提交 0f2ff82e 编写于 作者: E Eric Anholt

drm/vc4: Fix an integer overflow in temporary allocation layout.

We copy the unvalidated ioctl arguments from the user into kernel
temporary memory to run the validation from, to avoid a race where the
user updates the unvalidate contents in between validating them and
copying them into the validated BO.

However, in setting up the layout of the kernel side, we failed to
check one of the additions (the roundup() for shader_rec_offset)
against integer overflow, allowing a nearly MAX_UINT value of
bin_cl_size to cause us to under-allocate the temporary space that we
then copy_from_user into.
Reported-by: NMurray McAllister <murray.mcallister@insomniasec.com>
Signed-off-by: NEric Anholt <eric@anholt.net>
Fixes: d5b1a78a ("drm/vc4: Add support for drawing 3D frames.")
上级 21ccc324
......@@ -594,7 +594,8 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
args->shader_rec_count);
struct vc4_bo *bo;
if (uniforms_offset < shader_rec_offset ||
if (shader_rec_offset < args->bin_cl_size ||
uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册