# NativeWindow 开发指导 ## 场景介绍 NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生产者端。接口能力包括从`Surface`构建`NativeWindow`的能力,从`SurfaceBuffer`构建出`NativeWindowBuffer`的能力,开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`。 针对NativeWindow,常见的开发场景如下: * 通过`NativeWindow`提供的`NAPI`接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 * 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` ## 接口说明 | 接口名 | 描述 | | -------- | -------- | | OH_NativeWindow_CreateNativeWindowFromSurface (void \*pSurface) | 创建NativeWindow实例,每次调用都会产生一个新的NativeWindow实例。 | | OH_NativeWindow_DestroyNativeWindow (OHNativeWindow \*window) | 将NativeWindow对象的引用计数减1,当引用计数为0的时候,该NativeWindow对象会被析构掉。 | | OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void \*pSurfaceBuffer) | 创建NativeWindowBuffer实例,每次调用都会产生一个新的NativeWindowBuffer实例。 | | OH_NativeWindow_DestroyNativeWindowBuffer (OHNativeWindowBuffer \*buffer) | 将NativeWindowBuffer对象的引用计数减1,当引用计数为0的时候,该NativeWindowBuffer对象会被析构掉。 | | OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过NativeWindow对象申请一块NativeWindowBuffer,用以内容生产。 | | OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过NativeWindow将生产好内容的NativeWindowBuffer放回到Buffer队列中,用以内容消费。 | | OH_NativeWindow_NativeWindowAbortBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer) | 通过NativeWindow将之前申请出来的NativeWindowBuffer返还到Buffer队列中,供下次再申请。 | | OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取NativeWindow的属性,包括设置/获取宽高、内容格式等。 | | OH_NativeWindow_GetBufferHandleFromNative (OHNativeWindowBuffer \*buffer) | 通过NativeWindowBuffer获取该buffer的BufferHandle指针。 | | OH_NativeWindow_NativeObjectReference (void \*obj) | 增加一个NativeObject的引用计数。 | | OH_NativeWindow_NativeObjectUnreference (void \*obj) | 减少一个NativeObject的引用计数,当引用计数减少为0时,该NativeObject将被析构掉。 | | OH_NativeWindow_GetNativeObjectMagic (void \*obj) | 获取NativeObject的MagicId。 | | OH_NativeWindow_NativeWindowSetScalingMode (OHNativeWindow \*window, uint32_t sequence, OHScalingMode scalingMode) | 设置NativeWindow的缩放模式。 | | OH_NativeWindow_NativeWindowSetMetaData(OHNativeWindow \*window, uint32_t sequence, int32_t size, const OHHDRMetaData \*metaData) | 设置NativeWindow的HDR静态元数据。 | | OH_NativeWindow_NativeWindowSetMetaDataSet(OHNativeWindow \*window, uint32_t sequence, OHHDRMetadataKey key, int32_t size, const uint8_t \*metaData) | 设置NativeWindow的HDR静态元数据集。 | | OH_NativeWindow_NativeWindowSetTunnelHandle(OHNativeWindow \*window, const OHExtDataHandle \*handle) | 设置NativeWindow的TunnelHandle。 | 详细的接口说明请参考[native_window](../reference/native-apis/_native_window.md)。 ## 开发步骤 以下步骤描述了在**OpenHarmony**中如何使用`NativeWindow`提供的`NAPI`接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 1. **获取NativeWindow实例**。例如,使用`Surface`创建`NativeWindow`实例。 ```c++ sptr cSurface = Surface::CreateSurfaceAsConsumer(); sptr listener = new BufferConsumerListenerTest(); cSurface->RegisterConsumerListener(listener); sptr producer = cSurface->GetProducer(); sptr pSurface = Surface::CreateSurfaceAsProducer(producer); OHNativeWindow* nativeWindow = OH_NativeWindow_CreateNativeWindow(&pSurface); ``` 2. **设置NativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`NativeWindowBuffer`的属性。 ```c++ // 设置 NativeWindowBuffer 的读写场景 int code = SET_USAGE; int32_t usage = BUFFER_USAGE_CPU_READ | BUFFER_USAGE_CPU_WRITE | BUFFER_USAGE_MEM_DMA; int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, usage); // 设置 NativeWindowBuffer 的宽高 code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); // 设置 NativeWindowBuffer 的步长 code = SET_STRIDE; int32_t stride = 0x8; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); // 设置 NativeWindowBuffer 的格式 code = SET_FORMAT; int32_t format = PIXEL_FMT_RGBA_8888; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, format); ``` 3. **从图形队列申请NativeWindowBuffer**。 ```c++ struct NativeWindowBuffer* buffer = nullptr; int fenceFd; // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 NativeWindowBuffer 实例 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd); // 通过 OH_NativeWindow_GetNativeBufferHandleFromNative 获取 buffer 的 handle BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer); ``` 4. **将生产的内容写入NativeWindowBuffer**。 ```c++ auto image = static_cast(buffer->sfbuffer->GetVirAddr()); static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast(image); for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } } ``` 5. **提交NativeWindowBuffer到图形队列**。 ```c++ // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为NativeWindowBuffer全部有内容更改。 Region region{nullptr, 0}; // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region); ``` ## 相关实例 针对NativeWindow的使用,有以下相关实例可供参考: - [使用NativeWindow接口获取并提交Buffer](https://gitee.com/openharmony/graphic_graphic_2d/blob/master/rosen/samples/hello_native_window/hello_native_window.cpp)