#ifndef _ASM_X86_SIGCONTEXT_H #define _ASM_X86_SIGCONTEXT_H #include #ifdef __i386__ struct sigcontext { __u16 gs, __gsh; __u16 fs, __fsh; __u16 es, __esh; __u16 ds, __dsh; __u32 di; __u32 si; __u32 bp; __u32 sp; __u32 bx; __u32 dx; __u32 cx; __u32 ax; __u32 trapno; __u32 err; __u32 ip; __u16 cs, __csh; __u32 flags; __u32 sp_at_signal; __u16 ss, __ssh; /* * fpstate is really (struct _fpstate *) or (struct _xstate *) * depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved * bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end * of extended memory layout. See comments at the definition of * (struct _fpx_sw_bytes) */ void __user *fpstate; /* Zero when no FPU/extended context */ __u32 oldmask; __u32 cr2; }; #else /* __x86_64__: */ struct sigcontext { __u64 r8; __u64 r9; __u64 r10; __u64 r11; __u64 r12; __u64 r13; __u64 r14; __u64 r15; __u64 di; __u64 si; __u64 bp; __u64 bx; __u64 dx; __u64 ax; __u64 cx; __u64 sp; __u64 ip; __u64 flags; __u16 cs; __u16 gs; __u16 fs; __u16 __pad0; __u64 err; __u64 trapno; __u64 oldmask; __u64 cr2; /* * fpstate is really (struct _fpstate *) or (struct _xstate *) * depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved * bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end * of extended memory layout. See comments at the definition of * (struct _fpx_sw_bytes) */ void __user *fpstate; /* Zero when no FPU/extended context */ __u64 reserved1[8]; }; #endif /* !__x86_64__ */ #endif /* _ASM_X86_SIGCONTEXT_H */