drm/i915: s, fb->bits_per_pixel/8, pixel_size, in primary plane code
Use the pixel_size we got from drm_format_plane_cpp() instead of fb->bits_per_pixel/8 when computing the primary plane page/linear offsets. Avoids a few divs and makes the code more future proof against funky pixel formats where bits_per_pixel isn't well defined. This is what we already did in the sprite code. Note that the relevant sprite patch was commit ca320ac4 Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Wed Dec 19 12:14:22 2012 +0000 drm/i915: Use pixel size for computing linear offsets into a sprite This change was required on sprites because they support yuv formats which have fb->bits_per_pixel undefined. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> [danvet: Add Chris' software archeology as a note to the commit message.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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