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0bd6bf7b
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Third Party Unity
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0bd6bf7b
编写于
4月 13, 2019
作者:
D
Dom Postorivo
浏览文件
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电子邮件补丁
差异文件
Use Pass string from unity.c in unity_fixture.c to garuntee colour behavior
上级
8507757c
变更
3
显示空白变更内容
内联
并排
Showing
3 changed file
with
15 addition
and
9 deletion
+15
-9
extras/fixture/src/unity_fixture.c
extras/fixture/src/unity_fixture.c
+2
-1
src/unity.c
src/unity.c
+8
-8
src/unity_internals.h
src/unity_internals.h
+5
-0
未找到文件。
extras/fixture/src/unity_fixture.c
浏览文件 @
0bd6bf7b
...
...
@@ -419,7 +419,8 @@ void UnityConcludeFixtureTest(void)
{
if
(
UnityFixture
.
Verbose
)
{
UnityPrint
(
" PASS"
);
UnityPrint
(
" "
);
UnityPrint
(
UnityStrPass
);
UNITY_EXEC_TIME_STOP
();
UNITY_PRINT_EXEC_TIME
();
UNITY_PRINT_EOL
();
...
...
src/unity.c
浏览文件 @
0bd6bf7b
...
...
@@ -21,15 +21,15 @@ void UNITY_OUTPUT_CHAR(int);
struct
UNITY_STORAGE_T
Unity
;
#ifdef UNITY_OUTPUT_COLOR
static
const
char
UnityStrOk
[]
=
"
\033
[42mOK
\033
[00m"
;
static
const
char
UnityStrPass
[]
=
"
\033
[42mPASS
\033
[00m"
;
static
const
char
UnityStrFail
[]
=
"
\033
[41mFAIL
\033
[00m"
;
static
const
char
UnityStrIgnore
[]
=
"
\033
[43mIGNORE
\033
[00m"
;
const
char
UnityStrOk
[]
=
"
\033
[42mOK
\033
[00m"
;
const
char
UnityStrPass
[]
=
"
\033
[42mPASS
\033
[00m"
;
const
char
UnityStrFail
[]
=
"
\033
[41mFAIL
\033
[00m"
;
const
char
UnityStrIgnore
[]
=
"
\033
[43mIGNORE
\033
[00m"
;
#else
static
const
char
UnityStrOk
[]
=
"OK"
;
static
const
char
UnityStrPass
[]
=
"PASS"
;
static
const
char
UnityStrFail
[]
=
"FAIL"
;
static
const
char
UnityStrIgnore
[]
=
"IGNORE"
;
const
char
UnityStrOk
[]
=
"OK"
;
const
char
UnityStrPass
[]
=
"PASS"
;
const
char
UnityStrFail
[]
=
"FAIL"
;
const
char
UnityStrIgnore
[]
=
"IGNORE"
;
#endif
static
const
char
UnityStrNull
[]
=
"NULL"
;
static
const
char
UnityStrSpacer
[]
=
". "
;
...
...
src/unity_internals.h
浏览文件 @
0bd6bf7b
...
...
@@ -639,6 +639,11 @@ UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num);
* Error Strings We Might Need
*-------------------------------------------------------*/
extern
const
char
UnityStrOk
[];
extern
const
char
UnityStrPass
[];
extern
const
char
UnityStrFail
[];
extern
const
char
UnityStrIgnore
[];
extern
const
char
UnityStrErrFloat
[];
extern
const
char
UnityStrErrDouble
[];
extern
const
char
UnityStrErr64
[];
...
...
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