch = (unsigned char*)string;
if (pch != NULL)
{
......@@ -171,7 +172,7 @@ void UnityConcludeTest()
void UnityAssertBits(const int mask,
const int expected,
const int actual,
const char *msg,
const char* msg,
const unsigned short lineNumber)
{
if ((mask & expected) != (mask & actual))
......@@ -195,7 +196,7 @@ void UnityAssertBits(const int mask,
void UnityAssertEqualInt(const int expected,
const int actual,
const char *msg,
const char* msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
......@@ -221,7 +222,7 @@ void UnityAssertEqualInt(const int expected,
void UnityAssertFloatsWithin(const float delta,
const float expected,
const float actual,
const char *msg,
const char* msg,
const unsigned short lineNumber)
{
float diff = actual - expected;
......@@ -248,7 +249,7 @@ void UnityAssertFloatsWithin(const float delta,
void UnityAssertIntsWithin(const int delta,
const int expected,
const int actual,
const char *msg,
const char* msg,
const unsigned short lineNumber)
{
int diff = actual - expected;
......@@ -272,9 +273,9 @@ void UnityAssertIntsWithin(const int delta,
}
}
void UnityAssertEqualString(const char *expected,
const char *actual,
const char *msg,
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
unsigned short lineNumber)
{
unsigned int i;
......@@ -317,10 +318,10 @@ void UnityAssertEqualString(const char *expected,
}
void UnityAssertEqualMemory(void *expected,
void *actual,
void UnityAssertEqualMemory(void* expected,
void* actual,
unsigned int length,
const char *msg,
const char* msg,
unsigned short lineNumber)
{
unsigned int i;
......@@ -361,7 +362,7 @@ void UnityAssertEqualMemory(void *expected,
}
}
void UnityFail(const char *message, const int line)
void UnityFail(const char* message, const int line)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(line);
......@@ -369,7 +370,7 @@ void UnityFail(const char *message, const int line)
UnityPrintChar('\n');
}
void UnityIgnore(const char *message, const int line)
void UnityIgnore(const char* message, const int line)
{
Unity.CurrentTestIgnored = 1;
UnityTestResultsBegin(line);
......
......@@ -19,13 +19,13 @@ typedef enum
struct _Unity
{
char* CurrentTestName;
const char* TestFile;
const char* CurrentTestName;
unsigned char NumberOfTests;
unsigned char TestFailures;
unsigned char TestIgnores;
unsigned char CurrentTestFailed;
unsigned char CurrentTestIgnored;
const char *TestFile;
float DefaultDelta;
jmp_buf AbortFrame;
};
......@@ -39,7 +39,7 @@ void UnityEnd(void);
int UnityGetNumFailures(void);
void UnityPrintChar(const char ch);
void UnityPrint(const char *string);
void UnityPrint(const char* string);
void UnityPrintMask(const unsigned long mask, const unsigned long number);
void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const long number);
......@@ -49,42 +49,42 @@ void UnityConcludeTest();
void UnityAssertEqualInt(const int expected,
const int actual,
const char *msg,
const char* msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const int mask,
const int expected,
const int actual,
const char *msg,
const char* msg,
const unsigned short lineNumber);
void UnityAssertEqualString(const char *expected,
const char *actual,
const char *msg,
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const unsigned short lineNumber );
void UnityAssertEqualMemory(void *expected,
void *actual,
void UnityAssertEqualMemory(void* expected,
void* actual,
unsigned int length,
const char *msg,
const char* msg,
const unsigned short lineNumber );
void UnityAssertFloatsWithin(const float delta,
const float expected,
const float actual,
const char *msg,
const char* msg,
const unsigned short lineNumber);
void UnityAssertIntsWithin(const int delta,
const int expected,
const int actual,
const char *msg,
const char* msg,
const unsigned short lineNumber);
void UnityFail(const char *message, const int line);
void UnityFail(const char* message, const int line);
void UnityIgnore(const char *message, const int line);
void UnityIgnore(const char* message, const int line);
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
......
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