# Matrix Transformation
> **NOTE**
> This animation is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
## Modules to Import
```ts
import matrix4 from '@ohos.matrix4'
```
## Required Permissions
None
## matrix4.init
init(array: Array<number>): Object
Matrix constructor, which is used to create a 4x4 matrix by using the input parameter. Column-major order is used.
1. Parameters
| Name | Type | Mandatory | Default Value | Description |
| -------- | -------- | -------- | -------- | -------- |
| array | Array<number> | Yes | [1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1] | A number array whose length is 16 (4 x 4). For details, see the parameter description. |
2. Return value
| Type | Description |
| ------ | ------------------------------------------------------- |
| Object | 4x4 matrix object created based on the input parameter. |
3. Parameter description
| Name | Type | Mandatory | Description |
| ---- | ------ | --------- | ------------------------------------------------------------------------------- |
| m00 | number | Yes | Scaling value of the x-axis. Defaults to **1** for the unit matrix. |
| m01 | number | Yes | The second value, which is affected by the rotation of the x, y, and z axes. |
| m02 | number | Yes | The third value, which is affected by the rotation of the x, y, and z axes. |
| m03 | number | Yes | Meaningless. |
| m10 | number | Yes | The fifth value, which is affected by the rotation of the x, y, and z axes. |
| m11 | number | Yes | Scaling value of the y-axis. Defaults to **1** for the unit matrix. |
| m12 | number | Yes | The seventh value, which is affected by the rotation of the x, y, and z axes. |
| m13 | number | Yes | Meaningless. |
| m20 | number | Yes | The ninth value, which is affected by the rotation of the x, y, and z axes. |
| m21 | number | Yes | The tenth value, which is affected by the rotation of the x, y, and z axes. |
| m22 | number | Yes | Scaling value of the z-axis. Defaults to **1** for the unit matrix. |
| m23 | number | Yes | Meaningless. |
| m30 | number | Yes | Translation value of the x-axis, in px. Defaults to **0** for the unit matrix. |
| m31 | number | Yes | Translation value of the y-axis, in px. Defaults to **0** for the unit matrix. |
| m32 | number | Yes | Translation value of the z-axis, in px. Defaults to **0** for the unit matrix. |
| m33 | number | Yes | Valid in homogeneous coordinates, presenting the perspective projection effect. |
4. Example
```ts
import Matrix4 from '@ohos.matrix4'
// Create a 4x4 matrix.
let matrix = Matrix4.init([1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0])
```
## matrix4.identity
identity(): Object
Matrix initialization function. Can return a unit matrix object.
1. Return value
| Type | Description |
| ------ | ------------------- |
| Object | Unit matrix object. |
2. Example
```ts
// The effect of matrix 1 is the same as that of matrix 2.
import Matrix4 from '@ohos.matrix4'
let matrix = Matrix4.init([1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0])
let matrix2 = Matrix4.identity()
```
## matrix4.copy
copy(): Object
Matrix copy function, which is used to copy the current matrix object.
1. Return value
| Type | Description |
| ------ | ---------------------------------- |
| Object | Copy object of the current matrix. |
2. Example
```ts
import Matrix4 from '@ohos.matrix4'
@Entry
@Component
struct Test {
private matrix1 = Matrix4.identity().translate({x:100})
private matrix2 = this.matrix1.copy().scale({x:2})
build() {
Column() {
Image($r("app.media.bg1"))
.width("40%")
.height(100)
.transform(this.matrix1)
Image($r("app.media.bg2"))
.width("40%")
.height(100)
.margin({top:50})
.transform(this.matrix2)
}
}
}
```
![en-us_image_0000001256858419](figures/en-us_image_0000001256858419.png)
## Matrix4
### combine
combine(matrix: Matrix4): Object
Matrix overlay function, which is used to overlay the effects of two matrices to generate a new matrix object.
1. Parameters
| Name | Type | Mandatory | Default Value | Description |
| ------ | ------- | --------- | ------------- | ----------------------------- |
| matrix | Matrix4 | Yes | - | Matrix object to be overlaid. |
2. Return value
| Type | Description |
| ------ | ---------------------------- |
| Object | Object after matrix overlay. |
- Example
```ts
import Matrix4 from '@ohos.matrix4'
@Entry
@Component
struct Test {
private matrix1 = Matrix4.identity().translate({x:200}).copy()
private matrix2 = Matrix4.identity().scale({x:2}).copy()
build() {
Column() {
// Translate the x-axis by 100 pixels and then scale it up or down by 2x.
Image($r("app.media.bg1")).transform(this.matrix1.combine(this.matrix2))
.width("40%")
.height(100)
.margin({top:50})
}
}
}
```
![en-us_image_0000001212378428](figures/en-us_image_0000001212378428.png)
### invert
invert(): Object
Matrix inverse function. Can return an inverse matrix of the current matrix object, that is, get an opposite effect.
1. Return value
| Type | Description |
| ------ | -------- |
| Object | Inverse matrix object of the current matrix. |
2. Example
```ts
import Matrix4 from '@ohos.matrix4'
// The effect of matrix 1 (width scaled up by 2x) is opposite to that of matrix 2 (width scaled down by 2x).
let matrix1 = Matrix4.identity().scale({x:2})
let matrix2 = matrix1.invert()
```
### translate
translate({x?: number, y?: number, z?: number}): Object
Matrix translation function, which is used to add the translation effect to the x, y, and z axes of the current matrix.
1. Parameters
| Name | Type | Mandatory | Default Value | Description |
|----- | ------ | -------- | -------------- | ------------------------------------------ |
| x | number | No | 0 | Translation distance of the x-axis, in px. |
| y | number | No | 0 | Translation distance of the y-axis, in px. |
| z | number | No | 0 | Translation distance of the z-axis, in px. |
2. Return value
| Type | Description |
| ------ | ---------------------------------------------------- |
| Object | Matrix object after the translation effect is added. |
3. Example
```ts
import Matrix4 from '@ohos.matrix4'
@Entry
@Component
struct Test {
private matrix1 = Matrix4.identity().translate({x:100, y:200, z:30})
build() {
Column() {
Image($r("app.media.bg1")).transform(this.matrix1)
.width("40%")
.height(100)
}
}
}
```
![en-us_image_0000001212058494](figures/en-us_image_0000001212058494.png)
### scale
scale({x?: number, y?: number, z?: number, centerX?: number, centerY?: number}): Object
Matrix scaling function, which is used to add the scaling effect to the x, y, and z axes of the current matrix.
1. Parameters
| Name | Type | Mandatory | Default Value | Description |
| ------- | ------ | --------- | ------------- | --------------------------------- |
| x | number | No | 1 | Scaling multiple of the x-axis. |
| y | number | No | 1 | Scaling multiple of the y-axis. |
| z | number | No | 1 | Scaling multiple of the z-axis. |
| centerX | number | No | 0 | X coordinate of the center point. |
| centerY | number | No | 0 | Y coordinate of the center point. |
2. Return value
| Type | Description |
| ------ | ------------------------------------------------ |
| Object | Matrix object after the scaling effect is added. |
3. Example
```ts
import Matrix4 from '@ohos.matrix4'
@Entry
@Component
struct Test {
private matrix1 = Matrix4.identity().scale({x:2, y:3, z:4, centerX:50, centerY:50})
build() {
Column() {
Image($r("app.media.bg1")).transform(this.matrix1)
.width("40%")
.height(100)
}
}
}
```
![en-us_image_0000001256978367](figures/en-us_image_0000001256978367.png)
### rotate
rotate({x?: number, y?: number, z?: number, angle?: number, centerX?: Length, centerY?: Length}): Object
Matrix rotation function, which is used to add the rotation effect to the x, y, and z axes of the current matrix.
1. Parameters
| Name | Type | Mandatory | Default Value | Description |
| ------- | ------ | --------- | ------------- | ----------------------------------------- |
| x | number | No | 1 | X coordinate of the rotation axis vector. |
| y | number | No | 1 | Y coordinate of the rotation axis vector. |
| z | number | No | 1 | Z coordinate of the rotation axis vector. |
| angle | number | No | 0 | Rotation angle. |
| centerX | number | No | 0 | X coordinate of the center point. |
| centerY | number | No | 0 | Y coordinate of the center point. |
2. Return value
| Type | Description |
| ------ | ------------------------------------------------- |
| Object | Matrix object after the rotation effect is added. |
3. Example
```ts
import Matrix4 from '@ohos.matrix4'
@Entry
@Component
struct Test {
private matrix1 = Matrix4.identity().rotate({x:1, y:1, z:2, angle:30})
build() {
Column() {
Image($r("app.media.bg1")).transform(this.matrix1)
.width("40%")
.height(100)
}.width("100%").margin({top:50})
}
}
```
![en-us_image_0000001211898504](figures/en-us_image_0000001211898504.png)
### transformPoint
transformPoint(point: Point): Point
Matrix point transformation function, which is used to apply the current transformation effect to a coordinate point.
1. Parameters
| Name | Type | Mandatory | Default Value | Description |
| ----- | ----- | --------- | ------------- | ------------------------ |
| point | Point | Yes | - | Point to be transformed. |
2. Return value
| Type | Description |
| ----- | ----------------------------------------- |
| Point | Point object after matrix transformation. |
3. Example
```ts
import Matrix4 from '@ohos.matrix4'
import prompt from '@system.prompt'
@Entry
@Component
struct Test {
private matrix1 = Matrix4.identity().transformPoint([100, 10])
build() {
Column() {
Button("get Point")
.onClick(() => {
prompt.showToast({message:JSON.stringify(this.matrix1),duration:2000})
}).backgroundColor(0x2788D9)
}.width("100%").padding(50)
}
}
```
![en-us_image_0000001212218464](figures/en-us_image_0000001212218464.gif)