diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c index e6057d8cdcd5d3679f6d4bf1e84bbda057f6c82f..bc5575960ebce196d3aa12d526557c364e3dabdc 100644 --- a/drivers/gpu/drm/drm_rect.c +++ b/drivers/gpu/drm/drm_rect.c @@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate); * to the vertical axis of the original untransformed * coordinate space, so that you never have to flip * them when doing a rotatation and its inverse. - * That is, if you do: + * That is, if you do :: * - * drm_rotate(&r, width, height, rotation); - * drm_rotate_inv(&r, width, height, rotation); + * drm_rotate(&r, width, height, rotation); + * drm_rotate_inv(&r, width, height, rotation); * * you will always get back the original rectangle. */