unity_internals.h 42.2 KB
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/* ==========================================
    Unity Project - A Test Framework for C
    Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
    [Released under MIT License. Please refer to license.txt for details]
========================================== */

#ifndef UNITY_INTERNALS_H
#define UNITY_INTERNALS_H

#ifdef UNITY_INCLUDE_CONFIG_H
#include "unity_config.h"
#endif

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#ifndef UNITY_EXCLUDE_SETJMP_H
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#include <setjmp.h>
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#endif
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#ifndef UNITY_EXCLUDE_MATH_H
#include <math.h>
#endif

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/* Unity Attempts to Auto-Detect Integer Types
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 * Attempt 1: UINT_MAX, ULONG_MAX in <limits.h>, or default to 32 bits
 * Attempt 2: UINTPTR_MAX in <stdint.h>, or default to same size as long
 * The user may override any of these derived constants:
 * UNITY_INT_WIDTH, UNITY_LONG_WIDTH, UNITY_POINTER_WIDTH */
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#ifndef UNITY_EXCLUDE_STDINT_H
#include <stdint.h>
#endif

#ifndef UNITY_EXCLUDE_LIMITS_H
#include <limits.h>
#endif

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/*-------------------------------------------------------
 * Guess Widths If Not Specified
 *-------------------------------------------------------*/
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/* Determine the size of an int, if not already specified.
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 * We cannot use sizeof(int), because it is not yet defined
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 * at this stage in the translation of the C program.
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 * Therefore, infer it from UINT_MAX if possible. */
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#ifndef UNITY_INT_WIDTH
  #ifdef UINT_MAX
    #if (UINT_MAX == 0xFFFF)
      #define UNITY_INT_WIDTH (16)
    #elif (UINT_MAX == 0xFFFFFFFF)
      #define UNITY_INT_WIDTH (32)
    #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
      #define UNITY_INT_WIDTH (64)
    #endif
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  #else /* Set to default */
    #define UNITY_INT_WIDTH (32)
  #endif /* UINT_MAX */
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#endif

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/* Determine the size of a long, if not already specified. */
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#ifndef UNITY_LONG_WIDTH
  #ifdef ULONG_MAX
    #if (ULONG_MAX == 0xFFFF)
      #define UNITY_LONG_WIDTH (16)
    #elif (ULONG_MAX == 0xFFFFFFFF)
      #define UNITY_LONG_WIDTH (32)
    #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
      #define UNITY_LONG_WIDTH (64)
    #endif
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  #else /* Set to default */
    #define UNITY_LONG_WIDTH (32)
  #endif /* ULONG_MAX */
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#endif

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/* Determine the size of a pointer, if not already specified. */
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#ifndef UNITY_POINTER_WIDTH
  #ifdef UINTPTR_MAX
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    #if (UINTPTR_MAX <= 0xFFFF)
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      #define UNITY_POINTER_WIDTH (16)
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    #elif (UINTPTR_MAX <= 0xFFFFFFFF)
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      #define UNITY_POINTER_WIDTH (32)
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    #elif (UINTPTR_MAX <= 0xFFFFFFFFFFFFFFFF)
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      #define UNITY_POINTER_WIDTH (64)
    #endif
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  #else /* Set to default */
    #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
  #endif /* UINTPTR_MAX */
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#endif

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/*-------------------------------------------------------
 * Int Support (Define types based on detected sizes)
 *-------------------------------------------------------*/
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#if (UNITY_INT_WIDTH == 32)
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    typedef unsigned char   UNITY_UINT8;
    typedef unsigned short  UNITY_UINT16;
    typedef unsigned int    UNITY_UINT32;
    typedef signed char     UNITY_INT8;
    typedef signed short    UNITY_INT16;
    typedef signed int      UNITY_INT32;
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#elif (UNITY_INT_WIDTH == 16)
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    typedef unsigned char   UNITY_UINT8;
    typedef unsigned int    UNITY_UINT16;
    typedef unsigned long   UNITY_UINT32;
    typedef signed char     UNITY_INT8;
    typedef signed int      UNITY_INT16;
    typedef signed long     UNITY_INT32;
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#else
    #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
#endif

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/*-------------------------------------------------------
 * 64-bit Support
 *-------------------------------------------------------*/
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#ifndef UNITY_SUPPORT_64
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  #if UNITY_LONG_WIDTH == 64 || UNITY_POINTER_WIDTH == 64
    #define UNITY_SUPPORT_64
  #endif
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#endif

#ifndef UNITY_SUPPORT_64
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    /* No 64-bit Support */
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    typedef UNITY_UINT32 UNITY_UINT;
    typedef UNITY_INT32 UNITY_INT;
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#else

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    /* 64-bit Support */
  #if (UNITY_LONG_WIDTH == 32)
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    typedef unsigned long long UNITY_UINT64;
    typedef signed long long   UNITY_INT64;
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  #elif (UNITY_LONG_WIDTH == 64)
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    typedef unsigned long      UNITY_UINT64;
    typedef signed long        UNITY_INT64;
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  #else
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    #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
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  #endif
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    typedef UNITY_UINT64 UNITY_UINT;
    typedef UNITY_INT64 UNITY_INT;
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#endif

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/*-------------------------------------------------------
 * Pointer Support
 *-------------------------------------------------------*/
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#if (UNITY_POINTER_WIDTH == 32)
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#define UNITY_PTR_TO_INT UNITY_INT32
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
#elif (UNITY_POINTER_WIDTH == 64)
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#define UNITY_PTR_TO_INT UNITY_INT64
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
#elif (UNITY_POINTER_WIDTH == 16)
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#define UNITY_PTR_TO_INT UNITY_INT16
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
#else
    #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
#endif

#ifndef UNITY_PTR_ATTRIBUTE
#define UNITY_PTR_ATTRIBUTE
#endif

#ifndef UNITY_INTERNAL_PTR
#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
#endif

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/*-------------------------------------------------------
 * Float Support
 *-------------------------------------------------------*/
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#ifdef UNITY_EXCLUDE_FLOAT

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/* No Floating Point Support */
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#ifndef UNITY_EXCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE /* Remove double when excluding float support */
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_EXCLUDE_FLOAT_PRINT
#endif
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#else

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/* Floating Point Support */
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#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
#ifndef UNITY_FLOAT_TYPE
#define UNITY_FLOAT_TYPE float
#endif
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typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
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/* isinf & isnan macros should be provided by math.h */
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#ifndef isinf
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/* The value of Inf - Inf is NaN */
#define isinf(n) (isnan((n) - (n)) && !isnan(n))
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#endif

#ifndef isnan
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/* NaN is the only floating point value that does NOT equal itself.
 * Therefore if n != n, then it is NaN. */
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#define isnan(n) ((n != n) ? 1 : 0)
#endif

#endif

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/*-------------------------------------------------------
 * Double Float Support
 *-------------------------------------------------------*/
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/* unlike float, we DON'T include by default */
#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(UNITY_INCLUDE_DOUBLE)
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  /* No Floating Point Support */
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  #ifndef UNITY_EXCLUDE_DOUBLE
  #define UNITY_EXCLUDE_DOUBLE
  #else
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    #undef UNITY_INCLUDE_DOUBLE
  #endif

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  #ifndef UNITY_EXCLUDE_FLOAT
    #ifndef UNITY_DOUBLE_TYPE
    #define UNITY_DOUBLE_TYPE double
    #endif
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  typedef UNITY_FLOAT UNITY_DOUBLE;
  /* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
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  #endif
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#else

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  /* Double Floating Point Support */
  #ifndef UNITY_DOUBLE_PRECISION
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  #define UNITY_DOUBLE_PRECISION (1e-12)
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  #endif

  #ifndef UNITY_DOUBLE_TYPE
  #define UNITY_DOUBLE_TYPE double
  #endif
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  typedef UNITY_DOUBLE_TYPE UNITY_DOUBLE;
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#endif

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/*-------------------------------------------------------
 * Output Method: stdout (DEFAULT)
 *-------------------------------------------------------*/
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#ifndef UNITY_OUTPUT_CHAR
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/* Default to using putchar, which is defined in stdio.h */
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#include <stdio.h>
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#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
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#else
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  /* If defined as something else, make sure we declare it here so it's ready for use */
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  #ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
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extern void UNITY_OUTPUT_CHAR(int);
  #endif
#endif

#ifndef UNITY_OUTPUT_FLUSH
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/* Default to using fflush, which is defined in stdio.h */
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#include <stdio.h>
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#define UNITY_OUTPUT_FLUSH (void)fflush(stdout)
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#else
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  /* If defined as something else, make sure we declare it here so it's ready for use */
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  #ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
extern void UNITY_OUTPUT_FLUSH(void);
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  #endif
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#endif

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#ifndef UNITY_OUTPUT_FLUSH
#define UNITY_FLUSH_CALL()
#else
#define UNITY_FLUSH_CALL() UNITY_OUTPUT_FLUSH
#endif

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#ifndef UNITY_PRINT_EOL
#define UNITY_PRINT_EOL()    UNITY_OUTPUT_CHAR('\n')
#endif

#ifndef UNITY_OUTPUT_START
#define UNITY_OUTPUT_START()
#endif

#ifndef UNITY_OUTPUT_COMPLETE
#define UNITY_OUTPUT_COMPLETE()
#endif

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/*-------------------------------------------------------
 * Footprint
 *-------------------------------------------------------*/
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#ifndef UNITY_LINE_TYPE
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#define UNITY_LINE_TYPE UNITY_UINT
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#endif

#ifndef UNITY_COUNTER_TYPE
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#define UNITY_COUNTER_TYPE UNITY_UINT
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#endif

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/*-------------------------------------------------------
 * Language Features Available
 *-------------------------------------------------------*/
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#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
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#   ifdef __GNUC__ /* includes clang */
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#       if !(defined(__WIN32__) && defined(__clang__)) && !defined(__TMS470__)
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#           define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
#       endif
#   endif
#endif

#ifdef UNITY_NO_WEAK
#   undef UNITY_WEAK_ATTRIBUTE
#   undef UNITY_WEAK_PRAGMA
#endif


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/*-------------------------------------------------------
 * Internal Structs Needed
 *-------------------------------------------------------*/
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typedef void (*UnityTestFunction)(void);

#define UNITY_DISPLAY_RANGE_INT  (0x10)
#define UNITY_DISPLAY_RANGE_UINT (0x20)
#define UNITY_DISPLAY_RANGE_HEX  (0x40)

typedef enum
{
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UNITY_DISPLAY_STYLE_INT = sizeof(int)+ UNITY_DISPLAY_RANGE_INT,
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    UNITY_DISPLAY_STYLE_INT8     = 1 + UNITY_DISPLAY_RANGE_INT,
    UNITY_DISPLAY_STYLE_INT16    = 2 + UNITY_DISPLAY_RANGE_INT,
    UNITY_DISPLAY_STYLE_INT32    = 4 + UNITY_DISPLAY_RANGE_INT,
#ifdef UNITY_SUPPORT_64
    UNITY_DISPLAY_STYLE_INT64    = 8 + UNITY_DISPLAY_RANGE_INT,
#endif

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UNITY_DISPLAY_STYLE_UINT = sizeof(unsigned) + UNITY_DISPLAY_RANGE_UINT,
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    UNITY_DISPLAY_STYLE_UINT8    = 1 + UNITY_DISPLAY_RANGE_UINT,
    UNITY_DISPLAY_STYLE_UINT16   = 2 + UNITY_DISPLAY_RANGE_UINT,
    UNITY_DISPLAY_STYLE_UINT32   = 4 + UNITY_DISPLAY_RANGE_UINT,
#ifdef UNITY_SUPPORT_64
    UNITY_DISPLAY_STYLE_UINT64   = 8 + UNITY_DISPLAY_RANGE_UINT,
#endif
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    UNITY_DISPLAY_STYLE_HEX8     = 1 + UNITY_DISPLAY_RANGE_HEX,
    UNITY_DISPLAY_STYLE_HEX16    = 2 + UNITY_DISPLAY_RANGE_HEX,
    UNITY_DISPLAY_STYLE_HEX32    = 4 + UNITY_DISPLAY_RANGE_HEX,
#ifdef UNITY_SUPPORT_64
    UNITY_DISPLAY_STYLE_HEX64    = 8 + UNITY_DISPLAY_RANGE_HEX,
#endif
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    UNITY_DISPLAY_STYLE_UNKNOWN
} UNITY_DISPLAY_STYLE_T;

#ifndef UNITY_EXCLUDE_FLOAT
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typedef enum UNITY_FLOAT_TRAIT
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{
    UNITY_FLOAT_IS_NOT_INF       = 0,
    UNITY_FLOAT_IS_INF,
    UNITY_FLOAT_IS_NOT_NEG_INF,
    UNITY_FLOAT_IS_NEG_INF,
    UNITY_FLOAT_IS_NOT_NAN,
    UNITY_FLOAT_IS_NAN,
    UNITY_FLOAT_IS_NOT_DET,
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    UNITY_FLOAT_IS_DET,
    UNITY_FLOAT_INVALID_TRAIT
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} UNITY_FLOAT_TRAIT_T;
#endif

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struct UNITY_STORAGE_T
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{
    const char* TestFile;
    const char* CurrentTestName;
#ifndef UNITY_EXCLUDE_DETAILS
    const char* CurrentDetail1;
    const char* CurrentDetail2;
#endif
    UNITY_LINE_TYPE CurrentTestLineNumber;
    UNITY_COUNTER_TYPE NumberOfTests;
    UNITY_COUNTER_TYPE TestFailures;
    UNITY_COUNTER_TYPE TestIgnores;
    UNITY_COUNTER_TYPE CurrentTestFailed;
    UNITY_COUNTER_TYPE CurrentTestIgnored;
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#ifndef UNITY_EXCLUDE_SETJMP_H
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    jmp_buf AbortFrame;
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#endif
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};

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extern struct UNITY_STORAGE_T Unity;
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/*-------------------------------------------------------
 * Test Suite Management
 *-------------------------------------------------------*/
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void UnityBegin(const char* filename);
int  UnityEnd(void);
void UnityConcludeTest(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);

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/*-------------------------------------------------------
 * Details Support
 *-------------------------------------------------------*/
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#ifdef UNITY_EXCLUDE_DETAILS
#define UNITY_CLR_DETAILS()
#define UNITY_SET_DETAIL(d1)
#define UNITY_SET_DETAILS(d1,d2)
#else
#define UNITY_CLR_DETAILS()      { Unity.CurrentDetail1 = 0;   Unity.CurrentDetail2 = 0;  }
#define UNITY_SET_DETAIL(d1)     { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = 0;  }
#define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = d2; }

#ifndef UNITY_DETAIL1_NAME
#define UNITY_DETAIL1_NAME "Function"
#endif

#ifndef UNITY_DETAIL2_NAME
#define UNITY_DETAIL2_NAME "Argument"
#endif
#endif

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/*-------------------------------------------------------
 * Test Output
 *-------------------------------------------------------*/
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void UnityPrint(const char* string);
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void UnityPrintLen(const char* string, const UNITY_UINT32 length);
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void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number);
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const UNITY_INT number);
void UnityPrintNumberUnsigned(const UNITY_UINT number);
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles);
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#ifndef UNITY_EXCLUDE_FLOAT_PRINT
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void UnityPrintFloat(const UNITY_DOUBLE input_number);
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#endif

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/*-------------------------------------------------------
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 * Test Assertion Functions
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 *-------------------------------------------------------
 *  Use the macros below this section instead of calling
 *  these directly. The macros have a consistent naming
 *  convention and will pull in file and line information
 *  for you. */
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void UnityAssertEqualNumber(const UNITY_INT expected,
                            const UNITY_INT actual,
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                            const char* msg,
                            const UNITY_LINE_TYPE lineNumber,
                            const UNITY_DISPLAY_STYLE_T style);

void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
                              UNITY_INTERNAL_PTR actual,
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                              const UNITY_UINT32 num_elements,
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                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style);

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void UnityAssertBits(const UNITY_INT mask,
                     const UNITY_INT expected,
                     const UNITY_INT actual,
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                     const char* msg,
                     const UNITY_LINE_TYPE lineNumber);

void UnityAssertEqualString(const char* expected,
                            const char* actual,
                            const char* msg,
                            const UNITY_LINE_TYPE lineNumber);

void UnityAssertEqualStringLen(const char* expected,
                            const char* actual,
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                            const UNITY_UINT32 length,
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                            const char* msg,
                            const UNITY_LINE_TYPE lineNumber);

void UnityAssertEqualStringArray( const char** expected,
                                  const char** actual,
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                                  const UNITY_UINT32 num_elements,
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                                  const char* msg,
                                  const UNITY_LINE_TYPE lineNumber);

void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
                             UNITY_INTERNAL_PTR actual,
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                             const UNITY_UINT32 length,
                             const UNITY_UINT32 num_elements,
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                             const char* msg,
                             const UNITY_LINE_TYPE lineNumber);

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void UnityAssertNumbersWithin(const UNITY_UINT delta,
                              const UNITY_INT expected,
                              const UNITY_INT actual,
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                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style);

void UnityFail(const char* message, const UNITY_LINE_TYPE line);

void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);

#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
                             const UNITY_FLOAT expected,
                             const UNITY_FLOAT actual,
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                             const char* msg,
                             const UNITY_LINE_TYPE lineNumber);

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void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
                                UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
                                const UNITY_UINT32 num_elements,
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                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber);

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void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
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                             const char* msg,
                             const UNITY_LINE_TYPE lineNumber,
                             const UNITY_FLOAT_TRAIT_T style);
#endif

#ifndef UNITY_EXCLUDE_DOUBLE
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void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
                              const UNITY_DOUBLE expected,
                              const UNITY_DOUBLE actual,
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                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber);

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void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
                                 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
                                 const UNITY_UINT32 num_elements,
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                                 const char* msg,
                                 const UNITY_LINE_TYPE lineNumber);

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void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
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                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_FLOAT_TRAIT_T style);
#endif

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/*-------------------------------------------------------
 * Error Strings We Might Need
 *-------------------------------------------------------*/
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extern const char UnityStrErrFloat[];
extern const char UnityStrErrDouble[];
extern const char UnityStrErr64[];

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/*-------------------------------------------------------
 * Test Running Macros
 *-------------------------------------------------------*/
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#ifndef UNITY_EXCLUDE_SETJMP_H
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#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
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#define TEST_ABORT() longjmp(Unity.AbortFrame, 1)
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#else
#define TEST_PROTECT() 1
#define TEST_ABORT() return
#endif
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/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
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#ifndef RUN_TEST
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
#define RUN_TEST_FIRST_HELPER(first, ...) (first), #first
#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
#define RUN_TEST_SECOND_HELPER(first, second, ...) (second)
#endif
#endif
#endif

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/* If we can't do the tricky version, we'll just have to require them to always include the line number */
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#ifndef RUN_TEST
#ifdef CMOCK
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
#else
#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
#endif
#endif

#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#define UNITY_NEW_TEST(a) \
    Unity.CurrentTestName = (a); \
    Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
    Unity.NumberOfTests++;

#ifndef UNITY_BEGIN
#define UNITY_BEGIN() UnityBegin(__FILE__)
#endif

#ifndef UNITY_END
#define UNITY_END() UnityEnd()
#endif

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/*-----------------------------------------------
 * Command Line Argument Support
 *-----------------------------------------------*/

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#ifdef UNITY_USE_COMMAND_LINE_ARGS
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int UnityParseOptions(int argc, char** argv);
int UnityTestMatches(void);
#endif

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/*-------------------------------------------------------
 * Basic Fail and Ignore
 *-------------------------------------------------------*/
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#define UNITY_TEST_FAIL(line, message)   UnityFail(   (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))

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/*-------------------------------------------------------
 * Test Asserts
 *-------------------------------------------------------*/
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#define UNITY_TEST_ASSERT(condition, line, message)                                              if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
#define UNITY_TEST_ASSERT_NULL(pointer, line, message)                                           UNITY_TEST_ASSERT(((pointer) == NULL),  (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message)                                       UNITY_TEST_ASSERT(((pointer) != NULL),  (UNITY_LINE_TYPE)(line), (message))

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#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message)                             UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message)                            UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message)                            UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message)                          UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message)                          UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message)                            UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message)                            UnityAssertBits((UNITY_INT)(mask), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line))

#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message)                     UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)

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#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message)                             UnityAssertEqualNumber((UNITY_PTR_TO_INT)(expected), (UNITY_PTR_TO_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
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#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message)                          UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
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#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message)                 UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (UNITY_UINT32)(len), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message)                     UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), 1, (message), (UNITY_LINE_TYPE)(line))

#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
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#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
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#ifdef UNITY_SUPPORT_64
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#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
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#else
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
#endif

#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#else
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UnityAssertFloatsWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualFloatArray((UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
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#endif

#ifdef UNITY_EXCLUDE_DOUBLE
#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#else
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#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UnityAssertDoublesWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_ASSERT_DOUBLE_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual, (UNITY_LINE_TYPE)(line), message)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualDoubleArray((UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
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#endif

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/* End of UNITY_INTERNALS_H */
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#endif