/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHIC_LITE_INPUT_DEVICE_H #define GRAPHIC_LITE_INPUT_DEVICE_H #include "gfx_utils/input_event_info.h" #include "gfx_utils/heap_base.h" namespace OHOS { /** * @brief Input device base class. */ class InputDevice : public HeapBase { public: InputDevice() : rawDataState_(STATE_RELEASE) {} virtual ~InputDevice() {} /** * @brief Process event from input device driver. */ void ProcessEvent(); /** * @brief Read data from hardware.User should override this to set data * * @param [out] input device data. * * @returns no more data to read if true. */ virtual bool Read(DeviceData& data) = 0; constexpr static uint8_t STATE_RELEASE = 0; constexpr static uint8_t STATE_PRESS = 1; protected: uint16_t rawDataState_; /** * @brief Dispatch event to ui component. * @param [in] data data received from hardware */ virtual void DispatchEvent(const DeviceData& data) = 0; }; } // namespace OHOS #endif // GRAPHIC_LITE_INPUT_DEVICE_H