提交 a078d9df 编写于 作者: A Andy Polyakov

sha/asm/keccak1600-x86_64.pl: remove redundant moves.

Reviewed-by: NRichard Levitte <levitte@openssl.org>
上级 64aef3f5
...@@ -22,6 +22,36 @@ ...@@ -22,6 +22,36 @@
# instead of actually unrolling the loop pair-wise I simply flip # instead of actually unrolling the loop pair-wise I simply flip
# pointers to T[][] and A[][] at the end of round. Since number of # pointers to T[][] and A[][] at the end of round. Since number of
# rounds is even, last round writes to A[][] and everything works out. # rounds is even, last round writes to A[][] and everything works out.
#
########################################################################
# Numbers are cycles per processed byte out of large message.
#
# r=1088
#
# P4 45.8
# Core 2 14.2
# Sandy Bridge 13.0
# Haswell 9.8
# Skylake 9.4
# Silvermont 22.4
# Goldmont 18.0
# VIA Nano 19.1
# Sledgehammer 13.8
# Bulldozer 16.7
$flavour = shift;
$output = shift;
if ($flavour =~ /\./) { $output = $flavour; undef $flavour; }
$win64=0; $win64=1 if ($flavour =~ /[nm]asm|mingw64/ || $output =~ /\.asm$/);
$0 =~ m/(.*[\/\\])[^\/\\]+$/; $dir=$1;
( $xlate="${dir}x86_64-xlate.pl" and -f $xlate ) or
( $xlate="${dir}../../perlasm/x86_64-xlate.pl" and -f $xlate) or
die "can't locate x86_64-xlate.pl";
open OUT,"| \"$^X\" \"$xlate\" $flavour \"$output\"";
*STDOUT=*OUT;
my @A = map([ 8*$_-100, 8*($_+1)-100, 8*($_+2)-100, my @A = map([ 8*$_-100, 8*($_+1)-100, 8*($_+2)-100,
8*($_+3)-100, 8*($_+4)-100 ], (0,5,10,15,20)); 8*($_+3)-100, 8*($_+4)-100 ], (0,5,10,15,20));
...@@ -78,30 +108,29 @@ __KeccakF1600: ...@@ -78,30 +108,29 @@ __KeccakF1600:
mov @C[2],@T[0] mov @C[2],@T[0]
rol \$1,@C[2] rol \$1,@C[2]
mov $A[0][0](%rdi),@D[0]
xor @C[0],@C[2] # D[1] = ROL64(C[2], 1) ^ C[0] xor @C[0],@C[2] # D[1] = ROL64(C[2], 1) ^ C[0]
rol \$1,@C[0] rol \$1,@C[0]
mov $A[1][1](%rdi),@D[1]
xor @C[3],@C[0] # D[4] = ROL64(C[0], 1) ^ C[3] xor @C[3],@C[0] # D[4] = ROL64(C[0], 1) ^ C[3]
rol \$1,@C[3] rol \$1,@C[3]
mov $A[2][2](%rdi),@D[2]
xor @C[1],@C[3] # D[2] = ROL64(C[3], 1) ^ C[1] xor @C[1],@C[3] # D[2] = ROL64(C[3], 1) ^ C[1]
rol \$1,@C[1] rol \$1,@C[1]
mov $A[3][3](%rdi),@D[3]
xor @C[4],@C[1] # D[0] = ROL64(C[1], 1) ^ C[4] xor @C[4],@C[1] # D[0] = ROL64(C[1], 1) ^ C[4]
rol \$1,@C[4] rol \$1,@C[4]
mov $A[4][4](%rdi),@D[4]
xor @T[0],@C[4] # D[3] = ROL64(C[4], 1) ^ C[2] xor @T[0],@C[4] # D[3] = ROL64(C[4], 1) ^ C[2]
___ ___
my @E = @D; my @E = @D;
@D = (@C[1],@C[2],@C[3],@C[4],@C[0]); @D = (@C[1],@C[2],@C[3],@C[4],@C[0]);
@C = @E; @C = @E;
$code.=<<___; $code.=<<___;
mov $A[0][0](%rdi),@C[0]
mov $A[1][1](%rdi),@C[1]
mov $A[2][2](%rdi),@C[2]
mov $A[3][3](%rdi),@C[3]
mov $A[4][4](%rdi),@C[4]
xor @D[0],@C[0] xor @D[0],@C[0]
xor @D[1],@C[1] xor @D[1],@C[1]
xor @D[2],@C[2] xor @D[2],@C[2]
...@@ -265,25 +294,21 @@ $code.=<<___; ...@@ -265,25 +294,21 @@ $code.=<<___;
mov @C[0],$A[3][3](%rsi) # R[3][3] = ~C[3] ^ ( C[0] & C[4]) mov @C[0],$A[3][3](%rsi) # R[3][3] = ~C[3] ^ ( C[0] & C[4])
mov $A[0][2](%rdi),@C[0] xor $A[0][2](%rdi),@D[2]
mov $A[1][3](%rdi),@C[1] xor $A[1][3](%rdi),@D[3]
mov $A[2][4](%rdi),@C[2] xor $A[2][4](%rdi),@D[4]
mov $A[3][0](%rdi),@C[3] xor $A[3][0](%rdi),@D[0]
mov $A[4][1](%rdi),@C[4] xor $A[4][1](%rdi),@D[1]
xchg %rsi,%rdi xchg %rsi,%rdi
xor @D[2],@C[0] rol \$$rhotates[0][2],@D[2]
xor @D[3],@C[1] rol \$$rhotates[1][3],@D[3]
xor @D[4],@C[2] rol \$$rhotates[2][4],@D[4]
xor @D[0],@C[3] rol \$$rhotates[3][0],@D[0]
xor @D[1],@C[4] rol \$$rhotates[4][1],@D[1]
___
rol \$$rhotates[0][2],@C[0] @C = (@D[2],@D[3],@D[4],@D[0],@D[1]);
rol \$$rhotates[1][3],@C[1] $code.=<<___;
rol \$$rhotates[2][4],@C[2]
rol \$$rhotates[3][0],@C[3]
rol \$$rhotates[4][1],@C[4]
mov @C[0],@T[0] mov @C[0],@T[0]
and @C[1],@C[0] and @C[1],@C[0]
xor @C[4],@C[0] # C[4] ^ ( C[0] & C[1]) xor @C[4],@C[0] # C[4] ^ ( C[0] & C[1])
...@@ -307,11 +332,8 @@ $code.=<<___; ...@@ -307,11 +332,8 @@ $code.=<<___;
xor @C[1],@C[3] # ~C[1] ^ ( C[2] | C[3]) xor @C[1],@C[3] # ~C[1] ^ ( C[2] | C[3])
mov @C[3],$A[4][1](%rdi) # R[4][1] = ~C[1] ^ ( C[2] | C[3]) mov @C[3],$A[4][1](%rdi) # R[4][1] = ~C[1] ^ ( C[2] | C[3])
mov @C[2],@D[4] # harmonize with the loop top mov @C[0],@C[1] # harmonize with the loop top
mov @C[3],@D[0] mov @T[0],@C[0]
mov @C[4],@D[1]
mov @T[0],@D[2]
mov @C[0],@D[3]
test \$255,$iotas test \$255,$iotas
jnz .Loop jnz .Loop
......
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