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    sbitmap: fix wakeup hang after sbq resize · 6c0ca7ae
    Omar Sandoval 提交于
    When we resize a struct sbitmap_queue, we update the wakeup batch size,
    but we don't update the wait count in the struct sbq_wait_states. If we
    resized down from a size which could use a bigger batch size, these
    counts could be too large and cause us to miss necessary wakeups. To fix
    this, update the wait counts when we resize (ensuring some careful
    memory ordering so that it's safe w.r.t. concurrent clears).
    
    This also fixes a theoretical issue where two threads could end up
    bumping the wait count up by the batch size, which could also
    potentially lead to hangs.
    Reported-by: NMartin Raiber <martin@urbackup.org>
    Fixes: e3a2b3f9 ("blk-mq: allow changing of queue depth through sysfs")
    Fixes: 2971c35f ("blk-mq: bitmap tag: fix race on blk_mq_bitmap_tags::wake_cnt")
    Signed-off-by: NOmar Sandoval <osandov@fb.com>
    Signed-off-by: NJens Axboe <axboe@fb.com>
    6c0ca7ae
sbitmap.c 9.0 KB