# Refresh The **\** component is a container that provides the pull-to-refresh feature. > **NOTE** > > This component is supported since API version 8. Updates will be marked with a superscript to indicate their earliest API version. ## Child Components This component supports only one child component. ## APIs Refresh\(value: \{ refreshing: boolean, offset?: number | string , friction?: number | string \}\) **Parameters** | Name| Value Type| Mandatory| Description| | -------- | -------- | -------- | -------- | | refreshing | boolean | Yes| Whether the current component is being refreshed.
This parameter supports [$$](../../quick-start/arkts-restrictions-and-extensions.md#two-way-binding-of-variables) for two-way binding of variables.| | offset | string \| number | No| Distance from the pull-down starting point to the top of the component.
Default value: **16**, in vp
**NOTE**
The value cannot be a percentage or a negative number.| | friction | number \| string | No| Coefficient of friction, which indicates the **** component's sensitivity to the pull-down gesture. The value ranges from 0 to 100.
Default value: **62**
- **0** indicates that the **\** component is not sensitive to the pull-down gesture.
- **100** indicates that the **\** component is highly sensitive to the pull-down gesture.
- A larger value indicates a more sensitive response of the **\** component to the pull-down gesture.| ## Events | Name| Description| | -------- | -------- | | onStateChange(callback: (state: [RefreshStatus](#refreshstatus)) => void)| Triggered when the refresh status changes.
- **state**: refresh status.| | onRefreshing(callback: () => void)| Triggered when the component enters the refresh state.| ## RefreshStatus | Name| Description| | -------- | -------- | | Inactive | The component is not pulled down. This is the default value.| | Drag | The component is being pulled down, but the pulled distance is shorter than the minimum length required to trigger the refresh.| | OverDrag | The component is being pulled down, and the pulled distance exceeds the minimum length required to trigger the refresh.| | Refresh | The pull-down ends, and the component rebounds to the minimum length required to trigger the refresh and enters the refresh state.| | Done | The refresh is complete, and the component returns to the initial state (top).| ## Example ```ts // xxx.ets @Entry @Component struct RefreshExample { @State isRefreshing: boolean = false @State counter: number = 0 build() { Column() { Refresh({ refreshing: $$this.isRefreshing, offset: 120, friction: 100 }) { Text('Pull Down and refresh: ' + this.counter) .fontSize(30) .margin(10) } .onStateChange((refreshStatus: RefreshStatus) => { console.info('Refresh onStatueChange state is ' + refreshStatus) }) .onRefreshing(() => { setTimeout(() => { this.counter++ this.isRefreshing = false }, 1000) console.log('onRefreshing test') }) } } } ``` ![](figures/refresh.gif)