# Matrix Transformation > **NOTE**
> This animation is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version. ## Modules to Import ```ts import matrix4 from '@ohos.matrix4' ``` ## Required Permissions None ## matrix4.init init(array: Array<number>): Object Matrix constructor, which is used to create a 4x4 matrix by using the input parameter. Column-major order is used. 1. Parameters | Name | Type | Mandatory | Default Value | Description | | -------- | -------- | -------- | -------- | -------- | | array | Array<number> | Yes | [1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1] | A number array whose length is 16 (4 x 4). For details, see the parameter description. | 2. Return value | Type | Description | | ------ | ------------------------------------------------------- | | Object | 4x4 matrix object created based on the input parameter. | 3. Parameter description | Name | Type | Mandatory | Description | | ---- | ------ | --------- | ------------------------------------------------------------------------------- | | m00 | number | Yes | Scaling value of the x-axis. Defaults to **1** for the unit matrix. | | m01 | number | Yes | The second value, which is affected by the rotation of the x, y, and z axes. | | m02 | number | Yes | The third value, which is affected by the rotation of the x, y, and z axes. | | m03 | number | Yes | Meaningless. | | m10 | number | Yes | The fifth value, which is affected by the rotation of the x, y, and z axes. | | m11 | number | Yes | Scaling value of the y-axis. Defaults to **1** for the unit matrix. | | m12 | number | Yes | The seventh value, which is affected by the rotation of the x, y, and z axes. | | m13 | number | Yes | Meaningless. | | m20 | number | Yes | The ninth value, which is affected by the rotation of the x, y, and z axes. | | m21 | number | Yes | The tenth value, which is affected by the rotation of the x, y, and z axes. | | m22 | number | Yes | Scaling value of the z-axis. Defaults to **1** for the unit matrix. | | m23 | number | Yes | Meaningless. | | m30 | number | Yes | Translation value of the x-axis, in px. Defaults to **0** for the unit matrix. | | m31 | number | Yes | Translation value of the y-axis, in px. Defaults to **0** for the unit matrix. | | m32 | number | Yes | Translation value of the z-axis, in px. Defaults to **0** for the unit matrix. | | m33 | number | Yes | Valid in homogeneous coordinates, presenting the perspective projection effect. | 4. Example ```ts import Matrix4 from '@ohos.matrix4' // Create a 4x4 matrix. let matrix = Matrix4.init([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0]) ``` ## matrix4.identity identity(): Object Matrix initialization function. Can return a unit matrix object. 1. Return value | Type | Description | | ------ | ------------------- | | Object | Unit matrix object. | 2. Example ```ts // The effect of matrix 1 is the same as that of matrix 2. import Matrix4 from '@ohos.matrix4' let matrix = Matrix4.init([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0]) let matrix2 = Matrix4.identity() ``` ## matrix4.copy copy(): Object Matrix copy function, which is used to copy the current matrix object. 1. Return value | Type | Description | | ------ | ---------------------------------- | | Object | Copy object of the current matrix. | 2. Example ```ts import Matrix4 from '@ohos.matrix4' @Entry @Component struct Test { private matrix1 = Matrix4.identity().translate({x:100}) private matrix2 = this.matrix1.copy().scale({x:2}) build() { Column() { Image($r("app.media.bg1")) .width("40%") .height(100) .transform(this.matrix1) Image($r("app.media.bg2")) .width("40%") .height(100) .margin({top:50}) .transform(this.matrix2) } } } ``` ![en-us_image_0000001256858419](figures/en-us_image_0000001256858419.png) ## Matrix4 ### combine combine(matrix: Matrix4): Object Matrix overlay function, which is used to overlay the effects of two matrices to generate a new matrix object. 1. Parameters | Name | Type | Mandatory | Default Value | Description | | ------ | ------- | --------- | ------------- | ----------------------------- | | matrix | Matrix4 | Yes | - | Matrix object to be overlaid. | 2. Return value | Type | Description | | ------ | ---------------------------- | | Object | Object after matrix overlay. | - Example ```ts import Matrix4 from '@ohos.matrix4' @Entry @Component struct Test { private matrix1 = Matrix4.identity().translate({x:200}).copy() private matrix2 = Matrix4.identity().scale({x:2}).copy() build() { Column() { // Translate the x-axis by 100 pixels and then scale it up or down by 2x. Image($r("app.media.bg1")).transform(this.matrix1.combine(this.matrix2)) .width("40%") .height(100) .margin({top:50}) } } } ``` ![en-us_image_0000001212378428](figures/en-us_image_0000001212378428.png) ### invert invert(): Object Matrix inverse function. Can return an inverse matrix of the current matrix object, that is, get an opposite effect. 1. Return value | Type | Description | | ------ | -------- | | Object | Inverse matrix object of the current matrix. | 2. Example ```ts import Matrix4 from '@ohos.matrix4' // The effect of matrix 1 (width scaled up by 2x) is opposite to that of matrix 2 (width scaled down by 2x). let matrix1 = Matrix4.identity().scale({x:2}) let matrix2 = matrix1.invert() ``` ### translate translate({x?: number, y?: number, z?: number}): Object Matrix translation function, which is used to add the translation effect to the x, y, and z axes of the current matrix. 1. Parameters | Name | Type | Mandatory | Default Value | Description | |----- | ------ | -------- | -------------- | ------------------------------------------ | | x | number | No | 0 | Translation distance of the x-axis, in px. | | y | number | No | 0 | Translation distance of the y-axis, in px. | | z | number | No | 0 | Translation distance of the z-axis, in px. | 2. Return value | Type | Description | | ------ | ---------------------------------------------------- | | Object | Matrix object after the translation effect is added. | 3. Example ```ts import Matrix4 from '@ohos.matrix4' @Entry @Component struct Test { private matrix1 = Matrix4.identity().translate({x:100, y:200, z:30}) build() { Column() { Image($r("app.media.bg1")).transform(this.matrix1) .width("40%") .height(100) } } } ``` ![en-us_image_0000001212058494](figures/en-us_image_0000001212058494.png) ### scale scale({x?: number, y?: number, z?: number, centerX?: number, centerY?: number}): Object Matrix scaling function, which is used to add the scaling effect to the x, y, and z axes of the current matrix. 1. Parameters | Name | Type | Mandatory | Default Value | Description | | ------- | ------ | --------- | ------------- | --------------------------------- | | x | number | No | 1 | Scaling multiple of the x-axis. | | y | number | No | 1 | Scaling multiple of the y-axis. | | z | number | No | 1 | Scaling multiple of the z-axis. | | centerX | number | No | 0 | X coordinate of the center point. | | centerY | number | No | 0 | Y coordinate of the center point. | 2. Return value | Type | Description | | ------ | ------------------------------------------------ | | Object | Matrix object after the scaling effect is added. | 3. Example ```ts import Matrix4 from '@ohos.matrix4' @Entry @Component struct Test { private matrix1 = Matrix4.identity().scale({x:2, y:3, z:4, centerX:50, centerY:50}) build() { Column() { Image($r("app.media.bg1")).transform(this.matrix1) .width("40%") .height(100) } } } ``` ![en-us_image_0000001256978367](figures/en-us_image_0000001256978367.png) ### rotate rotate({x?: number, y?: number, z?: number, angle?: number, centerX?: Length, centerY?: Length}): Object Matrix rotation function, which is used to add the rotation effect to the x, y, and z axes of the current matrix. 1. Parameters | Name | Type | Mandatory | Default Value | Description | | ------- | ------ | --------- | ------------- | ----------------------------------------- | | x | number | No | 1 | X coordinate of the rotation axis vector. | | y | number | No | 1 | Y coordinate of the rotation axis vector. | | z | number | No | 1 | Z coordinate of the rotation axis vector. | | angle | number | No | 0 | Rotation angle. | | centerX | number | No | 0 | X coordinate of the center point. | | centerY | number | No | 0 | Y coordinate of the center point. | 2. Return value | Type | Description | | ------ | ------------------------------------------------- | | Object | Matrix object after the rotation effect is added. | 3. Example ```ts import Matrix4 from '@ohos.matrix4' @Entry @Component struct Test { private matrix1 = Matrix4.identity().rotate({x:1, y:1, z:2, angle:30}) build() { Column() { Image($r("app.media.bg1")).transform(this.matrix1) .width("40%") .height(100) }.width("100%").margin({top:50}) } } ``` ![en-us_image_0000001211898504](figures/en-us_image_0000001211898504.png) ### transformPoint transformPoint(point: Point): Point Matrix point transformation function, which is used to apply the current transformation effect to a coordinate point. 1. Parameters | Name | Type | Mandatory | Default Value | Description | | ----- | ----- | --------- | ------------- | ------------------------ | | point | Point | Yes | - | Point to be transformed. | 2. Return value | Type | Description | | ----- | ----------------------------------------- | | Point | Point object after matrix transformation. | 3. Example ```ts import Matrix4 from '@ohos.matrix4' import prompt from '@system.prompt' @Entry @Component struct Test { private matrix1 = Matrix4.identity().transformPoint([100, 10]) build() { Column() { Button("get Point") .onClick(() => { prompt.showToast({message:JSON.stringify(this.matrix1),duration:2000}) }).backgroundColor(0x2788D9) }.width("100%").padding(50) } } ``` ![en-us_image_0000001212218464](figures/en-us_image_0000001212218464.gif)