# ImageData An **ImageData** object stores pixel data rendered on a canvas. > **NOTE** > > The APIs of this module are supported since API version 8. Updates will be marked with a superscript to indicate their earliest API version. ## Attributes | Name| Type| Description| | -------- | -------- | -------- | | width | number | Actual width of the rectangle on the canvas, in pixels.| | height | number | Actual height of the rectangle on the canvas, in pixels.| | data | Uint8ClampedArray | A one-dimensional array of color values. The values range from 0 to 255.| **Example** ```ts // xxx.ets @Entry @Component struct Translate { private settings: RenderingContextSettings = new RenderingContextSettings(true); private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); private img:ImageBitmap = new ImageBitmap("/common/images/1234.png") build() { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#ffff00') .onReady(() =>{ this.context.drawImage(this.img,0,0,130,130); var imagedata = this.context.getImageData(50,50,130,130); this.context.putImageData(imagedata,150,150); }) } .width('100%') .height('100%') } } ``` ![en-us_image_000000127777780](figures/en-us_image_000000127777780.png)